arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2005.05213math.COcs.DM
收藏

关于优美博弈

On the Graceful Game

Luisa Frickes, Simone Dantas, Atílio G. Luiz

摘要:

图$G$的优美标号是用从$0$到$m$的不同整数标号$G$的顶点,使得当每条边被指定为其端点标号的绝对差的诱导标号时,所有诱导边标号是不同的.罗莎建立了两个著名的模型:所有的树都是优美的(1966)和所有的三角形仙人掌都是优美的(1988)。为了有助于这两个programmures,我们研究优美标号的背景下,图游戏。优雅游戏由Tuza于2017年推出,是一个连通图上的双人游戏,其中玩家Alice和Bob轮流用从0到$m$的不同整数标记顶点。爱丽丝的目标是优雅地标记图,而鲍勃的目标是防止它发生。本文研究了Alice和Bob在完全图、路径、圈、完全二部图、毛毛虫、棱柱、轮、舵、网、齿轮图、超立方体和路径的幂中的获胜策略。

英文摘要:

A graceful labeling of a graph $G$ with $m$ edges consists of labeling the vertices of $G$ with distinct integers from $0$ to $m$ such that, when each edge is assigned as induced label the absolute difference of the labels of its endpoints, all induced edge labels are distinct. Rosa established two well known conjectures: all trees are graceful (1966) and all triangular cacti are graceful (1988). In order to contribute to both conjectures we study graceful labelings in the context of graph games. The Graceful game was introduced by Tuza in 2017 as a two-players game on a connected graph in which the players Alice and Bob take turns labeling the vertices with distinct integers from 0 to $m$. Alice's goal is to gracefully label the graph as Bob's goal is to prevent it from happening. In this work, we study winning strategies for Alice and Bob in complete graphs, paths, cycles, complete bipartite graphs, caterpillars, prisms, wheels, helms, webs, gear graphs, hypercubes and some powers of paths.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑