We consider the corner-stone broadcast task with an adaptive adversary that controls a fixed number of $t$ edges in the input communication graph. In this model, the adversary sees the entire communication in the network and the random coins of the nodes, while maliciously manipulating the messages sent through a set of $t$ edges (unknown to the nodes). Since the influential work of [Pease, Shostak and Lamport, JACM'80], broadcast algorithms against plentiful adversarial models have been studied in both theory and practice for over more than four decades. Despite this extensive research, there is no round efficient broadcast algorithm for general graphs in the CONGEST model of distributed computing. We provide the first round-efficient broadcast algorithms against adaptive edge adversaries. Our two key results for $n$-node graphs of diameter $D$ are as follows:
1. For $t=1$, there is a deterministic algorithm that solves the problem within $\widetilde{O}(D^2)$ rounds, provided that the graph is 3 edge-connected. This round complexity beats the natural barrier of $O(D^3)$ rounds, the existential lower bound on the maximal length of $3$ edge-disjoint paths between a given pair of nodes in $G$. This algorithm can be extended to a $\widetilde{O}(D^{O(t)})$-round algorithm against $t$ adversarial edges in $(2t+1)$ edge-connected graphs.
2. For expander graphs with minimum degree of $Ω(t^2\log n)$, there is an improved broadcast algorithm with $O(t \log ^2 n)$ rounds against $t$ adversarial edges. This algorithm exploits the connectivity and conductance properties of G-subgraphs obtained by employing the Karger's edge sampling technique.
Our algorithms mark a new connection between the areas of fault-tolerant network design and reliable distributed communication.
We present simple deterministic algorithms for subgraph finding and enumeration in the broadcast CONGEST model of distributed computation: -- For any constant $k$, detecting $k$-paths and trees on $k$ nodes can be done in $O(1)$ rounds. -- For any constant $k$, detecting $k$-cycles and pseudotrees on $k$ nodes can be done in $O(n)$ rounds. -- On $d$-degenerate graphs, cliques and $4$-cycles can be enumerated in $O(d + \log n)$ rounds, and $5$-cycles in $O(d^2 + \log n)$ rounds. In many cases, these bounds are tight up to logarithmic factors. Moreover, we show that the algorithms for $d$-degene…
We study the broadcast version of the CONGEST CLIQUE model of distributed computing. In this model, in each round, any node in a network of size $n$ can send the same message (i.e. broadcast a message) of limited size to every other node in the network. Nanongkai presented in [STOC'14] a randomized $(2+o(1))$-approximation algorithm to compute all pairs shortest paths (APSP) in time $\tilde{O}(\sqrt{n})$ on weighted graphs, where we use the convention that $\tildeΩ(f(n))$ is essentially $Ω(f(n)/$polylog$f(n))$ and $\tilde{O}(f(n))$ is essentially $O(f(n) $polylog$f(n))$. We complement this res…
We present deterministic constant-round protocols for the graph connectivity problem in the model where each of the $n$ nodes of a graph receives a row of the adjacency matrix, and broadcasts a single sublinear size message to all other nodes. Communication rounds are synchronous. This model is sometimes called the broadcast congested clique. Specifically, we exhibit a deterministic protocol that computes the connected components of the input graph in $\lceil 1/ε\rceil$ rounds, each player communicating $\mathcal{O}(n^ε \cdot \log n)$ bits per round, with $0 < ε\leq 1$. We also provide a deter…
The congested clique is a synchronous, message-passing model of distributed computing in which each computational unit (node) in each round can send message of O(log n) bits to each other node of the network, where n is the number of nodes. This model has been considered under two extreme scanarios: unicast or broadcast. In the unicast model, a node can send (possibly) different message to each other node of the network. In contrast, in the broadcast model each node sends a single (the same) message to all other nodes. We study the congested clique model parametrized by the range r, the maximu…
In this paper, we bring the main tools of the Laplacian paradigm to the Broadcast Congested Clique. We introduce an algorithm to compute spectral sparsifiers in a polylogarithmic number of rounds, which directly leads to an efficient Laplacian solver. Based on this primitive, we consider the linear program solver of Lee and Sidford (FOCS 2014). We show how to solve certain linear programs up to additive error $ε$ with $n$ constraints on an $n$-vertex Broadcast Congested Clique network in $\tilde O(\sqrt{n}\log(1/ε))$ rounds. Using this, we show how to find an exact solution to the minimum cost…
We prove three new lower bounds for graph connectivity in the $1$-bit broadcast congested clique model, BCC$(1)$. First, in the KT-$0$ version of BCC$(1)$, in which nodes are aware of neighbors only through port numbers, we show an $Ω(\log n)$ round lower bound for CONNECTIVITY even for constant-error randomized Monte Carlo algorithms. The deterministic version of this result can be obtained via the well-known "edge-crossing" argument, but, the randomized version of this result requires establishing new combinatorial results regarding the indistinguishability graph induced by inputs. In our se…
In this paper we study the time complexity of the single-source reachability problem and the single-source shortest path problem for directed unweighted graphs in the Broadcast CONGEST model. We focus on the case where the diameter $D$ of the underlying network is constant. We show that for the case where $D = 1$ there is, quite surprisingly, a very simple algorithm that solves the reachability problem in $1$(!) round. In contrast, for networks with $D = 2$, we show that any distributed algorithm (possibly randomized) for this problem requires $Ω(\sqrt{n/ \log{n}}\,)$ rounds. Our results there…
A multi-hop synchronous wirelss network is said to be unknown if the nodes have no knowledge of the topology. A basic task in wireless network is that of broadcasting a message (created by a fixed source node) to all nodes of the network. The multi-broadcast that consists in performing a set of r independent broadcasts. In this paper, we study the completion and the termination time of distributed protocols for both the (single) broadcast and the multi-broadcast operations on unknown networks as functions of the number of nodes n, the maximum eccentricity D, the maximum in-degree Delta, and th…
This paper gives simple distributed algorithms for the fundamental problem of computing graph distances in the Congested Clique model. One of the main components of our algorithms is fast matrix multiplication, for which we show an $O(n^{1/3})$-round algorithm when the multiplication needs to be performed over a semi-ring, and an $O(n^{0.157})$-round algorithm when the computation can be performed over a field. We propose to denote by $κ$ the exponent of matrix multiplication in this model, which gives $κ< 0.157$. We show how to compute all-pairs-shortest-paths (APSP) in $O(n^{1/3}\log{n})$ ro…
We present a new deterministic algorithm for distributed weighted all pairs shortest paths (APSP) in both undirected and directed graphs. Our algorithm runs in $\tilde{O}(n^{4/3})$ rounds in the Congest models on graphs with arbitrary edge weights, and it improves on the previous $\tilde{O}(n^{3/2})$ bound of Agarwal et al. [ARKP18]. The main components of our new algorithm are a new faster technique for constructing blocker set deterministically and a new pipelined method for deterministically propagating distance values from source nodes to the blocker set nodes in the network. Both of these…
We present time-efficient distributed algorithms for decomposing graphs with large edge or vertex connectivity into multiple spanning or dominating trees, respectively. As their primary applications, these decompositions allow us to achieve information flow with size close to the connectivity by parallelizing it along the trees. More specifically, our distributed decomposition algorithms are as follows: (I) A decomposition of each undirected graph with vertex-connectivity $k$ into (fractionally) vertex-disjoint weighted dominating trees with total weight $Ω(\frac{k}{\log n})$, in $\widetilde{O…
In the CONGEST model, a communications network is an undirected graph whose $n$ nodes are processors and whose $m$ edges are the communications links between processors. At any given time step, a message of size $O(\log n)$ may be sent by each node to each of its neighbors. We show for the synchronous model: If all nodes start in the same round, and each node knows its ID and the ID's of its neighbors, or in the case of MST, the distinct weights of its incident edges and knows $n$, then there are Monte Carlo algorithms which succeed w.h.p. to determine a minimum spanning forest (MST) and a spa…
We consider the problem of self-healing in reconfigurable networks (e.g. peer-to-peer and wireless mesh networks) that are under repeated attack by an omniscient adversary and propose a fully distributed algorithm, Xheal that maintains good expansion and spectral properties of the network, also keeping the network connected. Moreover, Xheal does this while allowing only low stretch and degree increase per node. Thus, the algorithm heals global properties while only doing local changes and using only local information. Our work improves over the self-healing algorithms 'Forgiving tree'[PODC 200…
We consider the problem of finding a maximal independent set (MIS) in the shared blackboard communication model with vertex-partitioned inputs. There are $n$ players corresponding to vertices of an undirected graph, and each player sees the edges incident on its vertex -- this way, each edge is known by both its endpoints and is thus shared by two players. The players communicate in simultaneous rounds by posting their messages on a shared blackboard visible to all players, with the goal of computing an MIS of the graph. While the MIS problem is well studied in other distributed models, and wh…