Recent advances in deep reinforcement learning require a large amount of training data and generally result in representations that are often over specialized to the target task. In this work, we present a methodology to study the underlying potential causes for this specialization. We use the recently proposed projection weighted Canonical Correlation Analysis (PWCCA) to measure the similarity of visual representations learned in the same environment by performing different tasks.
We then leverage our proposed methodology to examine the task dependence of visual representations learned on related but distinct embodied navigation tasks. Surprisingly, we find that slight differences in task have no measurable effect on the visual representation for both SqueezeNet and ResNet architectures. We then empirically demonstrate that visual representations learned on one task can be effectively transferred to a different task.
University of Illinois, Urbana-Champaign(伊利诺伊大学厄巴纳-尚佩恩分校);Georgia Institute of Technology(佐治亚理工学院);Facebook AI Research(Facebook AI研究院)
It is fundamental for personal robots to reliably navigate to a specified goal. To study this task, PointGoal navigation has been introduced in simulated Embodied AI environments. Recent advances solve this PointGoal navigation task with near-perfect accuracy (99.6% success) in photo-realistically simulated environments, assuming noiseless egocentric vision, noiseless actuation, and most importantly, perfect localization. However, under realistic noise models for visual sensors and actuation, and without access to a "GPS and Compass sensor," the 99.6%-success agents for PointGoal navigation on…
University of California, Riverside(加州大学河滨分校);Mitsubishi Electric Research Labs(三菱电机研究实验室)
Recent years have seen embodied visual navigation advance in two distinct directions: (i) in equipping the AI agent to follow natural language instructions, and (ii) in making the navigable world multimodal, e.g., audio-visual navigation. However, the real world is not only multimodal, but also often complex, and thus in spite of these advances, agents still need to understand the uncertainty in their actions and seek instructions to navigate. To this end, we present AVLEN~ -- an interactive agent for Audio-Visual-Language Embodied Navigation. Similar to audio-visual navigation tasks, the goal…
University of Padova(帕多瓦大学);Fondazione Bruno Kessler (FBK)(布鲁诺·凯斯勒基金会(FBK));Simon Fraser University(西蒙弗雷泽大学)
Learning how to navigate among humans in an occluded and spatially constrained indoor environment, is a key ability required to embodied agent to be integrated into our society. In this paper, we propose an end-to-end architecture that exploits Proximity-Aware Tasks (referred as to Risk and Proximity Compass) to inject into a reinforcement learning navigation policy the ability to infer common-sense social behaviors. To this end, our tasks exploit the notion of immediate and future dangers of collision. Furthermore, we propose an evaluation protocol specifically designed for the Social Navigat…
Meta AI Research(Meta人工智能研究院);Carnegie Mellon University(卡内基梅隆大学);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
Realistic long-horizon tasks like image-goal navigation involve exploratory and exploitative phases. Assigned with an image of the goal, an embodied agent must explore to discover the goal, i.e., search efficiently using learned priors. Once the goal is discovered, the agent must accurately calibrate the last-mile of navigation to the goal. As with any robust system, switches between exploratory goal discovery and exploitative last-mile navigation enable better recovery from errors. Following these intuitive guide rails, we propose SLING to improve the performance of existing image-goal naviga…
Human-robot collaboration is an essential research topic in artificial intelligence (AI), enabling researchers to devise cognitive AI systems and affords an intuitive means for users to interact with the robot. Of note, communication plays a central role. To date, prior studies in embodied agent navigation have only demonstrated that human languages facilitate communication by instructions in natural languages. Nevertheless, a plethora of other forms of communication is left unexplored. In fact, human communication originated in gestures and oftentimes is delivered through multimodal cues, e.g…
Australian National University(澳大利亚国立大学);Princeton University(普林斯顿大学);Carnegie Mellon University(卡内基梅隆大学);Intel Labs(英特尔实验室);UC Berkeley(加州大学伯克利分校);George Mason University(乔治梅森大学);Facebook(脸书);Allen Institute for AI(艾伦人工智能研究所)
Skillful mobile operation in three-dimensional environments is a primary topic of study in Artificial Intelligence. The past two years have seen a surge of creative work on navigation. This creative output has produced a plethora of sometimes incompatible task definitions and evaluation protocols. To coordinate ongoing and future research in this area, we have convened a working group to study empirical methodology in navigation research. The present document summarizes the consensus recommendations of this working group. We discuss different problem statements and the role of generalization, …
Monash University(莫纳什大学);University of Chinese Academy of Sciences(中国科学院大学);Sun Yat-sen University(中山大学);RMIT University(皇家墨尔本理工大学)
"Embodied visual navigation" problem requires an agent to navigate in a 3D environment mainly rely on its first-person observation. This problem has attracted rising attention in recent years due to its wide application in autonomous driving, vacuum cleaner, and rescue robot. A navigation agent is supposed to have various intelligent skills, such as visual perceiving, mapping, planning, exploring and reasoning, etc. Building such an agent that observes, thinks, and acts is a key to real intelligence. The remarkable learning ability of deep learning methods empowered the agents to accomplish em…
Consistent Attack: Universal Adversarial Perturbation on Embodied Vision Navigation
Department of Computer Science and Technology, Beijing National Research Center for Information Science and Technology, Tsinghua-Bosch Joint Center for Machine Learning, Institute for Artificial Intelligence, Tsinghua University, Beijing 100084, China(计算机科学与技术系,北京信息科学国家研究中心,清华-博世联合机器学习中心,人工智能研究院,清华大学,北京)
Beijing Institute of Technology(北京理工大学);ETH Zurich(苏黎世联邦理工学院);University of Technology Sydney(悉尼科技大学);Yangtze Delta Region Academy of Beijing Institute of Technology(北京理工大学长三角研究院)
With the emergence of varied visual navigation tasks (e.g, image-/object-/audio-goal and vision-language navigation) that specify the target in different ways, the community has made appealing advances in training specialized agents capable of handling individual navigation tasks well. Given plenty of embodied navigation tasks and task-specific solutions, we address a more fundamental question: can we learn a single powerful agent that masters not one but multiple navigation tasks concurrently? First, we propose VXN, a large-scale 3D dataset that instantiates four classic navigation tasks in s…
An embodied task such as embodied question answering (EmbodiedQA), requires an agent to explore the environment and collect clues to answer a given question that related with specific objects in the scene. The solution of such task usually includes two stages, a navigator and a visual Q&A module. In this paper, we focus on the navigation and solve the problem of existing navigation algorithms lacking experience and common sense, which essentially results in a failure finding target when robot is spawn in unknown environments. Inspired by the human ability to think twice before moving and conce…
NavTrust: Benchmarking Trustworthiness for Embodied Navigation
Trustworthy Autonomous Systems Laboratory at the University of California, Riverside(加州大学河滨分校可信自主系统实验室);University of Michigan(密歇根大学);Workday;University of Southern California(南加州大学);Texas A&M University(德克萨斯A&M大学);Lehigh University(莱斯大学)
Georgia Tech(佐治亚理工学院);Allen Institute of AI(艾伦人工智能研究所);University of Washington(华盛顿大学)
As an attempt towards assessing the robustness of embodied navigation agents, we propose RobustNav, a framework to quantify the performance of embodied navigation agents when exposed to a wide variety of visual - affecting RGB inputs - and dynamics - affecting transition dynamics - corruptions. Most recent efforts in visual navigation have typically focused on generalizing to novel target environments with similar appearance and dynamics characteristics. With RobustNav, we find that some standard embodied navigation agents significantly underperform (or fail) in the presence of visual or dynam…
Tufts University(塔夫茨大学);Bosch Center for Artificial Intelligence(博世人工智能中心);Carnegie Mellon University(卡内基梅隆大学)
Generalisation to unseen contexts remains a challenge for embodied navigation agents. In the context of semantic audio-visual navigation (SAVi) tasks, the notion of generalisation should include both generalising to unseen indoor visual scenes as well as generalising to unheard sounding objects. However, previous SAVi task definitions do not include evaluation conditions on truly novel sounding objects, resorting instead to evaluating agents on unheard sound clips of known objects; meanwhile, previous SAVi methods do not include explicit mechanisms for incorporating domain knowledge about obje…
University of Washington(华盛顿大学);Facebook AI Research(脸书人工智能研究院);Georgia Institute of Technology(佐治亚理工学院)
We propose SplitNet, a method for decoupling visual perception and policy learning. By incorporating auxiliary tasks and selective learning of portions of the model, we explicitly decompose the learning objectives for visual navigation into perceiving the world and acting on that perception. We show dramatic improvements over baseline models on transferring between simulators, an encouraging step towards Sim2Real. Additionally, SplitNet generalizes better to unseen environments from the same simulator and transfers faster and more effectively to novel embodied navigation tasks. Further, given …
Toshiba Europe Limited(东芝欧洲有限公司);University of Cambridge(剑桥大学)
We present NavACL, a method of automatic curriculum learning tailored to the navigation task. NavACL is simple to train and efficiently selects relevant tasks using geometric features. In our experiments, deep reinforcement learning agents trained using NavACL significantly outperform state-of-the-art agents trained with uniform sampling -- the current standard. Furthermore, our agents can navigate through unknown cluttered indoor environments to semantically-specified targets using only RGB images. Obstacle-avoiding policies and frozen feature networks support transfer to unseen real-world en…
NavRAG: Generating User Demand Instructions for Embodied Navigation through Retrieval-Augmented LLM
School of Artificial Intelligence, Beijing Normal University(北京师范大学人工智能学院);School of Computing, National University of Singapore(新加坡国立大学计算机学院);College of Information Science and Technology, Beijing University of Chemical Technology(北京化工大学信息科学与技术学院)
Zhejiang University(浙江大学);University of California, Santa Barbara(加州大学圣巴巴拉分校)
Visual navigation is a task of training an embodied agent by intelligently navigating to a target object (e.g., television) using only visual observations. A key challenge for current deep reinforcement learning models lies in the requirements for a large amount of training data. It is exceedingly expensive to construct sufficient 3D synthetic environments annotated with the target object information. In this paper, we focus on visual navigation in the low-resource setting, where we have only a few training environments annotated with object information. We propose a novel unsupervised reinfor…
FloNa: Floor Plan Guided Embodied Visual Navigation
Beijing Institute of Technology(北京理工大学);Yangtze Delta Region Academy of Beijing Institute of Technology(北京理工大学长三角研究院);Beijing Racobit Electronic Information Technology Co., Ltd.(北京睿科比特电子信息技术有限公司)
Georgia Institute of Technology(佐治亚理工学院);Meta AI;Google Atlanta(谷歌亚特兰大)
We present Variable Experience Rollout (VER), a technique for efficiently scaling batched on-policy reinforcement learning in heterogenous environments (where different environments take vastly different times to generate rollouts) to many GPUs residing on, potentially, many machines. VER combines the strengths of and blurs the line between synchronous and asynchronous on-policy RL methods (SyncOnRL and AsyncOnRL, respectively). VER learns from on-policy experience (like SyncOnRL) and has no synchronization points (like AsyncOnRL). VER leads to significant and consistent speed-ups across a bro…
Training effective embodied AI agents often involves manual reward engineering, expert imitation, specialized components such as maps, or leveraging additional sensors for depth and localization. Another approach is to use neural architectures alongside self-supervised objectives which encourage better representation learning. In practice, there are few guarantees that these self-supervised objectives encode task-relevant information. We propose the Scene Graph Contrastive (SGC) loss, which uses scene graphs as general-purpose, training-only, supervisory signals. The SGC loss does away with ex…
OrangeDev s.r.l., Firenze, Italy(OrangeDev s.r.l.,意大利佛罗伦萨);Cognitive Robotics and Social Sensing LaboratoryICAR-CNR, Palermo, Italy(意大利帕勒莫ICAR-CNR认知机器人与社会感知实验室)
Visual navigation models based on deep learning can learn effective policies when trained on large amounts of visual observations through reinforcement learning. Unfortunately, collecting the required experience in the real world requires the deployment of a robotic platform, which is expensive and time-consuming. To deal with this limitation, several simulation platforms have been proposed in order to train visual navigation policies on virtual environments efficiently. Despite the advantages they offer, simulators present a limited realism in terms of appearance and physical dynamics, leadin…
In Vision-and-Language Navigation (VLN), an embodied agent needs to reach a target destination with the only guidance of a natural language instruction. To explore the environment and progress towards the target location, the agent must perform a series of low-level actions, such as rotate, before stepping ahead. In this paper, we propose to exploit dynamic convolutional filters to encode the visual information and the lingual description in an efficient way. Differently from some previous works that abstract from the agent perspective and use high-level navigation spaces, we design a policy w…
We introduce ROS-X-Habitat, a software interface that bridges the AI Habitat platform for embodied learning-based agents with other robotics resources via ROS. This interface not only offers standardized communication protocols between embodied agents and simulators, but also enables physically and photorealistic simulation that benefits the training and/or testing of vision-based embodied agents. With this interface, roboticists can evaluate their own Habitat RL agents in another ROS-based simulator or use Habitat Sim v2 as the test bed for their own robotic algorithms. Through in silico expe…
University of Modena and Reggio Emilia(摩德纳和雷焦艾米利亚大学)
The research field of Embodied AI has witnessed substantial progress in visual navigation and exploration thanks to powerful simulating platforms and the availability of 3D data of indoor and photorealistic environments. These two factors have opened the doors to a new generation of intelligent agents capable of achieving nearly perfect PointGoal Navigation. However, such architectures are commonly trained with millions, if not billions, of frames and tested in simulation. Together with great enthusiasm, these results yield a question: how many researchers will effectively benefit from these a…
Data privacy is a central problem for embodied agents that can perceive the environment, communicate with humans, and act in the real world. While helping humans complete tasks, the agent may observe and process sensitive information of users, such as house environments, human activities, etc. In this work, we introduce privacy-preserving embodied agent learning for the task of Vision-and-Language Navigation (VLN), where an embodied agent navigates house environments by following natural language instructions. We view each house environment as a local client, which shares nothing other than lo…
Georgia Institute of Technology(佐治亚理工学院);Oregon State University(俄勒冈州立大学);Google(谷歌);Facebook AI Research (FAIR)(Facebook人工智能研究院(FAIR))
Following a navigation instruction such as 'Walk down the stairs and stop at the brown sofa' requires embodied AI agents to ground scene elements referenced via language (e.g. 'stairs') to visual content in the environment (pixels corresponding to 'stairs'). We ask the following question -- can we leverage abundant 'disembodied' web-scraped vision-and-language corpora (e.g. Conceptual Captions) to learn visual groundings (what do 'stairs' look like?) that improve performance on a relatively data-starved embodied perception task (Vision-and-Language Navigation)? Specifically, we develop VLN-BER…
MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室);Tsinghua University(清华大学);Massachusetts Institute of Technology(麻省理工学院);Google(谷歌)
A crucial ability of mobile intelligent agents is to integrate the evidence from multiple sensory inputs in an environment and to make a sequence of actions to reach their goals. In this paper, we attempt to approach the problem of Audio-Visual Embodied Navigation, the task of planning the shortest path from a random starting location in a scene to the sound source in an indoor environment, given only raw egocentric visual and audio sensory data. To accomplish this task, the agent is required to learn from various modalities, i.e. relating the audio signal to the visual environment. Here we de…
pFedNavi: Structure-Aware Personalized Federated Vision-Language Navigation for Embodied AI
Openmind (Wuhu) Intelligent Robot Co., Ltd.(Openmind(芜湖)智能机器人有限公司);Shanghai Key Laboratory of Scalable Computing and Systems(上海可扩展计算与系统重点实验室);National Natural Science Foundation of China(国家自然科学基金委员会);US National Science Foundation(美国国家科学基金会)
EvolveNav: Empowering LLM-Based Vision-Language Navigation via Self-Improving Embodied Reasoning
Shanghai Jiao Tong University(上海交通大学);Shenzhen Campus of Sun Yat-sen University(中山大学深圳校区);Peng Cheng Laboratory(鹏城实验室);Tsinghua Shenzhen International Graduate School(清华大学深圳国际研究生院);Mohamed Bin Zayed University of Artificial Intelligence(Mohamed Bin Zayed人工智能大学);Yinwang Intelligent Technology Co.(亿维智能技术有限公司)
RIKEN Center for AIP(理化学研究所革新智能综合研究中心);Tohoku University(东北大学)
Visual exploration is a task that seeks to visit all the navigable areas of an environment as quickly as possible. The existing methods employ deep reinforcement learning (RL) as the standard tool for the task. However, they tend to be vulnerable to statistical shifts between the training and test data, resulting in poor generalization over novel environments that are out-of-distribution (OOD) from the training data. In this paper, we attempt to improve the generalization ability by utilizing the inductive biases available for the task. Employing the active neural SLAM (ANS) that learns explor…
Meta AI Research(Meta人工智能研究院);Georgia Institute of Technology(佐治亚理工学院)
How should we learn visual representations for embodied agents that must see and move? The status quo is tabula rasa in vivo, i.e. learning visual representations from scratch while also learning to move, potentially augmented with auxiliary tasks (e.g. predicting the action taken between two successive observations). In this paper, we show that an alternative 2-stage strategy is far more effective: (1) offline pretraining of visual representations with self-supervised learning (SSL) using large-scale pre-rendered images of indoor environments (Omnidata), and (2) online finetuning of visuomoto…
VLNVerse: A Benchmark for Vision-Language Navigation with Versatile, Embodied, Realistic Simulation and Evaluation
Adelaide University(阿德莱德大学);Responsible AI Research Centre, Australian Institute for Machine Learning(负责任人工智能研究中心、澳大利亚机器学习研究所);Tongji University(同济大学);ManyCore;Zhejiang University(浙江大学);Shanghai AI Lab(上海人工智能实验室);CSIRO Data61
IndustryNav: Exploring Spatial Reasoning of Embodied Agents in Dynamic Industrial Navigation
Michigan State University(密歇根州立大学);Independent Researcher(独立研究者);University of California, Irvine(加州大学尔湾分校);Ohio State University(俄亥俄州立大学);University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校);University of California, Santa Barbara(加州大学圣巴巴拉分校);University of Pittsburgh(匹兹堡大学);University of Virginia(弗吉尼亚大学);Arizona State University(亚利桑那州立大学);Purdue University Northwest(普渡大学西北分校)
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Allen Institute for AI(艾伦人工智能研究所)
While deep reinforcement learning (RL) promises freedom from hand-labeled data, great successes, especially for Embodied AI, require significant work to create supervision via carefully shaped rewards. Indeed, without shaped rewards, i.e., with only terminal rewards, present-day Embodied AI results degrade significantly across Embodied AI problems from single-agent Habitat-based PointGoal Navigation (SPL drops from 55 to 0) and two-agent AI2-THOR-based Furniture Moving (success drops from 58% to 1%) to three-agent Google Football-based 3 vs. 1 with Keeper (game score drops from 0.6 to 0.1). As…