arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2004.06321cs.LGcs.ITmath.ITstat.ML

有限动作线性上下文博弈中的序贯批次学习

Sequential Batch Learning in Finite-Action Linear Contextual Bandits

Center for Data Science, New York University(纽约大学数据科学中心);Susquehanna International Group(Susquehanna国际集团);IEDA, HKUST(香港科技大学工业工程及决策分析学系);Department of Management Science and Engineering, Stanford University(斯坦福大学管理科学与工程系);Stern School of Business, New York University(纽约大学斯特恩商学院)

Yanjun Han, Zhengqing Zhou, Zihao Hu, Jose Blanchet, Peter W. Glynn, Yinyu Ye, Zhengyuan Zhou

AI总结:

该研究针对有限动作线性上下文博弈的序贯批次学习问题,在两种设置下建立遗憾界并提出匹配算法,揭示批次数量对在线性能的影响,为带批次约束的序贯决策提供近乎完整的刻画。

摘要:

我们研究有限动作集下线性上下文博弈中的序贯批次学习问题,其中决策者被约束将输入个体划分为(至多)固定数量的批次,且仅能在批次结束时观测该批次内个体的结果。与标准在线上下文博弈学习及上下文博弈中的离线策略学习相比,该序贯批次学习问题为实际应用中的许多个性化序贯决策问题提供了更精细的形式化,包括临床试验中的医疗处理、电子商务中的产品推荐以及众包中的自适应实验设计。我们研究该问题的两种设置:一种是上下文任意生成,另一种是上下文向量在动作和时间上相互独立且服从共同高斯分布。在每种设置下,我们建立了遗憾下界,并提供了一种算法,其遗憾上界几乎与下界匹配。由此揭示的重要见解是:在前一种设置中,达到完全在线性能所需的批次数量是时间范围的多项式;而在后一种设置中,采用明智批次划分方案的纯利用算法,即使批次数量小于时间范围的对数,也能达到完全在线性能。在随机上下文设置中,我们还提供了紧的基于边际(即实例相关)的遗憾上界和下界,这些界根据问题实例的难度描述了性能。综上,我们的结果对存在批次约束时线性上下文博弈中的序贯决策提供了近乎完整的刻画。

英文摘要:

We study the sequential batch learning problem in linear contextual bandits with finite action sets, where the decision maker is constrained to split incoming individuals into (at most) a fixed number of batches and can only observe outcomes for the individuals within a batch at the batch's end. Compared with both standard online contextual-bandit learning and offline policy learning in contextual bandits, this sequential batch learning problem provides a finer-grained formulation of many personalized sequential decision making problems in practical applications, including medical treatment in clinical trials, product recommendation in e-commerce and adaptive experiment design in crowdsourcing. We study two settings of the problem: one where the contexts are arbitrarily generated and the other where the context vectors are mutually independent across actions and time and follow a common Gaussian distribution. In each setting, we establish a regret lower bound and provide an algorithm, whose regret upper bound nearly matches the lower bound. As an important insight revealed therefrom, in the former setting, we show that the number of batches required to achieve the fully online performance is polynomial in the time horizon, while for the latter setting, a pure-exploitation algorithm with a judicious batch partition scheme achieves the fully online performance even when the number of batches is less than logarithmic in the time horizon. In the stochastic context setting, we additionally provide tight margin-based (i.e. instance-dependent) upper and lower regret bounds that delineate performance in terms of how difficult the problem instance is. Together, our results provide a near-complete characterization of sequential decision making in linear contextual bandits when batch constraints are present.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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