AI systems that learn through reward feedback about the actions they take are increasingly deployed in domains that have significant impact on our daily life. However, in many cases the online rewards should not be the only guiding criteria, as there are additional constraints and/or priorities imposed by regulations, values, preferences, or ethical principles. We detail a novel online agent that learns a set of behavioral constraints by observation and uses these learned constraints as a guide when making decisions in an online setting while still being reactive to reward feedback. To define this agent, we propose to adopt a novel extension to the classical contextual multi-armed bandit setting and we provide a new algorithm called Behavior Constrained Thompson Sampling (BCTS) that allows for online learning while obeying exogenous constraints. Our agent learns a constrained policy that implements the observed behavioral constraints demonstrated by a teacher agent, and then uses this constrained policy to guide the reward-based online exploration and exploitation. We characterize the upper bound on the expected regret of the contextual bandit algorithm that underlies our agent and provide a case study with real world data in two application domains. Our experiments show that the designed agent is able to act within the set of behavior constraints without significantly degrading its overall reward performance.
University of Southern California(南加州大学);University of California, Davis(加州大学戴维斯分校)
Online behavioral advertising, and the associated tracking paraphernalia, poses a real privacy threat. Unfortunately, existing privacy-enhancing tools are not always effective against online advertising and tracking. We propose Harpo, a principled learning-based approach to subvert online behavioral advertising through obfuscation. Harpo uses reinforcement learning to adaptively interleave real page visits with fake pages to distort a tracker's view of a user's browsing profile. We evaluate Harpo against real-world user profiling and ad targeting models used for online behavioral advertising. …
OpenAI(OpenAI(开放人工智能研究中心));University of British Columbia(不列颠哥伦比亚大学)
Pretraining on noisy, internet-scale datasets has been heavily studied as a technique for training models with broad, general capabilities for text, images, and other modalities. However, for many sequential decision domains such as robotics, video games, and computer use, publicly available data does not contain the labels required to train behavioral priors in the same way. We extend the internet-scale pretraining paradigm to sequential decision domains through semi-supervised imitation learning wherein agents learn to act by watching online unlabeled videos. Specifically, we show that with …
KL-regularized reinforcement learning from expert demonstrations has proved successful in improving the sample efficiency of deep reinforcement learning algorithms, allowing them to be applied to challenging physical real-world tasks. However, we show that KL-regularized reinforcement learning with behavioral reference policies derived from expert demonstrations can suffer from pathological training dynamics that can lead to slow, unstable, and suboptimal online learning. We show empirically that the pathology occurs for commonly chosen behavioral policy classes and demonstrate its impact on s…
In this work, we argue for the importance of an online evaluation budget for a reliable comparison of deep offline RL algorithms. First, we delineate that the online evaluation budget is problem-dependent, where some problems allow for less but others for more. And second, we demonstrate that the preference between algorithms is budget-dependent across a diverse range of decision-making domains such as Robotics, Finance, and Energy Management. Following the points above, we suggest reporting the performance of deep offline RL algorithms under varying online evaluation budgets. To facilitate th…
ANEO(阿尼奥公司);Centre Virchow-Villermé for Public Health Paris-Berlin, Université Sorbonne Paris-Cité(巴黎-柏林维尔肖-维耶尔梅公共卫生中心,巴黎城市大学);DRISS (Digital Research in Science & Society)(数字科学与社会研究所)
Studies on massive open online courses (MOOCs) users discuss the existence of typical profiles and their impact on the learning process of the students. However defining the typical behaviors as well as classifying the users accordingly is a difficult task. In this paper we suggest two methods to model MOOC users behaviour given their log data. We mold their behavior into a Markov Decision Process framework. We associate the user's intentions with the MDP reward and argue that this allows us to classify them.
Competitive online games use rating systems for matchmaking; progression-based algorithms that estimate the skill level of players with interpretable ratings in terms of the outcome of the games they played. However, the overall experience of players is shaped by factors beyond the sole outcome of their games. In this paper, we engineer several features from in-game statistics to model players and create ratings that accurately represent their behavior and true performance level. We then compare the estimating power of our behavioral ratings against ratings created with three mainstream rating…
A Behavior-Guided Online Probabilistic Forecasting Method for Electric vehicle Charging Loads
Tsinghua Shenzhen International Graduate School, Tsinghua University(清华大学深圳国际研究生院);Intelligent Transportation Thrust, The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州)智能交通学域)
UT Austin(德克萨斯大学奥斯汀分校);Army Research Laboratory(陆军研究实验室);Sony AI(索尼人工智能)
Given a dataset of expert agent interactions with an environment of interest, a viable method to extract an effective agent policy is to estimate the maximum likelihood policy indicated by this data. This approach is commonly referred to as behavioral cloning (BC). In this work, we describe a key disadvantage of BC that arises due to the maximum likelihood objective function; namely that BC is mean-seeking with respect to the state-conditional expert action distribution when the learner's policy is represented with a Gaussian. To address this issue, we introduce a modified version of BC, Adver…
Hijacking online reviews: sparse manipulation and behavioral buffering in popularity-biased rating systems
College of Knowledge and Library Science, School of Informatics, Tsukuba University(知识与图书馆科学学院,信息学院,筑波大学);College of Engineering, Shibaura Institute of Technology(工学院,柏市技术大学)
Tightly-Coupled LiDAR-IMU-Leg Odometry with Online Learned Leg Kinematics Incorporating Foot Tactile Information
Space Robotics Lab., Dept. Aerospace Eng., Tohoku University, Japan(东京东京大学航空航天工程系空间机器人实验室,日本);Dept. of Information Technology and Human Factors, the National Institute of Advanced Industrial Science and Technology, Japan(日本国家先进工业科学和技术研究院信息科技与人因系)