We propose a novel method for analyzing and visualizing the complexity of standard reinforcement learning (RL) benchmarks based on score distributions. A large number of policy networks are generated by randomly guessing their parameters, and then evaluated on the benchmark task; the study of their aggregated results provide insights into the benchmark complexity. Our method guarantees objectivity of evaluation by sidestepping learning altogether: the policy network parameters are generated using Random Weight Guessing (RWG), making our method agnostic to (i) the classic RL setup, (ii) any learning algorithm, and (iii) hyperparameter tuning. We show that this approach isolates the environment complexity, highlights specific types of challenges, and provides a proper foundation for the statistical analysis of the task's difficulty. We test our approach on a variety of classic control benchmarks from the OpenAI Gym, where we show that small untrained networks can provide a robust baseline for a variety of tasks. The networks generated often show good performance even without gradual learning, incidentally highlighting the triviality of a few popular benchmarks.
We introduce the Binary Matrix Guessing Problem and provide two algorithms to solve this problem. The first algorithm we introduce is Elementwise Probing Algorithm (EPA) which is very fast under a score which utilizes Frobenius Distance. The second algorithm is Additive Reinforcement Learning Algorithm which combines ideas from perceptron algorithm and reinforcement learning algorithm. This algorithm is significantly slower compared to first one, but less restrictive and generalizes better. We compare computational performance of both algorithms and provide numerical results. reason for withdr…
Araya Inc(Araya公司);Earth-life Science Institute(地球生命科学研究所)
We investigate the use of attentional neural network layers in order to learn a `behavior characterization' which can be used to drive novelty search and curiosity-based policies. The space is structured towards answering a particular distribution of questions, which are used in a supervised way to train the attentional neural network. We find that in a 2d exploration task, the structure of the space successfully encodes local sensory-motor contingencies such that even a greedy local `do the most novel action' policy with no reinforcement learning or evolution can explore the space quickly. We…
In pursuit of enhanced multi-agent collaboration, we analyze several on-policy deep reinforcement learning algorithms in the recently published Hanabi benchmark. Our research suggests a perhaps counter-intuitive finding, where Proximal Policy Optimization (PPO) is outperformed by Vanilla Policy Gradient over multiple random seeds in a simplified environment of the multi-agent cooperative card game. In our analysis of this behavior we look into Hanabi-specific metrics and hypothesize a reason for PPO's plateau. In addition, we provide proofs for the maximum length of a perfect game (71 turns) a…
Our understanding of reinforcement learning (RL) has been shaped by theoretical and empirical results that were obtained decades ago using tabular representations and linear function approximators. These results suggest that RL methods that use temporal differencing (TD) are superior to direct Monte Carlo estimation (MC). How do these results hold up in deep RL, which deals with perceptually complex environments and deep nonlinear models? In this paper, we re-examine the role of TD in modern deep RL, using specially designed environments that control for specific factors that affect performanc…
Carnegie Mellon University(卡内基梅隆大学);Indian Institute of Technology Hyderabad(印度理工学院海得拉巴分校)
In the real world, agents often have to operate in situations with incomplete information, limited sensing capabilities, and inherently stochastic environments, making individual observations incomplete and unreliable. Moreover, in many situations it is preferable to delay a decision rather than run the risk of making a bad decision. In such situations it is necessary to aggregate information before taking an action; however, most state of the art reinforcement learning (RL) algorithms are biased towards taking actions \textit{at every time step}, even if the agent is not particularly confiden…
Memorial Sloan Kettering Cancer Center(纪念斯隆-凯特琳癌症中心);Indian Institute of Technology, Madras(印度理工学院马德拉斯分校)
Purpose: Image classification may be the fundamental task in imaging artificial intelligence. We have recently shown that reinforcement learning can achieve high accuracy for lesion localization and segmentation even with minuscule training sets. Here, we introduce reinforcement learning for image classification. In particular, we apply the approach to normal vs. tumor-containing 2D MRI brain images. Materials and Methods: We applied multi-step image classification to allow for combined Deep Q learning and TD(0) Q learning. We trained on a set of 30 images (15 normal and 15 tumor-containing). …
We determine sharp bounds on the price of bandit feedback for several variants of the mistake-bound model. The first part of the paper presents bounds on the $r$-input weak reinforcement model and the $r$-input delayed, ambiguous reinforcement model. In both models, the adversary gives $r$ inputs in each round and only indicates a correct answer if all $r$ guesses are correct. The only difference between the two models is that in the delayed, ambiguous model, the learner must answer each input before receiving the next input of the round, while the learner receives all $r$ inputs at once in th…
Georgia Institute of Technology(佐治亚理工学院);Carnegie Mellon University(卡内基梅隆大学);Virginia Tech(弗吉尼亚理工大学)
We introduce the first goal-driven training for visual question answering and dialog agents. Specifically, we pose a cooperative 'image guessing' game between two agents -- Qbot and Abot -- who communicate in natural language dialog so that Qbot can select an unseen image from a lineup of images. We use deep reinforcement learning (RL) to learn the policies of these agents end-to-end -- from pixels to multi-agent multi-round dialog to game reward. We demonstrate two experimental results. First, as a 'sanity check' demonstration of pure RL (from scratch), we show results on a synthetic world, w…
Real economies can be modeled as a sequential imperfect-information game with many heterogeneous agents, such as consumers, firms, and governments. Dynamic general equilibrium (DGE) models are often used for macroeconomic analysis in this setting. However, finding general equilibria is challenging using existing theoretical or computational methods, especially when using microfoundations to model individual agents. Here, we show how to use deep multi-agent reinforcement learning (MARL) to find $ε$-meta-equilibria over agent types in microfounded DGE models. Whereas standard MARL fails to learn…
A major component of overfitting in model-free reinforcement learning (RL) involves the case where the agent may mistakenly correlate reward with certain spurious features from the observations generated by the Markov Decision Process (MDP). We provide a general framework for analyzing this scenario, which we use to design multiple synthetic benchmarks from only modifying the observation space of an MDP. When an agent overfits to different observation spaces even if the underlying MDP dynamics is fixed, we term this observational overfitting. Our experiments expose intriguing properties especi…
We consider the problem of detecting out-of-distribution (OOD) samples in deep reinforcement learning. In a value based reinforcement learning setting, we propose to use uncertainty estimation techniques directly on the agent's value estimating neural network to detect OOD samples. The focus of our work lies in analyzing the suitability of approximate Bayesian inference methods and related ensembling techniques that generate uncertainty estimates. Although prior work has shown that dropout-based variational inference techniques and bootstrap-based approaches can be used to model epistemic unce…
The integration of edge computing in next-generation mobile networks is bringing low-latency and high-bandwidth ubiquitous connectivity to a myriad of cyber-physical systems. This will further boost the increasing intelligence that is being embedded at the edge in various types of autonomous systems, where collaborative machine learning has the potential to play a significant role. This paper discusses some of the challenges in multi-agent distributed deep reinforcement learning that can occur in the presence of byzantine or malfunctioning agents. As the simulation-to-reality gap gets bridged,…
Analyzing Operator States and the Impact of AI-Enhanced Decision Support in Control Rooms: A Human-in-the-Loop Specialized Reinforcement Learning Framework for Intervention Strategies
Collaborative Intelligence for Safety-Critical systems (CISC)(安全关键系统协同智能(CISC))
Analyzing sequential activity and travel decisions with interpretable deep inverse reinforcement learning
The Singapore-MIT Alliance for Research and Technology(新加坡-麻省理工学院研究与技术联盟);University of Florida(佛罗里达大学);McGill University(麦吉尔大学);The University of Hong Kong(香港大学);Massachusetts Institute of Technology(麻省理工学院);Institute for Data, Systems, and Society, Massachusetts Institute of Technology(麻省理工学院数据、系统与社会研究所)
Several recent papers have examined generalization in reinforcement learning (RL), by proposing new environments or ways to add noise to existing environments, then benchmarking algorithms and model architectures on those environments. We discuss subtle conceptual properties of RL benchmarks that are not required in supervised learning (SL), and also properties that an RL benchmark should possess. Chief among them is one we call the principle of unchanged optimality: there should exist a single $π$ that is optimal across all train and test tasks. In this work, we argue why this principle is im…
Analyzing Adversarial Inputs in Deep Reinforcement Learning
University of California, Irvine, USA(加州大学尔布雷特分校);Cornell University, USA(康奈尔大学);The Hebrew University of Jerusalem, Israel(特拉维夫大学);University of Verona, Italy(威尼斯大学)
Reinforcement learning (RL) is an effective approach to learn an optimal dialog policy for task-oriented visual dialog systems. A common practice is to apply RL on a neural sequence-to-sequence (seq2seq) framework with the action space being the output vocabulary in the decoder. However, it is difficult to design a reward function that can achieve a balance between learning an effective policy and generating a natural dialog response. This paper proposes a novel framework that alternatively trains a RL policy for image guessing and a supervised seq2seq model to improve dialog generation qualit…
University of Augsburg(奥格斯堡大学);Oregon State University(俄勒冈州立大学)
Counterfactual explanations are a common tool to explain artificial intelligence models. For Reinforcement Learning (RL) agents, they answer "Why not?" or "What if?" questions by illustrating what minimal change to a state is needed such that an agent chooses a different action. Generating counterfactual explanations for RL agents with visual input is especially challenging because of their large state spaces and because their decisions are part of an overarching policy, which includes long-term decision-making. However, research focusing on counterfactual explanations, specifically for RL age…
Ludwig Maximilian University(路德维希-马克西米利安大学);Siemens AG(西门子股份公司)
This paper is concerned with the training of recurrent neural networks as goal-oriented dialog agents using reinforcement learning. Training such agents with policy gradients typically requires a large amount of samples. However, the collection of the required data in form of conversations between chat-bots and human agents is time-consuming and expensive. To mitigate this problem, we describe an efficient policy gradient method using positive memory retention, which significantly increases the sample-efficiency. We show that our method is 10 times more sample-efficient than policy gradients i…
Offline reinforcement learning, which aims at optimizing sequential decision-making strategies with historical data, has been extensively applied in real-life applications. State-Of-The-Art algorithms usually leverage powerful function approximators (e.g. neural networks) to alleviate the sample complexity hurdle for better empirical performances. Despite the successes, a more systematic understanding of the statistical complexity for function approximation remains lacking. Towards bridging the gap, we take a step by considering offline reinforcement learning with differentiable function class…
In recent years, reinforcement learning has seen interest because of deep Q-Learning, where the model is a convolutional neural network. Deep Q-Learning has shown promising results in games such as Atari and AlphaGo. Instead of learning the entire Q-table, it learns an estimate of the Q function that determines a state's policy action. We use Q-Learning and deep Q-learning, to learn control policies of four constraint satisfaction games (15-Puzzle, Minesweeper, 2048, and Sudoku). 15-Puzzle is a sliding permutation puzzle and provides a challenge in addressing its large state space. Minesweeper…
GPU compilers are complex software programs with many optimizations specific to target hardware. These optimizations are often controlled by heuristics hand-designed by compiler experts using time- and resource-intensive processes. In this paper, we developed a GPU compiler autotuning framework that uses off-policy deep reinforcement learning to generate heuristics that improve the frame rates of graphics applications. Furthermore, we demonstrate the resilience of these learned heuristics to frequent compiler updates by analyzing their stability across a year of code check-ins without retraini…
We consider a system to optimize duration of traffic signals using multi-agent deep reinforcement learning and Vehicle-to-Everything (V2X) communication. This system aims at analyzing independent and shared rewards for multi-agents to control duration of traffic lights. A learning agent traffic light gets information along its lanes within a circular V2X coverage. The duration cycles of traffic light are modeled as Markov decision Processes. We investigate four variations of reward functions. The first two are unshared-rewards: based on waiting number, and waiting time of vehicles between two …
Memorial Sloan Kettering Cancer Center(纪念斯隆-凯特琳癌症中心);Indian Institute of Technology, Madras(马德拉斯印度理工学院)
Purpose: Image classification is perhaps the most fundamental task in imaging AI. However, labeling images is time-consuming and tedious. We have recently demonstrated that reinforcement learning (RL) can classify 2D slices of MRI brain images with high accuracy. Here we make two important steps toward speeding image classification: Firstly, we automatically extract class labels from the clinical reports. Secondly, we extend our prior 2D classification work to fully 3D image volumes from our institution. Hence, we proceed as follows: in Part 1, we extract labels from reports automatically usin…
We develop model free PAC performance guarantees for multiple concurrent MDPs, extending recent works where a single learner interacts with multiple non-interacting agents in a noise free environment. Our framework allows noisy and resource limited communication between agents, and develops novel PAC guarantees in this extended setting. By allowing communication between the agents themselves, we suggest improved PAC-exploration algorithms that can overcome the communication noise and lead to improved sample complexity bounds. We provide a theoretically motivated algorithm that optimally combin…
Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所);School of Cyber Security, University of Chinese Academy of Sciences(中国科学院大学网络空间安全学院);Centre for Artificial Intelligence, University of Technology Sydney(悉尼科技大学人工智能中心);Ant Financial Services Group(蚂蚁金融服务集团)
Graph Neural Networks (GNNs) have been popularly used for analyzing non-Euclidean data such as social network data and biological data. Despite their success, the design of graph neural networks requires a lot of manual work and domain knowledge. In this paper, we propose a Graph Neural Architecture Search method (GraphNAS for short) that enables automatic search of the best graph neural architecture based on reinforcement learning. Specifically, GraphNAS first uses a recurrent network to generate variable-length strings that describe the architectures of graph neural networks, and then trains…
Technion – Israel Institute of Technology(以色列理工学院);Microsoft Research(微软研究院);Nvidia Research(英伟达研究院)
The standard feedback model of reinforcement learning requires revealing the reward of every visited state-action pair. However, in practice, it is often the case that such frequent feedback is not available. In this work, we take a first step towards relaxing this assumption and require a weaker form of feedback, which we refer to as \emph{trajectory feedback}. Instead of observing the reward obtained after every action, we assume we only receive a score that represents the quality of the whole trajectory observed by the agent, namely, the sum of all rewards obtained over this trajectory. We …
The analysis and control of large-population systems is of great interest to diverse areas of research and engineering, ranging from epidemiology over robotic swarms to economics and finance. An increasingly popular and effective approach to realizing sequential decision-making in multi-agent systems is through multi-agent reinforcement learning, as it allows for an automatic and model-free analysis of highly complex systems. However, the key issue of scalability complicates the design of control and reinforcement learning algorithms particularly in systems with large populations of agents. Wh…
OFFIS e.V.(奥菲斯有限公司);Power Systems Intelligence(电力系统智能公司);Leibniz University Hannover(莱布尼茨汉诺威大学)
Principles of modern cyber-physical system (CPS) analysis are based on analytical methods that depend on whether safety or liveness requirements are considered. Complexity is abstracted through different techniques, ranging from stochastic modelling to contracts. However, both distributed heuristics and Artificial Intelligence (AI)-based approaches as well as the user perspective or unpredictable effects, such as accidents or the weather, introduce enough uncertainty to warrant reinforcement-learning-based approaches. This paper compares traditional approaches in the domain of CPS modelling an…
Princeton University(普林斯顿大学);University of California, Berkeley(加州大学伯克利分校);Stanford University(斯坦福大学);Facebook AI Research(脸书人工智能研究院)
Model-based reinforcement learning (RL) is considered to be a promising approach to reduce the sample complexity that hinders model-free RL. However, the theoretical understanding of such methods has been rather limited. This paper introduces a novel algorithmic framework for designing and analyzing model-based RL algorithms with theoretical guarantees. We design a meta-algorithm with a theoretical guarantee of monotone improvement to a local maximum of the expected reward. The meta-algorithm iteratively builds a lower bound of the expected reward based on the estimated dynamical model and sam…
Politecnico di Milano(米兰理工大学);Institute for Scientific Interchange Foundation(科学交流研究所基金会)
The choice of the control frequency of a system has a relevant impact on the ability of reinforcement learning algorithms to learn a highly performing policy. In this paper, we introduce the notion of action persistence that consists in the repetition of an action for a fixed number of decision steps, having the effect of modifying the control frequency. We start analyzing how action persistence affects the performance of the optimal policy, and then we present a novel algorithm, Persistent Fitted Q-Iteration (PFQI), that extends FQI, with the goal of learning the optimal value function at a g…
Universitat Pompeu Fabra(庞培法布拉大学);Barcelona Graduate School of Economics(巴塞罗那经济学研究生院);Imperial College London(帝国理工学院)
The principle of optimism in the face of uncertainty underpins many theoretically successful reinforcement learning algorithms. In this paper we provide a general framework for designing, analyzing and implementing such algorithms in the episodic reinforcement learning problem. This framework is built upon Lagrangian duality, and demonstrates that every model-optimistic algorithm that constructs an optimistic MDP has an equivalent representation as a value-optimistic dynamic programming algorithm. Typically, it was thought that these two classes of algorithms were distinct, with model-optimist…
Since their introduction a year ago, distributional approaches to reinforcement learning (distributional RL) have produced strong results relative to the standard approach which models expected values (expected RL). However, aside from convergence guarantees, there have been few theoretical results investigating the reasons behind the improvements distributional RL provides. In this paper we begin the investigation into this fundamental question by analyzing the differences in the tabular, linear approximation, and non-linear approximation settings. We prove that in many realizations of the ta…
Compositional Behavioral Semantics for State Abstraction in Reinforcement Learning
The University of Tokyo(东京大学);Mila - Quebec Artificial Intelligence Institute(魁北克人工智能研究所);McGill University(麦吉尔大学);Araya Inc., Tokyo, Japan(日本东京阿雷亚公司);University of Sussex(Sussex大学)
Facebook AI Research (FAIR)(脸书人工智能研究院);Facebook Reality Labs (FRL)(脸书现实实验室)
Recent advances in deep reinforcement learning require a large amount of training data and generally result in representations that are often over specialized to the target task. In this work, we present a methodology to study the underlying potential causes for this specialization. We use the recently proposed projection weighted Canonical Correlation Analysis (PWCCA) to measure the similarity of visual representations learned in the same environment by performing different tasks. We then leverage our proposed methodology to examine the task dependence of visual representations learned on rel…
Lawrence Livermore National Laboratory(劳伦斯利弗莫尔国家实验室)
While deep neural networks (DNNs) and Gaussian Processes (GPs) are both popularly utilized to solve problems in reinforcement learning, both approaches feature undesirable drawbacks for challenging problems. DNNs learn complex nonlinear embeddings, but do not naturally quantify uncertainty and are often data-inefficient to train. GPs infer posterior distributions over functions, but popular kernels exhibit limited expressivity on complex and high-dimensional data. Fortunately, recently discovered conjugate and neural tangent kernel functions encode the behavior of overparameterized neural netw…
The University of Tokyo(东京大学);University of Alberta(阿尔伯塔大学);Google Research(谷歌研究院)
Progress in deep reinforcement learning (RL) research is largely enabled by benchmark task environments. However, analyzing the nature of those environments is often overlooked. In particular, we still do not have agreeable ways to measure the difficulty or solvability of a task, given that each has fundamentally different actions, observations, dynamics, rewards, and can be tackled with diverse RL algorithms. In this work, we propose policy information capacity (PIC) -- the mutual information between policy parameters and episodic return -- and policy-optimal information capacity (POIC) -- be…