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arXiv 2005.04544cs.AIcs.LGq-bio.NCstat.ML
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Unified Models of Human Behavioral Agents in Bandits, Contextual Bandits and RL

Center for Theoretical Neuroscience, Columbia University(哥伦比亚大学理论神经科学中心);IBM Thomas J. Watson Research Center(IBM托马斯·J·沃森研究中心);Mila - Quebec AI Institute, University of Montreal(蒙特利尔大学Mila魁北克人工智能研究所)

Baihan Lin, Guillermo Cecchi, Djallel Bouneffouf, Jenna Reinen, Irina Rish

英文摘要:

Artificial behavioral agents are often evaluated based on their consistent behaviors and performance to take sequential actions in an environment to maximize some notion of cumulative reward. However, human decision making in real life usually involves different strategies and behavioral trajectories that lead to the same empirical outcome. Motivated by clinical literature of a wide range of neurological and psychiatric disorders, we propose here a more general and flexible parametric framework for sequential decision making that involves a two-stream reward processing mechanism. We demonstrated that this framework is flexible and unified enough to incorporate a family of problems spanning multi-armed bandits (MAB), contextual bandits (CB) and reinforcement learning (RL), which decompose the sequential decision making process in different levels. Inspired by the known reward processing abnormalities of many mental disorders, our clinically-inspired agents demonstrated interesting behavioral trajectories and comparable performance on simulated tasks with particular reward distributions, a real-world dataset capturing human decision-making in gambling tasks, and the PacMan game across different reward stationarities in a lifelong learning setting.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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