In their recent evaluation of time-frequency representations and structured sparsity approaches to audio inpainting, Lieb and Stark (2018) have used a particular mapping as a proximal operator. This operator serves as the fundamental part of an iterative numerical solver. However, their mapping is improperly justified. The present article proves that their mapping is indeed a proximal operator, and also derives its proper counterpart. Furthermore, it is rationalized that Lieb and Stark's operator can be understood as an approximation of the proper mapping. Surprisingly, in most cases, such an approximation (referred to as the approximal operator) is shown to provide even better numerical results in audio inpainting compared to its proper counterpart, while being computationally much more effective.
Long (> 200 ms) audio inpainting, to recover a long missing part in an audio segment, could be widely applied to audio editing tasks and transmission loss recovery. It is a very challenging problem due to the high dimensional, complex and non-correlated audio features. While deep learning models have made tremendous progress in image and video inpainting, audio inpainting did not attract much attention. In this work, we take a pioneering step, exploring the possibility of adapting deep learning frameworks from various domains inclusive of audio synthesis and image inpainting for audio inpainti…
We deal with the problem of sparsity-based audio inpainting, i.e. filling in the missing segments of audio. A consequence of the approaches based on mathematical optimization is the insufficient amplitude of the signal in the filled gaps. Remaining in the framework based on sparsity and convex optimization, we propose improvements to audio inpainting, aiming at compensating for such an energy loss. The new ideas are based on different types of weighting, both in the coefficient and the time domains. We show that our propositions improve the inpainting performance in terms of both the SNR and O…
Acoustic Research Institute Austrian Academy of Sciences Vienna, Austria
Audio inpainting refers to signal processing techniques that aim at restoring missing or corrupted consecutive samples in audio signals. Prior works have shown that $\ell_1$- minimization with appropriate weighting is capable of solving audio inpainting problems, both for the analysis and the synthesis models. These models assume that audio signals are sparse with respect to some redundant dictionary and exploit that sparsity for inpainting purposes. Remaining within the sparsity framework, we utilize dictionary learning to further increase the sparsity and combine it with weighted $\ell_1$-mi…
University of Modena and Reggio Emilia(摩德纳-雷焦艾米利亚大学);Aalborg University(奥尔堡大学);Oticon A/S(奥迪康公司)
In this paper, we present a deep-learning-based framework for audio-visual speech inpainting, i.e., the task of restoring the missing parts of an acoustic speech signal from reliable audio context and uncorrupted visual information. Recent work focuses solely on audio-only methods and generally aims at inpainting music signals, which show highly different structure than speech. Instead, we inpaint speech signals with gaps ranging from 100 ms to 1600 ms to investigate the contribution that vision can provide for gaps of different duration. We also experiment with a multi-task learning approach …
Brno University of Technology(布尔诺理工大学);Université de Lorraine(洛林大学);CNRS(法国国家科学研究中心);Inria(法国国家信息与自动化研究所);ISAE-SUPAERO(法国高等航空航天学院);Université de Toulouse(图卢兹大学);IRIT(图卢兹计算机科学研究所)
Audio inpainting, i.e., the task of restoring missing or occluded audio signal samples, usually relies on sparse representations or autoregressive modeling. In this paper, we propose to structure the spectrogram with nonnegative matrix factorization (NMF) in a probabilistic framework. First, we treat the missing samples as latent variables, and derive two expectation-maximization algorithms for estimating the parameters of the model, depending on whether we formulate the problem in the time- or time-frequency domain. Then, we treat the missing samples as parameters, and we address this novel p…
Acoustics Research Institute, Austrian Academy of Sciences(奥地利科学院声学研究所);Swiss Data Science Center, ETH Zürich(苏黎世联邦理工学院瑞士数据科学中心)
We studied the ability of deep neural networks (DNNs) to restore missing audio content based on its context, a process usually referred to as audio inpainting. We focused on gaps in the range of tens of milliseconds. The proposed DNN structure was trained on audio signals containing music and musical instruments, separately, with 64-ms long gaps. The input to the DNN was the context, i.e., the signal surrounding the gap, transformed into time-frequency (TF) coefficients. Our results were compared to those obtained from a reference method based on linear predictive coding (LPC). For music, our …
Acoustics Research Institute, Austrian Academy of Sciences(奥地利科学院声学研究所);Swiss Data Science Center, ETH Zürich(苏黎世联邦理工学院瑞士数据科学中心)
We introduce GACELA, a generative adversarial network (GAN) designed to restore missing musical audio data with a duration ranging between hundreds of milliseconds to a few seconds, i.e., to perform long-gap audio inpainting. While previous work either addressed shorter gaps or relied on exemplars by copying available information from other signal parts, GACELA addresses the inpainting of long gaps in two aspects. First, it considers various time scales of audio information by relying on five parallel discriminators with increasing resolution of receptive fields. Second, it is conditioned not …
Nagoya Institute of Technology(名古屋工业大学);RIKEN Center for Advanced Intelligence Project(理化学研究所先进智能项目中心)
Here, we propose a new reconstruction method of smooth time-series signals. A key concept of this study is not considering the model in signal space, but in delay-embedded space. In other words, we indirectly represent a time-series signal as an output of inverse delay-embedding of a matrix, and the matrix is constrained. Based on the model under inverse delay-embedding, we propose to constrain the matrix to be rank-1 with smooth factor vectors. The proposed model is closely related to the convolutional model, and quadratic variation (QV) regularization. Especially, the proposed method can be …
We study the ability of Wasserstein Generative Adversarial Network (WGAN) to generate missing audio content which is, in context, (statistically similar) to the sound and the neighboring borders. We deal with the challenge of audio inpainting long range gaps (500 ms) using WGAN models. We improved the quality of the inpainting part using a new proposed WGAN architecture that uses a short-range and a long-range neighboring borders compared to the classical WGAN model. The performance was compared with two different audio instruments (piano and guitar) and on virtuoso pianists together with a st…
A novel sparsity-based algorithm for audio inpainting is proposed. It is an adaptation of the SPADE algorithm by Kitić et al., originally developed for audio declipping, to the task of audio inpainting. The new SPAIN (SParse Audio INpainter) comes in synthesis and analysis variants. Experiments show that both A-SPAIN and S-SPAIN outperform other sparsity-based inpainting algorithms. Moreover, A-SPAIN performs on a par with the state-of-the-art method based on linear prediction in terms of the SNR, and, for larger gaps, SPAIN is even slightly better in terms of the PEMO-Q psychoacoustic criteri…
Token-Based Audio Inpainting via Discrete Diffusion
School of Electrical and Computer Engineering, Ben-Gurion University of the Negev(本·古里安大学电子与计算机工程学院);Faculty of Computer and Information Science, Data Science Research Center, Ben-Gurion University of the Negev(本·古里安大学计算机与信息科学学院);University of Haifa(海法大学)