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arXiv 2003.04518cs.AIcs.LG
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Exploring Unknown States with Action Balance

Fuxi AI Lab in Netease(网易伏羲人工智能实验室)

Yan Song, Yingfeng Chen, Yujing Hu, Changjie Fan

英文摘要:

Exploration is a key problem in reinforcement learning. Recently bonus-based methods have achieved considerable successes in environments where exploration is difficult such as Montezuma's Revenge, which assign additional bonuses (e.g., intrinsic rewards) to guide the agent to rarely visited states. Since the bonus is calculated according to the novelty of the next state after performing an action, we call such methods as the next-state bonus methods. However, the next-state bonus methods force the agent to pay overmuch attention in exploring known states and ignore finding unknown states since the exploration is driven by the next state already visited, which may slow the pace of finding reward in some environments. In this paper, we focus on improving the effectiveness of finding unknown states and propose action balance exploration, which balances the frequency of selecting each action at a given state and can be treated as an extension of upper confidence bound (UCB) to deep reinforcement learning. Moreover, we propose action balance RND that combines the next-state bonus methods (e.g., random network distillation exploration, RND) and our action balance exploration to take advantage of both sides. The experiments on the grid world and Atari games demonstrate action balance exploration has a better capability in finding unknown states and can improve the performance of RND in some hard exploration environments respectively.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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