Recent advances in machine learning are consistently enabled by increasing amounts of computation. Reinforcement learning (RL) and population-based methods in particular pose unique challenges for efficiency and flexibility to the underlying distributed computing frameworks. These challenges include frequent interaction with simulations, the need for dynamic scaling, and the need for a user interface with low adoption cost and consistency across different backends. In this paper we address these challenges while still retaining development efficiency and flexibility for both research and practical applications by introducing Fiber, a scalable distributed computing framework for RL and population-based methods. Fiber aims to significantly expand the accessibility of large-scale parallel computation to users of otherwise complicated RL and population-based approaches without the need to for specialized computational expertise.
Baidu Apollo Autonomous Driving(百度阿波罗自动驾驶);University of Cambridge(剑桥大学)
We introduce ApolloRL, an open platform for research in reinforcement learning for autonomous driving. The platform provides a complete closed-loop pipeline with training, simulation, and evaluation components. It comes with 300 hours of real-world data in driving scenarios and popular baselines such as Proximal Policy Optimization (PPO) and Soft Actor-Critic (SAC) agents. We elaborate in this paper on the architecture and the environment defined in the platform. In addition, we discuss the performance of the baseline agents in the ApolloRL environment.
In this paper we present Horizon, Facebook's open source applied reinforcement learning (RL) platform. Horizon is an end-to-end platform designed to solve industry applied RL problems where datasets are large (millions to billions of observations), the feedback loop is slow (vs. a simulator), and experiments must be done with care because they don't run in a simulator. Unlike other RL platforms, which are often designed for fast prototyping and experimentation, Horizon is designed with production use cases as top of mind. The platform contains workflows to train popular deep RL algorithms and …
In a large E-commerce platform, all the participants compete for impressions under the allocation mechanism of the platform. Existing methods mainly focus on the short-term return based on the current observations instead of the long-term return. In this paper, we formally establish the lifecycle model for products, by defining the introduction, growth, maturity and decline stages and their transitions throughout the whole life period. Based on such model, we further propose a reinforcement learning based mechanism design framework for impression allocation, which incorporates the first princi…
We introduce AndroidEnv, an open-source platform for Reinforcement Learning (RL) research built on top of the Android ecosystem. AndroidEnv allows RL agents to interact with a wide variety of apps and services commonly used by humans through a universal touchscreen interface. Since agents train on a realistic simulation of an Android device, they have the potential to be deployed on real devices. In this report, we give an overview of the environment, highlighting the significant features it provides for research, and we present an empirical evaluation of some popular reinforcement learning ag…
Reinforcement learning (RL) is a foundation of learning in biological systems and provides a framework to address numerous challenges with real-world artificial intelligence applications. Efficient implementations of RL techniques could allow for agents deployed in edge-use cases to gain novel abilities, such as improved navigation, understanding complex situations and critical decision making. Towards this goal, we describe a flexible architecture to carry out reinforcement learning on neuromorphic platforms. This architecture was implemented using an Intel neuromorphic processor and demonstr…
In this paper we present an end-to-end framework for addressing the problem of dynamic pricing (DP) on E-commerce platform using methods based on deep reinforcement learning (DRL). By using four groups of different business data to represent the states of each time period, we model the dynamic pricing problem as a Markov Decision Process (MDP). Compared with the state-of-the-art DRL-based dynamic pricing algorithms, our approaches make the following three contributions. First, we extend the discrete set problem to the continuous price set. Second, instead of using revenue as the reward functio…
The recent advances in reinforcement learning have led to effective methods able to obtain above human-level performances in very complex environments. However, once solved, these environments become less valuable, and new challenges with different or more complex scenarios are needed to support research advances. This work presents DIAMBRA Arena, a new platform for reinforcement learning research and experimentation, featuring a collection of high-quality environments exposing a Python API fully compliant with OpenAI Gym standard. They are episodic tasks with discrete actions and observations…
Beihang University(北京航空航天大学);Empire College London(伦敦帝国学院);University at Buffalo(布法罗大学)
Unmanned Aerial vehicles (UAVs) are widely used as network processors in mobile networks, but more recently, UAVs have been used in Mobile Edge Computing as mobile servers. However, there are significant challenges to use UAVs in complex environments with obstacles and cooperation between UAVs. We introduce a new multi-UAV Mobile Edge Computing platform, which aims to provide better Quality-of-Service and path planning based on reinforcement learning to address these issues. The contributions of our work include: 1) optimizing the quality of service for mobile edge computing and path planning …
Reinforcement learning (RL) is a promising field to enhance robotic autonomy and decision making capabilities for space robotics, something which is challenging with traditional techniques due to stochasticity and uncertainty within the environment. RL can be used to enable lunar cave exploration with infrequent human feedback, faster and safer lunar surface locomotion or the coordination and collaboration of multi-robot systems. However, there are many hurdles making research challenging for space robotic applications using RL and machine learning, particularly due to insufficient resources f…
Penn State University(宾夕法尼亚州立大学);University of Arizona(亚利桑那大学);Facebook(脸书)
In recent years, \emph{search story}, a combined display with other organic channels, has become a major source of user traffic on platforms such as e-commerce search platforms, news feed platforms and web and image search platforms. The recommended search story guides a user to identify her own preference and personal intent, which subsequently influences the user's real-time and long-term search behavior. %With such an increased importance of search stories, As search stories become increasingly important, in this work, we study the problem of personalized search story recommendation within …
The rapid growth of ride-hailing platforms has created a highly competitive market where businesses struggle to make profits, demanding the need for better operational strategies. However, real-world experiments are risky and expensive for these platforms as they deal with millions of users daily. Thus, a need arises for a simulated environment where they can predict users' reactions to changes in the platform-specific parameters such as trip fares and incentives. Building such a simulation is challenging, as these platforms exist within dynamic environments where thousands of users regularly …
Shanghai Jiao Tong University(上海交通大学);University College London(伦敦大学学院)
We introduce MAgent, a platform to support research and development of many-agent reinforcement learning. Unlike previous research platforms on single or multi-agent reinforcement learning, MAgent focuses on supporting the tasks and the applications that require hundreds to millions of agents. Within the interactions among a population of agents, it enables not only the study of learning algorithms for agents' optimal polices, but more importantly, the observation and understanding of individual agent's behaviors and social phenomena emerging from the AI society, including communication langua…
School of Electrical Engineering KAIST(韩国科学技术院电气工程学院)
In this paper, we present a deep reinforcement learning platform named FIXAR which employs fixed-point data types and arithmetic units for the first time using a SW/HW co-design approach. Starting from 32-bit fixed-point data, Quantization-Aware Training (QAT) reduces its data precision based on the range of activations and performs retraining to minimize the reward degradation. FIXAR proposes the adaptive array processing core composed of configurable processing elements to support both intra-layer parallelism and intra-batch parallelism for high-throughput inference and training. Finally, FI…
University of Massachusetts Amherst(马萨诸塞大学阿默斯特分校);University of Memphis(孟菲斯大学)
Deep Reinforcement Learning (RL) demonstrates excellent performance on tasks that can be solved by trained policy. It plays a dominant role among cutting-edge machine learning approaches using multi-layer Neural networks (NNs). At the same time, Deep RL suffers from high sensitivity to noisy, incomplete, and misleading input data. Following biological intuition, we involve Spiking Neural Networks (SNNs) to address some deficiencies of deep RL solutions. Previous studies in image classification domain demonstrated that standard NNs (with ReLU nonlinearity) trained using supervised learning can …
DeepRacer is a platform for end-to-end experimentation with RL and can be used to systematically investigate the key challenges in developing intelligent control systems. Using the platform, we demonstrate how a 1/18th scale car can learn to drive autonomously using RL with a monocular camera. It is trained in simulation with no additional tuning in physical world and demonstrates: 1) formulation and solution of a robust reinforcement learning algorithm, 2) narrowing the reality gap through joint perception and dynamics, 3) distributed on-demand compute architecture for training optimal polici…
Southern University of Science and Technology(南方科技大学);NetEase Games AI Lab(网易游戏人工智能实验室)
Despite the emerging progress of integrating evolutionary computation into reinforcement learning, the absence of a high-performance platform endowing composability and massive parallelism causes non-trivial difficulties for research and applications related to asynchronous commercial games. Here we introduce Lamarckian - an open-source platform featuring support for evolutionary reinforcement learning scalable to distributed computing resources. To improve the training speed and data efficiency, Lamarckian adopts optimized communication methods and an asynchronous evolutionary reinforcement l…
University of Ottawa(渥太华大学);National Research Council of Canada(加拿大国家研究委员会);Dalhousie University(达尔豪斯大学)
Optical satellite-to-ground communication (OSGC) has the potential to improve access to fast and affordable Internet in remote regions. Atmospheric turbulence, however, distorts the optical beam, eroding the data rate potential when coupling into single-mode fibers. Traditional adaptive optics (AO) systems use a wavefront sensor to improve fiber coupling. This leads to higher system size, cost and complexity, consumes a fraction of the incident beam and introduces latency, making OSGC for internet service impractical. We propose the use of reinforcement learning (RL) to reduce the latency, siz…
Institute of Computing Science, Poznan University of Technology(波兹南工业大学计算科学研究所)
The recent advances in deep neural networks have led to effective vision-based reinforcement learning methods that have been employed to obtain human-level controllers in Atari 2600 games from pixel data. Atari 2600 games, however, do not resemble real-world tasks since they involve non-realistic 2D environments and the third-person perspective. Here, we propose a novel test-bed platform for reinforcement learning research from raw visual information which employs the first-person perspective in a semi-realistic 3D world. The software, called ViZDoom, is based on the classical first-person sho…
A Platform-Agnostic Deep Reinforcement Learning Framework for Effective Sim2Real Transfer towards Autonomous Driving
Technische Universität Dresden(德累斯顿工业大学);Center for Scalable Data Analytics and Artificial Intelligence (ScaDS.AI) Dresden/Leipzig(德累斯顿/莱比锡可扩展数据分析与人工智能中心(ScaDS.AI))
Cleanba: A Reproducible and Efficient Distributed Reinforcement Learning Platform
Drexel University(德雷塞尔大学);Hugging Face(抱抱脸);VISTEC(泰国国家科技发展局国家科学技术研究院(注:VISTEC 常见译名为泰国国家科技发展局国家科学技术研究院,若需更通用译法可保留缩写直译));Sea AI Lab(Sea人工智能实验室);Google(谷歌);Tencent AI Lab(腾讯人工智能实验室)
Carnegie Mellon University(卡内基梅隆大学);Georgia Institute of Technology(佐治亚理工学院);Allen Institute for AI(艾伦人工智能研究所)
Progress in continual reinforcement learning has been limited due to several barriers to entry: missing code, high compute requirements, and a lack of suitable benchmarks. In this work, we present CORA, a platform for Continual Reinforcement Learning Agents that provides benchmarks, baselines, and metrics in a single code package. The benchmarks we provide are designed to evaluate different aspects of the continual RL challenge, such as catastrophic forgetting, plasticity, ability to generalize, and sample-efficient learning. Three of the benchmarks utilize video game environments (Atari, Proc…
MarineGym: A High-Performance Reinforcement Learning Platform for Underwater Robotics
The State Key Laboratory of Fluid Power and Mechatronic Systems, Zhejiang University(浙江大学流体动力与机电系统国家重点实验室);School of Engineering and Physical Sciences, Heriot-Watt University(赫瑞瓦特大学工程与物理科学学院);School of Informatics, University of Edinburgh(爱丁堡大学信息学院);Department of Mechanical and Aerospace Engineering, the Hong Kong University of Science and Technology(香港科技大学机械与航空航天工程系)
With the recent prevalence of reinforcement learning (RL), there have been tremendous interests in utilizing RL for ads allocation in recommendation platforms (e.g., e-commerce and news feed sites). To achieve better allocation, the input of recent RL-based ads allocation methods is upgraded from point-wise single item to list-wise item arrangement. However, this also results in a high-dimensional space of state-action pairs, making it difficult to learn list-wise representations with good generalization ability. This further hinders the exploration of RL agents and causes poor sample efficien…
Reinforcement Learning-Based Dynamic Management of Structured Parallel Farm Skeletons on Serverless Platforms
Institute of Information Science and Technologies (ISTI), National Research Council of Italy (CNR)(信息科学与技术研究所(ISTI),意大利国家科研理事会(CNR));Department of Computer Science, University of Pisa(计算机科学系,比萨大学);Department of AI, Data and Decision Sciences, LUISS University(人工智能、数据与决策科学系,卢伊斯大学)
University of California San Diego(加州大学圣地亚哥分校);Hong Kong University of Science and Technology(香港科技大学)
Recent advancements in reinforcement learning algorithms have opened doors for researchers to operate and optimize building energy management systems autonomously. However, the lack of an easily configurable building dynamical model and energy management task simulation and evaluation platform has arguably slowed the progress in developing advanced and dedicated reinforcement learning (RL) and control algorithms for building operation tasks. Here we propose "BEAR", a physics-principled Building Environment for Control And Reinforcement Learning. The platform allows researchers to benchmark bot…
Austrian Institute of Technology(奥地利技术研究所);Queen Mary University of London(伦敦玛丽女王大学);Oxquant;Delft University of Technology(代尔夫特理工大学);Vrije Universiteit Amsterdam(阿姆斯特丹自由大学);Quaisr;The Alan Turing Institute(艾伦·图灵研究所);Technical University of Denmark(丹麦技术大学);University of Natural Resources and Life Sciences, Vienna(维也纳自然资源与生命科学大学)
The RangL project hosted by The Alan Turing Institute aims to encourage the wider uptake of reinforcement learning by supporting competitions relating to real-world dynamic decision problems. This article describes the reusable code repository developed by the RangL team and deployed for the 2022 Pathways to Net Zero Challenge, supported by the UK Net Zero Technology Centre. The winning solutions to this particular Challenge seek to optimize the UK's energy transition policy to net zero carbon emissions by 2050. The RangL repository includes an OpenAI Gym reinforcement learning environment and…
Ads allocation, which involves allocating ads and organic items to limited slots in feed with the purpose of maximizing platform revenue, has become a research hotspot. Notice that, e-commerce platforms usually have multiple entrances for different categories and some entrances have few visits. Data from these entrances has low coverage, which makes it difficult for the agent to learn. To address this challenge, we propose Similarity-based Hybrid Transfer for Ads Allocation (SHTAA), which effectively transfers samples as well as knowledge from data-rich entrance to data-poor entrance. Specific…
AutoREC: A reinforcement learning platform for equivalent circuit model generation
Clean Energy Innovation Research Center, National Research Council Canada(清洁能源创新研究中心,加拿大国家研究委员会);Department of Material Science and Engineering, University of Toronto(材料科学与工程系,多伦多大学);Cheriton School of Computer Science, University of Waterloo(计算机科学学院,滑铁卢大学)
Reward Engineering for Spatial Epidemic Simulations: A Reinforcement Learning Platform for Individual Behavioral Learning
Department of Computer Science University of British Columbia(计算机科学系,不列颠哥伦比亚大学);Department of Mathematics and Institute of Applied Mathematics University of British Columbia(数学系和应用数学研究所,不列颠哥伦比亚大学)
Real Time Control of Tandem-Wing Experimental Platform Using Concerto Reinforcement Learning
School of Aeronautics, Northwestern Polytechnical University(西北工业大学航空学院);Research & Development Institute of Northwestern Polytechnical University in Shenzhen(西北工业大学深圳研究院)