The role concept provides a useful tool to design and understand complex multi-agent systems, which allows agents with a similar role to share similar behaviors. However, existing role-based methods use prior domain knowledge and predefine role structures and behaviors. In contrast, multi-agent reinforcement learning (MARL) provides flexibility and adaptability, but less efficiency in complex tasks. In this paper, we synergize these two paradigms and propose a role-oriented MARL framework (ROMA). In this framework, roles are emergent, and agents with similar roles tend to share their learning and to be specialized on certain sub-tasks. To this end, we construct a stochastic role embedding space by introducing two novel regularizers and conditioning individual policies on roles. Experiments show that our method can learn specialized, dynamic, and identifiable roles, which help our method push forward the state of the art on the StarCraft II micromanagement benchmark. Demonstrative videos are available at https://sites.google.com/view/romarl/.
Multi-agent reinforcement learning (RL) has important implications for the future of human-agent teaming. We show that improved performance with multi-agent RL is not a guarantee of the collaborative behavior thought to be important for solving multi-agent tasks. To address this, we present a novel approach for quantitatively assessing collaboration in continuous spatial tasks with multi-agent RL. Such a metric is useful for measuring collaboration between computational agents and may serve as a training signal for collaboration in future RL paradigms involving humans.
We study the problem of emergent communication, in which language arises because speakers and listeners must communicate information in order to solve tasks. In temporally extended reinforcement learning domains, it has proved hard to learn such communication without centralized training of agents, due in part to a difficult joint exploration problem. We introduce inductive biases for positive signalling and positive listening, which ease this problem. In a simple one-step environment, we demonstrate how these biases ease the learning problem. We also apply our methods to a more extended envir…
In nature, flocking or swarm behavior is observed in many species as it has beneficial properties like reducing the probability of being caught by a predator. In this paper, we propose SELFish (Swarm Emergent Learning Fish), an approach with multiple autonomous agents which can freely move in a continuous space with the objective to avoid being caught by a present predator. The predator has the property that it might get distracted by multiple possible preys in its vicinity. We show that this property in interaction with self-interested agents which are trained with reinforcement learning to s…
Multi-Agent Reinforcement Learning (MARL) methods find optimal policies for agents that operate in the presence of other learning agents. Central to achieving this is how the agents coordinate. One way to coordinate is by learning to communicate with each other. Can the agents develop a language while learning to perform a common task? In this paper, we formulate and study a MARL problem where cooperative agents are connected to each other via a fixed underlying network. These agents can communicate along the edges of this network by exchanging discrete symbols. However, the semantics of these…
Stanford University(斯坦福大学);MIT Lincoln Lab(麻省理工学院林肯实验室)
Communication is a important factor that enables agents work cooperatively in multi-agent reinforcement learning (MARL). Most previous work uses continuous message communication whose high representational capacity comes at the expense of interpretability. Allowing agents to learn their own discrete message communication protocol emerged from a variety of domains can increase the interpretability for human designers and other agents.This paper proposes a method to generate discrete messages analogous to human languages, and achieve communication by a broadcast-and-listen mechanism based on sel…
Carnegie Mellon University(卡内基梅隆大学);University of Pittsburgh(匹兹堡大学)
Explicit communication among humans is key to coordinating and learning. Social learning, which uses cues from experts, can greatly benefit from the usage of explicit communication to align heterogeneous policies, reduce sample complexity, and solve partially observable tasks. Emergent communication, a type of explicit communication, studies the creation of an artificial language to encode a high task-utility message directly from data. However, in most cases, emergent communication sends insufficiently compressed messages with little or null information, which also may not be understandable t…
In this work, we integrate `social' interactions into the MARL setup through a user-defined relational network and examine the effects of agent-agent relations on the rise of emergent behaviors. Leveraging insights from sociology and neuroscience, our proposed framework models agent relationships using the notion of Reward-Sharing Relational Networks (RSRN), where network edge weights act as a measure of how much one agent is invested in the success of (or `cares about') another. We construct relational rewards as a function of the RSRN interaction weights to collectively train the multi-agent…
Tsinghua University, Shenzhen International Graduate School(清华大学深圳国际研究生院);University of California, San Diego(加州大学圣地亚哥分校);Georgia Institute of Technology(佐治亚理工学院)
Inspired by organisms evolving through cooperation and competition between different populations on Earth, we study the emergence of artificial collective intelligence through massive-agent reinforcement learning. To this end, We propose a new massive-agent reinforcement learning environment, Lux, where dynamic and massive agents in two teams scramble for limited resources and fight off the darkness. In Lux, we build our agents through the standard reinforcement learning algorithm in curriculum learning phases and leverage centralized control via a pixel-to-pixel policy network. As agents co-e…
Advances in artificial intelligence often stem from the development of new environments that abstract real-world situations into a form where research can be done conveniently. This paper contributes such an environment based on ideas inspired by elementary Microeconomics. Agents learn to produce resources in a spatially complex world, trade them with one another, and consume those that they prefer. We show that the emergent production, consumption, and pricing behaviors respond to environmental conditions in the directions predicted by supply and demand shifts in Microeconomics. We also demon…
Emergent Dominance Hierarchies in Reinforcement Learning Agents
Tel Aviv University(特拉维夫大学);University of California, Irvine(加州大学欧文分校);Max Planck Institute, Bio-Cybernetics(马克斯·普朗克生物控制论研究所);Hebrew University of Jerusalem(希伯来大学);Bar-Ilan University(巴伊兰大学)
Tsinghua University(清华大学);Hasso Plattner Institute(哈索·普拉特纳研究所);University of Potsdam(波茨坦大学)
Emergentism and pragmatics are two research fields that study the dynamics of linguistic communication along substantially different timescales and intelligence levels. From the perspective of multi-agent reinforcement learning, they correspond to stochastic games with reinforcement training and stage games with opponent awareness. Given that their combination has been explored in linguistics, we propose computational models that combine short-term mutual reasoning-based pragmatics with long-term language emergentism. We explore this for agent communication referential games as well as in Star…
Social learning is a key component of human and animal intelligence. By taking cues from the behavior of experts in their environment, social learners can acquire sophisticated behavior and rapidly adapt to new circumstances. This paper investigates whether independent reinforcement learning (RL) agents in a multi-agent environment can learn to use social learning to improve their performance. We find that in most circumstances, vanilla model-free RL agents do not use social learning. We analyze the reasons for this deficiency, and show that by imposing constraints on the training environment …
Through multi-agent competition, the simple objective of hide-and-seek, and standard reinforcement learning algorithms at scale, we find that agents create a self-supervised autocurriculum inducing multiple distinct rounds of emergent strategy, many of which require sophisticated tool use and coordination. We find clear evidence of six emergent phases in agent strategy in our environment, each of which creates a new pressure for the opposing team to adapt; for instance, agents learn to build multi-object shelters using moveable boxes which in turn leads to agents discovering that they can over…
Multi-Agent Systems (MAS) is the study of multi-agent interactions in a shared environment. Communication for cooperation is a fundamental construct for sharing information in partially observable environments. Cooperative Multi-Agent Reinforcement Learning (CoMARL) is a learning framework where we learn agent policies either with cooperative mechanisms or policies that exhibit cooperative behavior. Explicitly, there are works on learning to communicate messages from CoMARL agents; however, non-cooperative agents, when capable of access a cooperative team's communication channel, have been sho…
The field of emergent communication aims to understand the characteristics of communication as it emerges from artificial agents solving tasks that require information exchange. Communication with discrete messages is considered a desired characteristic, for both scientific and applied reasons. However, training a multi-agent system with discrete communication is not straightforward, requiring either reinforcement learning algorithms or relaxing the discreteness requirement via a continuous approximation such as the Gumbel-softmax. Both these solutions result in poor performance compared to fu…
Why Study Emergent Behavior When You Can Regulate It? Aligning Multi-Agent Systems with Reward Prediction
Efi Arazi School of Computer Science, Reichman University(雷希曼大学埃菲·阿拉齐计算机科学学院);Faculty of Computer Science, The College of Management Academic Studies(管理学术学院计算机学院);School of Communication, Reichman University(雷希曼大学传播学院)
Algorithmic collusion has emerged as a central question in AI: Will the interaction between different AI agents deployed in markets lead to collusion? More generally, understanding how emergent behavior, be it a cartel or market dominance from more advanced bots, affects the market overall is an important research question. We propose a hierarchical multi-agent reinforcement learning framework to study algorithmic collusion in market making. The framework includes a self-interested market maker (Agent~A), which is trained in an uncertain environment shaped by an adversary, and three bottom-lay…
The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));East China Normal University(华东师范大学)
Social dilemmas can be considered situations where individual rationality leads to collective irrationality. The multi-agent reinforcement learning community has leveraged ideas from social science, such as social value orientations (SVO), to solve social dilemmas in complex cooperative tasks. In this paper, by first introducing the typical "division of labor or roles" mechanism in human society, we provide a promising solution for intertemporal social dilemmas (ISD) with SVOs. A novel learning framework, called Learning Roles with Emergent SVOs (RESVO), is proposed to transform the learning o…
Universidad de Chile(智利大学);Advanced Mining Technology Center (AMTC)(高级采矿技术中心)
This work proposes a scheme that allows learning complex multi-agent behaviors in a sample efficient manner, applied to 2v2 soccer. The problem is formulated as a Markov game, and solved using deep reinforcement learning. We propose a basic multi-agent extension of TD3 for learning the policy of each player, in a decentralized manner. To ease learning, the task of 2v2 soccer is divided in three stages: 1v0, 1v1 and 2v2. The process of learning in multi-agent stages (1v1 and 2v2) uses agents trained on a previous stage as fixed opponents. In addition, we propose using experience sharing, a meth…
Multi-agent reinforcement learning (MARL) has shown recent success in increasingly complex fixed-team zero-sum environments. However, the real world is not zero-sum nor does it have fixed teams; humans face numerous social dilemmas and must learn when to cooperate and when to compete. To successfully deploy agents into the human world, it may be important that they be able to understand and help in our conflicts. Unfortunately, selfish MARL agents typically fail when faced with social dilemmas. In this work, we show evidence of emergent direct reciprocity, indirect reciprocity and reputation, …
Computational models of emergent communication in agent populations are currently gaining interest in the machine learning community due to recent advances in Multi-Agent Reinforcement Learning (MARL). Current contributions are however still relatively disconnected from the earlier theoretical and computational literature aiming at understanding how language might have emerged from a prelinguistic substance. The goal of this paper is to position recent MARL contributions within the historical context of language evolution research, as well as to extract from this theoretical and computational …
In this paper, we formulate the challenge of re-conceptualising the language game experimental paradigm in the framework of multi-agent reinforcement learning (MARL). If successful, future language game experiments will benefit from the rapid and promising methodological advances in the MARL community, while future MARL experiments on learning emergent communication will benefit from the insights and results gained from language game experiments. We strongly believe that this cross-pollination has the potential to lead to major breakthroughs in the modelling of how human-like languages can eme…
Massachusetts Institute of Technology(麻省理工学院);University of Pittsburgh(匹兹堡大学);Carnegie Mellon University(卡内基梅隆大学)
Neural agents trained in reinforcement learning settings can learn to communicate among themselves via discrete tokens, accomplishing as a team what agents would be unable to do alone. However, the current standard of using one-hot vectors as discrete communication tokens prevents agents from acquiring more desirable aspects of communication such as zero-shot understanding. Inspired by word embedding techniques from natural language processing, we propose neural agent architectures that enables them to communicate via discrete tokens derived from a learned, continuous space. We show in a decis…
Multi-agent reinforcement learning offers a way to study how communication could emerge in communities of agents needing to solve specific problems. In this paper, we study the emergence of communication in the negotiation environment, a semi-cooperative model of agent interaction. We introduce two communication protocols -- one grounded in the semantics of the game, and one which is \textit{a priori} ungrounded and is a form of cheap talk. We show that self-interested agents can use the pre-grounded communication channel to negotiate fairly, but are unable to effectively use the ungrounded ch…
Universidad Distrital Francisco José de Caldas(弗朗西斯科·何塞·德·卡尔达斯地区大学)
With artificial intelligence systems becoming ubiquitous in our society, its designers will soon have to start to consider its social dimension, as many of these systems will have to interact among them to work efficiently. With this in mind, we propose a decentralized deep reinforcement learning algorithm for the design of cooperative multi-agent systems. The algorithm is based on the hypothesis that highly correlated actions are a feature of cooperative systems, and hence, we propose the insertion of an auxiliary objective of maximization of the mutual information between the actions of agen…
INRIA(法国国家信息与自动化研究所);Ecole Normale Supérieure PSL(巴黎高等师范学院PSL);DeepMind(深度思维);Google Research(谷歌研究院);EHESS(社会科学高等学院);ENS-PSL(巴黎高等师范学院PSL);CNRS(法国国家科学研究中心);Meta AI Research(Meta人工智能研究院)
Lewis signaling games are a class of simple communication games for simulating the emergence of language. In these games, two agents must agree on a communication protocol in order to solve a cooperative task. Previous work has shown that agents trained to play this game with reinforcement learning tend to develop languages that display undesirable properties from a linguistic point of view (lack of generalization, lack of compositionality, etc). In this paper, we aim to provide better understanding of this phenomenon by analytically studying the learning problem in Lewis games. As a core cont…
Stanford University(斯坦福大学);University of California, Santa Barbara(加利福尼亚大学圣巴巴拉分校)
Coordination is often critical to forming prosocial behaviors -- behaviors that increase the overall sum of rewards received by all agents in a multi-agent game. However, state of the art reinforcement learning algorithms often suffer from converging to socially less desirable equilibria when multiple equilibria exist. Previous works address this challenge with explicit reward shaping, which requires the strong assumption that agents can be forced to be prosocial. We propose using a less restrictive peer-rewarding mechanism, gifting, that guides the agents toward more socially desirable equili…
University of California Berkeley(加州大学伯克利分校);Berkeley AI Research (BAIR)(伯克利人工智能研究院(BAIR));Google Research(谷歌研究院)
A wide range of reinforcement learning (RL) problems - including robustness, transfer learning, unsupervised RL, and emergent complexity - require specifying a distribution of tasks or environments in which a policy will be trained. However, creating a useful distribution of environments is error prone, and takes a significant amount of developer time and effort. We propose Unsupervised Environment Design (UED) as an alternative paradigm, where developers provide environments with unknown parameters, and these parameters are used to automatically produce a distribution over valid, solvable env…
Carnegie Mellon University(卡内基梅隆大学);Massachusetts Institute of Technology(麻省理工学院);University of Pittsburgh(匹兹堡大学)
Learning interpretable communication is essential for multi-agent and human-agent teams (HATs). In multi-agent reinforcement learning for partially-observable environments, agents may convey information to others via learned communication, allowing the team to complete its task. Inspired by human languages, recent works study discrete (using only a finite set of tokens) and sparse (communicating only at some time-steps) communication. However, the utility of such communication in human-agent team experiments has not yet been investigated. In this work, we analyze the efficacy of sparse-discret…
Physics-Informed Modeling and Control of Emergent Behaviors in Robot Swarms
School of Computer and Communication Engineering, University of Science and Technology Beijing(北京科技大学计算机与通信工程学院);Shunde Innovation School, University of Science and Technology Beijing(北京科技大学顺德创新学院)
DEVCOM Army Research Laboratory(DEVCOM陆军研究实验室);Army Research Laboratory-Research Associateship Program(陆军研究实验室研究副研究员项目);University of Colorado Boulder(科罗拉多大学博尔德分校)
Reinforcement learning (RL) approaches can illuminate emergent behaviors that facilitate coordination across teams of agents as part of a multi-agent system (MAS), which can provide windows of opportunity in various military tasks. Technologically advancing adversaries pose substantial risks to a friendly nation's interests and resources. Superior resources alone are not enough to defeat adversaries in modern complex environments because adversaries create standoff in multiple domains against predictable military doctrine-based maneuvers. Therefore, as part of a defense strategy, friendly forc…
University of Piraeus(比雷埃夫斯大学);University of Ioannina(约阿尼纳大学);Frauhofer Institute IAIS(弗劳恩霍夫智能分析与信息系统研究所);CRIDA
In this article, we report on the efficiency and effectiveness of multiagent reinforcement learning methods (MARL) for the computation of flight delays to resolve congestion problems in the Air Traffic Management (ATM) domain. Specifically, we aim to resolve cases where demand of airspace use exceeds capacity (demand-capacity problems), via imposing ground delays to flights at the pre-tactical stage of operations (i.e. few days to few hours before operation). Casting this into the multiagent domain, agents, representing flights, need to decide on own delays w.r.t. own preferences, having no in…
DEVCOM Army Research Laboratory(DEVCOM陆军研究实验室);The University of Tennessee, Knoxville(田纳西大学诺克斯维尔分校)
Only limited studies and superficial evaluations are available on agents' behaviors and roles within a Multi-Agent System (MAS). We simulate a MAS using Reinforcement Learning (RL) in a pursuit-evasion (a.k.a predator-prey pursuit) game, which shares task goals with target acquisition, and we create different adversarial scenarios by replacing RL-trained pursuers' policies with two distinct (non-RL) analytical strategies. Using heatmaps of agents' positions (state-space variable) over time, we are able to categorize an RL-trained evader's behaviors. The novelty of our approach entails the crea…
Emergent Cooperation under Uncertain Incentive Alignment
University of Groningen(格罗宁根大学);ILLC & IvI, University of Amsterdam(阿姆斯特丹大学逻辑、语言与计算研究所及信息学研究所);Vrije Universiteit Brussels(布鲁塞尔自由大学);Utrecht University(乌得勒支大学)
Flocks of birds, schools of fish, insects swarms are examples of coordinated motion of a group that arises spontaneously from the action of many individuals. Here, we study flocking behavior from the viewpoint of multi-agent reinforcement learning. In this setting, a learning agent tries to keep contact with the group using as sensory input the velocity of its neighbors. This goal is pursued by each learning individual by exerting a limited control on its own direction of motion. By means of standard reinforcement learning algorithms we show that: i) a learning agent exposed to a group of teac…
University College London(伦敦大学学院);Shanghai Jiao Tong University(上海交通大学)
We conduct an empirical study on discovering the ordered collective dynamics obtained by a population of intelligence agents, driven by million-agent reinforcement learning. Our intention is to put intelligent agents into a simulated natural context and verify if the principles developed in the real world could also be used in understanding an artificially-created intelligent population. To achieve this, we simulate a large-scale predator-prey world, where the laws of the world are designed by only the findings or logical equivalence that have been discovered in nature. We endow the agents wit…