Reinforcement learning (RL) enables an agent to learn from trial-and-error experiences toward achieving long-term goals; automated planning aims to compute plans for accomplishing tasks using action knowledge. Despite their shared goal of completing complex tasks, the development of RL and automated planning has been largely isolated due to their different computational modalities. Focusing on improving RL agents' learning efficiency, we develop Guided Dyna-Q (GDQ) to enable RL agents to reason with action knowledge to avoid exploring less-relevant states. The action knowledge is used for generating artificial experiences from an optimistic simulation. GDQ has been evaluated in simulation and using a mobile robot conducting navigation tasks in a multi-room office environment. Compared with competitive baselines, GDQ significantly reduces the effort in exploration while improving the quality of learned policies.
In reinforcement learning for safety-critical settings, it is often desirable for the agent to obey safety constraints at all points in time, including during training. We present a novel neurosymbolic approach called SPICE to solve this safe exploration problem. SPICE uses an online shielding layer based on symbolic weakest preconditions to achieve a more precise safety analysis than existing tools without unduly impacting the training process. We evaluate the approach on a suite of continuous control benchmarks and show that it can achieve comparable performance to existing safe learning tec…
University of Kentucky(肯塔基大学);Georgia Institute of Technology(佐治亚理工学院)
In this work we present a technique to use natural language to help reinforcement learning generalize to unseen environments. This technique uses neural machine translation, specifically the use of encoder-decoder networks, to learn associations between natural language behavior descriptions and state-action information. We then use this learned model to guide agent exploration using a modified version of policy shaping to make it more effective at learning in unseen environments. We evaluate this technique using the popular arcade game, Frogger, under ideal and non-ideal conditions. This eval…
Local policy search is performed by most Deep Reinforcement Learning (D-RL) methods, which increases the risk of getting trapped in a local minimum. Furthermore, the availability of a simulation model is not fully exploited in D-RL even in simulation-based training, which potentially decreases efficiency. To better exploit simulation models in policy search, we propose to integrate a kinodynamic planner in the exploration strategy and to learn a control policy in an offline fashion from the generated environment interactions. We call the resulting model-based reinforcement learning method PPS …
Dropped into an unknown environment, what should an agent do to quickly learn about the environment and how to accomplish diverse tasks within it? We address this question within the goal-conditioned reinforcement learning paradigm, by identifying how the agent should set its goals at training time to maximize exploration. We propose "Planning Exploratory Goals" (PEG), a method that sets goals for each training episode to directly optimize an intrinsic exploration reward. PEG first chooses goal commands such that the agent's goal-conditioned policy, at its current level of training, will end u…
Sorbonne Université(索邦大学);CNRS(法国国家科学研究中心);Institut des Systèmes Intelligents et de Robotique(智能系统与机器人研究所)
The exploration-exploitation trade-off is at the heart of reinforcement learning (RL). However, most continuous control benchmarks used in recent RL research only require local exploration. This led to the development of algorithms that have basic exploration capabilities, and behave poorly in benchmarks that require more versatile exploration. For instance, as demonstrated in our empirical study, state-of-the-art RL algorithms such as DDPG and TD3 are unable to steer a point mass in even small 2D mazes. In this paper, we propose a new algorithm called "Plan, Backplay, Chain Skills" (PBCS) tha…
We propose an exploration method that incorporates look-ahead search over basic learnt skills and their dynamics, and use it for reinforcement learning (RL) of manipulation policies . Our skills are multi-goal policies learned in isolation in simpler environments using existing multigoal RL formulations, analogous to options or macroactions. Coarse skill dynamics, i.e., the state transition caused by a (complete) skill execution, are learnt and are unrolled forward during lookahead search. Policy search benefits from temporal abstraction during exploration, though itself operates over low-leve…
Hong Kong University of Science and Technology(香港科技大学)
Autonomous exploration is a fundamental problem for various applications of unmanned aerial vehicles. Existing methods, however, were demonstrated to insufficient exploration rate, due to the lack of efficient global coverage, conservative motion plans and low decision frequencies. In this paper, we propose FUEL, a hierarchical framework that can support Fast UAV Exploration in complex unknown environments. We maintain crucial information in the entire space required by exploration planning by a frontier information structure (FIS), which can be updated incrementally when the space is explored…
A learning dialogue agent can infer its behaviour from interactions with the users. These interactions can be taken from either human-to-human or human-machine conversations. However, human interactions are scarce and costly, making learning from few interactions essential. One solution to speedup the learning process is to guide the agent's exploration with the help of an expert. We present in this paper several imitation learning strategies for dialogue policy where the guiding expert is a near-optimal handcrafted policy. We incorporate these strategies with state-of-the-art reinforcement le…
We study the problem of episodic reinforcement learning in continuous state-action spaces with unknown rewards and transitions. Specifically, we consider the setting where the rewards and transitions are modeled using parametric bilinear exponential families. We propose an algorithm, BEF-RLSVI, that a) uses penalized maximum likelihood estimators to learn the unknown parameters, b) injects a calibrated Gaussian noise in the parameter of rewards to ensure exploration, and c) leverages linearity of the exponential family with respect to an underlying RKHS to perform tractable planning. We furthe…
University of Toronto(多伦多大学);Vector Institute(向量研究所);Google Brain(谷歌大脑);Nvidia(英伟达)
To quickly solve new tasks in complex environments, intelligent agents need to build up reusable knowledge. For example, a learned world model captures knowledge about the environment that applies to new tasks. Similarly, skills capture general behaviors that can apply to new tasks. In this paper, we investigate how these two approaches can be integrated into a single reinforcement learning agent. Specifically, we leverage the idea of partial amortization for fast adaptation at test time. For this, actions are produced by a policy that is learned over time while the skills it conditions on are…
In robotic applications, the control, and actuation deal with a continuous description of the system and environment, while high-level planning usually works with a discrete description. This paper considers the problem of bridging the low-level control and high-level planning for robotic systems via sensor data. In particular, we propose a discretization algorithm that identifies free polytopes via lidar point cloud data. A transition graph is then constructed where each node corresponds to a free polytope and two nodes are connected with an edge if the two corresponding free polytopes inters…
University of Pennsylvania(宾夕法尼亚大学);UC Berkeley(加州大学伯克利分校);Google(谷歌);Facebook AI Research(Facebook AI研究院)
Reinforcement learning allows solving complex tasks, however, the learning tends to be task-specific and the sample efficiency remains a challenge. We present Plan2Explore, a self-supervised reinforcement learning agent that tackles both these challenges through a new approach to self-supervised exploration and fast adaptation to new tasks, which need not be known during exploration. During exploration, unlike prior methods which retrospectively compute the novelty of observations after the agent has already reached them, our agent acts efficiently by leveraging planning to seek out expected f…
Center for Research on Intelligent System and Engineering(智能系统与工程研究中心);Institute of Automation, CAS(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学)
Model-based reinforcement learning (MBRL) is believed to have higher sample efficiency compared with model-free reinforcement learning (MFRL). However, MBRL is plagued by dynamics bottleneck dilemma. Dynamics bottleneck dilemma is the phenomenon that the performance of the algorithm falls into the local optimum instead of increasing when the interaction step with the environment increases, which means more data can not bring better performance. In this paper, we find that the trajectory reward estimation error is the main reason that causes dynamics bottleneck dilemma through theoretical analy…
General AI Lab(通用人工智能实验室);Horizon Robotics Inc.(地平线机器人技术有限公司)
Standard model-free reinforcement learning algorithms optimize a policy that generates the action to be taken in the current time step in order to maximize expected future return. While flexible, it faces difficulties arising from the inefficient exploration due to its single step nature. In this work, we present Generative Planning method (GPM), which can generate actions not only for the current step, but also for a number of future steps (thus termed as generative planning). This brings several benefits to GPM. Firstly, since GPM is trained by maximizing value, the plans generated from it c…
Vector Field-Guided Learning Predictive Control for Motion Planning of Mobile Robots with Uncertain Dynamics
College of Intelligence Science and Technology, National University of Defense Technology(智能科学与技术学院,国防科技大学);School of Robotics, Hunan University(机器人学院,湖南大学)
Many potential applications of reinforcement learning (RL) are stymied by the large numbers of samples required to learn an effective policy. This is especially true when applying RL to real-world control tasks, e.g. in the sciences or robotics, where executing a policy in the environment is costly. In popular RL algorithms, agents typically explore either by adding stochasticity to a reward-maximizing policy or by attempting to gather maximal information about environment dynamics without taking the given task into account. In this work, we develop a method that allows us to plan for explorat…
Institute for Interdisciplinary Information Sciences (IIIS), Tsinghua University(清华大学交叉信息研究院)
Exploration is essential for reinforcement learning (RL). To face the challenges of exploration, we consider a reward-free RL framework that completely separates exploration from exploitation and brings new challenges for exploration algorithms. In the exploration phase, the agent learns an exploratory policy by interacting with a reward-free environment and collects a dataset of transitions by executing the policy. In the planning phase, the agent computes a good policy for any reward function based on the dataset without further interacting with the environment. This framework is suitable fo…
Visual exploration and smart data collection via autonomous vehicles is an attractive topic in various disciplines. Disturbances like wind significantly influence both the power consumption of the flying robots and the performance of the camera. We propose a reinforcement learning approach which combines the effects of the power consumption and the object detection modules to develop a policy for object detection in large areas with limited battery life. The learning model enables dynamic learning of the negative rewards of each action based on the drag forces that is resulted by the motion of…
ETH Zurich(苏黎世联邦理工学院);Bosch Center for Artificial Intelligence(博世人工智能中心)
Model-based reinforcement learning algorithms with probabilistic dynamical models are amongst the most data-efficient learning methods. This is often attributed to their ability to distinguish between epistemic and aleatoric uncertainty. However, while most algorithms distinguish these two uncertainties for learning the model, they ignore it when optimizing the policy, which leads to greedy and insufficient exploration. At the same time, there are no practical solvers for optimistic exploration algorithms. In this paper, we propose a practical optimistic exploration algorithm (H-UCRL). H-UCRL …
Zhejiang Lab(之江实验室);School of Computer Science and Engineering, Tianjin University of Technology(天津理工大学计算机科学与工程学院)
The guiding task of a mobile robot requires not only human-aware navigation, but also appropriate yet timely interaction for active instruction. State-of-the-art tour-guide models limit their socially-aware consideration to adapting to users' motion, ignoring the interactive behavior planning to fulfill the communicative demands. We propose a multi-behavior planning framework based on Monte Carlo Tree Search to better assist users to understand confusing scene contexts, select proper paths and timely arrive at the destination. To provide proactive guidance, we construct a sampling-based probab…
We present a waypoint planning algorithm for an unmanned aerial vehicle (UAV) that is teamed with an unmanned ground vehicle (UGV) for the task of search and rescue in a subterranean environment. The UAV and UGV are teamed such that the localization of the UAV is conducted on the UGV via the multi-sensor fusion of a fish-eye camera, 3D LIDAR, ranging radio, and a laser altimeter. Likewise, the trajectory planning of the UAV is conducted on the UGV, which is assumed to have a 3D map of the environment (e.g., from Simultaneous Localization and Mapping). The goal of the planning algorithm is to s…
In this work we propose a holistic framework for autonomous aerial inspection tasks, using semantically-aware, yet, computationally efficient planning and mapping algorithms. The system leverages state-of-the-art receding horizon exploration techniques for next-best-view (NBV) planning with geometric and semantic segmentation information provided by state-of-the-art deep convolutional neural networks (DCNNs), with the goal of enriching environment representations. The contributions of this article are threefold, first we propose an efficient sensor observation model, and a reward function that…
Autonomous exploration is one of the important parts to achieve the autonomous operation of Unmanned Aerial Vehicles (UAVs). To improve the efficiency of the exploration process, a fast and autonomous exploration planner (FAEP) is proposed in this paper. We firstly design a novel frontiers exploration sequence generation method to obtain a more reasonable exploration path, which considers not only the flight-level but frontier-level factors into TSP. According to the exploration sequence and the distribution of frontiers, a two-stage heading planning strategy is proposed to cover more frontier…
Technische Universität München(慕尼黑工业大学);Tsinghua University(清华大学);Avic Shenyang Aircraft Design And Research Institute(中国航空工业集团沈阳飞机设计研究所)
For scenes such as floods and earthquakes, the disaster area is large, and rescue time is tight. Multi-UAV exploration is more efficient than a single UAV. Existing UAV exploration work is modeled as a Coverage Path Planning (CPP) task to achieve full coverage of the area in the presence of obstacles. However, the endurance capability of UAV is limited, and the rescue time is urgent. Thus, even using multiple UAVs cannot achieve complete disaster area coverage in time. Therefore, in this paper we propose a multi-Agent Endurance-limited CPP (MAEl-CPP) problem based on a priori heatmap of the di…
Identifying uncertainty and taking mitigating actions is crucial for safe and trustworthy reinforcement learning agents, especially when deployed in high-risk environments. In this paper, risk sensitivity is promoted in a model-based reinforcement learning algorithm by exploiting the ability of a bootstrap ensemble of dynamics models to estimate environment epistemic uncertainty. We propose uncertainty guided cross-entropy method planning, which penalises action sequences that result in high variance state predictions during model rollouts, guiding the agent to known areas of the state space w…
The Bayes-Adaptive Markov Decision Process (BAMDP) formalism pursues the Bayes-optimal solution to the exploration-exploitation trade-off in reinforcement learning. As the computation of exact solutions to Bayesian reinforcement-learning problems is intractable, much of the literature has focused on developing suitable approximation algorithms. In this work, before diving into algorithm design, we first define, under mild structural assumptions, a complexity measure for BAMDP planning. As efficient exploration in BAMDPs hinges upon the judicious acquisition of information, our complexity measu…
SwordRiding: A Unified Navigation Framework for Quadrotors in Unknown Complex Environments via Online Guiding Vector Fields
Pengcheng Laboratory, Shenzhen, Guangdong, China(鹏城实验室,深圳,广东,中国);School of Automation, Beijing Institute of Technology, Beijing, China(自动化学院,北京理工大学,北京,中国);School of Artificial Intelligence and Robotics, Hunan University(人工智能与机器人学院,湖南大学);Department of Control Science and Engineering, Harbin Institute of Technology(控制科学与工程学院,哈尔滨工业大学);National Key Laboratory of Autonomous Intelligent Unmanned Systems(自主智能无人系统国家重点实验室);Department of Mechanical and Automation Engineering, the Chinese University of Hong Kong, Hong Kong, China(机械与自动化工程系,香港中文大学,香港,中国)
Reinforcement learning (RL), particularly in sparse reward settings, often requires prohibitively large numbers of interactions with the environment, thereby limiting its applicability to complex problems. To address this, several prior approaches have used natural language to guide the agent's exploration. However, these approaches typically operate on structured representations of the environment, and/or assume some structure in the natural language commands. In this work, we propose a model that directly maps pixels to rewards, given a free-form natural language description of the task, whi…
MIT Computer Science and Artificial Intelligence Laboratory(麻省理工学院计算机科学与人工智能实验室)
We address the problem of efficient exploration for transition model learning in the relational model-based reinforcement learning setting without extrinsic goals or rewards. Inspired by human curiosity, we propose goal-literal babbling (GLIB), a simple and general method for exploration in such problems. GLIB samples relational conjunctive goals that can be understood as specific, targeted effects that the agent would like to achieve in the world, and plans to achieve these goals using the transition model being learned. We provide theoretical guarantees showing that exploration with GLIB wil…
Intrinsic motivation enables reinforcement learning (RL) agents to explore when rewards are very sparse, where traditional exploration heuristics such as Boltzmann or e-greedy would typically fail. However, intrinsic exploration is generally handled in an ad-hoc manner, where exploration is not treated as a core objective of the learning process; this weak formulation leads to sub-optimal exploration performance. To overcome this problem, we propose a framework based on multi-objective RL where both exploration and exploitation are being optimized as separate objectives. This formulation bring…
University of Illinois(伊利诺伊大学);Texas A&M University(得克萨斯农工大学)
Randomized sampling based algorithms are widely used in robot motion planning due to the problem's intractability, and are experimentally effective on a wide range of problem instances. Most variants do not sample uniformly at random, and instead bias their sampling using various heuristics for determining which samples will provide more information, or are more likely to participate in the final solution. In this work, we define the \emph{motion planning guiding space}, which encapsulates many seemingly distinct prior works under the same framework. In addition, we suggest an information theo…
This manuscript presents enhancements on our motion-primitives exploration path planning method for agile exploration using aerial robots. The method now further integrates a global planning layer to facilitate reliable large-scale exploration. The implemented bifurcation between local and global planning allows for efficient exploration combined with the ability to plan within very large environments, while also ensuring safe and timely return-to-home. A new set of simulation studies and experimental results are presented to demonstrate the new improvements and enhancements. The method is ava…
In robotics, it is essential to be able to plan efficiently in high-dimensional continuous state-action spaces for long horizons. For such complex planning problems, unguided uniform sampling of actions until a path to a goal is found is hopelessly inefficient, and gradient-based approaches often fall short when the optimization manifold of a given problem is not smooth. In this paper we present an approach that guides the search of a state-space planner, such as A*, by learning an action-sampling distribution that can generalize across different instances of a planning problem. The motivation…
Norwegian University of Science and Technology (NTNU)(挪威科技大学)
This paper contributes a novel strategy for semantics-aware autonomous exploration and inspection path planning. Attuned to the fact that environments that need to be explored often involve a sparse set of semantic entities of particular interest, the proposed method offers volumetric exploration combined with two new planning behaviors that together ensure that a complete mesh model is reconstructed for each semantic, while its surfaces are observed at appropriate resolution and through suitable viewing angles. Evaluated in extensive simulation studies and experimental results using a flying …
Institute for Robotics and Intelligent Machines, Georgia Institute of Technology(佐治亚理工学院机器人与智能机器研究所)
Anytime sampling-based methods are an attractive technique for solving kino-dynamic motion planning problems. These algorithms scale well to higher dimensions and can efficiently handle state and control constraints. However, an intelligent exploration strategy is required to accelerate their convergence and avoid redundant computations. Using ideas from reachability analysis, this work defines a "Time-Informed Set", that focuses the search for time-optimal kino-dynamic planning after an initial solution is found. Such a Time-Informed Set (TIS) includes all trajectories that can potentially im…
Currently, state-of-the-art exploration methods maintain high-resolution map representations in order to optimize exploration goals in each step that maximizes information gain. However, during exploring, those "optimal" selections could quickly become obsolete due to the influx of new information, especially in large-scale environments, and result in high-frequency re-planning that hinders the overall exploration efficiency. In this paper, we propose a graph-based topological planning framework, building a sparse topological map in three-dimensional (3D) space to guide exploration steps with …
Autonomous Exploration Development Environment is an open-source repository released to facilitate the development of high-level planning algorithms and integration of complete autonomous navigation systems. The repository contains representative simulation environment models, fundamental navigation modules, e.g., local planner, terrain traversability analysis, waypoint following, and visualization tools. Together with two of our high-level planner releases -- TARE planner for exploration and FAR planner for route planning, we detail usage of the three open-source repositories and share experi…