As image generation techniques mature, there is a growing interest in explainable representations that are easy to understand and intuitive to manipulate. In this work, we turn to co-occurrence statistics, which have long been used for texture analysis, to learn a controllable texture synthesis model. We propose a fully convolutional generative adversarial network, conditioned locally on co-occurrence statistics, to generate arbitrarily large images while having local, interpretable control over the texture appearance. To encourage fidelity to the input condition, we introduce a novel differentiable co-occurrence loss that is integrated seamlessly into our framework in an end-to-end fashion. We demonstrate that our solution offers a stable, intuitive and interpretable latent representation for texture synthesis, which can be used to generate a smooth texture morph between different textures. We further show an interactive texture tool that allows a user to adjust local characteristics of the synthesized texture image using the co-occurrence values directly.
Northwestern University(西北大学);University of Rochester(罗切斯特大学)
We investigate data-driven texture modeling via analysis and synthesis with generative adversarial networks. For network training and testing, we have compiled a diverse set of spatially homogeneous textures, ranging from stochastic to regular. We adopt StyleGAN3 for synthesis and demonstrate that it produces diverse textures beyond those represented in the training data. For texture analysis, we propose GAN inversion using a novel latent domain reconstruction consistency criterion for synthesized textures, and iterative refinement with Gramian loss for real textures. We propose perceptual pro…
We provide a new model for texture synthesis based on a multiscale, multilayer feature extractor. Within the model, textures are represented by a set of statistics computed from ReLU wavelet coefficients at different layers, scales and orientations. A new image is synthesized by matching the target statistics via an iterative projection algorithm. We explain the necessity of the different types of pre-defined wavelet filters used in our model and the advantages of multilayer structures for image synthesis. We demonstrate the power of our model by generating samples of high quality textures and…
We introduce a two-stream model for dynamic texture synthesis. Our model is based on pre-trained convolutional networks (ConvNets) that target two independent tasks: (i) object recognition, and (ii) optical flow prediction. Given an input dynamic texture, statistics of filter responses from the object recognition ConvNet encapsulate the per-frame appearance of the input texture, while statistics of filter responses from the optical flow ConvNet model its dynamics. To generate a novel texture, a randomly initialized input sequence is optimized to match the feature statistics from each stream of…
Institut for Informatik, University of Mainz(美因茨大学信息学研究所)
This paper proposes Markovian Generative Adversarial Networks (MGANs), a method for training generative neural networks for efficient texture synthesis. While deep neural network approaches have recently demonstrated remarkable results in terms of synthesis quality, they still come at considerable computational costs (minutes of run-time for low-res images). Our paper addresses this efficiency issue. Instead of a numerical deconvolution in previous work, we precompute a feed-forward, strided convolutional network that captures the feature statistics of Markovian patches and is able to directly…
University of Applied Sciences Constance(康斯坦茨应用技术大学)
Deep neural networks have been successfully applied to problems such as image segmentation, image super-resolution, coloration and image inpainting. In this work we propose the use of convolutional neural networks (CNN) for image inpainting of large regions in high-resolution textures. Due to limited computational resources processing high-resolution images with neural networks is still an open problem. Existing methods separate inpainting of global structure and the transfer of details, which leads to blurry results and loss of global coherence in the detail transfer step. Based on advances i…
InTeX: Interactive Text-to-texture Synthesis via Unified Depth-aware Inpainting
National Key Lab of General AI, Peking University(北京大学通用人工智能重点实验室);Zhejiang University(浙江大学);Skywork AI(天工AI);S-Lab, Nanyang Technological University(南洋理工大学S实验室)
Skolkovo Institute of Science and Technology(斯科尔科沃科学技术研究院);Yandex;University of Oxford(牛津大学)
The recent work of Gatys et al., who characterized the style of an image by the statistics of convolutional neural network filters, ignited a renewed interest in the texture generation and image stylization problems. While their image generation technique uses a slow optimization process, recently several authors have proposed to learn generator neural networks that can produce similar outputs in one quick forward pass. While generator networks are promising, they are still inferior in visual quality and diversity compared to generation-by-optimization. In this work, we advance them in two sig…
Image inpaiting is an important task in image processing and vision. In this paper, we develop a general method for patch-based image inpainting by synthesizing new textures from existing one. A novel framework is introduced to find several optimal candidate patches and generate a new texture patch in the process. We form it as an optimization problem that identifies the potential patches for synthesis from an coarse-to-fine manner. We use the texture descriptor as a clue in searching for matching patches from the known region. To ensure the structure faithful to the original image, a geometri…
Technical University of Munich(慕尼黑工业大学);Snap Research(Snap研究院)
We present Text2Tex, a novel method for generating high-quality textures for 3D meshes from the given text prompts. Our method incorporates inpainting into a pre-trained depth-aware image diffusion model to progressively synthesize high resolution partial textures from multiple viewpoints. To avoid accumulating inconsistent and stretched artifacts across views, we dynamically segment the rendered view into a generation mask, which represents the generation status of each visible texel. This partitioned view representation guides the depth-aware inpainting model to generate and update partial t…
Style-transfer is a process of migrating a style from a given image to the content of another, synthesizing a new image which is an artistic mixture of the two. Recent work on this problem adopting Convolutional Neural-networks (CNN) ignited a renewed interest in this field, due to the very impressive results obtained. There exists an alternative path towards handling the style-transfer task, via generalization of texture-synthesis algorithms. This approach has been proposed over the years, but its results are typically less impressive compared to the CNN ones. In this work we propose a novel …
Georgia Institute of Technology(佐治亚理工学院);Adobe Research(奥多比研究院);UC Berkeley(加州大学伯克利分校);Argo AI(阿尔戈人工智能公司)
In this paper, we investigate deep image synthesis guided by sketch, color, and texture. Previous image synthesis methods can be controlled by sketch and color strokes but we are the first to examine texture control. We allow a user to place a texture patch on a sketch at arbitrary locations and scales to control the desired output texture. Our generative network learns to synthesize objects consistent with these texture suggestions. To achieve this, we develop a local texture loss in addition to adversarial and content loss to train the generative network. We conduct experiments using sketche…
Generative adversarial networks (GANs) are a recent approach to train generative models of data, which have been shown to work particularly well on image data. In the current paper we introduce a new model for texture synthesis based on GAN learning. By extending the input noise distribution space from a single vector to a whole spatial tensor, we create an architecture with properties well suited to the task of texture synthesis, which we call spatial GAN (SGAN). To our knowledge, this is the first successful completely data-driven texture synthesis method based on GANs. Our method has the fo…
The ability to produce convincing textural details is essential for the fidelity of synthesized person images. However, existing methods typically follow a ``warping-based'' strategy that propagates appearance features through the same pathway used for pose transfer. However, most fine-grained features would be lost due to down-sampling, leading to over-smoothed clothes and missing details in the output images. In this paper we presents RATE-Net, a novel framework for synthesizing person images with sharp texture details. The proposed framework leverages an additional texture enhancing module …
Non-Stationary Texture Synthesis by Adversarial Expansion
Shenzhen University(深圳大学);Huazhong University of Science & Technology(华中科技大学);The Hebrew University of Jerusalem(耶路撒冷希伯来大学);Tel Aviv University(特拉维夫大学)
We present a novel texture synthesis framework, enabling the generation of infinite, high-quality 3D textures given a 2D exemplar image. Inspired by recent advances in natural texture synthesis, we train deep neural models to generate textures by non-linearly combining learned noise frequencies. To achieve a highly realistic output conditioned on an exemplar patch, we propose a novel loss function that combines ideas from both style transfer and generative adversarial networks. In particular, we train the synthesis network to match the Gram matrices of deep features from a discriminator networ…
University of Surrey(萨里大学);iFlyTek-Surrey Joint Research Centre on Artificial Intelligence(科大讯飞-萨里人工智能联合研究中心);Leibniz University Hannover(汉诺威莱布尼茨大学);University of Twente(屯特大学)
A lifespan face synthesis (LFS) model aims to generate a set of photo-realistic face images of a person's whole life, given only one snapshot as reference. The generated face image given a target age code is expected to be age-sensitive reflected by bio-plausible transformations of shape and texture, while being identity preserving. This is extremely challenging because the shape and texture characteristics of a face undergo separate and highly nonlinear transformations w.r.t. age. Most recent LFS models are based on generative adversarial networks (GANs) whereby age code conditional transform…
School of Electronic and Computer Engineering, Peking University(北京大学电子与计算机工程学院);Tencent America(腾讯美国);Advanced Institute of Information Technology, Peking University(北京大学高等信息科学技术研究院)
We deal with the controllable person image synthesis task which aims to re-render a human from a reference image with explicit control over body pose and appearance. Observing that person images are highly structured, we propose to generate desired images by extracting and distributing semantic entities of reference images. To achieve this goal, a neural texture extraction and distribution operation based on double attention is described. This operation first extracts semantic neural textures from reference feature maps. Then, it distributes the extracted neural textures according to the spati…
Samsung AI Center Moscow(三星莫斯科人工智能中心);Skolkovo Institute of Science and Technology(斯科尔科沃科学技术学院);National Research University Higher School of Economics(高等经济大学)
We propose a novel multi-texture synthesis model based on generative adversarial networks (GANs) with a user-controllable mechanism. The user control ability allows to explicitly specify the texture which should be generated by the model. This property follows from using an encoder part which learns a latent representation for each texture from the dataset. To ensure a dataset coverage, we use an adversarial loss function that penalizes for incorrect reproductions of a given texture. In experiments, we show that our model can learn descriptive texture manifolds for large datasets and from raw …
Institute of Computer Vision(计算机视觉研究所);Shenzhen University(深圳大学)
Despite the significant success in image-to-image translation and latent representation based facial attribute editing and expression synthesis, the existing approaches still have limitations in the sharpness of details, distinct image translation and identity preservation. To address these issues, we propose a Texture Deformation Based GAN, namely TDB-GAN, to disentangle texture from original image and transfers domains based on the extracted texture. The approach utilizes the texture to transfer facial attributes and expressions without the consideration of the object pose. This leads to sha…
Recently, deep generative adversarial networks for image generation have advanced rapidly; yet, only a small amount of research has focused on generative models for irregular structures, particularly meshes. Nonetheless, mesh generation and synthesis remains a fundamental topic in computer graphics. In this work, we propose a novel framework for synthesizing geometric textures. It learns geometric texture statistics from local neighborhoods (i.e., local triangular patches) of a single reference 3D model. It learns deep features on the faces of the input triangulation, which is used to subdivid…
We tackle the problem of texture synthesis in the setting where many input images are given and a large-scale output is required. We build on recent generative adversarial networks and propose two extensions in this paper. First, we propose an algorithm to combine outputs of GANs trained on a smaller resolution to produce a large-scale plausible texture map with virtually no boundary artifacts. Second, we propose a user interface to enable artistic control. Our quantitative and qualitative results showcase the generation of synthesized high-resolution maps consisting of up to hundreds of megap…
Institute of Space Technology(空间技术研究院);Pakistan Space and Upper Atmosphere Research Commission (SUPARCO)(巴基斯坦空间与上层大气研究委员会);University of Karachi(卡拉奇大学)
Perspective texture synthesis has great significance in many fields like video editing, scene capturing etc., due to its ability to read and control global feature information. In this paper, we present a novel example-based, specifically energy optimization-based algorithm, to synthesize perspective textures. Energy optimization technique is a pixel-based approach, so it is time-consuming. We improve it from two aspects with the purpose of achieving faster synthesis and high quality. Firstly, we change this pixel-based technique by replacing the pixel computation with a little patch. Secondly…
Consistent Zero-shot 3D Texture Synthesis Using Geometry-aware Diffusion and Temporal Video Models
Department of Image, Chung-Ang University(Chung-Ang大学图像系);Graphics AI Lab, NCSOFT(NCSOFT图形AI实验室);Department of Computer Science, University of Seoul(首尔大学计算机科学系)
Recently, enthusiastic studies have devoted to texture synthesis using deep neural networks, because these networks excel at handling complex patterns in images. In these models, second-order statistics, such as Gram matrix, are used to describe textures. Despite the fact that these model have achieved promising results, the structure of their parametric space is still unclear, consequently, it is difficult to use them to mix textures. This paper addresses the texture mixing problem by using a Gaussian scheme to interpolate deep statistics computed from deep neural networks. More precisely, we…
Peking University(北京大学);Peking University Shenzhen Graduate School(北京大学深圳研究生院);Peng Cheng Laboratory(鹏城实验室);City University of Hong Kong(香港城市大学);Communication University of China(中国传媒大学)
Existing compression methods typically focus on the removal of signal-level redundancies, while the potential and versatility of decomposing visual data into compact conceptual components still lack further study. To this end, we propose a novel conceptual compression framework that encodes visual data into compact structure and texture representations, then decodes in a deep synthesis fashion, aiming to achieve better visual reconstruction quality, flexible content manipulation, and potential support for various vision tasks. In particular, we propose to compress images by a dual-layered mode…
Recently, methods have been proposed that perform texture synthesis and style transfer by using convolutional neural networks (e.g. Gatys et al. [2015,2016]). These methods are exciting because they can in some cases create results with state-of-the-art quality. However, in this paper, we show these methods also have limitations in texture quality, stability, requisite parameter tuning, and lack of user controls. This paper presents a multiscale synthesis pipeline based on convolutional neural networks that ameliorates these issues. We first give a mathematical explanation of the source of ins…
Technical University of Munich(慕尼黑工业大学);Stanford University(斯坦福大学)
The modern computer graphics pipeline can synthesize images at remarkable visual quality; however, it requires well-defined, high-quality 3D content as input. In this work, we explore the use of imperfect 3D content, for instance, obtained from photo-metric reconstructions with noisy and incomplete surface geometry, while still aiming to produce photo-realistic (re-)renderings. To address this challenging problem, we introduce Deferred Neural Rendering, a new paradigm for image synthesis that combines the traditional graphics pipeline with learnable components. Specifically, we propose Neural …
The Seoul Institute(首尔研究院);Sandia National Laboratories(桑迪亚国家实验室);University of Hawai’i at Mānoa(夏威夷大学马诺阿分校)
The earth texture with complex morphological geometry and compositions such as shale and carbonate rocks, is typically characterized with sparse field samples because of an expensive and time-consuming characterization process. Accordingly, generating arbitrary large size of the geological texture with similar topological structures at a low computation cost has become one of the key tasks for realistic geomaterial reconstruction. Recently, generative adversarial neural networks (GANs) have demonstrated a potential of synthesizing input textural images and creating equiprobable geomaterial ima…
Wangxuan Institute of Computer Technology, Peking University(北京大学王选计算机研究所)
Automatic generation of artistic glyph images is a challenging task that attracts many research interests. Previous methods either are specifically designed for shape synthesis or focus on texture transfer. In this paper, we propose a novel model, AGIS-Net, to transfer both shape and texture styles in one-stage with only a few stylized samples. To achieve this goal, we first disentangle the representations for content and style by using two encoders, ensuring the multi-content and multi-style generation. Then we utilize two collaboratively working decoders to generate the glyph shape image and…
Controllable person image generation aims to produce realistic human images with desirable attributes such as a given pose, cloth textures, or hairstyles. However, the large spatial misalignment between source and target images makes the standard image-to-image translation architectures unsuitable for this task. Most state-of-the-art methods focus on alignment for global pose-transfer tasks. However, they fail to deal with region-specific texture-transfer tasks, especially for person images with complex textures. To solve this problem, we propose a novel Spatially-Adaptive Warped Normalization…
This paper introduces a novel approach to texture synthesis based on generative adversarial networks (GAN) (Goodfellow et al., 2014). We extend the structure of the input noise distribution by constructing tensors with different types of dimensions. We call this technique Periodic Spatial GAN (PSGAN). The PSGAN has several novel abilities which surpass the current state of the art in texture synthesis. First, we can learn multiple textures from datasets of one or more complex large images. Second, we show that the image generation with PSGANs has properties of a texture manifold: we can smooth…
Inpainting high-resolution images with large holes challenges existing deep learning based image inpainting methods. We present a novel framework -- PyramidFill for high-resolution image inpainting task, which explicitly disentangles content completion and texture synthesis. PyramidFill attempts to complete the content of unknown regions in a lower-resolution image, and synthesis the textures of unknown regions in a higher-resolution image, progressively. Thus, our model consists of a pyramid of fully convolutional GANs, wherein the content GAN is responsible for completing contents in the low…
College of Computing and Data Science, Nanyang Technological University(南洋理工大学计算与数据科学学院);Alibaba-NTU Singapore Joint Research Institute, Nanyang Technological University(阿里巴巴-南洋理工大学新加坡联合研究院);The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州))