We present a novel approach to reconstructing lightweight, CAD-based representations of scanned 3D environments from commodity RGB-D sensors. Our key idea is to jointly optimize for both CAD model alignments as well as layout estimations of the scanned scene, explicitly modeling inter-relationships between objects-to-objects and objects-to-layout. Since object arrangement and scene layout are intrinsically coupled, we show that treating the problem jointly significantly helps to produce globally-consistent representations of a scene. Object CAD models are aligned to the scene by establishing dense correspondences between geometry, and we introduce a hierarchical layout prediction approach to estimate layout planes from corners and edges of the scene.To this end, we propose a message-passing graph neural network to model the inter-relationships between objects and layout, guiding generation of a globally object alignment in a scene. By considering the global scene layout, we achieve significantly improved CAD alignments compared to state-of-the-art methods, improving from 41.83% to 58.41% alignment accuracy on SUNCG and from 50.05% to 61.24% on ScanNet, respectively. The resulting CAD-based representations makes our method well-suited for applications in content creation such as augmented- or virtual reality.
National Tsing Hua University(国立清华大学);KAUST(沙特阿拉伯国王科技大学)
We present a deep learning framework, called DuLa-Net, to predict Manhattan-world 3D room layouts from a single RGB panorama. To achieve better prediction accuracy, our method leverages two projections of the panorama at once, namely the equirectangular panorama-view and the perspective ceiling-view, that each contains different clues about the room layouts. Our network architecture consists of two encoder-decoder branches for analyzing each of the two views. In addition, a novel feature fusion structure is proposed to connect the two branches, which are then jointly trained to predict the 2D …
University of Electronic Science and Technology of China(电子科技大学);Hikvision Research Institute(海康威视研究院);Manycore Tech Inc. (Kujiale)(摩芯科技有限公司(酷家乐));University of California, Berkeley(加利福尼亚大学伯克利分校)
Single-image room layout reconstruction aims to reconstruct the enclosed 3D structure of a room from a single image. Most previous work relies on the cuboid-shape prior. This paper considers a more general indoor assumption, i.e., the room layout consists of a single ceiling, a single floor, and several vertical walls. To this end, we first employ Convolutional Neural Networks to detect planes and vertical lines between adjacent walls. Meanwhile, estimating the 3D parameters for each plane. Then, a simple yet effective geometric reasoning method is adopted to achieve room layout reconstruction…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Zillow Group(齐洛集团)
We propose an algorithm to predict room layout from a single image that generalizes across panoramas and perspective images, cuboid layouts and more general layouts (e.g. L-shape room). Our method operates directly on the panoramic image, rather than decomposing into perspective images as do recent works. Our network architecture is similar to that of RoomNet, but we show improvements due to aligning the image based on vanishing points, predicting multiple layout elements (corners, boundaries, size and translation), and fitting a constrained Manhattan layout to the resulting predictions. Our m…
Dyson Robotics Laboratory at Imperial College(帝国理工学院戴森机器人实验室);Imperial College London(帝国理工学院)
We introduce SceneNet RGB-D, expanding the previous work of SceneNet to enable large scale photorealistic rendering of indoor scene trajectories. It provides pixel-perfect ground truth for scene understanding problems such as semantic segmentation, instance segmentation, and object detection, and also for geometric computer vision problems such as optical flow, depth estimation, camera pose estimation, and 3D reconstruction. Random sampling permits virtually unlimited scene configurations, and here we provide a set of 5M rendered RGB-D images from over 15K trajectories in synthetic layouts wit…
While 2D object detection has improved significantly over the past, real world applications of computer vision often require an understanding of the 3D layout of a scene. Many recent approaches to 3D detection use LiDAR point clouds for prediction. We propose a method that only uses a single RGB image, thus enabling applications in devices or vehicles that do not have LiDAR sensors. By using an RGB image, we can leverage the maturity and success of recent 2D object detectors, by extending a 2D detector with a 3D detection head. In this paper we discuss different approaches and experiments, inc…
This paper proposes a new approach, Flat2Layout, for estimating general indoor room layout from a single-view RGB image whereas existing methods can only produce layout topologies captured from the box-shaped room. The proposed flat representation encodes the layout information into row vectors which are treated as the training target of the deep model. A dynamic programming based postprocessing is employed to decode the estimated flat output from the deep model into the final room layout. Flat2Layout achieves state-of-the-art performance on existing room layout benchmark. This paper also cons…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
One major goal of vision is to infer physical models of objects, surfaces, and their layout from sensors. In this paper, we aim to interpret indoor scenes from one RGBD image. Our representation encodes the layout of orthogonal walls and the extent of objects, modeled with CAD-like 3D shapes. We parse both the visible and occluded portions of the scene and all observable objects, producing a complete 3D parse. Such a scene interpretation is useful for robotics and visual reasoning, but difficult to produce due to the well-known challenge of segmentation, the high degree of occlusion, and the d…
Dept. of Statistics, UCLA(加州大学洛杉矶分校统计系);Dept. of Computer Science, UCLA(加州大学洛杉矶分校计算机科学系);UCLA(加州大学洛杉矶分校(注:此处UCLA是加州大学洛杉矶分校的缩写,在上下文明确为机构时可提取))
Holistic 3D indoor scene understanding refers to jointly recovering the i) object bounding boxes, ii) room layout, and iii) camera pose, all in 3D. The existing methods either are ineffective or only tackle the problem partially. In this paper, we propose an end-to-end model that simultaneously solves all three tasks in real-time given only a single RGB image. The essence of the proposed method is to improve the prediction by i) parametrizing the targets (e.g., 3D boxes) instead of directly estimating the targets, and ii) cooperative training across different modules in contrast to training th…
University of California, Los Angeles(加州大学洛杉矶分校);International Center for AI and Robot Autonomy (CARA)(国际人工智能与机器人自主中心(CARA))
We propose a computational framework to jointly parse a single RGB image and reconstruct a holistic 3D configuration composed by a set of CAD models using a stochastic grammar model. Specifically, we introduce a Holistic Scene Grammar (HSG) to represent the 3D scene structure, which characterizes a joint distribution over the functional and geometric space of indoor scenes. The proposed HSG captures three essential and often latent dimensions of the indoor scenes: i) latent human context, describing the affordance and the functionality of a room arrangement, ii) geometric constraints over the …
Autonomous driving is becoming a reality, yet vehicles still need to rely on complex sensor fusion to understand the scene they act in. The ability to discern static environment and dynamic entities provides a comprehension of the road layout that poses constraints to the reasoning process about moving objects. We pursue this through a GAN-based semantic segmentation inpainting model to remove all dynamic objects from the scene and focus on understanding its static components such as streets, sidewalks and buildings. We evaluate this task on the Cityscapes dataset and on a novel synthetically …
Georgia Institute of Technology(佐治亚理工学院);University of California, Irvine(加州大学欧文分校)
We develop new representations and algorithms for three-dimensional (3D) object detection and spatial layout prediction in cluttered indoor scenes. We first propose a clouds of oriented gradient (COG) descriptor that links the 2D appearance and 3D pose of object categories, and thus accurately models how perspective projection affects perceived image gradients. To better represent the 3D visual styles of large objects and provide contextual cues to improve the detection of small objects, we introduce latent support surfaces. We then propose a "Manhattan voxel" representation which better captu…
NEC-Labs, Computer Science(NEC实验室,计算机科学);University of Kentucky(肯塔基大学);UC San Diego(加州大学圣地亚哥分校)
Given a single RGB image of a complex outdoor road scene in the perspective view, we address the novel problem of estimating an occlusion-reasoned semantic scene layout in the top-view. This challenging problem not only requires an accurate understanding of both the 3D geometry and the semantics of the visible scene, but also of occluded areas. We propose a convolutional neural network that learns to predict occluded portions of the scene layout by looking around foreground objects like cars or pedestrians. But instead of hallucinating RGB values, we show that directly predicting the semantics…
Bournemouth University(伯恩茅斯大学);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Shenzhen Research Institute of Big Data(深圳大数据研究院);Xiamen University(厦门大学)
Semantic reconstruction of indoor scenes refers to both scene understanding and object reconstruction. Existing works either address one part of this problem or focus on independent objects. In this paper, we bridge the gap between understanding and reconstruction, and propose an end-to-end solution to jointly reconstruct room layout, object bounding boxes and meshes from a single image. Instead of separately resolving scene understanding and object reconstruction, our method builds upon a holistic scene context and proposes a coarse-to-fine hierarchy with three components: 1. room layout with…
Indoor scene images usually contain scattered objects and various scene layouts, which make RGB-D scene classification a challenging task. Existing methods still have limitations for classifying scene images with great spatial variability. Thus, how to extract local patch-level features effectively using only image labels is still an open problem for RGB-D scene recognition. In this paper, we propose an efficient framework for RGB-D scene recognition, which adaptively selects important local features to capture the great spatial variability of scene images. Specifically, we design a differenti…
Institute for Computer Graphics and Vision, Graz University of Technology(格拉茨技术大学计算机图形与视觉研究所);Université Paris-Est, École des Ponts ParisTech(巴黎东部大学,巴黎高科桥梁学院)
We explore how a general AI algorithm can be used for 3D scene understanding to reduce the need for training data. More exactly, we propose a modification of the Monte Carlo Tree Search (MCTS) algorithm to retrieve objects and room layouts from noisy RGB-D scans. While MCTS was developed as a game-playing algorithm, we show it can also be used for complex perception problems. Our adapted MCTS algorithm has few easy-to-tune hyperparameters and can optimise general losses. We use it to optimise the posterior probability of objects and room layout hypotheses given the RGB-D data. This results in …
PSDiffusion: Harmonized Multi-Layer Image Generation via Layout and Appearance Alignment
Shanghai Jiao Tong University(上海交通大学);The Chinese University of Hong Kong(香港中文大学);Zhejiang University(浙江大学);Shanghai AI Laboratory(上海人工智能实验室);The University of Hong Kong(香港大学)
One major goal of vision is to infer physical models of objects, surfaces, and their layout from sensors. In this paper, we aim to interpret indoor scenes from one RGBD image. Our representation encodes the layout of walls, which must conform to a Manhattan structure but is otherwise flexible, and the layout and extent of objects, modeled with CAD-like 3D shapes. We represent both the visible and occluded portions of the scene, producing a complete 3D parse. Such a scene interpretation is useful for robotics and visual reasoning, but difficult to produce due to the well-known challenge of segm…
Siléane(Siléane公司);Université de Lyon(里昂大学);CNRS(法国国家科学研究中心);École Centrale de Lyon(里昂中央理工学院)
Occlusion-aware instance-sensitive segmentation is a complex task generally split into region-based segmentations, by approximating instances as their bounding box. We address the showcase scenario of dense homogeneous layouts in which this approximation does not hold. In this scenario, outlining unoccluded instances by decoding a deep encoder becomes difficult, due to the translation invariance of convolutional layers and the lack of complexity in the decoder. We therefore propose a multicameral design composed of subtask-specific lightweight decoder and encoder-decoder units, coupled in casc…
Leibniz University Hannover(莱布尼茨汉诺威大学);Niantic;University of Twente(特文特大学)
Humans perceive and construct the surrounding world as an arrangement of simple parametric models. In particular, man-made environments commonly consist of volumetric primitives such as cuboids or cylinders. Inferring these primitives is an important step to attain high-level, abstract scene descriptions. Previous approaches directly estimate shape parameters from a 2D or 3D input, and are only able to reproduce simple objects, yet unable to accurately parse more complex 3D scenes. In contrast, we propose a robust estimator for primitive fitting, which can meaningfully abstract real-world envi…
Institute of Mathematics of the Romanian Academy(罗马尼亚科学院数学研究所);Lund University(隆德大学)
We focus on the problem of semantic segmentation based on RGB-D data, with emphasis on analyzing cluttered indoor scenes containing many instances from many visual categories. Our approach is based on a parametric figure-ground intensity and depth-constrained proposal process that generates spatial layout hypotheses at multiple locations and scales in the image followed by a sequential inference algorithm that integrates the proposals into a complete scene estimate. Our contributions can be summarized as proposing the following: (1) a generalization of parametric max flow figure-ground proposa…
Technische Universität München(慕尼黑工业大学);Google(谷歌)
We present a method that tackles the challenge of predicting color and depth behind the visible content of an image. Our approach aims at building up a Layered Depth Image (LDI) from a single RGB input, which is an efficient representation that arranges the scene in layers, including originally occluded regions. Unlike previous work, we enable an adaptive scheme for the number of layers and incorporate semantic encoding for better hallucination of partly occluded objects. Additionally, our approach is object-driven, which especially boosts the accuracy for the occluded intermediate objects. Th…
The 3D world limits the human body pose and the human body pose conveys information about the surrounding objects. Indeed, from a single image of a person placed in an indoor scene, we as humans are adept at resolving ambiguities of the human pose and room layout through our knowledge of the physical laws and prior perception of the plausible object and human poses. However, few computer vision models fully leverage this fact. In this work, we propose an end-to-end trainable model that perceives the 3D scene from a single RGB image, estimates the camera pose and the room layout, and reconstruc…
Australian Institute of Machine Learning and School of Computer Science, The University of Adelaide(阿德莱德大学澳大利亚机器学习研究所与计算机科学学院);Chalmers University of Technology(查尔姆斯理工大学)
Deep generative models have been used in recent years to learn coherent latent representations in order to synthesize high-quality images. In this work, we propose a neural network to learn a generative model for sampling consistent indoor scene layouts. Our method learns the co-occurrences, and appearance parameters such as shape and pose, for different objects categories through a grammar-based auto-encoder, resulting in a compact and accurate representation for scene layouts. In contrast to existing grammar-based methods with a user-specified grammar, we construct the grammar automatically …
University of California, San Diego(加利福尼亚大学圣地亚哥分校);Adobe Research(奥多比研究院)
Most indoor 3D scene reconstruction methods focus on recovering 3D geometry and scene layout. In this work, we go beyond this to propose PhotoScene, a framework that takes input image(s) of a scene along with approximately aligned CAD geometry (either reconstructed automatically or manually specified) and builds a photorealistic digital twin with high-quality materials and similar lighting. We model scene materials using procedural material graphs; such graphs represent photorealistic and resolution-independent materials. We optimize the parameters of these graphs and their texture scale and r…
Effectively disassembling and recovering materials from waste electrical and electronic equipment (WEEE) is a critical step in moving global supply chains from carbon-intensive, mined materials to recycled and renewable ones. Conventional recycling processes rely on shredding and sorting waste streams, but for WEEE, which is comprised of numerous dissimilar materials, we explore targeted disassembly of numerous objects for improved material recovery. Many WEEE objects share many key features and therefore can look quite similar, but their material composition and internal component layout can …
GOPI: Generation-Oriented 3D Pose Inference for Furniture Insertion from Single-View RGB-D Indoor Scenes
School of Computer Science and Engineering, Sun Yat-sen University(中山大学计算机科学与工程学院);Guangdong Key Laboratory of Big Data Analysis and Processing(广东省大数据分析与处理重点实验室);X-Era AI Lab(X-Era AI实验室)
JD Explore Academy, JD.com(京东探索研究院,京东集团);The University of Sydney(悉尼大学);Shanghai JiaoTong University(上海交通大学)
We present a method that achieves state-of-the-art results on challenging (few-shot) layout-to-image generation tasks by accurately modeling textures, structures and relationships contained in a complex scene. After compressing RGB images into patch tokens, we propose the Transformer with Focal Attention (TwFA) for exploring dependencies of object-to-object, object-to-patch and patch-to-patch. Compared to existing CNN-based and Transformer-based generation models that entangled modeling on pixel-level&patch-level and object-level&patch-level respectively, the proposed focal attention predicts …
Towards Geometric and Textural Consistency 3D Scene Generation via Single Image-guided Model Generation and Layout Optimization
Harbin Institute of Technology, Shenzhen(哈尔滨工业大学深圳分校);Peng Cheng Laboratory(鹏城实验室);Harbin Institute of Technology(哈尔滨工业大学);Harbin Institute of Technology, Suzhou Research Institute(哈尔滨工业大学苏州研究院)
Technical University of Munich(慕尼黑工业大学);The Chinese University of Hong Kong (Shenzhen)(香港中文大学(深圳))
Holistic 3D scene understanding entails estimation of both layout configuration and object geometry in a 3D environment. Recent works have shown advances in 3D scene estimation from various input modalities (e.g., images, 3D scans), by leveraging 3D supervision (e.g., 3D bounding boxes or CAD models), for which collection at scale is expensive and often intractable. To address this shortcoming, we propose a new method to learn 3D scene priors of layout and shape without requiring any 3D ground truth. Instead, we rely on 2D supervision from multi-view RGB images. Our method represents a 3D scen…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Max Planck ETH Center for Learning Systems(马克斯·普朗克-ETH学习系统中心);ETH Zurich(苏黎世联邦理工学院);Microsoft(微软)
Representing scenes at the granularity of objects is a prerequisite for scene understanding and decision making. We propose PriSMONet, a novel approach based on Prior Shape knowledge for learning Multi-Object 3D scene decomposition and representations from single images. Our approach learns to decompose images of synthetic scenes with multiple objects on a planar surface into its constituent scene objects and to infer their 3D properties from a single view. A recurrent encoder regresses a latent representation of 3D shape, pose and texture of each object from an input RGB image. By differentia…
Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院);University of Waterloo(滑铁卢大学)
Autonomous bin picking poses significant challenges to vision-driven robotic systems given the complexity of the problem, ranging from various sensor modalities, to highly entangled object layouts, to diverse item properties and gripper types. Existing methods often address the problem from one perspective. Diverse items and complex bin scenes require diverse picking strategies together with advanced reasoning. As such, to build robust and effective machine-learning algorithms for solving this complex task requires significant amounts of comprehensive and high quality data. Collecting such dat…
Towards Localizing Structural Elements: Merging Geometrical Detection with Semantic Verification in RGB-D Data
University of Luxembourg(卢森堡大学);Interdisciplinary Centre for Security, Reliability, and Trust (SnT)(安全、可靠性与跨学科中心(SnT));Institute for Advanced Studies (IAS)(高等研究院(IAS));Faculty of Science, Technology, and Medicine(科学、技术与医学院)
Tsinghua University(清华大学);UCLA(加州大学洛杉矶分校);University of Washington(华盛顿大学)
3D point cloud understanding has made great progress in recent years. However, one major bottleneck is the scarcity of annotated real datasets, especially compared to 2D object detection tasks, since a large amount of labor is involved in annotating the real scans of a scene. A promising solution to this problem is to make better use of the synthetic dataset, which consists of CAD object models, to boost the learning on real datasets. This can be achieved by the pre-training and fine-tuning procedure. However, recent work on 3D pre-training exhibits failure when transfer features learned on sy…
In this paper, we introduce a novel RGB-D based relative pose estimation approach that is suitable for small-overlapping or non-overlapping scans and can output multiple relative poses. Our method performs scene completion and matches the completed scans. However, instead of using a fixed representation for completion, the key idea is to utilize hybrid representations that combine 360-image, 2D image-based layout, and planar patches. This approach offers adaptively feature representations for relative pose estimation. Besides, we introduce a global-2-local matching procedure, which utilizes in…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);ETH Zürich(苏黎世联邦理工学院)
Humans are in constant contact with the world as they move through it and interact with it. This contact is a vital source of information for understanding 3D humans, 3D scenes, and the interactions between them. In fact, we demonstrate that these human-scene interactions (HSIs) can be leveraged to improve the 3D reconstruction of a scene from a monocular RGB video. Our key idea is that, as a person moves through a scene and interacts with it, we accumulate HSIs across multiple input images, and optimize the 3D scene to reconstruct a consistent, physically plausible and functional 3D scene lay…
A major element of depth perception and 3D understanding is the ability to predict the 3D layout of a scene and its contained objects for a novel pose. Indoor environments are particularly suitable for novel view prediction, since the set of objects in such environments is relatively restricted. In this work we address the task of 3D prediction especially for indoor scenes by leveraging only weak supervision. In the literature 3D scene prediction is usually solved via a 3D voxel grid. However, such methods are limited to estimating rather coarse 3D voxel grids, since predicting entire voxel sp…
Bournemouth University(伯恩茅斯大学);Xiamen University(厦门大学);The Chinese University of Hong Kong (Shenzhen)(香港中文大学(深圳));Tsinghua University(清华大学)
Dense indoor scene modeling from 2D images has been bottlenecked due to the absence of depth information and cluttered occlusions. We present an automatic indoor scene modeling approach using deep features from neural networks. Given a single RGB image, our method simultaneously recovers semantic contents, 3D geometry and object relationship by reasoning indoor environment context. Particularly, we design a shallow-to-deep architecture on the basis of convolutional networks for semantic scene understanding and modeling. It involves multi-level convolutional networks to parse indoor semantics/g…
GA-VLN: Geometry-Aware BEV Representation for Efficient Vision-Language Navigation
State Key Laboratory of AI Safety, Institute of Computing Technology, Chinese Academy of Sciences(人工智能安全国家重点实验室,计算技术研究所,中国科学院);University of Chinese Academy of Sciences(中国科学院大学);Robbyant;School of Computing, National University of Singapore(新加坡国立大学计算机学院);The Hong Kong University of Science and Technology(香港科技大学)
Tsinghua University(清华大学);USTC(中国科学技术大学);Microsoft Research Asia(微软亚洲研究院)
This paper deals with the challenging task of synthesizing novel views for in-the-wild photographs. Existing methods have shown promising results leveraging monocular depth estimation and color inpainting with layered depth representations. However, these methods still have limited capability to handle scenes with complex 3D geometry. We propose a new method based on the multiplane image (MPI) representation. To accommodate diverse scene layouts in the wild and tackle the difficulty in producing high-dimensional MPI contents, we design a network structure that consists of two novel modules, on…
Allen Institute for AI(艾伦人工智能研究所);University of Washington(华盛顿大学)
Training embodied agents in simulation has become mainstream for the embodied AI community. However, these agents often struggle when deployed in the physical world due to their inability to generalize to real-world environments. In this paper, we present Phone2Proc, a method that uses a 10-minute phone scan and conditional procedural generation to create a distribution of training scenes that are semantically similar to the target environment. The generated scenes are conditioned on the wall layout and arrangement of large objects from the scan, while also sampling lighting, clutter, surface …