Mobile edge computing (MEC) is emerging to support delay-sensitive 5G applications at the edge of mobile networks. When a user moves erratically among multiple MEC nodes, the challenge of how to dynamically migrate its service to maintain service performance (i.e., user-perceived latency) arises. However, frequent service migration can significantly increase operational cost, incurring the conflict between improving performance and reducing cost. To address these mis-aligned objectives, this paper studies the performance optimization of mobile edge service placement under the constraint of long-term cost budget. It is challenging because the budget involves the future uncertain information (e.g., user mobility). To overcome this difficulty, we devote to leveraging the power of prediction and advocate predictive service placement with predicted near-future information. By using two-timescale Lyapunov optimization method, we propose a T-slot predictive service placement (PSP) algorithm to incorporate the prediction of user mobility based on a frame-based design. We characterize the performance bounds of PSP in terms of cost-delay trade-off theoretically. Furthermore, we propose a new weight adjustment scheme for the queue in each frame named PSP-WU to exploit the historical queue information, which greatly reduces the length of queue while improving the quality of user-perceived latency. Rigorous theoretical analysis and extensive evaluations using realistic data traces demonstrate the superior performance of the proposed predictive schemes.
The state-of-the-art mobile edge applications are generating intense traffic and posing rigorous latency requirements to service providers. While resource sharing across multiple service providers can be a way to maximize the utilization of limited resources at the network edge, it requires a centralized repository maintained by all parties for service providers to share status. Moreover, service providers have to trust each other for resource allocation fairness, which is difficult because of potential conflicts of interest. We propose EdgeChain, a blockchain-based architecture to make mobile…
Network function Virtualization (NFV) and Mobile Edge Computing (MEC) are promising 5G technologies to support resource-demanding mobile applications. In NFV, one must process the service function chain (SFC) in which a set of network functions must be executed in a specific order. Moreover, the MEC technology enables computation offloading of service requests from mobile users to remote servers to potentially reduce energy consumption and processing delay for the mobile application. This paper considers the optimization of the computation offloading, resource allocation, and SFC placement in …
Different from traditional static small cells, Drone Base Stations (DBSs) exhibit their own advantages, i.e., faster and cheaper to deploy, more flexibly reconfigured, and likely to have better communications channels owing to the presence of short-range line-of-sight links. Thus, applying DBSs into the cellular network has great potential to increase the throughput of the network and improve Quality of Service (QoS) of Mobile Users (MUs). In this paper, we focus on how to place the DBS (i.e., jointly determining the location and the association coverage of a DBS) in order to improve the QoS i…
Given the network latency variability observed in data centers, applications' performance is also determined by their placement within the data centre. We present NoMora, a cluster scheduling architecture whose core is represented by a latency-driven, application performance-aware, cluster scheduling policy. The policy places the tasks of an application taking into account the expected performance based on the measured network latency between pairs of hosts in the data center. Furthermore, if a tenant's application experiences increased network latency, and thus lower application performance, …
New Mexico Tech(新墨西哥理工学院);Amir Kabir University of Technology(阿米尔·卡比尔理工大学);Utah Valley university(犹他谷大学)
Temporary high traffic requests in cellular networks is a challenging problem to address. Recent advances in Unmanned Aerial Vehicles applied to cover these types of traffics. UAV -Mounted Mobile Base Stations placement is a challenging problem to achieve high performance. Different approaches have been proposed; however, user required traffic is not considered in UAV placement. We propose a new feature to apply to K-means clustering to find the optimum clusters. User required traffic is defined as a new feature to assign users to the UAVs. Our simulation results show that UAVs could be placed…
Traditional highly-centralized mobile core networks (e.g., Evolved Packet Core (EPC)) need to be constantly upgraded both in their network functions and backhaul links, to meet increasing traffic demands. Network Function Virtualization (NFV) is being investigated as a potential cost-effective solution for this upgrade. A virtual mobile core (here, virtual EPC, vEPC) provides deployment flexibility and scalability while reducing costs, network-resource consumption and application delay. Moreover, a distributed deployment of vEPC is essential for emerging paradigms like Multi-Access Edge Comput…
In drone-assisted mobile networks, Drone-mounted Base Stations (DBSs) are responsively and flexibly deployed over any Places of Interest (PoI), such as sporadic hotspots and disaster-struck areas, where the existing mobile network infrastructure is unable to provide wireless coverage. In this paper, a DBS is an aerial base station to relay traffic between a nearby Macro Base Station (MBS) and the users. In addition, Free Space Optics (FSO) is applied as the backhauling solution to significantly increase the capacity of the backhaul link between an MBS and a DBS. Most of the existing DBS placem…
Software Defined Networking (SDN) is a recent paradigm in telecommunication networks that disentangles data and control planes and brings more flexibility and efficiency to the network as a result. The Controller Placement (CP) problem in SDN, which is typically subject to specific optimality criteria, is one of the primary problems in the design of SDN systems. {\em Dynamic} Controller Placement (DCP) enables a placement solution that is adaptable to inherent variability in network components (traffic, locations, etc.). DCP has gained much attention in recent years, yet despite this, most sol…
In mobile edge computing (MEC) systems, edge service caching refers to pre-storing the necessary programs for executing computation tasks at MEC servers. At resource-constrained edge servers, service caching placement is in general a complicated problem that highly correlates to the offloading decisions of computation tasks. In this paper, we consider a single edge server that assists a mobile user (MU) in executing a sequence of computation tasks. In particular, the MU can run its customized programs at the edge server, while the server can selectively cache the previously generated programs …
Mobile micro-clouds are promising for enabling performance-critical cloud applications. However, one challenge therein is the dynamics at the network edge. In this paper, we study how to place service instances to cope with these dynamics, where multiple users and service instances coexist in the system. Our goal is to find the optimal placement (configuration) of instances to minimize the average cost over time, leveraging the ability of predicting future cost parameters with known accuracy. We first propose an offline algorithm that solves for the optimal configuration in a specific look-ahe…
Performance and reliability of content access in mobile networks is conditioned by the number and location of content replicas deployed at the network nodes. Location theory has been the traditional, centralized approach to study content replication: computing the number and placement of replicas in a static network can be cast as a facility location problem. The endeavor of this work is to design a practical solution to the above joint optimization problem that is suitable for mobile wireless environments. We thus seek a replication algorithm that is lightweight, distributed, and reactive to …
We present a framework for performance optimization in serverless edge-cloud platforms using dynamic task placement. We focus on applications for smart edge devices, for example, smart cameras or speakers, that need to perform processing tasks on input data in real to near-real time. Our framework allows the user to specify cost and latency requirements for each application task, and for each input, it determines whether to execute the task on the edge device or in the cloud. Further, for cloud executions, the framework identifies the container resource configuration needed to satisfy the perf…
Caching high-frequency reuse contents at the edge servers in the mobile edge computing (MEC) network omits the part of backhaul transmission and further releases the pressure of data traffic. However, how to efficiently decide the caching contents for edge servers is still an open problem, which refers to the cache capacity of edge servers, the popularity of each content, and the wireless channel quality during transmission. In this paper, we discuss the influence of unknown user density and popularity of content on the cache placement solution at the edge server. Specifically, towards the imp…
We propose a cloudlet network architecture to bring the computing resources from the centralized cloud to the edge. Thus, each User Equipment (UE) can communicate with its Avatar, a software clone located in a cloudlet, with lower end-to-end (E2E) delay. However, UEs are moving over time, and so the low E2E delay may not be maintained if UEs' Avatars stay in their original cloudlets. Thus, live Avatar migration (i.e., migrating a UE's Avatar to a suitable cloudlet based on the UE's location) is enabled to maintain low E2E delay between each UE and its Avatar. On the other hand, the migration i…
Deploying V2X services has become a challenging task. This is mainly due to the fact that such services have strict latency requirements. To meet these requirements, one potential solution is adopting mobile edge computing (MEC). However, this presents new challenges including how to find a cost efficient placement that meets other requirements such as latency. In this work, the problem of cost-optimal V2X service placement (CO-VSP) in a distributed cloud/edge environment is formulated. Additionally, a cost-focused delay-aware V2X service placement (DA-VSP) heuristic algorithm is proposed. Sim…
Leveraging recent advances on mobile edge computing (MEC), edge intelligence has emerged as a promising paradigm to support mobile artificial intelligence (AI) applications at the network edge. In this paper, we consider the AI service placement problem in a multi-user MEC system, where the access point (AP) places the most up-to-date AI program at user devices to enable local computing/task execution at the user side. To fully utilize the stringent wireless spectrum and edge computing resources, the AP sends the AI service program to a user only when enabling local computing at the user yield…
University of Tehran(德黑兰大学);Carleton University(卡尔顿大学)
In this paper, we use an aerial base station (aerial-BS) to enhance fairness in a dynamic environment with user mobility. The problem of optimally placing the aerial-BS is a non-deterministic polynomial-time hard (NP-hard) problem. Moreover, the network topology is subject to continuous changes due to the user mobility. These issues intensify the quest to develop an adaptive and fast algorithm for 3D placement of the aerial-BS. To this end, we propose a method based on reinforcement learning to achieve these goals. Simulation results show that our method increases fairness among users in a rea…
The proliferation of innovative mobile services such as augmented reality, networked gaming, and autonomous driving has spurred a growing need for low-latency access to computing resources that cannot be met solely by existing centralized cloud systems. Mobile Edge Computing (MEC) is expected to be an effective solution to meet the demand for low-latency services by enabling the execution of computing tasks at the network-periphery, in proximity to end-users. While a number of recent studies have addressed the problem of determining the execution of service tasks and the routing of user reques…
The shift towards a completely virtualized networking environment is triggered by the emergence of software defined networking and network function virtualization (NFV). Network service providers have unlocked immense capabilities by these technologies, which have enabled them to dynamically adapt to user needs by deploying their network services in real-time through generating Service Function Chain (SFCs). However, NFV still faces challenges that hinder its full potentials, including availability guarantees, network security, and other performance requirements. For this reason, the deploymen…
Edge computing hosts applications close to the end users and enables low-latency real-time applications. Modern applications inturn have adopted the microservices architecture which composes applications as loosely coupled smaller components, or services. This complements edge computing infrastructure that are often resource constrained and may not handle monolithic applications. Instead, edge servers can independently deploy application service components, although at the cost of communication overheads. Consistently meeting application service level objectives while also optimizing applicati…
Notwithstanding the significant research effort Network Function Virtualization (NFV) architectures received over the last few years little attention has been placed on optimizing proactive caching when considering it as a service chain. Since caching of popular content is envisioned to be one of the key technologies in emerging 5G networks to increase network efficiency and overall end user perceived quality of service we explicitly consider in this paper the interplay and subsequent optimization of caching based VNF service chains. To this end, we detail a novel mathematical programming fram…
Edge inference has become more widespread, as its diverse applications range from retail to wearable technology. Clusters of networked resource-constrained edge devices are becoming common, yet no system exists to split a DNN across these clusters while maximizing the inference throughput of the system. We present an algorithm which partitions DNNs and distributes them across a set of edge devices with the goal of minimizing the bottleneck latency and therefore maximizing inference throughput. The system scales well to systems of different node memory capacities and numbers of nodes. We find t…
6G networks require a flexible infrastructure to dynamically provide ubiquitous network coverage. Mobile Access Points (MAP) deployment is a promising solution. In this paper, we formulate the joint 3D MAP deployment and user association problem over a dynamic network under interference and mobility constraints. First, we propose an iterative algorithm to optimize the deployment of MAPs. Our solution efficiently and quickly determines the number, position and configuration of MAPs for highly dynamic scenarios. MAPs provide appropriate Quality of Service (QoS) connectivity to mobile ground user…
With the edge computing becoming an increasingly adopted concept in system architectures, it is expected its utilization will be additionally heightened when combined with deep learning (DL) techniques. The idea behind integrating demanding processing algorithms in Internet of Things (IoT) and edge devices, such as Deep Neural Network (DNN), has in large measure benefited from the development of edge computing hardware, as well as from adapting the algorithms for use in resource constrained IoT devices. Surprisingly, there are no models yet to optimally place and use machine learning in edge c…
We study the question of determining locations of base stations that may belong to the same or to competing service providers. We take into account the impact of these decisions on the behavior of intelligent mobile terminals who can connect to the base station that offers the best utility. The signal to interference and noise ratio is used as the quantity that determines the association. We first study the SINR association-game: we determine the cells corresponding to each base stations, i.e., the locations at which mobile terminals prefer to connect to a given base station than to others. We…
The ongoing research and industrial exploitation of SDN and NFV technologies promise higher flexibility on network automation and infrastructure optimization. Choosing the location of Virtual Network Functions is a central problem in the automation and optimization of the software-defined, virtualization-based next generation of networks such as 5G and beyond. Network services provided for autonomous vehicles, factory automation, e-health and cloud robotics often require strict delay bounds and reliability constraints, which are influenced by the location of its composing Virtual Network Funct…
In this paper, we discuss latency reduction techniques for mobile backhaul over Data Over Cable Service Interface Specifications (DOCSIS) networks. When the latencies from both the wireless and the DOCSIS networks are added together, it can result in noticeable end-to-end system latency, particularly under network congestion. Previously, we proposed a method to improve upstream user-to-mobile core latency by coordinating the LTE and DOCSIS scheduling. The method reduces the impact on system latency from the DOCSIS network's request-grant-data loop, which is the main contributor of backhaul ups…
The small cell market has been growing. To backhaul wireless traffic from small cells, the mobile network operators (MNOs) are looking into economically viable solutions, specifically the hybrid fiber coaxial networks (HFC), in addition to the traditional choice of fiber. When the latencies from both the wireless and the HFC networks are added together, it can result in noticeable end-to-end system latency, particularly under network congestion. If the two networks could somehow coordinate with each other, it would be possible to decrease the total system latency and increase system performanc…
Among mobile cloud applications, mobile cloud gaming has gained a significant popularity in the recent years. In mobile cloud games, textures, game objects, and game events are typically streamed from a server to the mobile client. One of the challenges in cloud mobile gaming is how to efficiently multicast gaming contents and updates in Massively Multi-player Online Games (MMOGs). This report surveys the state of art techniques introduced for game synchronization and multicasting mechanisms to decrease latency and bandwidth consumption, and discuss several schemes that have been proposed in t…
Online social networks (OSNs) are emerging as the most popular mainstream platform for content cascade diffusion. In order to provide satisfactory quality of experience (QoE) for users in OSNs, much research dedicates to proactive content placement by using the propagation pattern, user's personal profiles and social relationships in open social network scenarios (e.g., Twitter and Weibo). In this paper, we take a new direction of popularity-aware content placement in a closed social network (e.g., WeChat Moment) where user's privacy is highly enhanced. We propose a novel data-driven holistic …
The mobile network operators (MNOs) are looking into economically viable backhaul solutions as alternatives to fiber, specifically the hybrid fiber coaxial networks (HFC). When the latencies from both the wireless and the HFC networks are added together, the result is a noticeable end-to-end system latency, particularly under network congestion. In order to decrease total system latency, we proposed a method to improve upstream user- to-mobile core latency by coordinating the LTE and HFC scheduling in previous papers. In this paper, we implement and optimize the proposed method on a custom LTE…
While mobile edge computing (MEC) alleviates the computation and power limitations of mobile devices, additional latency is incurred when offloading tasks to remote MEC servers. In this work, the power-delay tradeoff in the context of task offloading is studied in a multi-user MEC scenario. In contrast with current system designs relying on average metrics (e.g., the average queue length and average latency), a novel network design is proposed in which latency and reliability constraints are taken into account. This is done by imposing a probabilistic constraint on users' task queue lengths an…
Wireless mobile backhaul networks have been proposed as a substitute in cases in which wired alternatives are not available due to economical or geographical reasons. In this work, we study the location problem of base stations in a given region where mobile terminals are distributed according to a certain probability density function and the base stations communicate through microwave backhaul links. Using results of optimal transport theory, we provide the optimal asymptotic distribution of base stations in the considered setting by minimizing the total power over the whole network.
School of Data and Computer Science, Sun Yat-sen University(中山大学数据科学与计算机学院)
Mobile edge computing is a new computing paradigm, which pushes cloud computing capabilities away from the centralized cloud to the network edge. However, with the sinking of computing capabilities, the new challenge incurred by user mobility arises: since end-users typically move erratically, the services should be dynamically migrated among multiple edges to maintain the service performance, i.e., user-perceived latency. Tackling this problem is non-trivial since frequent service migration would greatly increase the operational cost. To address this challenge in terms of the performance-cost…
A case study on latency, bandwidth and energy efficiency of mobile 5G and YouTube Edge service in London. Why the 5G ecosystem and energy efficiency matter?
Computer networks covered the entire world and a serious and new development has not formed for many years. But companies and consumer organizations complain about the failure to add new features to their networks and according to their need, like much of the works to be done automatically and they also like to develop and expand their networks on the software side so they do not need new expensive hardware for many of the activities and needs of their network. Analysis of the control layers and writing data in Software-Defined Network facilitate network management and accelerate innovation in…
In this paper, we present optimization techniques for WSNs. Our main goal is to minimize the power consumption and latency. We address the problem of minimizing the energy consumption in WSNs including hardware. ZigBee protocol is used to design nodes on WSN to achieve a very low power consumption rate. Furthermore, we propose to use IRS protocol in WSN within a ZigBee technique to discover information from unaware locations and achieve efficiency of energy and sacrifices latency. Our main idea is to support WSNs with both ZigBee technique and IRS protocol. In addition, we address the problem …
Mobile cloud gaming enables high-end games on constrained devices by streaming the game content from powerful servers through mobile networks. Mobile networks suffer from highly variable bandwidth, latency, and losses that affect the gaming experience. This paper introduces Nebula, an end-to-end cloud gaming framework to minimize the impact of network conditions on the user experience. Nebula relies on an end-to-end distortion model adapting the video source rate and the amount of frame-level redundancy based on the measured network conditions. As a result, it minimizes the motion-to-photon (M…
The stringent timing and reliability requirements in mission-critical applications require a detailed statistical characterization of the latency. Teleoperation is a representative use case, in which a human operator (HO) remotely controls a robot by exchanging command and feedback signals. We present a framework to analyze the latency of a closed-loop teleoperation system consisting of three entities: HO, robot located in remote environment, and a Base Station (BS) with Mobile edge Computing (MEC) capabilities. A model of each component of the system is used to analyze the closed-loop latency…
This work evaluates three Fog Computing dataplacement algorithms via experiments carried out with theiFogSim simulator. The paper describes the three algorithms(Cloud-only, Mapping, Edge-ward) in the context of an Internetof Things scenario, which has been based on an e-Health systemwith variations in applications and network topology. Resultsachieved show that edge placement strategies are beneficial toassist cloud computing in lowering latency and cloud energyexpenditure.
Driven by great demands on low-latency services of the edge devices (EDs), mobile edge computing (MEC) has been proposed to enable the computing capacities at the edge of the radio access network. However, conventional MEC servers suffer disadvantages such as limited computing capacity, preventing the computation-intensive tasks to be processed in time. To relief this issue, we propose the heterogeneous MEC (HetMEC) where the data that cannot be timely processed at the edge are allowed be offloaded to the upper-layer MEC servers, and finally to the cloud center (CC) with more powerful computin…
Cloud-based computing technology is one of the most significant technical advents of the last decade and extension of this facility towards access networks by aggregation of cloudlets is a step further. To fulfill the ravenous demand for computational resources entangled with the stringent latency requirements of computationally-heavy applications related to augmented reality, cognitive assistance and context-aware computation, installation of cloudlets near the access segment is a very promising solution because of its support for wide geographical network distribution, low latency, mobility …
Wireless edge networks are promising to provide better video streaming services to mobile users by provisioning computing and storage resources at the edge of wireless network. However, due to the diversity of user interests, user devices, video versions or resolutions, cache sizes, network conditions, etc., it is challenging to decide where to place the video contents, and which cache and video version a mobile user device should select. In this paper, we study the joint optimization of cache-version selection and content placement for adaptive video streaming in wireless edge networks. We pr…
In device-to-device (D2D)-enabled caching cellular networks, the user terminals (UTs) collaboratively store and share a large volume of popular contents from the base station (BS) for traffic offloading and delivery delay reduction. In this article, the multi-winner auction based caching placement in D2D-enabled caching cellular networks is investigated for UT edge caching incentive and content caching redundancy reduction. Firstly, a multi-winner once auction for UT edge caching is modeled which auctions multiple contents for multiple UTs. Then the optimization problem for content caching rev…
Mobile edge computing is a new cloud computing paradigm which makes use of small-sized edge-clouds to provide real-time services to users. These mobile edge-clouds (MECs) are located in close proximity to users, thus enabling users to seamlessly access applications running on MECs. Due to the co-existence of the core (centralized) cloud, users, and one or multiple layers of MECs, an important problem is to decide where (on which computational entity) to place different components of an application. This problem, known as the application or workload placement problem, is notoriously hard, and t…
Achieving an end-to-end low-latency for computations offloading, in Mobile Edge Computing (MEC) systems, is still a critical design problem. This is because the offloading of computational tasks via the MEC servers entails the use of uplink (UL) and downlink (DL) radio links that are usually assumed to be coupled to a single base station (BS). However, for heterogeneous networks, a new architectural paradigm whereby UL and DL are not associated with the same BS is proposed and seen to provide gains in network throughput due to the improved UL performance. Motivated by such gains, and by using …