Standard model-free reinforcement learning algorithms optimize a policy that generates the action to be taken in the current time step in order to maximize expected future return. While flexible, it faces difficulties arising from the inefficient exploration due to its single step nature. In this work, we present Generative Planning method (GPM), which can generate actions not only for the current step, but also for a number of future steps (thus termed as generative planning). This brings several benefits to GPM. Firstly, since GPM is trained by maximizing value, the plans generated from it can be regarded as intentional action sequences for reaching high value regions. GPM can therefore leverage its generated multi-step plans for temporally coordinated exploration towards high value regions, which is potentially more effective than a sequence of actions generated by perturbing each action at single step level, whose consistent movement decays exponentially with the number of exploration steps. Secondly, starting from a crude initial plan generator, GPM can refine it to be adaptive to the task, which, in return, benefits future explorations. This is potentially more effective than commonly used action-repeat strategy, which is non-adaptive in its form of plans. Additionally, since the multi-step plan can be interpreted as the intent of the agent from now to a span of time period into the future, it offers a more informative and intuitive signal for interpretation. Experiments are conducted on several benchmark environments and the results demonstrated its effectiveness compared with several baseline methods.
We consider a team of reinforcement learning agents that concurrently operate in a common environment, and we develop an approach to efficient coordinated exploration that is suitable for problems of practical scale. Our approach builds on seed sampling (Dimakopoulou and Van Roy, 2018) and randomized value function learning (Osband et al., 2016). We demonstrate that, for simple tabular contexts, the approach is competitive with previously proposed tabular model learning methods (Dimakopoulou and Van Roy, 2018). With a higher-dimensional problem and a neural network value function representatio…
We consider a team of reinforcement learning agents that concurrently learn to operate in a common environment. We identify three properties - adaptivity, commitment, and diversity - which are necessary for efficient coordinated exploration and demonstrate that straightforward extensions to single-agent optimistic and posterior sampling approaches fail to satisfy them. As an alternative, we propose seed sampling, which extends posterior sampling in a manner that meets these requirements. Simulation results investigate how per-agent regret decreases as the number of agents grows, establishing s…
Recent work on exploration in reinforcement learning (RL) has led to a series of increasingly complex solutions to the problem. This increase in complexity often comes at the expense of generality. Recent empirical studies suggest that, when applied to a broader set of domains, some sophisticated exploration methods are outperformed by simpler counterparts, such as ε-greedy. In this paper we propose an exploration algorithm that retains the simplicity of ε-greedy while reducing dithering. We build on a simple hypothesis: the main limitation of ε-greedy exploration is its lack of temporal persi…
Reinforcement learning agents need exploratory behaviors to escape from local optima. These behaviors may include both immediate dithering perturbation and temporally consistent exploration. To achieve these, a stochastic policy model that is inherently consistent through a period of time is in desire, especially for tasks with either sparse rewards or long term information. In this work, we introduce a novel on-policy temporally consistent exploration strategy - Neural Adaptive Dropout Policy Exploration (NADPEx) - for deep reinforcement learning agents. Modeled as a global random variable fo…
Intrinsic-Motivation Multi-Robot Social Formation Navigation with Coordinated Exploration
School of Computer Science and Technology(计算机科学与技术学院);Wuhan University of Science and Technology(武汉科技大学);Hubei Province Key Laboratory of Intelligent Information Processing(湖北省智能信息处理重点实验室)
University of Southern California(南加州大学);Google AI(谷歌人工智能部门)
Solving tasks with sparse rewards is one of the most important challenges in reinforcement learning. In the single-agent setting, this challenge is addressed by introducing intrinsic rewards that motivate agents to explore unseen regions of their state spaces; however, applying these techniques naively to the multi-agent setting results in agents exploring independently, without any coordination among themselves. Exploration in cooperative multi-agent settings can be accelerated and improved if agents coordinate their exploration. In this paper we introduce a framework for designing intrinsic …
The ability to effectively reuse prior knowledge is a key requirement when building general and flexible Reinforcement Learning (RL) agents. Skill reuse is one of the most common approaches, but current methods have considerable limitations.For example, fine-tuning an existing policy frequently fails, as the policy can degrade rapidly early in training. In a similar vein, distillation of expert behavior can lead to poor results when given sub-optimal experts. We compare several common approaches for skill transfer on multiple domains including changes in task and system dynamics. We identify h…
Leveraging Temporally Extended Behavior Sharing for Multi-task Reinforcement Learning
Department of Aerospace Engineering, Seoul National University(首尔国立大学航空航天工程系);Artificial Intelligence Institute, Seoul National University(首尔国立大学人工智能研究所)
Tsinghua University(清华大学);Nanjing University(南京大学);University of Alberta(阿尔伯塔大学);NetEase(网易)
Efficient exploration in deep cooperative multi-agent reinforcement learning (MARL) still remains challenging in complex coordination problems. In this paper, we introduce a novel Episodic Multi-agent reinforcement learning with Curiosity-driven exploration, called EMC. We leverage an insight of popular factorized MARL algorithms that the "induced" individual Q-values, i.e., the individual utility functions used for local execution, are the embeddings of local action-observation histories, and can capture the interaction between agents due to reward backpropagation during centralized training.…
Baidu Inc.(百度公司);University of Minnesota(明尼苏达大学);Rutgers University(罗格斯大学)
Electric vehicles have been rapidly increasing in usage, but stations to charge them have not always kept up with demand, so efficient routing of vehicles to stations is critical to operating at maximum efficiency. Deciding which stations to recommend drivers to is a complex problem with a multitude of possible recommendations, volatile usage patterns and temporally extended consequences of recommendations. Reinforcement learning offers a powerful paradigm for solving sequential decision-making problems, but traditional methods may struggle with sample efficiency due to the high number of poss…
Joint Intrinsic Motivation for Coordinated Exploration in Multi-Agent Deep Reinforcement Learning
ECE Paris \& Sorbonne Universit\' e , CNRS,\ ISIR F-75005 Paris France;Sorbonne Universit\' e , CNRS, ISIR F-75005 Paris France;ECE Paris \& Sorbonne Universit\' e , CNRS,\ ISIR;Sorbonne Universit\' e , CNRS, ISIR
We present temporally abstract actor-critic (TAAC), a simple but effective off-policy RL algorithm that incorporates closed-loop temporal abstraction into the actor-critic framework. TAAC adds a second-stage binary policy to choose between the previous action and a new action output by an actor. Crucially, its "act-or-repeat" decision hinges on the actually sampled action instead of the expected behavior of the actor. This post-acting switching scheme let the overall policy make more informed decisions. TAAC has two important features: a) persistent exploration, and b) a new compare-through Q …
Institute for Interdisciplinary Information Sciences(交叉信息研究院);Tsinghua University(清华大学)
Intrinsically motivated reinforcement learning aims to address the exploration challenge for sparse-reward tasks. However, the study of exploration methods in transition-dependent multi-agent settings is largely absent from the literature. We aim to take a step towards solving this problem. We present two exploration methods: exploration via information-theoretic influence (EITI) and exploration via decision-theoretic influence (EDTI), by exploiting the role of interaction in coordinated behaviors of agents. EITI uses mutual information to capture influence transition dynamics. EDTI uses a nov…
Deep reinforcement learning (DRL) is a booming area of artificial intelligence. Many practical applications of DRL naturally involve more than one collaborative learners, making it important to study DRL in a multi-agent context. Previous research showed that effective learning in complex multi-agent systems demands for highly coordinated environment exploration among all the participating agents. Many researchers attempted to cope with this challenge through learning centralized value functions. However, the common strategy for every agent to learn their local policies directly often fail to …
Infant Spontaneous Movement Noise Improves Exploration in Deep RL
Frankfurt Institute for Advanced Studies(法兰克福高等研究所);School of Computer Science and Engineering, University of New South Wales(新南威尔士大学计算机科学与工程学院);Escuela de Ingeniería, Universidad Central de Chile(智利中央大学工程学院);Faculty of Electrical Engineering, Czech Technical University(捷克理工大学电气工程学院)
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
Exploration is critical for good results in deep reinforcement learning and has attracted much attention. However, existing multi-agent deep reinforcement learning algorithms still use mostly noise-based techniques. Very recently, exploration methods that consider cooperation among multiple agents have been developed. However, existing methods suffer from a common challenge: agents struggle to identify states that are worth exploring, and hardly coordinate exploration efforts toward those states. To address this shortcoming, in this paper, we propose cooperative multi-agent exploration (CMAE):…
Hierarchical reinforcement learning has demonstrated significant success at solving difficult reinforcement learning (RL) tasks. Previous works have motivated the use of hierarchy by appealing to a number of intuitive benefits, including learning over temporally extended transitions, exploring over temporally extended periods, and training and exploring in a more semantically meaningful action space, among others. However, in fully observed, Markovian settings, it is not immediately clear why hierarchical RL should provide benefits over standard "shallow" RL architectures. In this work, we iso…
While a large body of empirical results show that temporally-extended actions and options may significantly affect the learning performance of an agent, the theoretical understanding of how and when options can be beneficial in online reinforcement learning is relatively limited. In this paper, we derive an upper and lower bound on the regret of a variant of UCRL using options. While we first analyze the algorithm in the general case of semi-Markov decision processes (SMDPs), we show how these results can be translated to the specific case of MDPs with options and we illustrate simple scenario…
An effective approach to exploration in reinforcement learning is to rely on an agent's uncertainty over the optimal policy, which can yield near-optimal exploration strategies in tabular settings. However, in non-tabular settings that involve function approximators, obtaining accurate uncertainty estimates is almost as challenging a problem. In this paper, we highlight that value estimates are easily biased and temporally inconsistent. In light of this, we propose a novel method for estimating uncertainty over the value function that relies on inducing a distribution over temporal difference …
Hierarchical Reinforcement Learning (HRL) exploits temporally extended actions, or options, to make decisions from a higher-dimensional perspective to alleviate the sparse reward problem, one of the most challenging problems in reinforcement learning. The majority of existing HRL algorithms require either significant manual design with respect to the specific environment or enormous exploration to automatically learn options from data. To achieve fast exploration without using manual design, we devise a multi-goal HRL algorithm, consisting of a high-level policy Manager and a low-level policy …
Learn to Match: Two-Sided Matching with Temporally Extended Feedback
Department of Economics, University of Washington(华盛顿大学经济系);Paul G. Allen School of Computer Science & Engineering, University of Washington(华盛顿大学保罗·G·艾伦计算机科学与工程学院)
Identifying algorithms that flexibly and efficiently discover temporally-extended multi-phase plans is an essential step for the advancement of robotics and model-based reinforcement learning. The core problem of long-range planning is finding an efficient way to search through the tree of possible action sequences. Existing non-learned planning solutions from the Task and Motion Planning (TAMP) literature rely on the existence of logical descriptions for the effects and preconditions for actions. This constraint allows TAMP methods to efficiently reduce the tree search problem but limits thei…
University of Oxford(牛津大学);Russian-Armenian University(俄罗斯-亚美尼亚大学)
Centralised training with decentralised execution is an important setting for cooperative deep multi-agent reinforcement learning due to communication constraints during execution and computational tractability in training. In this paper, we analyse value-based methods that are known to have superior performance in complex environments [43]. We specifically focus on QMIX [40], the current state-of-the-art in this domain. We show that the representational constraints on the joint action-values introduced by QMIX and similar methods lead to provably poor exploration and suboptimality. Furthermor…
University of Tartu(塔尔图大学);Institute of Computer Science(计算机科学研究所)
Exploration and credit assignment under sparse rewards are still challenging problems. We argue that these challenges arise in part due to the intrinsic rigidity of operating at the level of actions. Actions can precisely define how to perform an activity but are ill-suited to describe what activity to perform. Instead, causal effects are inherently composable and temporally abstract, making them ideal for descriptive tasks. By leveraging a hierarchy of causal effects, this study aims to expedite the learning of task-specific behavior and aid exploration. Borrowing counterfactual and normality…
Northeastern University(东北大学);Northeastern University at Qinhuangdao(东北大学秦皇岛分校)
The goal of coordinated multi-robot exploration tasks is to employ a team of autonomous robots to explore an unknown environment as quickly as possible. Compared with human-designed methods, which began with heuristic and rule-based approaches, learning-based methods enable individual robots to learn sophisticated and hard-to-design cooperation strategies through deep reinforcement learning technologies. However, in decentralized multi-robot exploration tasks, learning-based algorithms are still far from being universally applicable to the continuous space due to the difficulties associated wi…
Solving tasks with sparse rewards is a main challenge in reinforcement learning. While hierarchical controllers are an intuitive approach to this problem, current methods often require manual reward shaping, alternating training phases, or manually defined sub tasks. We introduce modulated policy hierarchies (MPH), that can learn end-to-end to solve tasks from sparse rewards. To achieve this, we study different modulation signals and exploration for hierarchical controllers. Specifically, we find that communicating via bit-vectors is more efficient than selecting one out of multiple skills, as…
Baby Sophia: A Developmental Approach to Self-Exploration through Self-Touch and Hand Regard
Robotics Institute, Athena Research Center(机器人研究所,阿提卡研究中心);HERON – Hellenic Robotics Center of Excellence(HERON – 希腊机器人 excellence 中心);Institute for Language and Speech Processing, Athena Research Center(语言和语音处理研究所,阿提卡研究中心)
Reinforcement learning algorithms rely on exploration to discover new behaviors, which is typically achieved by following a stochastic policy. In continuous control tasks, policies with a Gaussian distribution have been widely adopted. Gaussian exploration however does not result in smooth trajectories that generally correspond to safe and rewarding behaviors in practical tasks. In addition, Gaussian policies do not result in an effective exploration of an environment and become increasingly inefficient as the action rate increases. This contributes to a low sample efficiency often observed in…
We present a novel deep recurrent neural network architecture that learns to build implicit plans in an end-to-end manner by purely interacting with an environment in reinforcement learning setting. The network builds an internal plan, which is continuously updated upon observation of the next input from the environment. It can also partition this internal representation into contiguous sub- sequences by learning for how long the plan can be committed to - i.e. followed without re-planing. Combining these properties, the proposed model, dubbed STRategic Attentive Writer (STRAW) can learn high-…
The Swiss AI Lab (IDSIA)(瑞士人工智能实验室(IDSIA));University of Lugano (USI)(卢加诺大学(USI));SUPSI(瑞士南部应用科学与艺术大学);Google Research(谷歌研究院);King Abdullah University of Science and Technology (KAUST)(阿卜杜拉国王科技大学(KAUST));NNAISENSE
Efficient exploration in reinforcement learning is a challenging problem commonly addressed through intrinsic rewards. Recent prominent approaches are based on state novelty or variants of artificial curiosity. However, directly applying them to partially observable environments can be ineffective and lead to premature dissipation of intrinsic rewards. Here we propose random curiosity with general value functions (RC-GVF), a novel intrinsic reward function that draws upon connections between these distinct approaches. Instead of using only the current observation's novelty or a curiosity bonus…
Learning to Explore with Parameter-Space Noise: A Deep Dive into Parameter-Space Noise for Reinforcement Learning with Verifiable Rewards
Shanghai Innovation Institute, Shanghai, China(上海创新研究院);College of Future Information Technology, Fudan University, Shanghai, China(未来信息科技学院,复旦大学);Shanghai AI Laboratory, Shanghai, China(上海人工智能实验室);The Chinese University of Hong Kong, Hong Kong, China(香港中文大学)
Massachusetts Institute of Technology (MIT)(麻省理工学院);Higher Institute for Applied Sciences and Technology (HIAST)(高等应用科学与技术学院)
Discovering successful coordinated behaviors is a central challenge in Multi-Agent Reinforcement Learning (MARL) since it requires exploring a joint action space that grows exponentially with the number of agents. In this paper, we propose a mechanism for achieving sufficient exploration and coordination in a team of agents. Specifically, agents are rewarded for contributing to a more diversified team behavior by employing proper intrinsic motivation functions. To learn meaningful coordination protocols, we structure agents' interactions by introducing a novel framework, where at each timestep…
We study the problem of emergent communication, in which language arises because speakers and listeners must communicate information in order to solve tasks. In temporally extended reinforcement learning domains, it has proved hard to learn such communication without centralized training of agents, due in part to a difficult joint exploration problem. We introduce inductive biases for positive signalling and positive listening, which ease this problem. In a simple one-step environment, we demonstrate how these biases ease the learning problem. We also apply our methods to a more extended envir…