In this work, we present HyperFlow - a novel generative model that leverages hypernetworks to create continuous 3D object representations in a form of lightweight surfaces (meshes), directly out of point clouds. Efficient object representations are essential for many computer vision applications, including robotic manipulation and autonomous driving. However, creating those representations is often cumbersome, because it requires processing unordered sets of point clouds. Therefore, it is either computationally expensive, due to additional optimization constraints such as permutation invariance, or leads to quantization losses introduced by binning point clouds into discrete voxels. Inspired by mesh-based representations of objects used in computer graphics, we postulate a fundamentally different approach and represent 3D objects as a family of surfaces. To that end, we devise a generative model that uses a hypernetwork to return the weights of a Continuous Normalizing Flows (CNF) target network. The goal of this target network is to map points from a probability distribution into a 3D mesh. To avoid numerical instability of the CNF on compact support distributions, we propose a new Spherical Log-Normal function which models density of 3D points around object surfaces mimicking noise introduced by 3D capturing devices. As a result, we obtain continuous mesh-based object representations that yield better qualitative results than competing approaches, while reducing training time by over an order of magnitude.
The ability to decompose scenes in terms of abstract building blocks is crucial for general intelligence. Where those basic building blocks share meaningful properties, interactions and other regularities across scenes, such decompositions can simplify reasoning and facilitate imagination of novel scenarios. In particular, representing perceptual observations in terms of entities should improve data efficiency and transfer performance on a wide range of tasks. Thus we need models capable of discovering useful decompositions of scenes by identifying units with such regularities and representing…
Unsupervised extraction of objects from low-level visual data is an important goal for further progress in machine learning. Existing approaches for representing objects without labels use structured generative models with static images. These methods focus a large amount of their capacity on reconstructing unimportant background pixels, missing low contrast or small objects. Conversely, we present a new method that avoids losses in pixel space and over-reliance on the limited signal a static image provides. Our approach takes advantage of objects' motion by learning a discriminative, time-con…
Uber Advanced Technologies Group(优步先进技术集团);University of Toronto(多伦多大学)
We address the problem of real-time 3D object detection from point clouds in the context of autonomous driving. Computation speed is critical as detection is a necessary component for safety. Existing approaches are, however, expensive in computation due to high dimensionality of point clouds. We utilize the 3D data more efficiently by representing the scene from the Bird's Eye View (BEV), and propose PIXOR, a proposal-free, single-stage detector that outputs oriented 3D object estimates decoded from pixel-wise neural network predictions. The input representation, network architecture, and mod…
National Engineering Laboratory for Speech and Language Information Processing(语音及语言信息处理国家工程实验室);University of Science and Technology of China(中国科学技术大学)
We propose a novel method for representing oriented objects in aerial images named Adaptive Period Embedding (APE). While traditional object detection methods represent object with horizontal bounding boxes, the objects in aerial images are oritented. Calculating the angle of object is an yet challenging task. While almost all previous object detectors for aerial images directly regress the angle of objects, they use complex rules to calculate the angle, and their performance is limited by the rule design. In contrast, our method is based on the angular periodicity of oriented objects. The ang…
The Chinese University of Hong Kong(香港中文大学);Microsoft Research Asia(微软亚洲研究院);University of Toronto(多伦多大学);Peking University(北京大学);Zhejiang University(浙江大学);Shanghai Jiao Tong University(上海交通大学)
We present a new object representation, called Dense RepPoints, that utilizes a large set of points to describe an object at multiple levels, including both box level and pixel level. Techniques are proposed to efficiently process these dense points, maintaining near-constant complexity with increasing point numbers. Dense RepPoints is shown to represent and learn object segments well, with the use of a novel distance transform sampling method combined with set-to-set supervision. The distance transform sampling combines the strengths of contour and grid representations, leading to performance…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen(蒂宾根大学)
Deep generative models allow for photorealistic image synthesis at high resolutions. But for many applications, this is not enough: content creation also needs to be controllable. While several recent works investigate how to disentangle underlying factors of variation in the data, most of them operate in 2D and hence ignore that our world is three-dimensional. Further, only few works consider the compositional nature of scenes. Our key hypothesis is that incorporating a compositional 3D scene representation into the generative model leads to more controllable image synthesis. Representing sce…
University of California, Los Angeles(加州大学洛杉矶分校);Stanford University(斯坦福大学);University of Toronto(多伦多大学)
Detecting objects becomes difficult when we need to deal with large shape deformation, occlusion and low resolution. We propose a novel approach to i) handle large deformations and partial occlusions in animals (as examples of highly deformable objects), ii) describe them in terms of body parts, and iii) detect them when their body parts are hard to detect (e.g., animals depicted at low resolution). We represent the holistic object and body parts separately and use a fully connected model to arrange templates for the holistic object and body parts. Our model automatically decouples the holisti…
University of Wrocław(弗罗茨瓦夫大学);Tooploox;Wrocław University of Science and Technology(弗罗茨瓦夫理工大学);Warsaw University of Technology(华沙理工大学);NavAlgo
In this paper, we propose a simple yet effective method to represent point clouds as sets of samples drawn from a cloud-specific probability distribution. This interpretation matches intrinsic characteristics of point clouds: the number of points and their ordering within a cloud is not important as all points are drawn from the proximity of the object boundary. We postulate to represent each cloud as a parameterized probability distribution defined by a generative neural network. Once trained, such a model provides a natural framework for point cloud manipulation operations, such as aligning …
Generating photorealistic images with controllable camera pose and scene contents is essential for many applications including AR/VR and simulation. Despite the fact that rapid progress has been made in 3D-aware generative models, most existing methods focus on object-centric images and are not applicable to generating urban scenes for free camera viewpoint control and scene editing. To address this challenging task, we propose UrbanGIRAFFE, which uses a coarse 3D panoptic prior, including the layout distribution of uncountable stuff and countable objects, to guide a 3D-aware generative model.…
University of Amsterdam(阿姆斯特丹大学);Google Research(谷歌研究院)
Contrastive, self-supervised learning of object representations recently emerged as an attractive alternative to reconstruction-based training. Prior approaches focus on contrasting individual object representations (slots) against one another. However, a fundamental problem with this approach is that the overall contrastive loss is the same for (i) representing a different object in each slot, as it is for (ii) (re-)representing the same object in all slots. Thus, this objective does not inherently push towards the emergence of object-centric representations in the slots. We address this prob…
Graduate University of Chinese Academy of Sciences(中国科学院大学);Soochow University(苏州大学);National Time Service Center, Chinese Academy of Sciences(中国科学院国家授时中心);Lehigh University(利哈伊大学);Naval University of Engineering(海军工程大学);Sam Houston State University(萨姆休斯顿州立大学)
In this paper, we study the problem of using contextual da- ta points of a data point for its classification problem. We propose to represent a data point as the sparse linear reconstruction of its context, and learn the sparse context to gather with a linear classifier in a su- pervised way to increase its discriminative ability. We proposed a novel formulation for context learning, by modeling the learning of context reconstruction coefficients and classifier in a unified objective. In this objective, the reconstruction error is minimized and the coefficient spar- sity is encouraged. Moreove…
University of California, Los Angeles(加利福尼亚大学洛杉矶分校);Tensor Vision Technologies(张量视觉技术公司)
Visual objects are composed of a recursive hierarchy of perceptual wholes and parts, whose properties, such as shape, reflectance, and color, constitute a hierarchy of intrinsic causal factors of object appearance. However, object appearance is the compositional consequence of both an object's intrinsic and extrinsic causal factors, where the extrinsic causal factors are related to illumination, and imaging conditions. Therefore, this paper proposes a unified tensor model of wholes and parts, and introduces a compositional hierarchical tensor factorization that disentangles the hierarchical ca…
This paper presents a model architecture for encoding the representations of part-whole hierarchies in images in form of a graph. The idea is to divide the image into patches of different levels and then treat all of these patches as nodes for a fully connected graph. A dynamic feature extraction module is used to extract feature representations from these patches in each graph iteration. This enables us to learn a rich graph representation of the image that encompasses the inherent part-whole hierarchical information. Utilizing proper self-supervised training techniques, such a model can be t…
Stanford University(斯坦福大学);Adobe Research(Adobe研究院);University College London(伦敦大学学院)
Neural representations are popular for representing shapes, as they can be learned form sensor data and used for data cleanup, model completion, shape editing, and shape synthesis. Current neural representations can be categorized as either overfitting to a single object instance, or representing a collection of objects. However, neither allows accurate editing of neural scene representations: on the one hand, methods that overfit objects achieve highly accurate reconstructions, but do not generalize to unseen object configurations and thus cannot support editing; on the other hand, methods th…
In this work, we present an end-to-end network for stereo-consistent image inpainting with the objective of inpainting large missing regions behind objects. The proposed model consists of an edge-guided UNet-like network using Partial Convolutions. We enforce multi-view stereo consistency by introducing a disparity loss. More importantly, we develop a training scheme where the model is learned from realistic stereo masks representing object occlusions, instead of the more common random masks. The technique is trained in a supervised way. Our evaluation shows competitive results compared to pre…
ETH Zurich(苏黎世联邦理工学院);Google(谷歌);Technical University Munich(慕尼黑工业大学)
Normalizing Flows (NFs) are flexible explicit generative models that have been shown to accurately model complex real-world data distributions. However, their invertibility constraint imposes limitations on data distributions that reside on lower dimensional manifolds embedded in higher dimensional space. Practically, this shortcoming is often bypassed by adding noise to the data which impacts the quality of the generated samples. In contrast to prior work, we approach this problem by generating samples from the original data distribution given full knowledge about the perturbed distribution a…
Wuhan University of Science and Technology(武汉科技大学);Zhejiang University(浙江大学)
In this paper, a deformable object is considered for cameras deployment with the aim of visual coverage. The object contour is discretized into sampled points as meshes, and the deformation is represented as continuous trajectories for the sampled points. To reduce the computational complexity, some feature points are carefully selected representing the continuous deformation process, and the visual coverage for the deformable object is transferred to cover the specific feature points. In particular, the vertexes of a rectangle that can contain the entire deformation trajectory of every sample…
C-NERF: Representing Scene Changes as Directional Consistency Difference-based NeRF
College of Computer Science and Technology, Civil Aviation University of China(中国民航大学计算机科学与技术学院);IHPC, Agency for Science, Technology and Research(新加坡科技研究局高性能计算研究所);CFAR, Agency for Science, Technology and Research(新加坡科技研究局CFAR研究所)
We propose a novel unsupervised generative model that learns to disentangle object identity from other low-level aspects in class-imbalanced data. We first investigate the issues surrounding the assumptions about uniformity made by InfoGAN, and demonstrate its ineffectiveness to properly disentangle object identity in imbalanced data. Our key idea is to make the discovery of the discrete latent factor of variation invariant to identity-preserving transformations in real images, and use that as a signal to learn the appropriate latent distribution representing object identity. Experiments on bo…
University of Oxford(牛津大学);ByteDance AI Lab(字节跳动人工智能实验室)
Human vision is able to capture the part-whole hierarchical information from the entire scene. This paper presents the Visual Parser (ViP) that explicitly constructs such a hierarchy with transformers. ViP divides visual representations into two levels, the part level and the whole level. Information of each part represents a combination of several independent vectors within the whole. To model the representations of the two levels, we first encode the information from the whole into part vectors through an attention mechanism, then decode the global information within the part vectors back in…
University of Trento(特伦托大学);University of Modena and Reggio Emilia(摩德纳雷焦艾米利亚大学);ETH Zurich(苏黎世联邦理工学院);Snap Research(Snap研究院)
Generative Neural Radiance Field (GNeRF) models, which extract implicit 3D representations from 2D images, have recently been shown to produce realistic images representing rigid/semi-rigid objects, such as human faces or cars. However, they usually struggle to generate high-quality images representing non-rigid objects, such as the human body, which is of a great interest for many computer graphics applications. This paper proposes a 3D-aware Semantic-Guided Generative Model (3D-SGAN) for human image synthesis, which combines a GNeRF with a texture generator. The former learns an implicit 3D …
ORCEA is a novel object recognition method applicable for objects describable by a generative model. The primary goal of ORCEA is to maintain a probability density distribution of possible matches over the object parameter space, while continuously updating it with incoming evidence; detection and regression are by-products of this process. ORCEA can project primitive evidence of various types (edge element, area patches etc.) directly on the object parameter space; this made possible by the study phase where ORCEA builds a probabilistic model, for each evidence type, that links evidence and t…
We introduce HybridPose, a novel 6D object pose estimation approach. HybridPose utilizes a hybrid intermediate representation to express different geometric information in the input image, including keypoints, edge vectors, and symmetry correspondences. Compared to a unitary representation, our hybrid representation allows pose regression to exploit more and diverse features when one type of predicted representation is inaccurate (e.g., because of occlusion). Different intermediate representations used by HybridPose can all be predicted by the same simple neural network, and outliers in predic…
Jagiellonian University(雅盖隆大学);Warsaw University of Technology(华沙理工大学)
Designing a 3D game scene is a tedious task that often requires a substantial amount of work. Typically, this task involves synthesis, coloring, and placement of 3D models within the game scene. To lessen this workload, we can apply machine learning to automate some aspects of the game scene development. Earlier research has already tackled automated generation of the game scene background with machine learning. However, model auto-coloring remains an underexplored problem. The automatic coloring of a 3D model is a challenging task, especially when dealing with the digital representation of a …
Cryo-electron microscopy (cryo-EM), the subject of the 2017 Nobel Prize in Chemistry, is a technology for determining the 3-D structure of macromolecules from many noisy 2-D projections of instances of these macromolecules, whose orientations and positions are unknown. The molecular structures are not rigid objects, but flexible objects involved in dynamical processes. The different conformations are exhibited by different instances of the macromolecule observed in a cryo-EM experiment, each of which is recorded as a particle image. The range of conformations and the conformation of each parti…