We consider the stochastic generalized Nash equilibrium problem (SGNEP) with joint feasibility constraints and expected-value cost functions. We propose a distributed stochastic projected reflected gradient algorithm and show its almost sure convergence when the pseudogradient mapping is monotone and the solution is unique. The algorithm is based on monotone operator splitting methods tailored for SGNEPs when the expected-value pseudogradient mapping is approximated at each iteration via an increasing number of samples of the random variable. Finally, we show that a preconditioned variant of our proposed algorithm has convergence guarantees when the pseudogradient mapping is cocoercive.
We consider the problem of computing a mixed-strategy generalized Nash equilibrium (MS-GNE) for a class of games where each agent has both continuous and integer decision variables. Specifically, we propose a novel Bregman forward-reflected-backward splitting and design distributed algorithms that exploit the problem structure. Technically, we prove convergence to a variational MS-GNE under mere monotonicity and Lipschitz continuity assumptions, which are typical of continuous GNE problems. Finally, we show the performance of our algorithms via numerical experiments.
In this paper, we investigate Nash equilibrium payoffs for nonzero-sum stochastic differential games with reflection. We obtain an existence theorem and a characterization theorem of Nash equilibrium payoffs for nonzero-sum stochastic differential games with nonlinear cost functionals defined by doubly controlled reflected backward stochastic differential equations.
This paper is concerned with some new projection methods for solving variational inequality problems with monotone and Lipschitz-continuous mapping in Hilbert space. First, we propose the projected reflected gradient algorithm with a constant stepsize. It is similar to the projected gradient method, namely, the method requires only one projection onto the feasible set and only one value of the mapping per iteration. This distinguishes our method from most other projection-type methods for variational inequalities with monotone mapping. Also we prove that it has R-linear rate of convergence und…
We consider a system of single- or double integrator agents playing a generalized Nash game over a network, in a partial-information scenario. We address the generalized Nash equilibrium seeking problem by designing a fully-distributed dynamic controller, based on continuous-time consensus and primal-dual gradient dynamics. Our main technical contribution is to show convergence of the closed-loop system to a variational equilibrium, under strong monotonicity and Lipschitz continuity of the game mapping, by leveraging monotonicity properties and stability theory for projected dynamical systems.
In 2016 Aussel, Sultana and Vetrivel developed the concept of projected solution for quasi-variational inequality problems and projected Nash equilibrium. We introduce a new concept of solution for quasi-equilibrium problems and we study the existence of such solutions. Additionally, as a consequence of our results, we give existence results of projected solutions for quasi-optimization problems, quasi-variational inequalities problems and generalized Nash equilibrium problems.
In this paper we present an averaging technique applicable to the design of zeroth-order Nash equilibrium seeking algorithms. First, we propose a multi-timescale discrete-time averaging theorem that requires only that the equilibrium is semi-globally practically stabilized by the averaged system, while also allowing the averaged system to depend on ``fast" states. Furthermore, sequential application of the theorem is possible, which enables its use for multi-layer algorithm design. Second, we apply the aforementioned averaging theorem to prove semi-global practical convergence of the zeroth-or…
Distributed Nash equilibrium seeking of aggregative games is investigated and a continuous-time algorithm is proposed. The algorithm is designed by virtue of projected gradient play dynamics and distributed average tracking dynamics, and is applicable to games with constrained strategy sets and weight-balanced communication graphs. We obtain an exponential convergence of the proposed algorithm to the Nash equilibrium. Numerical examples illustrate the effectiveness of our methods.
We design the first fully-distributed algorithm for generalized Nash equilibrium seeking in aggregative games on a time-varying communication network, under partial-decision information, i.e., the agents have no direct access to the aggregate decision. The algorithm is derived by integrating dynamic tracking into a projected pseudo-gradient algorithm. The convergence analysis relies on the framework of monotone operator splitting and the Krasnosel'skii-Mann fixed-point iteration with errors.
The proximal extrapolated gradient method \cite{Malitsky18a} is an extension of the projected reflected gradient method \cite{Malitsky15}. Both methods were proposed for solving the classic variational inequalities. In this paper, we investigate the projected reflected gradient method, in the general setting, for solving monotone inclusions involving Lipschitzian operators. As a result, we obtain a simple method for finding a zero point of the sum of two monotone operators where one of them is Lipschizian. We also show that one can improve the range of the stepsize of this method for the case …
We address the generalized Nash equilibrium seeking problem in a partial-decision information scenario, where each agent can only exchange information with some neighbors, although its cost function possibly depends on the strategies of all agents. The few existing methods build on projected pseudo-gradient dynamics, and require either double-layer iterations or conservative conditions on the step sizes. To overcome both these flaws and improve efficiency, we design the first fully-distributed single-layer algorithms based on proximal best-response. Our schemes are fixed-step and allow for ine…
In this paper, we study a distributed continuous-time design for aggregative games with coupled constraints in order to seek the generalized Nash equilibrium by a group of agents via simple local information exchange. To solve the problem, we propose a distributed algorithm based on projected dynamics and non-smooth tracking dynamics, even for the case when the interaction topology of the multi-agent network is time-varying. Moreover, we prove the convergence of the non-smooth algorithm for the distributed game by taking advantage of its special structure and also combining the techniques of t…
We consider strongly monotone games with convex separable coupling constraints, played by dynamical agents, in a partial-decision information scenario. We start by designing continuous-time fully distributed feedback controllers, based on consensus and primal-dual gradient dynamics, to seek a generalized Nash equilibrium in networks of single-integrator agents. Our first solution adopts a fixed gain, whose choice requires the knowledge of some global parameters of the game. To relax this requirement, we conceive a controller that can be tuned in a completely decentralized fashion, thanks to th…
This work considers a stochastic Nash game in which each player solves a parameterized stochastic optimization problem. In deterministic regimes, best-response schemes have been shown to be convergent under a suitable spectral property associated with the proximal best-response map. However, a direct application of this scheme to stochastic settings requires obtaining exact solutions to stochastic optimization at each iteration. Instead, we propose an inexact generalization in which an inexact solution is computed via an increasing number of projected stochastic gradient steps. Based on this f…
In this paper, we focus on the stochastic generalized Nash equilibrium problem (SGNEP) which is an important and widely-used model in many different fields. In this model, subject to certain global resource constraints, a set of self-interested players aim to optimize their local objectives that depend on their own decisions and the decisions of others and are influenced by some random factors. We propose a distributed stochastic generalized Nash equilibrium seeking algorithm in a partial-decision information setting based on the Douglas-Rachford operator splitting scheme, which relaxes assump…
We design a distributed algorithm for learning Nash equilibria over time-varying communication networks in a partial-decision information scenario, where each agent can access its own cost function and local feasible set, but can only observe the actions of some neighbors. Our algorithm is based on projected pseudo-gradient dynamics, augmented with consensual terms. Under strong monotonicity and Lipschitz continuity of the game mapping, we provide a very simple proof of linear convergence, based on a contractivity property of the iterates. Compared to similar solutions proposed in literature, …
Policy Optimization Provably Converges to Nash Equilibria in Zero-Sum Linear Quadratic Games
Department of Electrical and Computer Engineering & Coordinated Science Laboratory, University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校电子工程与协调科学实验室部门);Department of Operations Research and Financial Engineering, Princeton University(普林斯顿大学运筹学与金融工程系)
The distributed computation of Nash equilibria is assuming growing relevance in engineering where such problems emerge in the context of distributed control. Accordingly, we present schemes for computing equilibria of two classes of static stochastic convex games complicated by a parametric misspecification, a natural concern in the control of large-scale networked engineered system. In both schemes, players learn the equilibrium strategy while resolving the misspecification: (1) Monotone stochastic Nash games: We present a set of coupled stochastic approximation schemes distributed across age…
Tracking-based distributed equilibrium seeking for aggregative games
Alma Mater Studiorum - Universita‘ di Bologna(博洛尼亚大学);IMT School for Advanced Studies Lucca(卢卡高等研究学院);University of Seville(塞维利亚大学);University of Oxford(牛津大学)
In this technical note, we are concerned with the problem of solving variational inequalities with improved convergence rates. Motivated by Nesterov's accelerated gradient method for convex optimization, we propose a Nesterov's accelerated projected gradient algorithm for variational inequality problems. We prove convergence of the proposed algorithm with at least linear rate under the common assumption of Lipschitz continuity and strongly monotonicity. To the best of our knowledge, this is the first time that convergence of the Nesterov's accelerated protocol is proved for variational inequal…
The distributed computation of equilibria and optima has seen growing interest in a broad collection of networked problems. We consider the computation of equilibria of convex stochastic Nash games characterized by a possibly nonconvex potential function. Our focus is on two classes of stochastic Nash games: (P1): A potential stochastic Nash game, in which each player solves a parameterized stochastic convex program; and (P2): A misspecified generalization, where the player-specific stochastic program is complicated by a parametric misspecification. In both settings, exact proximal BR solution…
High-Probability Nash Regret for Decentralized Learning in Markov $α$-Potential Games: Episodic and Fully Online Asynchronous Algorithms with Applications to Markov Congestion Games
University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
We consider a large queueing system that consists of many strategic servers that are weakly interacting. Each server processes jobs from its unique critically loaded buffer and controls the rate of arrivals and departures associated with its queue to minimize its expected cost. The rates and the cost functions in addition to depending on the control action, can depend, in a symmetric fashion, on the size of the individual queue and the empirical measure of the states of all queues in the system. In order to determine an approximate Nash equilibrium for this finite player game we construct a La…
Classical extragradient schemes and their stochastic counterpart represent a cornerstone for resolving monotone variational inequality problems. Yet, such schemes have a per-iteration complexity of two projections onto a convex set and require two evaluations of the map, the former of which could be relatively expensive if $X$ is a complicated set. We consider two related avenues where the per-iteration complexity is significantly reduced: (i) A stochastic projected reflected gradient method requiring a single evaluation of the map and a single projection; and (ii) A stochastic subgradient ext…