Real-time human activity recognition plays an essential role in real-world human-centered robotics applications, such as assisted living and human-robot collaboration. Although previous methods based on skeletal data to encode human poses showed promising results on real-time activity recognition, they lacked the capability to consider the context provided by objects within the scene and in use by the humans, which can provide a further discriminant between human activity categories. In this paper, we propose a novel approach to real-time human activity recognition, through simultaneously learning from observations of both human poses and objects involved in the human activity. We formulate human activity recognition as a joint optimization problem under a unified mathematical framework, which uses a regression-like loss function to integrate human pose and object cues and defines structured sparsity-inducing norms to identify discriminative body joints and object attributes. To evaluate our method, we perform extensive experiments on two benchmark datasets and a physical robot in a home assistance setting. Experimental results have shown that our method outperforms previous methods and obtains real-time performance for human activity recognition with a processing speed of 10^4 Hz.
We present an unsupervised framework for simultaneous appearance-based object discovery, detection, tracking and reconstruction using RGBD cameras and a robot manipulator. The system performs dense 3D simultaneous localization and mapping concurrently with unsupervised object discovery. Putative objects that are spatially and visually coherent are manipulated by the robot to gain additional motion-cues. The robot uses appearance alone, followed by structure and motion cues, to jointly discover, verify, learn and improve models of objects. Induced motion segmentation reinforces learned models w…
University at Albany, State University of New York(纽约州立大学奥尔巴尼分校)
We present a bootstrapping framework to simultaneously improve multi-person tracking and activity recognition at individual, interaction and social group activity levels. The inference consists of identifying trajectories of all pedestrian actors, individual activities, pairwise interactions, and collective activities, given the observed pedestrian detections. Our method uses a graphical model to represent and solve the joint tracking and recognition problems via multi-stages: (1) activity-aware tracking, (2) joint interaction recognition and occlusion recovery, and (3) collective activity rec…
Recent advances in deep learning, such as powerful generative models and joint text-image embeddings, have provided the computational creativity community with new tools, opening new perspectives for artistic pursuits. Text-to-image synthesis approaches that operate by generating images from text cues provide a case in point. These images are generated with a latent vector that is progressively refined to agree with text cues. To do so, patches are sampled within the generated image, and compared with the text prompts in the common text-image embedding space; The latent vector is then updated,…
Most recent approaches to monocular 3D human pose estimation rely on Deep Learning. They typically involve regressing from an image to either 3D joint coordinates directly or 2D joint locations from which 3D coordinates are inferred. Both approaches have their strengths and weaknesses and we therefore propose a novel architecture designed to deliver the best of both worlds by performing both simultaneously and fusing the information along the way. At the heart of our framework is a trainable fusion scheme that learns how to fuse the information optimally instead of being hand-designed. This yi…
The availability of low-cost range sensors and the development of relatively robust algorithms for the extraction of skeleton joint locations have inspired many researchers to develop human activity recognition methods using the 3-D data. In this paper, an effective method for the recognition of human activities from the normalized joint trajectories is proposed. We represent the actions as multidimensional signals and introduce a novel method for generating action templates by averaging the samples in a "dynamic time" sense. Then in order to deal with the variations in the speed and style of …
Human Action Recognition is an important task of Human Robot Interaction as cooperation between robots and humans requires that artificial agents recognise complex cues from the environment. A promising approach is using trained classifiers to recognise human actions through sequences of skeleton poses extracted from images or RGB-D data from a sensor. However, with many different data-sets focused on slightly different sets of actions and different algorithms it is not clear which strategy produces highest accuracy for indoor activities performed in a home environment. This work discussed, te…
In this paper we propose an end-to-end learnable approach that detects static urban objects from multiple views, re-identifies instances, and finally assigns a geographic position per object. Our method relies on a Graph Neural Network (GNN) to, detect all objects and output their geographic positions given images and approximate camera poses as input. Our GNN simultaneously models relative pose and image evidence, and is further able to deal with an arbitrary number of input views. Our method is robust to occlusion, with similar appearance of neighboring objects, and severe changes in viewpoi…
School of Electrical and Computer Engineering(电气与计算机工程学院);University of Tehran(德黑兰大学)
Multiple object tracking is a challenging problem in computer vision due to difficulty in dealing with motion prediction, occlusion handling, and object re-identification. Many recent algorithms use motion and appearance cues to overcome these challenges. But using appearance cues increases the computation cost notably and therefore the speed of the algorithm decreases significantly which makes them inappropriate for online applications. In contrast, there are algorithms that only use motion cues to increase speed, especially for online applications. But these algorithms cannot handle occlusio…
University of Southern California(南加州大学);Facebook AI(Facebook人工智能)
Weakly supervised object detection aims at reducing the amount of supervision required to train detection models. Such models are traditionally learned from images/videos labelled only with the object class and not the object bounding box. In our work, we try to leverage not only the object class labels but also the action labels associated with the data. We show that the action depicted in the image/video can provide strong cues about the location of the associated object. We learn a spatial prior for the object dependent on the action (e.g. "ball" is closer to "leg of the person" in "kicking…
Rutgers University–New Brunswick(罗格斯大学新布朗斯维克分校);Amazon Web Service(亚马逊网络服务)
Multi-label activity recognition is designed for recognizing multiple activities that are performed simultaneously or sequentially in each video. Most recent activity recognition networks focus on single-activities, that assume only one activity in each video. These networks extract shared features for all the activities, which are not designed for multi-label activities. We introduce an approach to multi-label activity recognition that extracts independent feature descriptors for each activity and learns activity correlations. This structure can be trained end-to-end and plugged into any exis…
We present a learning-based method for detecting real and fake deepfake multimedia content. To maximize information for learning, we extract and analyze the similarity between the two audio and visual modalities from within the same video. Additionally, we extract and compare affective cues corresponding to perceived emotion from the two modalities within a video to infer whether the input video is "real" or "fake". We propose a deep learning network, inspired by the Siamese network architecture and the triplet loss. To validate our model, we report the AUC metric on two large-scale deepfake d…
Insight SFI Research Centre for Data Analytics(Insight SFI 数据分析研究中心);Dublin City University(都柏林城市大学)
Advanced Driver-Assistance Systems (ADAS) have been attracting attention from many researchers. Vision-based sensors are the closest way to emulate human driver visual behavior while driving. In this paper, we explore possible ways to use visual attention (saliency) for object detection and tracking. We investigate: 1) How a visual attention map such as a \emph{subjectness} attention or saliency map and an \emph{objectness} attention map can facilitate region proposal generation in a 2-stage object detector; 2) How a visual attention map can be used for tracking multiple objects. We propose a …
China University of Mining and Technology(中国矿业大学);Xuzhou University of Technology(徐州工程学院)
Human actions recognition has attracted more and more people's attention. Many technology have been developed to express human action's features, such as image, skeleton-based, and channel state information(CSI). Among them, on account of CSI's easy to be equipped and undemanding for light, and it has gained more and more attention in some special scene. However, the relationship between CSI signal and human actions is very complex, and some preliminary work must be done to make CSI features easy to understand for computer. Nowadays, many work departed CSI-based features' action dealing into t…
Microsoft(微软);Technische Universität München(慕尼黑工业大学);Retrocausal, Inc.(Retrocausal公司)
The lack of large-scale real datasets with annotations makes transfer learning a necessity for video activity understanding. We aim to develop an effective method for few-shot transfer learning for first-person action classification. We leverage independently trained local visual cues to learn representations that can be transferred from a source domain, which provides primitive action labels, to a different target domain using only a handful of examples. Visual cues we employ include object-object interactions, hand grasps and motion within regions that are a function of hand locations. We em…
Detecting and recognizing objects interacting with humans lie in the center of first-person (egocentric) daily activity recognition. However, due to noisy camera motion and frequent changes in viewpoint and scale, most of the previous egocentric action recognition methods fail to capture and model highly discriminative object features. In this work, we propose a novel pipeline for first-person daily activity recognition, aiming at more discriminative object feature representation and object-motion feature fusion. Our object feature extraction and representation pipeline is inspired by the rece…
It is well known that human gaze carries significant information about visual attention. However, there are three main difficulties in incorporating the gaze data in an attention mechanism of deep neural networks: 1) the gaze fixation points are likely to have measurement errors due to blinking and rapid eye movements; 2) it is unclear when and how much the gaze data is correlated with visual attention; and 3) gaze data is not always available in many real-world situations. In this work, we introduce an effective probabilistic approach to integrate human gaze into spatiotemporal attention for …
Meta AI;Georgia Institute of Technology(佐治亚理工学院);University of Wisconsin-Madison(威斯康星大学麦迪逊分校);The University of Texas at Austin(德克萨斯大学奥斯汀分校);Meta Reality Labs(Meta现实实验室)
Given a video captured from a first person perspective and the environment context of where the video is recorded, can we recognize what the person is doing and identify where the action occurs in the 3D space? We address this challenging problem of jointly recognizing and localizing actions of a mobile user on a known 3D map from egocentric videos. To this end, we propose a novel deep probabilistic model. Our model takes the inputs of a Hierarchical Volumetric Representation (HVR) of the 3D environment and an egocentric video, infers the 3D action location as a latent variable, and recognizes…
DGene Inc.(DGene 公司);ShanghaiTech University(上海科技大学);École Polytechnique Fédérale de Lausanne(洛桑联邦理工学院)
Human visual system relies on both binocular stereo cues and monocular focusness cues to gain effective 3D perception. In computer vision, the two problems are traditionally solved in separate tracks. In this paper, we present a unified learning-based technique that simultaneously uses both types of cues for depth inference. Specifically, we use a pair of focal stacks as input to emulate human perception. We first construct a comprehensive focal stack training dataset synthesized by depth-guided light field rendering. We then construct three individual networks: a Focus-Net to extract depth fr…
Microsoft Research Asia(微软亚洲研究院);Hong Kong University of Science and Technology(香港科技大学);Tsinghua University(清华大学)
Recent progress in multiple object tracking (MOT) has shown that a robust similarity score is key to the success of trackers. A good similarity score is expected to reflect multiple cues, e.g. appearance, location, and topology, over a long period of time. However, these cues are heterogeneous, making them hard to be combined in a unified network. As a result, existing methods usually encode them in separate networks or require a complex training approach. In this paper, we present a unified framework for similarity measurement which could simultaneously encode various cues and perform reasoni…
Sensor Data Augmentation from Skeleton Pose Sequences for Improving Human Activity Recognition
Saarland University(萨尔大学);German Research Center for Artificial Intelligence (DFKI)(德国人工智能研究中心);RPTU Kaiserslautern-Landau(凯撒斯劳滕-兰道莱茵-普法尔茨技术大学);Seoul National University of Science and Technology(首尔科学技术大学)
Modeling relation between actors is important for recognizing group activity in a multi-person scene. This paper aims at learning discriminative relation between actors efficiently using deep models. To this end, we propose to build a flexible and efficient Actor Relation Graph (ARG) to simultaneously capture the appearance and position relation between actors. Thanks to the Graph Convolutional Network, the connections in ARG could be automatically learned from group activity videos in an end-to-end manner, and the inference on ARG could be efficiently performed with standard matrix operations…
Tianjin University(天津大学);University of South Carolina(南卡罗来纳大学)
To obtain a more comprehensive activity understanding for a crowded scene, in this paper, we propose a new problem of panoramic human activity recognition (PAR), which aims to simultaneous achieve the individual action, social group activity, and global activity recognition. This is a challenging yet practical problem in real-world applications. For this problem, we develop a novel hierarchical graph neural network to progressively represent and model the multi-granularity human activities and mutual social relations for a crowd of people. We further build a benchmark to evaluate the proposed …
Federated learning (FL) is an emerging distributed machine learning method that empowers in-situ model training on decentralized edge devices. However, multiple simultaneous training activities could overload resource-constrained devices. In this work, we propose a smart multi-tenant FL system, MuFL, to effectively coordinate and execute simultaneous training activities. We first formalize the problem of multi-tenant FL, define multi-tenant FL scenarios, and introduce a vanilla multi-tenant FL system that trains activities sequentially to form baselines. Then, we propose two approaches to opti…