To facilitate depth-based 3D action recognition, 3D dynamic voxel (3DV) is proposed as a novel 3D motion representation. With 3D space voxelization, the key idea of 3DV is to encode 3D motion information within depth video into a regular voxel set (i.e., 3DV) compactly, via temporal rank pooling. Each available 3DV voxel intrinsically involves 3D spatial and motion feature jointly. 3DV is then abstracted as a point set and input into PointNet++ for 3D action recognition, in the end-to-end learning way. The intuition for transferring 3DV into the point set form is that, PointNet++ is lightweight and effective for deep feature learning towards point set. Since 3DV may lose appearance clue, a multi-stream 3D action recognition manner is also proposed to learn motion and appearance feature jointly. To extract richer temporal order information of actions, we also divide the depth video into temporal splits and encode this procedure in 3DV integrally. The extensive experiments on 4 well-established benchmark datasets demonstrate the superiority of our proposition. Impressively, we acquire the accuracy of 82.4% and 93.5% on NTU RGB+D 120 [13] with the cross-subject and crosssetup test setting respectively. 3DV's code is available at https://github.com/3huo/3DV-Action.
This paper performs the first investigation into depth for large-scale human action recognition in video where the depth cues are estimated from the videos themselves. We develop a new framework called depth2action and experiment thoroughly into how best to incorporate the depth information. We introduce spatio-temporal depth normalization (STDN) to enforce temporal consistency in our estimated depth sequences. We also propose modified depth motion maps (MDMM) to capture the subtle temporal changes in depth. These two components significantly improve the action recognition performance. We eval…
University of Wollongong(卧龙岗大学);China University of Geosciences(中国地质大学)
This paper proposes three simple, compact yet effective representations of depth sequences, referred to respectively as Dynamic Depth Images (DDI), Dynamic Depth Normal Images (DDNI) and Dynamic Depth Motion Normal Images (DDMNI), for both isolated and continuous action recognition. These dynamic images are constructed from a segmented sequence of depth maps using hierarchical bidirectional rank pooling to effectively capture the spatial-temporal information. Specifically, DDI exploits the dynamics of postures over time and DDNI and DDMNI exploit the 3D structural information captured by depth…
In this paper, we report on experiments with the use of local measures for depth motion for visual action recognition from MPEG encoded RGBD video sequences. We show that such measures can be combined with local space-time video descriptors for appearance to provide a computationally efficient method for recognition of actions. Fisher vectors are used for encoding and concatenating a depth descriptor with existing RGB local descriptors. We then employ a linear SVM for recognizing manipulation actions using such vectors. We evaluate the effectiveness of such measures by comparison to the state-…
Humans can easily recognize actions with only a few examples given, while the existing video recognition models still heavily rely on the large-scale labeled data inputs. This observation has motivated an increasing interest in few-shot video action recognition, which aims at learning new actions with only very few labeled samples. In this paper, we propose a depth guided Adaptive Meta-Fusion Network for few-shot video recognition which is termed as AMeFu-Net. Concretely, we tackle the few-shot recognition problem from three aspects: firstly, we alleviate this extremely data-scarce problem by …
Bioinformatics Institute, A*STAR(新加坡科技研究局生物信息学研究所)
Pose estimation, tracking, and action recognition of articulated objects from depth images are important and challenging problems, which are normally considered separately. In this paper, a unified paradigm based on Lie group theory is proposed, which enables us to collectively address these related problems. Our approach is also applicable to a wide range of articulated objects. Empirically it is evaluated on lab animals including mouse and fish, as well as on human hand. On these applications, it is shown to deliver competitive results compared to the state-of-the-arts, and non-trivial basel…
Human actions recognition is a fundamental task in artificial vision, that has earned a great importance in recent years due to its multiple applications in different areas. %, such as the study of human behavior, security or video surveillance. In this context, this paper describes an approach for real-time human action recognition from raw depth image-sequences, provided by an RGB-D camera. The proposal is based on a 3D fully convolutional neural network, named 3DFCNN, which automatically encodes spatio-temporal patterns from depth sequences without %any costly pre-processing. Furthermore, t…
University of Wollongong(伍伦贡大学);Tianjin University(天津大学)
This paper proposes a new framework for RGB-D-based action recognition that takes advantages of hand-designed features from skeleton data and deeply learned features from depth maps, and exploits effectively both the local and global temporal information. Specifically, depth and skeleton data are firstly augmented for deep learning and making the recognition insensitive to view variance. Secondly, depth sequences are segmented using the hand-crafted features based on skeleton joints motion histogram to exploit the local temporal information. All training se gments are clustered using an Infini…
University of Wollongong(伍伦贡大学);Tianjin University(天津大学)
Recently, deep learning approach has achieved promising results in various fields of computer vision. In this paper, a new framework called Hierarchical Depth Motion Maps (HDMM) + 3 Channel Deep Convolutional Neural Networks (3ConvNets) is proposed for human action recognition using depth map sequences. Firstly, we rotate the original depth data in 3D pointclouds to mimic the rotation of cameras, so that our algorithms can handle view variant cases. Secondly, in order to effectively extract the body shape and motion information, we generate weighted depth motion maps (DMM) at several temporal …
Computer-vision hospital systems can greatly assist healthcare workers and improve medical facility treatment, but often face patient resistance due to the perceived intrusiveness and violation of privacy associated with visual surveillance. We downsample video frames to extremely low resolutions to degrade private information from surveillance videos. We measure the amount of activity-recognition information retained in low resolution depth images, and also apply a privately-trained DCSCN super-resolution model to enhance the utility of our images. We implement our techniques with two actual …
The ever-growing popularity of Kinect and inertial sensors has prompted intensive research efforts on human action recognition. Since human actions can be characterized by multiple feature representations extracted from Kinect and inertial sensors, multiview features must be encoded into a unified space optimal for human action recognition. In this paper, we propose a new unsupervised feature fusion method termed Multiview Cauchy Estimator Feature Embedding (MCEFE) for human action recognition. By minimizing empirical risk, MCEFE integrates the encoded complementary information in multiple vie…
Existing RNN-based approaches for action recognition from depth sequences require either skeleton joints or hand-crafted depth features as inputs. An end-to-end manner, mapping from raw depth maps to action classes, is non-trivial to design due to the fact that: 1) single channel map lacks texture thus weakens the discriminative power; 2) relatively small set of depth training data. To address these challenges, we propose to learn an RNN driven by privileged information (PI) in three-steps: An encoder is pre-trained to learn a joint embedding of depth appearance and PI (i.e. skeleton joints). …
Nanyang Technological University(南洋理工大学);Institute for Infocomm Research(资讯通信研究院);City University of Hong Kong(香港城市大学)
The articulated and complex nature of human actions makes the task of action recognition difficult. One approach to handle this complexity is dividing it to the kinetics of body parts and analyzing the actions based on these partial descriptors. We propose a joint sparse regression based learning method which utilizes the structured sparsity to model each action as a combination of multimodal features from a sparse set of body parts. To represent dynamics and appearance of parts, we employ a heterogeneous set of depth and skeleton based features. The proper structure of multimodal multipart fe…
Human action recognition has been widely used in many fields of life, and many human action datasets have been published at the same time. However, most of the multi-modal databases have some shortcomings in the layout and number of sensors, which cannot fully represent the action features. Regarding the problems, this paper proposes a freely available dataset, named CZU-MHAD (Changzhou University: a comprehensive multi-modal human action dataset). It consists of 22 actions and three modals temporal synchronized data. These modals include depth videos and skeleton positions from a kinect v2 ca…
Seoul National University(首尔大学);Kwangwoon University(光云大学)
Most of the existing deep learning-based methods for 3D hand and human pose estimation from a single depth map are based on a common framework that takes a 2D depth map and directly regresses the 3D coordinates of keypoints, such as hand or human body joints, via 2D convolutional neural networks (CNNs). The first weakness of this approach is the presence of perspective distortion in the 2D depth map. While the depth map is intrinsically 3D data, many previous methods treat depth maps as 2D images that can distort the shape of the actual object through projection from 3D to 2D space. This compe…
As in many other different fields, deep learning has become the main approach in most computer vision applications, such as scene understanding, object recognition, computer-human interaction or human action recognition (HAR). Research efforts within HAR have mainly focused on how to efficiently extract and process both spatial and temporal dependencies of video sequences. In this paper, we propose and compare, two neural networks based on the convolutional long short-term memory unit, namely ConvLSTM, with differences in the architecture and the long-term learning strategy. The former uses a …
Human action recognition is an active research area in computer vision. Although great process has been made, previous methods mostly recognize actions based on depth data at only one scale, and thus they often neglect multi-scale features that provide additional information action recognition in practical application scenarios. In this paper, we present a novel framework focusing on multi-scale motion information to recognize human actions from depth video sequences. We propose a multi-scale feature map called Laplacian pyramid depth motion images(LP-DMI). We employ depth motion images (DMI) …
This paper attempts at improving the accuracy of Human Action Recognition (HAR) by fusion of depth and inertial sensor data. Firstly, we transform the depth data into Sequential Front view Images(SFI) and fine-tune the pre-trained AlexNet on these images. Then, inertial data is converted into Signal Images (SI) and another convolutional neural network (CNN) is trained on these images. Finally, learned features are extracted from both CNN, fused together to make a shared feature layer, and these features are fed to the classifier. We experiment with two classifiers, namely Support Vector Machin…
TU Kaiserslautern(凯泽斯劳滕工业大学);DFKI Kaiserslautern(德国人工智能研究中心凯泽斯劳滕分部);NUST Pakistan(巴基斯坦国家科技大学);UPM Saudi Arabia(沙特阿拉伯穆罕默德·本·法赫德王子大学);MPII Saarland(马克斯·普朗克信息学研究所)
3D hand shape and pose estimation from a single depth map is a new and challenging computer vision problem with many applications. The state-of-the-art methods directly regress 3D hand meshes from 2D depth images via 2D convolutional neural networks, which leads to artefacts in the estimations due to perspective distortions in the images. In contrast, we propose a novel architecture with 3D convolutions trained in a weakly-supervised manner. The input to our method is a 3D voxelized depth map, and we rely on two hand shape representations. The first one is the 3D voxelized grid of the shape wh…
Skolkovo Institute of Science and Technology(斯科尔科沃科学技术学院);Institute for Information Transmission Problems(信息传输问题研究所)
We introduce a library of geometric voxel features for CAD surface recognition/retrieval tasks. Our features include local versions of the intrinsic volumes (the usual 3D volume, surface area, integrated mean and Gaussian curvature) and a few closely related quantities. We also compute Haar wavelet and statistical distribution features by aggregating raw voxel features. We apply our features to object classification on the ESB data set and demonstrate accurate results with a small number of shallow decision trees.
Gaoling School of Artificial Intelligence, Renmin University of China(中国人民大学高瓴人工智能学院);School of Computer Science and Engineering, Nanjing University of Science and Technology(南京理工大学计算机科学与工程学院);Department of Management Science and Engineering, Tsinghua University(清华大学管理科学与工程系)
Point cloud-based large scale place recognition is fundamental for many applications like Simultaneous Localization and Mapping (SLAM). Although many models have been proposed and have achieved good performance by learning short-range local features, long-range contextual properties have often been neglected. Moreover, the model size has also become a bottleneck for their wide applications. To overcome these challenges, we propose a super light-weight network model termed SVT-Net for large scale place recognition. Specifically, on top of the highly efficient 3D Sparse Convolution (SP-Conv), an…
Most state-of-the-art methods for action recognition rely only on 2D spatial features encoding appearance, motion or pose. However, 2D data lacks the depth information, which is crucial for recognizing fine-grained actions. In this paper, we propose a depth-aware volumetric descriptor that encodes pose and motion information in a unified representation for action classification in-the-wild. Our framework is robust to many challenges inherent to action recognition, e.g. variation in viewpoint, scene, clothing and body shape. The key component of our method is the Depth-Aware Pose Motion represe…
Traditional action recognition models are constructed around the paradigm of 2D perspective imagery. Though sophisticated time-series models have pushed the field forward, much of the information is still not exploited by confining the domain to 2D. In this work, we introduce a novel representation of motion as a voxelized 3D vector field and demonstrate how it can be used to improve performance of action recognition networks. This volumetric representation is a natural fit for 3D CNNs, and allows out-of-plane data augmentation techniques during training of these networks. Both the constructio…
Convolutional Neural Network (CNN) provides leverage to extract and fuse features from all layers of its architecture. However, extracting and fusing intermediate features from different layers of CNN structure is still uninvestigated for Human Action Recognition (HAR) using depth and inertial sensors. To get maximum benefit of accessing all the CNN's layers, in this paper, we propose novel Multistage Gated Average Fusion (MGAF) network which extracts and fuses features from all layers of CNN using our novel and computationally efficient Gated Average Fusion (GAF) network, a decisive integral …
Multimodal fusion frameworks for Human Action Recognition (HAR) using depth and inertial sensor data have been proposed over the years. In most of the existing works, fusion is performed at a single level (feature level or decision level), missing the opportunity to fuse rich mid-level features necessary for better classification. To address this shortcoming, in this paper, we propose three novel deep multilevel multimodal fusion frameworks to capitalize on different fusion strategies at various stages and to leverage the superiority of multilevel fusion. At input, we transform the depth data …
University of California, Irvine(加州大学尔湾分校);University of Illinois, Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
The goal of this paper is to compare surface-based and volumetric 3D object shape representations, as well as viewer-centered and object-centered reference frames for single-view 3D shape prediction. We propose a new algorithm for predicting depth maps from multiple viewpoints, with a single depth or RGB image as input. By modifying the network and the way models are evaluated, we can directly compare the merits of voxels vs. surfaces and viewer-centered vs. object-centered for familiar vs. unfamiliar objects, as predicted from RGB or depth images. Among our findings, we show that surface-base…
School of Communication Engineering, Hangzhou Dianzi University(杭州电子科技大学通信工程学院)
We present to recover the complete 3D facial geometry from a single depth view by proposing an Attention Guided Generative Adversarial Networks (AGGAN). In contrast to existing work which normally requires two or more depth views to recover a full 3D facial geometry, the proposed AGGAN is able to generate a dense 3D voxel grid of the face from a single unconstrained depth view. Specifically, AGGAN encodes the 3D facial geometry within a voxel space and utilizes an attention-guided GAN to model the illposed 2.5D depth-3D mapping. Multiple loss functions, which enforce the 3D facial geometry con…
Recent work has shown good recognition results in 3D object recognition using 3D convolutional networks. In this paper, we show that the object orientation plays an important role in 3D recognition. More specifically, we argue that objects induce different features in the network under rotation. Thus, we approach the category-level classification task as a multi-task problem, in which the network is trained to predict the pose of the object in addition to the class label as a parallel task. We show that this yields significant improvements in the classification results. We test our suggested a…
Accurate rail location is a crucial part in the railway support driving system for safety monitoring. LiDAR can obtain point clouds that carry 3D information for the railway environment, especially in darkness and terrible weather conditions. In this paper, a real-time rail recognition method based on 3D point clouds is proposed to solve the challenges, such as disorderly, uneven density and large volume of the point clouds. A voxel down-sampling method is first presented for density balanced of railway point clouds, and pyramid partition is designed to divide the 3D scanning area into the vox…
TU Kaiserslautern(凯泽斯劳滕工业大学);DFKI(德国人工智能研究中心);NUST Pakistan(巴基斯坦国立科技大学);UPM Saudi Arabia(沙特阿拉伯乌姆·库拉大学);MPI for Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区)
3D hand shape and pose estimation from a single depth map is a new and challenging computer vision problem with many applications. Existing methods addressing it directly regress hand meshes via 2D convolutional neural networks, which leads to artefacts due to perspective distortions in the images. To address the limitations of the existing methods, we develop HandVoxNet++, i.e., a voxel-based deep network with 3D and graph convolutions trained in a fully supervised manner. The input to our network is a 3D voxelized-depth-map-based on the truncated signed distance function (TSDF). HandVoxNet++…
3D object detection and dense depth estimation are one of the most vital tasks in autonomous driving. Multiple sensor modalities can jointly attribute towards better robot perception, and to that end, we introduce a method for jointly training 3D object detection and monocular dense depth reconstruction neural networks. It takes as inputs, a LiDAR point-cloud, and a single RGB image during inference and produces object pose predictions as well as a densely reconstructed depth map. LiDAR point-cloud is converted into a set of voxels, and its features are extracted using 3D convolution layers, f…
3D object recognition accuracy can be improved by learning the multi-scale spatial features from 3D spatial geometric representations of objects such as point clouds, 3D models, surfaces, and RGB-D data. Current deep learning approaches learn such features either using structured data representations (voxel grids and octrees) or from unstructured representations (graphs and point clouds). Learning features from such structured representations is limited by the restriction on resolution and tree depth while unstructured representations creates a challenge due to non-uniformity among data sample…
CASSPR: Cross Attention Single Scan Place Recognition
Technical University of Munich(慕尼黑工业大学);Munich Center for Machine Learning(慕尼黑机器学习中心);University of Oxford(牛津大学);Microsoft(微软);Munich Data Science Institute(慕尼黑数据科学研究所)
A major element of depth perception and 3D understanding is the ability to predict the 3D layout of a scene and its contained objects for a novel pose. Indoor environments are particularly suitable for novel view prediction, since the set of objects in such environments is relatively restricted. In this work we address the task of 3D prediction especially for indoor scenes by leveraging only weak supervision. In the literature 3D scene prediction is usually solved via a 3D voxel grid. However, such methods are limited to estimating rather coarse 3D voxel grids, since predicting entire voxel sp…
Audio-visual automatic speech recognition (AV-ASR) introduces the video modality into the speech recognition process, often by relying on information conveyed by the motion of the speaker's mouth. The use of the video signal requires extracting visual features, which are then combined with the acoustic features to build an AV-ASR system [1]. This is traditionally done with some form of 3D convolutional network (e.g. VGG) as widely used in the computer vision community. Recently, image transformers [2] have been introduced to extract visual features useful for image classification tasks. In thi…
BEVSpread: Spread Voxel Pooling for Bird's-Eye-View Representation in Vision-based Roadside 3D Object Detection
College of Computer Science and Technology, Zhejiang University(浙江大学计算机科学与技术学院);Polytechnic Institute, Zhejiang University Baidu(浙江大学百度理工学院);Zhejiang – Singapore Innovation and AI Joint Research Lab(浙新创新与人工智能联合研究实验室)
This paper focuses on semantic scene completion, a task for producing a complete 3D voxel representation of volumetric occupancy and semantic labels for a scene from a single-view depth map observation. Previous work has considered scene completion and semantic labeling of depth maps separately. However, we observe that these two problems are tightly intertwined. To leverage the coupled nature of these two tasks, we introduce the semantic scene completion network (SSCNet), an end-to-end 3D convolutional network that takes a single depth image as input and simultaneously outputs occupancy and s…
Learning with Unreliability: Fast Few-shot Voxel Radiance Fields with Relative Geometric Consistency
Singapore Management University(新加坡管理大学);South China University of Technology(华南理工大学);Nanjing University of Science and Technology(南京理工大学);Cardiff University(卡迪夫大学)
The performance of video prediction has been greatly boosted by advanced deep neural networks. However, most of the current methods suffer from large model sizes and require extra inputs, e.g., semantic/depth maps, for promising performance. For efficiency consideration, in this paper, we propose a Dynamic Multi-scale Voxel Flow Network (DMVFN) to achieve better video prediction performance at lower computational costs with only RGB images, than previous methods. The core of our DMVFN is a differentiable routing module that can effectively perceive the motion scales of video frames. Once train…
Indian Institute of Information Technology Pune(印度信息技术学院浦那分院)
Hand pose estimation from monocular depth images has been an important and challenging problem in the Computer Vision community. In this paper, we present a novel approach to estimate 3D hand joint locations from 2D depth images. Unlike most of the previous methods, our model captures the 3D spatial information from a depth image thereby giving it a greater understanding of the input. We voxelize the input depth map to capture the 3D features of the input and perform 3D data augmentations to make our network robust to real-world images. Our network is trained in an end-to-end manner which redu…
Shanghai AI Laboratory(上海人工智能实验室);Uisee Research(驭势科技研究院);ShanghaiTech University(上海科技大学);Peking University(北京大学);University of Pennsylvania(宾夕法尼亚大学)
Point cloud processing is a challenging task due to its sparsity and irregularity. Prior works introduce delicate designs on either local feature aggregator or global geometric architecture, but few combine both advantages. We propose Dual-Scale Point Cloud Recognition with High-frequency Fusion (DSPoint) to extract local-global features by concurrently operating on voxels and points. We reverse the conventional design of applying convolution on voxels and attention to points. Specifically, we disentangle point features through channel dimension for dual-scale processing: one by point-wise con…