Estimating 3D hand pose from 2D images is a difficult, inverse problem due to the inherent scale and depth ambiguities. Current state-of-the-art methods train fully supervised deep neural networks with 3D ground-truth data. However, acquiring 3D annotations is expensive, typically requiring calibrated multi-view setups or labor intensive manual annotations. While annotations of 2D keypoints are much easier to obtain, how to efficiently leverage such weakly-supervised data to improve the task of 3D hand pose prediction remains an important open question. The key difficulty stems from the fact that direct application of additional 2D supervision mostly benefits the 2D proxy objective but does little to alleviate the depth and scale ambiguities. Embracing this challenge we propose a set of novel losses. We show by extensive experiments that our proposed constraints significantly reduce the depth ambiguity and allow the network to more effectively leverage additional 2D annotated images. For example, on the challenging freiHAND dataset using additional 2D annotation without our proposed biomechanical constraints reduces the depth error by only $15\%$, whereas the error is reduced significantly by $50\%$ when the proposed biomechanical constraints are used.
Biomechanical 3D Body: Self-Supervised Distillation of Biomechanical Pose from a 3D Body Foundation Model
Shirley Ryan AbilityLab(雪莉·瑞安能力实验室);Northwestern University(西北大学);University of Illinois Chicago(伊利诺伊大学芝加哥分校);University of Texas at Austin(德克萨斯大学奥斯汀分校)
From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humans
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Stanford University(斯坦福大学);Carnegie Mellon University(卡内基梅隆大学);Inria centre at the University Grenoble Alpes(格勒诺布尔阿尔派大学的Inria研究中心)
Throwing4: Phase-Aware Pose Modeling for Throw-Distance Prediction in Elite Athletics
Indian Institute of Technology Gandhinagar(印度理工学院甘地纳格尔分校);Madan Mohan Malaviya University of Technology(马丹·莫汉·马拉维亚技术大学);IISER Berhampur(贝汉布尔印度科学教育与研究所)
Imperial College London(伦敦帝国理工学院);Shanghai Jiao Tong University(上海交通大学)
Accurate estimation of three-dimensional human skeletons from depth images can provide important metrics for healthcare applications, especially for biomechanical gait analysis. However, there exist inherent problems associated with depth images captured from a single view. The collected data is greatly affected by occlusions where only partial surface data can be recorded. Furthermore, depth images of human body exhibit heterogeneous characteristics with viewpoint changes, and the estimated poses under local coordinate systems are expected to go through equivariant rotations. Most existing po…
EPFL(洛桑联邦理工学院);Balgrist University Hospital(巴尔格里斯特大学医院);University of Zurich(苏黎世大学);The University of British Columbia(英属哥伦比亚大学)
In sports, such as alpine skiing, coaches would like to know the speed and various biomechanical variables of their athletes and competitors. Existing methods use either body-worn sensors, which are cumbersome to setup, or manual image annotation, which is time consuming. We propose a method for estimating an athlete's global 3D position and articulated pose using multiple cameras. By contrast to classical markerless motion capture solutions, we allow cameras to rotate freely so that large capture volumes can be covered. In a first step, tight crops around the skier are predicted and fed to a …
Insufficient labeled training datasets is one of the bottlenecks of 3D hand pose estimation from monocular RGB images. Synthetic datasets have a large number of images with precise annotations, but the obvious difference with real-world datasets impacts the generalization. Little work has been done to bridge the gap between two domains over their wide difference. In this paper, we propose a domain adaptation method called Adaptive Wasserstein Hourglass (AW Hourglass) for weakly-supervised 3D hand pose estimation, which aims to distinguish the difference and explore the common characteristics (…
VideoRun2D Demo: Markerless Body Tracking for Biomechanical Analysis of Running
BiometricsAI, Universidad Autonoma de Madrid (UAM)(生物识别AI中心,马德里自治大学(UAM));Biomechanics Lab, Universidad Politecnica de Madrid (UPM)(生物力学实验室,马德里理工大学(UPM))
Computer vision/deep learning-based 3D human pose estimation methods aim to localize human joints from images and videos. Pose representation is normally limited to 3D joint positional/translational degrees of freedom (3DOFs), however, a further three rotational DOFs (6DOFs) are required for many potential biomechanical applications. Positional DOFs are insufficient to analytically solve for joint rotational DOFs in a 3D human skeletal model. Therefore, we propose a temporal inverse kinematics (IK) optimization technique to infer joint orientations throughout a biomechanically informed, and su…
RePose: A Real-Time 3D Human Pose Estimation and Biomechanical Analysis Framework for Rehabilitation
Zhejiang Lab(浙江实验室);Northeastern University(东北大学);Xi’an Jiaotong University(西安交通大学);Zhengzhou University(郑州大学);Dalian Minzu University(大连民族大学);Nanjing University of Aeronautics and Astronautics(南京航空航天大学);Fuyao University of Science and Technology(福耀科技大学);Xianghu Lab(翔虎实验室)
Human skin segmentation is a crucial task in computer vision and biometric systems, yet it poses several challenges such as variability in skin color, pose, and illumination. This paper presents a robust data-driven skin segmentation method for a single image that addresses these challenges through the integration of contextual information and efficient network design. In addition to robustness and accuracy, the integration into real-time systems requires a careful balance between computational power, speed, and performance. The proposed method incorporates two attention modules, Body Attentio…
3D hand pose estimation is a long-standing challenge in both robotics and computer vision communities due to its implicit depth ambiguity and often strong self-occlusion. Recently, in addition to the hand skeleton, jointly estimating hand pose and shape has gained more attraction. State-of-the-art methods adopt a model-free approach, estimating the vertices of the hand mesh directly and providing superior accuracy compared to traditional model-based methods directly regressing the parameters of the parametric hand mesh. However, with the large number of mesh vertices to estimate, these methods…
Physics-Informed Diffusion for Biomechanically Plausible 3D Sign Language Generation
Department of Computer Science, University of Bari Aldo Moro(巴里阿尔多·莫罗大学计算机科学系);Institute for Technological Development and Innovation in Communications, University of Las Palmas de Gran Canaria(拉斯帕尔马斯大加那利大学通信技术发展与创新研究所)
Technische Universität München(慕尼黑工业大学);ScintHealth GmbH(ScintHealth有限公司);Reply SpA(Reply股份公司);Helmholtz Zentrum München(慕尼黑亥姆霍兹中心);Helmholtz AI(亥姆霍兹人工智能研究所)
CT and MRI are two of the most informative modalities in spinal diagnostics and treatment planning. CT is useful when analysing bony structures, while MRI gives information about the soft tissue. Thus, fusing the information of both modalities can be very beneficial. Registration is the first step for this fusion. While the soft tissues around the vertebra are deformable, each vertebral body is constrained to move rigidly. We propose a weakly-supervised deep learning framework that preserves the rigidity and the volume of each vertebra while maximizing the accuracy of the registration. To achi…
Markerless Motion Capture for Biomechanical Whole-Body Kinematic Estimation in Infants
Center for Bionic Medicine, Shirley Ryan AbilityLab(生物医学中心,Shirley Ryan AbilityLab);Dept. of Physical Therapy and Human Movement Science, Northwestern University(物理治疗与人类运动科学系,西北大学);Dept. of Biomedical Engineering, Northwestern University(生物医学工程系,西北大学);Dept. of Pediatrics, Northwestern University(儿科系,西北大学)
Facebook AI Research(Facebook人工智能研究院);Université de Lyon(里昂大学);INSA-Lyon(里昂国立应用科学学院);CNRS(法国国家科学研究中心);LIRIS(里昂信息、图像与信息系统实验室);Awabot SAS(Awabot公司);University of Guelph(圭尔夫大学)
We propose a method for hand pose estimation based on a deep regressor trained on two different kinds of input. Raw depth data is fused with an intermediate representation in the form of a segmentation of the hand into parts. This intermediate representation contains important topological information and provides useful cues for reasoning about joint locations. The mapping from raw depth to segmentation maps is learned in a semi/weakly-supervised way from two different datasets: (i) a synthetic dataset created through a rendering pipeline including densely labeled ground truth (pixelwise segme…
Comparison of Visual Trackers for Biomechanical Analysis of Running
BiDA Lab, Universidad Autónoma de Madrid(BiDA实验室,西班牙马德里自治大学);Sport Biomechanics Laboratory, Faculty of Physical Activity and Sports Sciences INEF, Universidad Politécnica de Madrid(运动生物力学实验室,体育活动与体育科学学院INEF,西班牙马德里理工大学)
African Robotics Unit (ARU), University of Cape Town(开普敦大学非洲机器人研究所);University of Tsukuba(筑波大学);École Polytechnique Fédérale de Lausanne(洛桑联邦理工学院)
Animals are capable of extreme agility, yet understanding their complex dynamics, which have ecological, biomechanical and evolutionary implications, remains challenging. Being able to study this incredible agility will be critical for the development of next-generation autonomous legged robots. In particular, the cheetah (acinonyx jubatus) is supremely fast and maneuverable, yet quantifying its whole-body 3D kinematic data during locomotion in the wild remains a challenge, even with new deep learning-based methods. In this work we present an extensive dataset of free-running cheetahs in the w…
University of California, Los Angeles(加利福尼亚大学洛杉矶分校);NeuralX, Inc.(NeuralX公司)
The transfer of facial expressions from people to 3D face models is a classic computer graphics problem. In this paper, we present a novel, learning-based approach to transferring facial expressions and head movements from images and videos to a biomechanical model of the face-head-neck complex. Leveraging the Facial Action Coding System (FACS) as an intermediate representation of the expression space, we train a deep neural network to take in FACS Action Units (AUs) and output suitable facial muscle and jaw activation signals for the musculoskeletal model. Through biomechanical simulation, th…
Biomechanics-aware Multi-view Markerless Motion Capture of Dexterous Hand Movements
Biomedical Engineering Department, Northwestern University(西北大学生物医学工程系);Shirley Ryan AbilityLab(谢里尔·瑞安能力实验室);Department of Organismal Biology and Anatomy, University of Chicago(芝加哥大学器官生物学与解剖学系);Department of Physical Medicine and Rehabilitation, Northwestern University(西北大学物理医学与康复系)
Monocular Biomechanical Tracking of Fingers with Inverse Kinematics to Foundation Models
Shirley Ryan AbilityLab Department of PM\&R Northwestern University;Shirley Ryan AbilityLab Department of Biomedical Engineering Northwestern University
本文提出结合SAM 3D Body基础模型与逆运动学优化的方法,实现单目视频中手指关节角度的生物力学追踪,验证结果表明在多视角重建中误差较小,扩展了单目生物力学分析的应用范围。
Toyota Technological Institute(丰田工业大学);Nara Institute of Science and Technology(奈良先端科学技术大学院大学)
For human pose estimation in still images, this paper proposes three semi- and weakly-supervised learning schemes. While recent advances of convolutional neural networks improve human pose estimation using supervised training data, our focus is to explore the semi- and weakly-supervised schemes. Our proposed schemes initially learn conventional model(s) for pose estimation from a small amount of standard training images with human pose annotations. For the first semi-supervised learning scheme, this conventional pose model detects candidate poses in training images with no human annotation. Fr…
Modern deep learning-based 3D pose estimation approaches require plenty of 3D pose annotations. However, existing 3D datasets lack diversity, which limits the performance of current methods and their generalization ability. Although existing methods utilize 2D pose annotations to help 3D pose estimation, they mainly focus on extracting 2D structural constraints from 2D poses, ignoring the 3D information hidden in the images. In this paper, we propose a novel method to extract weak 3D information directly from 2D images without 3D pose supervision. Firstly, we utilize 2D pose annotations and pe…
The current state-of-the-art in monocular 3D human pose estimation is heavily influenced by weakly supervised methods. These allow 2D labels to be used to learn effective 3D human pose recovery either directly from images or via 2D-to-3D pose uplifting. In this paper we present a detailed analysis of the most commonly used simplified projection models, which relate the estimated 3D pose representation to 2D labels: normalized perspective and weak perspective projections. Specifically, we derive theoretical lower bound errors for those projection models under the commonly used mean per-joint po…
We address the problem of 3D human pose estimation from 2D input images using only weakly supervised training data. Despite showing considerable success for 2D pose estimation, the application of supervised machine learning to 3D pose estimation in real world images is currently hampered by the lack of varied training images with corresponding 3D poses. Most existing 3D pose estimation algorithms train on data that has either been collected in carefully controlled studio settings or has been generated synthetically. Instead, we take a different approach, and propose a 3D human pose estimation …
State-of-the-art approaches for 6D object pose estimation require large amounts of labeled data to train the deep networks. However, the acquisition of 6D object pose annotations is tedious and labor-intensive in large quantity. To alleviate this problem, we propose a weakly supervised 6D object pose estimation approach based on 2D keypoint detection. Our method trains only on image pairs with known relative transformations between their viewpoints. Specifically, we assign a set of arbitrarily chosen 3D keypoints to represent each unknown target 3D object and learn a network to detect their 2D…
Estimating 3D human poses from video is a challenging problem. The lack of 3D human pose annotations is a major obstacle for supervised training and for generalization to unseen datasets. In this work, we address this problem by proposing a weakly-supervised training scheme that does not require 3D annotations or calibrated cameras. The proposed method relies on temporal information and triangulation. Using 2D poses from multiple views as the input, we first estimate the relative camera orientations and then generate 3D poses via triangulation. The triangulation is only applied to the views wi…
We propose to learn a 3D pose estimator by distilling knowledge from Non-Rigid Structure from Motion (NRSfM). Our method uses solely 2D landmark annotations. No 3D data, multi-view/temporal footage, or object specific prior is required. This alleviates the data bottleneck, which is one of the major concern for supervised methods. The challenge for using NRSfM as teacher is that they often make poor depth reconstruction when the 2D projections have strong ambiguity. Directly using those wrong depth as hard target would negatively impact the student. Instead, we propose a novel loss that ties de…
Amazon Lab126(亚马逊Lab126);University of Washington(华盛顿大学)
To improve the generalization of 3D human pose estimators, many existing deep learning based models focus on adding different augmentations to training poses. However, data augmentation techniques are limited to the "seen" pose combinations and hard to infer poses with rare "unseen" joint positions. To address this problem, we present CameraPose, a weakly-supervised framework for 3D human pose estimation from a single image, which can not only be applied on 2D-3D pose pairs but also on 2D alone annotations. By adding a camera parameter branch, any in-the-wild 2D annotations can be fed into our…
Peking University Shenzhen Graduate School(北京大学深圳研究生院);National University of Defense Technology(国防科技大学)
Although monocular 3D human pose estimation methods have made significant progress, it is far from being solved due to the inherent depth ambiguity. Instead, exploiting multi-view information is a practical way to achieve absolute 3D human pose estimation. In this paper, we propose a simple yet effective pipeline for weakly-supervised cross-view 3D human pose estimation. By only using two camera views, our method can achieve state-of-the-art performance in a weakly-supervised manner, requiring no 3D ground truth but only 2D annotations. Specifically, our method contains two steps: triangulatio…
We present a novel data-driven regularizer for weakly-supervised learning of 3D human pose estimation that eliminates the drift problem that affects existing approaches. We do this by moving the stereo reconstruction problem into the loss of the network itself. This avoids the need to reconstruct 3D data prior to training and unlike previous semi-supervised approaches, avoids the need for a warm-up period of supervised training. The conceptual and implementational simplicity of our approach is fundamental to its appeal. Not only is it straightforward to augment many weakly-supervised approache…
Fudan University(复旦大学);The University of Texas at Austin(德克萨斯大学奥斯汀分校);Microsoft Research(微软研究院)
In this paper, we study the task of 3D human pose estimation in the wild. This task is challenging due to lack of training data, as existing datasets are either in the wild images with 2D pose or in the lab images with 3D pose. We propose a weakly-supervised transfer learning method that uses mixed 2D and 3D labels in a unified deep neutral network that presents two-stage cascaded structure. Our network augments a state-of-the-art 2D pose estimation sub-network with a 3D depth regression sub-network. Unlike previous two stage approaches that train the two sub-networks sequentially and separate…
Leibniz Universität Hannover(汉诺威莱布尼茨大学);Hannover, Germany(德国汉诺威(注:此处原文本中该部分为地址信息,根据提取规则,不应作为机构提取,正确机构仅为Leibniz Universität Hannover))
This paper addresses the problem of 3D human pose estimation from single images. While for a long time human skeletons were parameterized and fitted to the observation by satisfying a reprojection error, nowadays researchers directly use neural networks to infer the 3D pose from the observations. However, most of these approaches ignore the fact that a reprojection constraint has to be satisfied and are sensitive to overfitting. We tackle the overfitting problem by ignoring 2D to 3D correspondences. This efficiently avoids a simple memorization of the training data and allows for a weakly supe…
3D human pose estimation from a single image is an inverse problem due to the inherent ambiguity of the missing depth. Several previous works addressed the inverse problem by generating multiple hypotheses. However, these works are strongly supervised and require ground truth 2D-to-3D correspondences which can be difficult to obtain. In this paper, we propose a weakly supervised deep generative network to address the inverse problem and circumvent the need for ground truth 2D-to-3D correspondences. To this end, we design our network to model a proposal distribution which we use to approximate …
University of Rochester(罗切斯特大学);Google Inc.(谷歌公司);ByteDance AI Lab(字节跳动人工智能实验室);Vaitl Inc.(维特尔公司)
Human body part segmentation refers to the task of predicting the semantic segmentation mask for each body part. Fully supervised body part segmentation methods achieve good performances but require an enormous amount of effort to annotate part masks for training. In contrast to high annotation costs needed for a limited number of part mask annotations, a large number of weak labels such as poses and full body masks already exist and contain relevant information. Motivated by the possibility of using existing weak labels, we propose the first weakly supervised body part segmentation framework.…
ShanghaiTech University(上海科技大学);Shanghai Engineering Research Center of Intelligent Vision and Imaging(上海智能视觉与成像工程技术研究中心)
Depth estimation is usually ill-posed and ambiguous for monocular camera-based 3D multi-person pose estimation. Since LiDAR can capture accurate depth information in long-range scenes, it can benefit both the global localization of individuals and the 3D pose estimation by providing rich geometry features. Motivated by this, we propose a monocular camera and single LiDAR-based method for 3D multi-person pose estimation in large-scale scenes, which is easy to deploy and insensitive to light. Specifically, we design an effective fusion strategy to take advantage of multi-modal input data, includ…
This work proposes a process for efficiently training a point-wise object detector that enables localizing objects and computing their 6D poses in cluttered and occluded scenes. Accurate pose estimation is typically a requirement for robust robotic grasping and manipulation of objects placed in cluttered, tight environments, such as a shelf with multiple objects. To minimize the human labor required for annotation, the proposed object detector is first trained in simulation by using automatically annotated synthetic images. We then show that the performance of the detector can be substantially…
Monocular 3D human pose and shape estimation is challenging due to the many degrees of freedom of the human body and thedifficulty to acquire training data for large-scale supervised learning in complex visual scenes. In this paper we present practical semi-supervised and self-supervised models that support training and good generalization in real-world images and video. Our formulation is based on kinematic latent normalizing flow representations and dynamics, as well as differentiable, semantic body part alignment loss functions that support self-supervised learning. In extensive experiments…
Humans naturally perceive a 3D scene in front of them through accumulation of information obtained from multiple interconnected projections of the scene and by interpreting their correspondence. This phenomenon has inspired artificial intelligence models to extract the depth and view angle of the observed scene by modeling the correspondence between different views of that scene. Our paper is built upon previous works in the field of unsupervised depth and relative camera pose estimation from temporal consecutive video frames using deep learning (DL) models. Our approach uses a hybrid learning…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);ETH Zürich(苏黎世联邦理工学院)
We present SCANimate, an end-to-end trainable framework that takes raw 3D scans of a clothed human and turns them into an animatable avatar. These avatars are driven by pose parameters and have realistic clothing that moves and deforms naturally. SCANimate does not rely on a customized mesh template or surface mesh registration. We observe that fitting a parametric 3D body model, like SMPL, to a clothed human scan is tractable while surface registration of the body topology to the scan is often not, because clothing can deviate significantly from the body shape. We also observe that articulate…
Uber Advanced Technologies Group(优步先进技术集团);University of California, San Diego(加州大学圣迭戈分校);University of Toronto(多伦多大学)
3D shape completion for real data is important but challenging, since partial point clouds acquired by real-world sensors are usually sparse, noisy and unaligned. Different from previous methods, we address the problem of learning 3D complete shape from unaligned and real-world partial point clouds. To this end, we propose a weakly-supervised method to estimate both 3D canonical shape and 6-DoF pose for alignment, given multiple partial observations associated with the same instance. The network jointly optimizes canonical shapes and poses with multi-view geometry constraints during training, …
Sun Yat-Sen University(中山大学);Peking University(北京大学);SenseTime Research(商汤科技研究院);The Chinese University of Hong Kong(香港中文大学)
Recent studies have shown remarkable advances in 3D human pose estimation from monocular images, with the help of large-scale in-door 3D datasets and sophisticated network architectures. However, the generalizability to different environments remains an elusive goal. In this work, we propose a geometry-aware 3D representation for the human pose to address this limitation by using multiple views in a simple auto-encoder model at the training stage and only 2D keypoint information as supervision. A view synthesis framework is proposed to learn the shared 3D representation between viewpoints with…
UniPose: Unified Cross-modality Pose Prior Propagation towards RGB-D data for Weakly Supervised 3D Human Pose Estimation
National Key Laboratory of Multispectral Information Intelligent Processing Technology, School of Artificial Intelligence and Automation, Huazhong University of Science and Technology(多谱段信息智能处理技术国家重点实验室,人工智能与自动化学院,华中科技大学)