This is a more detailed version of a paper ("Modeling Agent Behaviors for Policy Analysis via Reinforcement Learning") accepted to appear in IEEE ICMLA 2020. This also corrects an error in Fig. 7 of the original arXiv submission. Fig. 7 now specifies the right ABM architecture ("flu" instead of "tax")
Agent-based Models (ABMs) are valuable tools for policy analysis. ABMs help analysts explore the emergent consequences of policy interventions in multi-agent decision-making settings. But the validity of inferences drawn from ABM explorations depends on the quality of the ABM agents' behavioral models. Standard specifications of agent behavioral models rely either on heuristic decision-making rules or on regressions trained on past data. Both prior specification modes have limitations. This paper examines the value of reinforcement learning (RL) models as adaptive, high-performing, and behaviorally-valid models of agent decision-making in ABMs. We test the hypothesis that RL agents are effective as utility-maximizing agents in policy ABMs. We also address the problem of adapting RL algorithms to handle multi-agency in games by adapting and extending methods from recent literature. We evaluate the performance of such RL-based ABM agents via experiments on two policy-relevant ABMs: a minority game ABM, and an ABM of Influenza Transmission. We run some analytic experiments on our AI-equipped ABMs e.g. explorations of the effects of behavioral heterogeneity in a population and the emergence of synchronization in a population. The experiments show that RL behavioral models are effective at producing reward-seeking or reward-maximizing behaviors in ABM agents. Furthermore, RL behavioral models can learn to outperform the default adaptive behavioral models in the two ABMs examined.
University of Chicago(芝加哥大学);Harvard University(哈佛大学)
Planned experiments are the gold standard in reliably comparing the causal effect of switching from a baseline policy to a new policy. One critical shortcoming of classical experimental methods, however, is that they typically do not take into account the dynamic nature of response to policy changes. For instance, in an experiment where we seek to understand the effects of a new ad pricing policy on auction revenue, agents may adapt their bidding in response to the experimental pricing changes. Thus, causal effects of the new pricing policy after such adaptation period, the {\em long-term caus…
Diversifying Policy Behaviors with Extrinsic Behavioral Curiosity
School of Data Science, The Chinese University of Hong Kong, Shenzhen, China(数据科学学院,香港中文大学(深圳));CFAR, Agency for Science, Technology and Research, Singapore(CFAR,新加坡科技研究局);College of Computing and Data Science, Nanyang Technological University (NTU), Singapore(计算与数据科学学院,南洋理工大学(NTU))
OmniSapiens: A Foundation Model for Social Behavior Processing via Heterogeneity-Aware Relative Policy Optimization
Massachusetts Institute of Technology(麻省理工学院);National University of Singapore(新加坡国立大学);Nanyang Technological University(南洋理工大学);Prince Sattam bin Abdulaziz University(普森·萨塔姆·本·阿卜杜勒阿齐兹大学);University of Rochester(罗切斯特大学)
Università degli Studi di Firenze(佛罗伦萨大学);University of Cambridge(剑桥大学)
In this article we study the problem of training intelligent agents using Reinforcement Learning for the purpose of game development. Unlike systems built to replace human players and to achieve super-human performance, our agents aim to produce meaningful interactions with the player, and at the same time demonstrate behavioral traits as desired by game designers. We show how to combine distinct behavioral policies to obtain a meaningful "fusion" policy which comprises all these behaviors. To this end, we propose four different policy fusion methods for combining pre-trained policies. We furt…
Johannes Kepler University Linz(林茨约翰内斯·开普勒大学);Institute of Advanced Research in Artificial Intelligence (IARAI)(人工智能高级研究所(IARAI));Dynatrace Research(Dynatrace研究院)
The application of Reinforcement Learning (RL) in real world environments can be expensive or risky due to sub-optimal policies during training. In Offline RL, this problem is avoided since interactions with an environment are prohibited. Policies are learned from a given dataset, which solely determines their performance. Despite this fact, how dataset characteristics influence Offline RL algorithms is still hardly investigated. The dataset characteristics are determined by the behavioral policy that samples this dataset. Therefore, we define characteristics of behavioral policies as explorat…
Google Research(谷歌研究院);Mila(米拉研究所);Université de Montréal(蒙特利尔大学);DeepMind(深度思维公司)
Reinforcement learning methods trained on few environments rarely learn policies that generalize to unseen environments. To improve generalization, we incorporate the inherent sequential structure in reinforcement learning into the representation learning process. This approach is orthogonal to recent approaches, which rarely exploit this structure explicitly. Specifically, we introduce a theoretically motivated policy similarity metric (PSM) for measuring behavioral similarity between states. PSM assigns high similarity to states for which the optimal policies in those states as well as in fu…
University of Toronto(多伦多大学);Vector Institute(向量研究所);University of Oxford(牛津大学);FLAIR(未来人工智能研究院)
Learning With Opponent-Learning Awareness (LOLA) (Foerster et al. [2018a]) is a multi-agent reinforcement learning algorithm that typically learns reciprocity-based cooperation in partially competitive environments. However, LOLA often fails to learn such behaviour on more complex policy spaces parameterized by neural networks, partly because the update rule is sensitive to the policy parameterization. This problem is especially pronounced in the opponent modeling setting, where the opponent's policy is unknown and must be inferred from observations; in such settings, LOLA is ill-specified bec…
Behavioral cloning (BC) provides a straightforward solution to offline RL by mimicking offline trajectories via supervised learning. Recent advances (Chen et al., 2021; Janner et al., 2021; Emmons et al., 2021) have shown that by conditioning on desired future returns, BC can perform competitively to their value-based counterparts, while enjoying much more simplicity and training stability. While promising, we show that these methods can be unreliable, as their performance may degrade significantly when conditioned on high, out-of-distribution (ood) returns. This is crucial in practice, as we …
We introduce an offline reinforcement learning (RL) algorithm that explicitly clones a behavior policy to constrain value learning. In offline RL, it is often important to prevent a policy from selecting unobserved actions, since the consequence of these actions cannot be presumed without additional information about the environment. One straightforward way to implement such a constraint is to explicitly model a given data distribution via behavior cloning and directly force a policy not to select uncertain actions. However, many offline RL methods instantiate the constraint indirectly -- for …
We find that across a wide range of robot policy learning scenarios, treating supervised policy learning with an implicit model generally performs better, on average, than commonly used explicit models. We present extensive experiments on this finding, and we provide both intuitive insight and theoretical arguments distinguishing the properties of implicit models compared to their explicit counterparts, particularly with respect to approximating complex, potentially discontinuous and multi-valued (set-valued) functions. On robotic policy learning tasks we show that implicit behavioral cloning …
Preferred Networks, Inc.(Preferred Networks公司);Toyota Research Institute(丰田研究院)
Traffic simulators are important tools in autonomous driving development. While continuous progress has been made to provide developers more options for modeling various traffic participants, tuning these models to increase their behavioral diversity while maintaining quality is often very challenging. This paper introduces an easily-tunable policy generation algorithm for autonomous driving agents. The proposed algorithm balances diversity and driving skills by leveraging the representation and exploration abilities of deep reinforcement learning via a distinct policy set selector. Moreover, …
Despite advances in hierarchical reinforcement learning, its applications to path planning in autonomous driving on highways are challenging. One reason is that conventional hierarchical reinforcement learning approaches are not amenable to autonomous driving due to its riskiness: the agent must move avoiding multiple obstacles such as other agents that are highly unpredictable, thus safe regions are small, scattered, and changeable over time. To overcome this challenge, we propose a spatially hierarchical reinforcement learning method for state space and policy space. The high-level policy se…
Korea Advanced Institute of Science and Technology(韩国科学技术院);Microsoft Research Asia(微软亚洲研究院)
Behavioral cloning has proven to be effective for learning sequential decision-making policies from expert demonstrations. However, behavioral cloning often suffers from the causal confusion problem where a policy relies on the noticeable effect of expert actions due to the strong correlation but not the cause we desire. This paper presents Object-aware REgularizatiOn (OREO), a simple technique that regularizes an imitation policy in an object-aware manner. Our main idea is to encourage a policy to uniformly attend to all semantic objects, in order to prevent the policy from exploiting nuisanc…
MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室);IBM Research(IBM研究院);University of Padova(帕多瓦大学)
AI systems that learn through reward feedback about the actions they take are increasingly deployed in domains that have significant impact on our daily life. However, in many cases the online rewards should not be the only guiding criteria, as there are additional constraints and/or priorities imposed by regulations, values, preferences, or ethical principles. We detail a novel online agent that learns a set of behavioral constraints by observation and uses these learned constraints as a guide when making decisions in an online setting while still being reactive to reward feedback. To define …
Off-policy reinforcement learning algorithms promise to be applicable in settings where only a fixed data-set (batch) of environment interactions is available and no new experience can be acquired. This property makes these algorithms appealing for real world problems such as robot control. In practice, however, standard off-policy algorithms fail in the batch setting for continuous control. In this paper, we propose a simple solution to this problem. It admits the use of data generated by arbitrary behavior policies and uses a learned prior -- the advantage-weighted behavior model (ABM) -- to…
How to learn an effective reinforcement learning-based model for control tasks from high-level visual observations is a practical and challenging problem. A key to solving this problem is to learn low-dimensional state representations from observations, from which an effective policy can be learned. In order to boost the learning of state encoding, recent works are focused on capturing behavioral similarities between state representations or applying data augmentation on visual observations. In this paper, we propose a novel meta-learner-based framework for representation learning regarding be…
In order for robots to perform mission-critical tasks, it is essential that they are able to quickly adapt to changes in their environment as well as to injuries and or other bodily changes. Deep reinforcement learning has been shown to be successful in training robot control policies for operation in complex environments. However, existing methods typically employ only a single policy. This can limit the adaptability since a large environmental modification might require a completely different behavior compared to the learning environment. To solve this problem, we propose Map-based Multi-Pol…
Decision-Focused On-Policy Learning for Contextual Linear Optimization with Partial Feedback
Department of Industrial Engineering and Operations Research, University of California, Berkeley(工业工程与运筹学系,加州大学伯克利分校);H. Milton Stewart School of Industrial and Systems Engineering, Georgia Institute of Technology(H.米尔顿·斯图尔特工业与系统工程学院,佐治亚理工学院)
Mila, McGill University(麦吉尔大学米拉研究所);Facebook(脸书);Facebook AI Research(脸书人工智能研究院)
Widely-used deep reinforcement learning algorithms have been shown to fail in the batch setting--learning from a fixed data set without interaction with the environment. Following this result, there have been several papers showing reasonable performances under a variety of environments and batch settings. In this paper, we benchmark the performance of recent off-policy and batch reinforcement learning algorithms under unified settings on the Atari domain, with data generated by a single partially-trained behavioral policy. We find that under these conditions, many of these algorithms underper…
AI and reinforcement learning (RL) have improved many areas, but are not yet widely adopted in economic policy design, mechanism design, or economics at large. At the same time, current economic methodology is limited by a lack of counterfactual data, simplistic behavioral models, and limited opportunities to experiment with policies and evaluate behavioral responses. Here we show that machine-learning-based economic simulation is a powerful policy and mechanism design framework to overcome these limitations. The AI Economist is a two-level, deep RL framework that trains both agents and a soci…
KL-regularized reinforcement learning from expert demonstrations has proved successful in improving the sample efficiency of deep reinforcement learning algorithms, allowing them to be applied to challenging physical real-world tasks. However, we show that KL-regularized reinforcement learning with behavioral reference policies derived from expert demonstrations can suffer from pathological training dynamics that can lead to slow, unstable, and suboptimal online learning. We show empirically that the pathology occurs for commonly chosen behavioral policy classes and demonstrate its impact on s…
Actor-Critic Pretraining for Proximal Policy Optimization
Institute for Control Engineering of Machine Tools and Manufacturing Units ISW, University of Stuttgart(斯图加特大学机床与制造装置控制工程研究所ISW);Materials Testing Institute MPA, University of Stuttgart(斯图加特大学材料测试研究所MPA)
Learning complex manipulation tasks in realistic, obstructed environments is a challenging problem due to hard exploration in the presence of obstacles and high-dimensional visual observations. Prior work tackles the exploration problem by integrating motion planning and reinforcement learning. However, the motion planner augmented policy requires access to state information, which is often not available in the real-world settings. To this end, we propose to distill a state-based motion planner augmented policy to a visual control policy via (1) visual behavioral cloning to remove the motion p…
Nanjing University(南京大学);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Polixir Technologies(波利克斯尔科技)
Imitation learning trains a policy by mimicking expert demonstrations. Various imitation methods were proposed and empirically evaluated, meanwhile, their theoretical understanding needs further studies. In this paper, we firstly analyze the value gap between the expert policy and imitated policies by two imitation methods, behavioral cloning and generative adversarial imitation. The results support that generative adversarial imitation can reduce the compounding errors compared to behavioral cloning, and thus has a better sample complexity. Noticed that by considering the environment transiti…
University of Toronto(多伦多大学);York University(约克大学)
Many recent algorithms for reinforcement learning are model-free and founded on the Bellman equation. Here we present a method founded on the costate equation and models of the state dynamics. We use the costate -- the gradient of cost with respect to state -- to improve the policy and also to "focus" the model, training it to detect and mimic those features of the environment that are most relevant to its task. We show that this method can handle difficult time-optimal control problems, driving deterministic or stochastic mechanical systems quickly to a target. On these tasks it works well co…
UC Berkeley(加州大学伯克利分校);University of Oxford(牛津大学);Columbia University(哥伦比亚大学);NYU(纽约大学);Google Brain Robotics(谷歌大脑机器人团队)
We introduce a new approach for comparing reinforcement learning policies, using Wasserstein distances (WDs) in a newly defined latent behavioral space. We show that by utilizing the dual formulation of the WD, we can learn score functions over policy behaviors that can in turn be used to lead policy optimization towards (or away from) (un)desired behaviors. Combined with smoothed WDs, the dual formulation allows us to devise efficient algorithms that take stochastic gradient descent steps through WD regularizers. We incorporate these regularizers into two novel on-policy algorithms, Behavior-…
School of Computer Science and Engineering, Southeast University(东南大学计算机科学与工程学院);Key Laboratory of Computer Network and Information Integration (Southeast University), Ministry of Education(教育部计算机网络和信息集成重点实验室(东南大学));Zhongguancun Academy(中关村科学城公司);Zhongguancun Institute of Artificial Intelligence(中关村人工智能研究院)
Approximated Behavioral Metric-based State Projection for Federated Reinforcement Learning
College of Artificial Intelligence, China University of Petroleum-Beijing(人工智能学院,中国石油大学(北京));Hainan Institute of China University of Petroleum (Beijing)(中国石油大学(北京)海南学院)