Reinforcement learning (RL) algorithms find applications in inventory control, recommender systems, vehicular traffic management, cloud computing and robotics. The real-world complications of many tasks arising in these domains makes them difficult to solve with the basic assumptions underlying classical RL algorithms. RL agents in these applications often need to react and adapt to changing operating conditions. A significant part of research on single-agent RL techniques focuses on developing algorithms when the underlying assumption of stationary environment model is relaxed. This paper provides a survey of RL methods developed for handling dynamically varying environment models. The goal of methods not limited by the stationarity assumption is to help autonomous agents adapt to varying operating conditions. This is possible either by minimizing the rewards lost during learning by RL agent or by finding a suitable policy for the RL agent which leads to efficient operation of the underlying system. A representative collection of these algorithms is discussed in detail in this work along with their categorization and their relative merits and demerits. Additionally we also review works which are tailored to application domains. Finally, we discuss future enhancements for this field.
An integral function of fully autonomous robots and humans is the ability to focus attention on a few relevant percepts to reach a certain goal while disregarding irrelevant percepts. Humans and animals rely on the interactions between the Pre-Frontal Cortex (PFC) and the Basal Ganglia (BG) to achieve this focus called Working Memory (WM). The Working Memory Toolkit (WMtk) was developed based on a computational neuroscience model of this phenomenon with Temporal Difference (TD) Learning for autonomous systems. Recent adaptations of the toolkit either utilize Abstract Task Representations (ATRs…
In the context of reinforcement learning we introduce the concept of criticality of a state, which indicates the extent to which the choice of action in that particular state influences the expected return. That is, a state in which the choice of action is more likely to influence the final outcome is considered as more critical than a state in which it is less likely to influence the final outcome. We formulate a criticality-based varying step number algorithm (CVS) - a flexible step number algorithm that utilizes the criticality function provided by a human, or learned directly from the envi…
Successfully navigating a complex environment to obtain a desired outcome is a difficult task, that up to recently was believed to be capable only by humans. This perception has been broken down over time, especially with the introduction of deep reinforcement learning, which has greatly increased the difficulty of tasks that can be automated. However, for traditional reinforcement learning agents this requires an environment to be able to provide frequent extrinsic rewards, which are not known or accessible for many real-world environments. This project aims to explore and contrast existing r…
Hi-DARTS: Hierarchical Dynamically Adapting Reinforcement Trading System
Dept. of Computer Engineering Hongik University Seoul, South Korea;Dept. of Applied Data Science Sungkyunkwan University Seoul, South Korea;Dept. of Economics Hankuk University of Foreign Studies Seoul, South Korea
A framework for dynamically training and adapting deep reinforcement learning models to different, low-compute, and continuously changing radiology deployment environments
Rice University(莱斯大学);The Johns Hopkins University(约翰斯·霍普金斯大学);McGovern Medical School, UTHealth Houston(德克萨斯大学休斯顿健康科学中心麦戈文医学院);Johns Hopkins University School of Medicine(约翰斯·霍普金斯大学医学院);University of Maryland School of Medicine(马里兰大学医学院)
Technion - Israel Institute of Technology(以色列理工学院)
We consider the problem of reinforcement learning using function approximation, where the approximating basis can change dynamically while interacting with the environment. A motivation for such an approach is maximizing the value function fitness to the problem faced. Three errors are considered: approximation square error, Bellman residual, and projected Bellman residual. Algorithms under the actor-critic framework are presented, and shown to converge. The advantage of such an adaptive basis is demonstrated in simulations.
Model-Based Safe Reinforcement Learning with Time-Varying State and Control Constraints: An Application to Intelligent Vehicles
College of Intelligence Science and Technology, National University of Defense Technology(国防科技大学智能科学学院);School of Automation, Central South University(中南大学自动化学院);Department of Cognitive Robotics, Delft University of Technology(代尔夫特理工大学认知机器人学系)
Information Technology R&D Center, Mitsubishi Electric Corporation(三菱电机公司信息技术研发中心);Mitsubishi Electric Research Labs(三菱电机研究实验室);Mitsubishi Electric Corp(三菱电机公司)
In this paper, we propose a reinforcement learning-based algorithm for trajectory optimization for constrained dynamical systems. This problem is motivated by the fact that for most robotic systems, the dynamics may not always be known. Generating smooth, dynamically feasible trajectories could be difficult for such systems. Using sampling-based algorithms for motion planning may result in trajectories that are prone to undesirable control jumps. However, they can usually provide a good reference trajectory which a model-free reinforcement learning algorithm can then exploit by limiting the se…
An integral function of fully autonomous robots and humans is the ability to focus attention on a few relevant percepts to reach a certain goal while disregarding irrelevant percepts. Humans and animals rely on the interactions between the Pre-Frontal Cortex (PFC) and the Basal Ganglia (BG) to achieve this focus called Working Memory (WM). The Working Memory Toolkit (WMtk) was developed based on a computational neuroscience model of this phenomenon with Temporal Difference (TD) Learning for autonomous systems. Recent adaptations of the toolkit either utilize Abstract Task Representations (ATRs…
University of Michigan(密歇根大学);Ford Motor Company(福特汽车公司)
It is essential for an automated vehicle in the field to perform discretionary lane changes with appropriate roadmanship - driving safely and efficiently without annoying or endangering other road users - under a wide range of traffic cultures and driving conditions. While deep reinforcement learning methods have excelled in recent years and been applied to automated vehicle driving policy, there are concerns about their capability to quickly adapt to unseen traffic with new environment dynamics. We formulate this challenge as a multi-Markov Decision Processes (MDPs) adaptation problem and dev…
In reinforcement learning algorithms, it is a common practice to account for only a single view of the environment to make the desired decisions; however, utilizing multiple views of the environment can help to promote the learning of complicated policies. Since the views may frequently suffer from partial observability, their provided observation can have different levels of importance. In this paper, we present a novel attention-based deep reinforcement learning method in a multi-view environment in which each view can provide various representative information about the environment. Specifi…
New Jersey Institute of Technology(新泽西理工学院);University of Houston(休斯顿大学)
Existing inefficient traffic light control causes numerous problems, such as long delay and waste of energy. To improve efficiency, taking real-time traffic information as an input and dynamically adjusting the traffic light duration accordingly is a must. In terms of how to dynamically adjust traffic signals' duration, existing works either split the traffic signal into equal duration or extract limited traffic information from the real data. In this paper, we study how to decide the traffic signals' duration based on the collected data from different sensors and vehicular networks. We propos…
ReLaTS: a Reinforcement Learning-based method for dynamically determining the coupling Time Step in multi-scale simulations of self-gravitating systems
Neural Operator based Reinforcement Learning for Control of first-order PDEs with Spatially-Varying State Delay
College of Information Science and Technology, Donghua University(东华大学信息科学与技术学院);College of Information Engineering, Shanghai Maritime University(上海海事大学信息工程学院)
School of Geographic Sciences, East China Normal University(华东师范大学地理科学学院);University of South Carolina(南卡罗来纳大学)
Conventional simulations on multi-exit indoor evacuation focus primarily on how to determine a reasonable exit based on numerous factors in a changing environment. Results commonly include some congested and other under-utilized exits, especially with massive pedestrians. We propose a multi-exit evacuation simulation based on Deep Reinforcement Learning (DRL), referred to as the MultiExit-DRL, which involves in a Deep Neural Network (DNN) framework to facilitate state-to-action mapping. The DNN framework applies Rainbow Deep Q-Network (DQN), a DRL algorithm that integrates several advanced DQN…
Massachusetts Institute of Technology(麻省理工学院);Brown University(布朗大学);Microsoft Research(微软研究院)
Recent research has turned to Reinforcement Learning (RL) to solve challenging decision problems, as an alternative to hand-tuned heuristics. RL can learn good policies without the need for modeling the environment's dynamics. Despite this promise, RL remains an impractical solution for many real-world systems problems. A particularly challenging case occurs when the environment changes over time, i.e. it exhibits non-stationarity. In this work, we characterize the challenges introduced by non-stationarity, shed light on the range of approaches to them and develop a robust framework for addres…
Structure-R1: Dynamically Leveraging Structural Knowledge in LLM Reasoning through Reinforcement Learning
Washington University in St. Louis(华盛顿大学圣路易斯分校);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Purdue University(普渡大学);University of Notre Dame(诺特丹大学)
Tel Aviv University(特拉维夫大学);École Normale Supérieure(巴黎高等师范学院);PSL Research University(巴黎文理研究大学);Sorbonne University(索邦大学);Université Paris Diderot(巴黎第七大学)
Traditional memory writing operations proceed one bit at a time, where e.g. an individual magnetic domain is force-flipped by a localized external field. One way to increase material storage capacity would be to write several bits at a time in the bulk of the material. However, the manipulation of bits is commonly done through quasi-static operations. While simple to model, this method is known to reduce memory capacity. In this paper, we demonstrate how a reinforcement learning agent can exploit the dynamical response of a simple multi-bit mechanical system to restore its memory to full capac…
Nanjing University(南京大学);University of New South Wales(新南威尔士大学)
While reinforcement learning (RL) algorithms are achieving state-of-the-art performance in various challenging tasks, they can easily encounter catastrophic forgetting or interference when faced with lifelong streaming information. In the paper, we propose a scalable lifelong RL method that dynamically expands the network capacity to accommodate new knowledge while preventing past memories from being perturbed. We use a Dirichlet process mixture to model the non-stationary task distribution, which captures task relatedness by estimating the likelihood of task-to-cluster assignments and cluster…
National Laboratory for Scientific Computing (LNCC)(国家科学计算实验室(LNCC));DASA;DeepMind
Network seeding for efficient information diffusion over time-varying graphs~(TVGs) is a challenging task with many real-world applications. There are several ways to model this spatio-temporal influence maximization problem, but the ultimate goal is to determine the best moment for a node to start the diffusion process. In this context, we propose Spatio-Temporal Influence Maximization~(STIM), a model trained with Reinforcement Learning and Graph Embedding over a set of artificial TVGs that is capable of learning the temporal behavior and connectivity pattern of each node, allowing it to pred…
In this paper, we propose and study opportunistic reinforcement learning - a new variant of reinforcement learning problems where the regret of selecting a suboptimal action varies under an external environmental condition known as the variation factor. When the variation factor is low, so is the regret of selecting a suboptimal action and vice versa. Our intuition is to exploit more when the variation factor is high, and explore more when the variation factor is low. We demonstrate the benefit of this novel framework for finite-horizon episodic MDPs by designing and evaluating OppUCRL2 and Op…
McGill University(麦吉尔大学);Mila;Université de Montréal(蒙特利尔大学);DeepMind
We present an end-to-end, model-based deep reinforcement learning agent which dynamically attends to relevant parts of its state during planning. The agent uses a bottleneck mechanism over a set-based representation to force the number of entities to which the agent attends at each planning step to be small. In experiments, we investigate the bottleneck mechanism with several sets of customized environments featuring different challenges. We consistently observe that the design allows the planning agents to generalize their learned task-solving abilities in compatible unseen environments by at…
Multi-objective task scheduling (MOTS) is the task scheduling while optimizing multiple and possibly contradicting constraints. A challenging extension of this problem occurs when every individual task is a multi-objective optimization problem by itself. While deep reinforcement learning (DRL) has been successfully applied to complex sequential problems, its application to the MOTS domain has been stymied by two challenges. The first challenge is the inability of the DRL algorithm to ensure that every item is processed identically regardless of its position in the queue. The second challenge i…
Toolpath optimization of metal-based additive manufacturing processes is currently hampered by the high-dimensionality of its design space. In this work, a reinforcement learning platform is proposed that dynamically learns toolpath strategies to build an arbitrary part. To this end, three prominent model-free reinforcement learning formulations are investigated to design additive manufacturing toolpaths and demonstrated for two cases of dense and sparse reward structures. The results indicate that this learning-based toolpath design approach achieves high scores, especially when a dense rewar…
In many real-world problems, the learning agent needs to learn a problem's abstractions and solution simultaneously. However, most such abstractions need to be designed and refined by hand for different problems and domains of application. This paper presents a novel top-down approach for constructing state abstractions while carrying out reinforcement learning. Starting with state variables and a simulator, it presents a novel domain-independent approach for dynamically computing an abstraction based on the dispersion of Q-values in abstract states as the agent continues acting and learning. …
Pavlov Institute of Physiology RAS(俄罗斯科学院巴甫洛夫生理学研究所);State University of Aerospace Instrumentation(国立航空航天仪器大学)
We consider convolutional neural network (CNN) ensemble learning with the objective function inspired by least action principle; it includes resource consumption component. We teach an agent to perceive images through the set of pre-trained classifiers and want the resulting dynamically configured system to unfold the computational graph with the trajectory that refers to the minimal number of operations and maximal expected accuracy. The proposed agent's architecture implicitly approximates the required classifier selection function with the help of reinforcement learning. Our experimental re…
DeepMind(深度思维);Harvard University(哈佛大学);University of Alberta(阿尔伯塔大学);Alberta Machine Intelligence Institute (Amii)(阿尔伯塔机器智能研究所(Amii))
The ability to learn continually is essential in a complex and changing world. In this paper, we characterize the behavior of canonical value-based deep reinforcement learning (RL) approaches under varying degrees of non-stationarity. In particular, we demonstrate that deep RL agents lose their ability to learn good policies when they cycle through a sequence of Atari 2600 games. This phenomenon is alluded to in prior work under various guises -- e.g., loss of plasticity, implicit under-parameterization, primacy bias, and capacity loss. We investigate this phenomenon closely at scale and analy…
Mila – Quebec Artificial Intelligence Institute(魁北克人工智能研究所);McGill University(麦吉尔大学);Ottawa Hospital Research Institute(渥太华医院研究所在);University of Ottawa(渥太华大学)
The increasing number of different, incompatible congestion control algorithms has led to an increased deployment of fair queuing. Fair queuing isolates each network flow and can thus guarantee fairness for each flow even if the flows' congestion controls are not inherently fair. So far, each queue in the fair queuing system either has a fixed, static maximum size or is managed by an Active Queue Management (AQM) algorithm like CoDel. In this paper we design an AQM mechanism (Learning Fair Qdisc (LFQ)) that dynamically learns the optimal buffer size for each flow according to a specified rewar…
Age and Power Minimization via Meta-Deep Reinforcement Learning in UAV Networks
Centre for Wireless Communications (CWC), University of Oulu(奥卢大学无线通信中心);CEMSE Division, King Abdullah University of Science and Technology (KAUST)(阿卜杜拉国王科技大学CEMSE学部)
Urban air pollution has become a major environmental problem that threatens public health. It has become increasingly important to infer fine-grained urban air quality based on existing monitoring stations. One of the challenges is how to effectively select some relevant stations for air quality inference. In this paper, we propose a novel model based on reinforcement learning for urban air quality inference. The model consists of two modules: a station selector and an air quality regressor. The station selector dynamically selects the most relevant monitoring stations when inferring air quali…
There have been attempts in reinforcement learning to exploit a priori knowledge about the structure of the system. This paper proposes a hybrid reinforcement learning controller which dynamically interpolates a model-based linear controller and an arbitrary differentiable policy. The linear controller is designed based on local linearised model knowledge, and stabilises the system in a neighbourhood about an operating point. The coefficients of interpolation between the two controllers are determined by a scaled distance function measuring the distance between the current state and the operat…
PICTS: A Novel Deep Reinforcement Learning Approach for Dynamic P-I Control in Scanning Probe Microscopy
National University of Singapore(新加坡国立大学);Institute of Materials Research and Engineering, Agencies of Science, Technology and Research (A*STAR)(新加坡科技研究局材料研究与工程研究所);NUS Research Institute (NUSRI)(新加坡国立大学研究院)
Mila(米拉);Google(谷歌);National University of Singapore(新加坡国立大学)
Vector Quantization (VQ) is a method for discretizing latent representations and has become a major part of the deep learning toolkit. It has been theoretically and empirically shown that discretization of representations leads to improved generalization, including in reinforcement learning where discretization can be used to bottleneck multi-agent communication to promote agent specialization and robustness. The discretization tightness of most VQ-based methods is defined by the number of discrete codes in the representation vector and the codebook size, which are fixed as hyperparameters. In…
Google Brain(谷歌大脑);Zhejiang University(浙江大学);Institut Mines-TELECOM(法国国立高等矿业电信学校联盟);TELECOM SudParis(南巴黎电信学院)
We consider the problem of learning to behave optimally in a Markov Decision Process when a reward function is not specified, but instead we have access to a set of demonstrators of varying performance. We assume the demonstrators are classified into one of k ranks, and use ideas from ordinal regression to find a reward function that maximizes the margin between the different ranks. This approach is based on the idea that agents should not only learn how to behave from experts, but also how not to behave from non-experts. We show there are MDPs where important differences in the reward functio…
University of Tulsa(塔尔萨大学);University of Massachusetts Dartmouth(马萨诸塞大学达特茅斯分校)
Staged rollout is a strategy of incrementally releasing software updates to portions of the user population in order to accelerate defect discovery without incurring catastrophic outcomes such as system wide outages. Some past studies have examined how to quantify and automate staged rollout, but stop short of simultaneously considering multiple product or process metrics explicitly. This paper demonstrates the potential to automate staged rollout with multi-objective reinforcement learning in order to dynamically balance stakeholder needs such as time to deliver new features and downtime incu…
We consider primal-dual-based reinforcement learning (RL) in episodic constrained Markov decision processes (CMDPs) with non-stationary objectives and constraints, which plays a central role in ensuring the safety of RL in time-varying environments. In this problem, the reward/utility functions and the state transition functions are both allowed to vary arbitrarily over time as long as their cumulative variations do not exceed certain known variation budgets. Designing safe RL algorithms in time-varying environments is particularly challenging because of the need to integrate the constraint vi…
We propose a new approach of NoSQL database index selection. For different workloads, we select different indexes and their different parameters to optimize the database performance. The approach builds a deep reinforcement learning model to select an optimal index for a given fixed workload and adapts to a changing workload. Experimental results show that, Deep Reinforcement Learning Index Selection Approach (DRLISA) has improved performance to varying degrees according to traditional single index structures.
Development of autonomous cyber system defense strategies and action recommendations in the real-world is challenging, and includes characterizing system state uncertainties and attack-defense dynamics. We propose a data-driven deep reinforcement learning (DRL) framework to learn proactive, context-aware, defense countermeasures that dynamically adapt to evolving adversarial behaviors while minimizing loss of cyber system operations. A dynamic defense optimization problem is formulated with multiple protective postures against different types of adversaries with varying levels of skill and per…
Autonomous navigation has recently gained great interest in the field of reinforcement learning. However, little attention was given to the time optimal velocity control problem, i.e. controlling a vehicle such that it travels at the maximal speed without becoming dynamically unstable (roll-over or sliding). Time optimal velocity control can be solved numerically using existing methods that are based on optimal control and vehicle dynamics. In this paper, we use deep reinforcement learning to generate the time optimal velocity control. Furthermore, we use the numerical solution to further impr…
Balancing Exploration and Exploitation in Hierarchical Reinforcement Learning via Latent Landmark Graphs
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Future Technology, University of Chinese Academy of Sciences(中国科学院大学未来技术学院);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院)
United States Navy(美国海军);University of Maryland(马里兰大学);United States Naval Academy(美国海军学院)
Data poisoning for reinforcement learning has historically focused on general performance degradation, and targeted attacks have been successful via perturbations that involve control of the victim's policy and rewards. We introduce an insidious poisoning attack for reinforcement learning which causes agent misbehavior only at specific target states - all while minimally modifying a small fraction of training observations without assuming any control over policy or reward. We accomplish this by adapting a recent technique, gradient alignment, to reinforcement learning. We test our method and d…
UC Berkeley(加州大学伯克利分校);CMU(卡内基梅隆大学);International Computer Science Institute (ICSI)(国际计算机科学研究所)
Reinforcement learning is a powerful technique to train an agent to perform a task. However, an agent that is trained using reinforcement learning is only capable of achieving the single task that is specified via its reward function. Such an approach does not scale well to settings in which an agent needs to perform a diverse set of tasks, such as navigating to varying positions in a room or moving objects to varying locations. Instead, we propose a method that allows an agent to automatically discover the range of tasks that it is capable of performing. We use a generator network to propose …