通过随机游戏以最佳方式达到目标
Reaching Your Goal Optimally by Playing at Random
摘要:
最短路径博弈是两人零和博弈,在一个具有整数权重的图上进行。一个玩家,我们称之为Min,希望在最小化总重量的同时达到一组目标状态,另一个玩家则有一个对抗性的目标。这种定性可达性目标和定量总收益目标的组合是最简单的设置之一,其中Min需要记忆(权重中的伪多项式)以进行最佳播放。在这篇文章中,我们的目标是研究一个折衷方案,允许Min随机播放,但不使用内存。我们表明,在这两种情况下,最小可以达到相同的最优值。特别是,我们计算一个随机无记忆的$\varepsilon$最优策略时,它存在,概率参数化的$\varepsilon$。然后,我们将在多项式时间内确定一类允许最优随机无记忆策略的游戏。
英文摘要:
Shortest-path games are two-player zero-sum games played on a graph equipped with integer weights. One player, that we call Min, wants to reach a target set of states while minimising the total weight, and the other one has an antagonistic objective. This combination of a qualitative reachability objective and a quantitative total-payoff objective is one of the simplest setting where Min needs memory (pseudo-polynomial in the weights) to play optimally. In this article, we aim at studying a tradeoff allowing Min to play at random, but using no memory. We show that Min can achieve the same optimal value in both cases. In particular, we compute a randomised memoryless $\varepsilon$-optimal strategy when it exists, where probabilities are parametrised by $\varepsilon$. We then characterise, and decide in polynomial time, the class of games admitting an optimal randomised memoryless strategy.
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