A method for musical audio synthesis using autoencoding neural networks is proposed. The autoencoder is trained to compress and reconstruct magnitude short-time Fourier transform frames. The autoencoder produces a spectrogram by activating its smallest hidden layer, and a phase response is calculated using real-time phase gradient heap integration. Taking an inverse short-time Fourier transform produces the audio signal. Our algorithm is light-weight when compared to current state-of-the-art audio-producing machine learning algorithms. We outline our design process, produce metrics, and detail an open-source Python implementation of our model.
National Institute of Informatics, Tokyo, Japan(日本东京国立信息学研究所);Department of Signal Processing and Acoustics, Aalto University, Finland(芬兰阿尔托大学信号处理与声学系)
Recent neural waveform synthesizers such as WaveNet, WaveGlow, and the neural-source-filter (NSF) model have shown good performance in speech synthesis despite their different methods of waveform generation. The similarity between speech and music audio synthesis techniques suggests interesting avenues to explore in terms of the best way to apply speech synthesizers in the music domain. This work compares three neural synthesizers used for musical instrument sounds generation under three scenarios: training from scratch on music data, zero-shot learning from the speech domain, and fine-tuning-…
Modeling real-world sound is a fundamental problem in the creative use of machine learning and many other fields, including human speech processing and bioacoustics. Transformer-based generative models and some prior work (e.g., DDSP) are known to produce realistic sound, although they have limited control and are hard to interpret. As an alternative, we aim to use modular synthesizers, i.e., compositional, parametric electronic musical instruments, for modeling non-music sounds. However, inferring synthesizer parameters given a target sound, i.e., the parameter inference task, is not trivial …
Yale Quantum Institute, Yale University(耶鲁大学耶鲁量子研究所);Physical Synthesis;MIT Lincoln Laboratory(麻省理工学院林肯实验室);Keysight Technologies(是德科技)
In the frame of a year-long artistic residency at the Yale Quantum Institute in 2019, artist and technologist Spencer Topel and quantum physicists Kyle Serniak and Luke Burkhart collaborated to create Quantum Sound, the first-ever music created and performed directly from measurements of superconducting quantum devices. Using analog- and digital-signal-processing sonification techniques, the team transformed GHz-frequency signals from experiments inside dilution refrigerators into audible sounds. The project was performed live at the International Festival of Arts and Ideas in New Haven, Conne…
FM Synthesis is a well-known algorithm used to generate complex timbre from a compact set of design primitives. Typically featuring a MIDI interface, it is usually impractical to control it from an audio source. On the other hand, Differentiable Digital Signal Processing (DDSP) has enabled nuanced audio rendering by Deep Neural Networks (DNNs) that learn to control differentiable synthesis layers from arbitrary sound inputs. The training process involves a corpus of audio for supervision, and spectral reconstruction loss functions. Such functions, while being great to match spectral amplitudes…
Generative Models for Audio Synthesis have been gaining momentum in the last few years. More recently, parametric representations of the audio signal have been incorporated to facilitate better musical control of the synthesized output. In this work, we investigate a parametric model for violin tones, in particular the generative modeling of the residual bow noise to make for more natural tone quality. To aid in our analysis, we introduce a dataset of Carnatic Violin Recordings where bow noise is an integral part of the playing style of higher pitched notes in specific gestural contexts. We ob…
Sony Computer Science Laboratories(索尼计算机科学实验室);National Institute of Applied Sciences, Lyon(里昂国立应用科学学院)
In contemporary popular music production, drum sound design is commonly performed by cumbersome browsing and processing of pre-recorded samples in sound libraries. One can also use specialized synthesis hardware, typically controlled through low-level, musically meaningless parameters. Today, the field of Deep Learning offers methods to control the synthesis process via learned high-level features and allows generating a wide variety of sounds. In this paper, we present DrumGAN VST, a plugin for synthesizing drum sounds using a Generative Adversarial Network. DrumGAN VST operates on 44.1 kHz s…
Mila, Quebec Artificial Intelligence Institute(米拉魁北克人工智能研究所);Université de Montréal(蒙特利尔大学);Northwestern University(西北大学);Google Brain(谷歌大脑);New York University(纽约大学)
Musical expression requires control of both what notes are played, and how they are performed. Conventional audio synthesizers provide detailed expressive controls, but at the cost of realism. Black-box neural audio synthesis and concatenative samplers can produce realistic audio, but have few mechanisms for control. In this work, we introduce MIDI-DDSP a hierarchical model of musical instruments that enables both realistic neural audio synthesis and detailed user control. Starting from interpretable Differentiable Digital Signal Processing (DDSP) synthesis parameters, we infer musical notes a…
A Recurrent Neural Network (RNN) for audio synthesis is trained by augmenting the audio input with information about signal characteristics such as pitch, amplitude, and instrument. The result after training is an audio synthesizer that is played like a musical instrument with the desired musical characteristics provided as continuous parametric control. The focus of this paper is on conditioning data-driven synthesis models with real-valued parameters, and in particular, on the ability of the system a) to generalize and b) to be responsive to parameter values and sequences not seen during tra…
In this paper, we present a novel audio synthesizer, CAESynth, based on a conditional autoencoder. CAESynth synthesizes timbre in real-time by interpolating the reference sounds in their shared latent feature space, while controlling a pitch independently. We show that training a conditional autoencoder based on accuracy in timbre classification together with adversarial regularization of pitch content allows timbre distribution in latent space to be more effective and stable for timbre interpolation and pitch conditioning. The proposed method is applicable not only to creation of musical cues…
Queen Mary University of London(伦敦玛丽女王大学);Nantes Université(南特大学);École Centrale Nantes(南特中央理工学院);CNRS(法国国家科学研究中心)
Computer musicians refer to mesostructures as the intermediate levels of articulation between the microstructure of waveshapes and the macrostructure of musical forms. Examples of mesostructures include melody, arpeggios, syncopation, polyphonic grouping, and textural contrast. Despite their central role in musical expression, they have received limited attention in deep learning. Currently, autoencoders and neural audio synthesizers are only trained and evaluated at the scale of microstructure: i.e., local amplitude variations up to 100 milliseconds or so. In this paper, we formulate and addr…
Facebook AI Research(脸书人工智能研究院);INRIA(法国国家信息与自动化研究所);ENS(巴黎高等师范学院);PSL Research University(巴黎文理研究大学);LSCP(语言认知与计算实验室);EHESS(法国高等社会科学研究院);CNRS(法国国家科学研究中心);École Normale Supérieure(巴黎高等师范学院)
Recent progress in deep learning for audio synthesis opens the way to models that directly produce the waveform, shifting away from the traditional paradigm of relying on vocoders or MIDI synthesizers for speech or music generation. Despite their successes, current state-of-the-art neural audio synthesizers such as WaveNet and SampleRNN suffer from prohibitive training and inference times because they are based on autoregressive models that generate audio samples one at a time at a rate of 16kHz. In this work, we study the more computationally efficient alternative of generating the waveform f…
Research Center for IT Innovation, Academia Sinica(中央研究院资讯科技创新研究中心)
We present in this paper PerformacnceNet, a neural network model we proposed recently to achieve score-to-audio music generation. The model learns to convert a music piece from the symbolic domain to the audio domain, assigning performance-level attributes such as changes in velocity automatically to the music and then synthesizing the audio. The model is therefore not just a neural audio synthesizer, but an AI performer that learns to interpret a musical score in its own way. The code and sample outputs of the model can be found online at https://github.com/bwang514/PerformanceNet.
Electronic music artists and sound designers have unique workflow practices that necessitate specialized approaches for developing music information retrieval and creativity support tools. Furthermore, electronic music instruments, such as modular synthesizers, have near-infinite possibilities for sound creation and can be combined to create unique and complex audio paths. The process of discovering interesting sounds is often serendipitous and impossible to replicate. For this reason, many musicians in electronic genres record audio output at all times while they work in the studio. Subsequen…
In audio processing applications, the generation of expressive sounds based on high-level representations demonstrates a high demand. These representations can be used to manipulate the timbre and influence the synthesis of creative instrumental notes. Modern algorithms, such as neural networks, have inspired the development of expressive synthesizers based on musical instrument timbre compression. Unsupervised deep learning methods can achieve audio compression by training the network to learn a mapping from waveforms or spectrograms to low-dimensional representations. This study investigates…
Neural audio synthesis is an actively researched topic, having yielded a wide range of techniques that leverages machine learning architectures. Google Magenta elaborated a novel approach called Differential Digital Signal Processing (DDSP) that incorporates deep neural networks with preconditioned digital signal processing techniques, reaching state-of-the-art results especially in timbre transfer applications. However, most of these techniques, including the DDSP, are generally not applicable in real-time constraints, making them ineligible in a musical workflow. In this paper, we present a …