Human gaze is known to be an intention-revealing signal in human demonstrations of tasks. In this work, we use gaze cues from human demonstrators to enhance the performance of agents trained via three popular imitation learning methods -- behavioral cloning (BC), behavioral cloning from observation (BCO), and Trajectory-ranked Reward EXtrapolation (T-REX). Based on similarities between the attention of reinforcement learning agents and human gaze, we propose a novel approach for utilizing gaze data in a computationally efficient manner, as part of an auxiliary loss function, which guides a network to have higher activations in image regions where the human's gaze fixated. This work is a step towards augmenting any existing convolutional imitation learning agent's training with auxiliary gaze data. Our auxiliary coverage-based gaze loss (CGL) guides learning toward a better reward function or policy, without adding any additional learnable parameters and without requiring gaze data at test time. We find that our proposed approach improves the performance by 95% for BC, 343% for BCO, and 390% for T-REX, averaged over 20 different Atari games. We also find that compared to a prior state-of-the-art imitation learning method assisted by human gaze (AGIL), our method achieves better performance, and is more efficient in terms of learning with fewer demonstrations. We further interpret trained CGL agents with a saliency map visualization method to explain their performance. At last, we show that CGL can help alleviate a well-known causal confusion problem in imitation learning.
University of Texas at Austin(德克萨斯大学奥斯汀分校);Google Inc.(谷歌公司);Peking University(北京大学)
When intelligent agents learn visuomotor behaviors from human demonstrations, they may benefit from knowing where the human is allocating visual attention, which can be inferred from their gaze. A wealth of information regarding intelligent decision making is conveyed by human gaze allocation; hence, exploiting such information has the potential to improve the agents' performance. With this motivation, we propose the AGIL (Attention Guided Imitation Learning) framework. We collect high-quality human action and gaze data while playing Atari games in a carefully controlled experimental setting. …
University of Texas at Austin(德克萨斯大学奥斯汀分校);U.S. Army Research Laboratory(美国陆军研究实验室)
Imitation from observation is the framework of learning tasks by observing demonstrated state-only trajectories. Recently, adversarial approaches have achieved significant performance improvements over other methods for imitating complex behaviors. However, these adversarial imitation algorithms often require many demonstration examples and learning iterations to produce a policy that is successful at imitating a demonstrator's behavior. This high sample complexity often prohibits these algorithms from being deployed on physical robots. In this paper, we propose an algorithm that addresses the…
A learning dialogue agent can infer its behaviour from interactions with the users. These interactions can be taken from either human-to-human or human-machine conversations. However, human interactions are scarce and costly, making learning from few interactions essential. One solution to speedup the learning process is to guide the agent's exploration with the help of an expert. We present in this paper several imitation learning strategies for dialogue policy where the guiding expert is a near-optimal handcrafted policy. We incorporate these strategies with state-of-the-art reinforcement le…
The Hong Kong University of Science and Technology(香港科技大学)
Vision-based autonomous driving through imitation learning mimics the behaviors of human drivers by training on pairs of data of raw driver-view images and actions. However, there are other cues, e.g. gaze behavior, available from human drivers that have yet to be exploited. Previous research has shown that novice human learners can benefit from observing experts' gaze patterns. We show here that deep neural networks can also benefit from this. We demonstrate different approaches to integrating gaze information into imitation networks. Our results show that the integration of gaze information …
Despite the numerous breakthroughs achieved with Reinforcement Learning (RL), solving environments with sparse rewards remains a challenging task that requires sophisticated exploration. Learning from Demonstrations (LfD) remedies this issue by guiding the agent's exploration towards states experienced by an expert. Naturally, the benefits of this approach hinge on the quality of demonstrations, which are rarely optimal in realistic scenarios. Modern LfD algorithms require meticulous tuning of hyperparameters that control the influence of demonstrations and, as we show in the paper, struggle w…
This paper presents the selective use of eye-gaze information in learning human actions in Atari games. Vast evidence suggests that our eye movement convey a wealth of information about the direction of our attention and mental states and encode the information necessary to complete a task. Based on this evidence, we hypothesize that selective use of eye-gaze, as a clue for attention direction, will enhance the learning from demonstration. For this purpose, we propose a selective eye-gaze augmentation (SEA) network that learns when to use the eye-gaze information. The proposed network architec…
Behavioral skills or policies for autonomous agents are conventionally learned from reward functions, via reinforcement learning, or from demonstrations, via imitation learning. However, both modes of task specification have their disadvantages: reward functions require manual engineering, while demonstrations require a human expert to be able to actually perform the task in order to generate the demonstration. Instruction following from natural language instructions provides an appealing alternative: in the same way that we can specify goals to other humans simply by speaking or writing, we w…
Dexterous manipulation with anthropomorphic robot hands remains a challenging problem in robotics because of the high-dimensional state and action spaces and complex contacts. Nevertheless, skillful closed-loop manipulation is required to enable humanoid robots to operate in unstructured real-world environments. Reinforcement learning (RL) has traditionally imposed enormous interaction data requirements for optimizing such complex control problems. We introduce a new framework that leverages recent advances in GPU-based simulation along with the strength of imitation learning in guiding policy…
The prediction of human gaze behavior is important for building human-computer interactive systems that can anticipate a user's attention. Computer vision models have been developed to predict the fixations made by people as they search for target objects. But what about when the image has no target? Equally important is to know how people search when they cannot find a target, and when they would stop searching. In this paper, we propose the first data-driven computational model that addresses the search-termination problem and predicts the scanpath of search fixations made by people searchin…
Deep reinforcement learning methods traditionally struggle with tasks where environment rewards are particularly sparse. One successful method of guiding exploration in these domains is to imitate trajectories provided by a human demonstrator. However, these demonstrations are typically collected under artificial conditions, i.e. with access to the agent's exact environment setup and the demonstrator's action and reward trajectories. Here we propose a two-stage method that overcomes these limitations by relying on noisy, unaligned footage without access to such data. First, we learn to map una…
Neurosymbolic Imitation Learning with Human Guidance: A Privileged Information Approach
Department of Computer Science, The University of Texas at Dallas, Richardson TX 75080, USA(德克萨斯大学达拉斯分校计算机科学系);Computer Science Department and Centre for Cognitive Science, TU Darmstadt, Germany(德累斯顿技术大学计算机科学系和认知科学中心)
University of California, Berkeley(加州大学伯克利分校);NVIDIA(英伟达);University of Toronto(多伦多大学)
The incredible feats of athleticism demonstrated by humans are made possible in part by a vast repertoire of general-purpose motor skills, acquired through years of practice and experience. These skills not only enable humans to perform complex tasks, but also provide powerful priors for guiding their behaviors when learning new tasks. This is in stark contrast to what is common practice in physics-based character animation, where control policies are most typically trained from scratch for each task. In this work, we present a large-scale data-driven framework for learning versatile and reusa…
Humans can infer concepts from image pairs and apply those in the physical world in a completely different setting, enabling tasks like IKEA assembly from diagrams. If robots could represent and infer high-level concepts, it would significantly improve their ability to understand our intent and to transfer tasks between different environments. To that end, we introduce a computational framework that replicates aspects of human concept learning. Concepts are represented as programs on a novel computer architecture consisting of a visual perception system, working memory, and action controller. …
Vision-Language-Action Jump-Starting for Reinforcement Learning Robotic Agents
University of Applied Science and Arts of Southern Switzerland, Department of Innovative Technologies(瑞士南方应用科学与艺术大学创新技术系);Università della Svizzera Italiana, Faculty of Informatics, Lugano, Switzerland(瑞士意大利大学信息学院,卢加诺,瑞士)
NVIDIA(英伟达);Georgia Institute of Technology(佐治亚理工学院);University of Washington(华盛顿大学)
Imitation learning (IL) is a frequently used approach for data-efficient policy learning. Many IL methods, such as Dataset Aggregation (DAgger), combat challenges like distributional shift by interacting with oracular experts. Unfortunately, assuming access to oracular experts is often unrealistic in practice; data used in IL frequently comes from offline processes such as lead-through or teleoperation. In this paper, we present a novel imitation learning technique called Collocation for Demonstration Encoding (CoDE) that operates on only a fixed set of trajectory demonstrations. We circumvent…
CCCaption: Dual-Reward Reinforcement Learning for Complete and Correct Image Captioning
Computer Network Information Center, Chinese Academy of Sciences(中国科学院计算机网络信息中心);Hangzhou Institute for Advanced Study, University of Chinese Academy of Sciences(中国科学院大学杭州高等研究院);LLM Team, Shopee Pte. Ltd.(Shopee私人有限公司大语言模型团队)
We consider learning a trading agent acting on behalf of the treasury of a firm earning revenue in a foreign currency (FC) and incurring expenses in the home currency (HC). The goal of the agent is to maximize the expected HC at the end of the trading episode by deciding to hold or sell the FC at each time step in the trading episode. We pose this as an optimization problem, and consider a broad spectrum of approaches with the learning component ranging from supervised to imitation to reinforcement learning. We observe that most of the approaches considered struggle to improve upon simple heur…
University of Texas at Austin(得克萨斯大学奥斯汀分校);Carnegie Mellon University(卡内基梅隆大学)
Large-scale public datasets have been shown to benefit research in multiple areas of modern artificial intelligence. For decision-making research that requires human data, high-quality datasets serve as important benchmarks to facilitate the development of new methods by providing a common reproducible standard. Many human decision-making tasks require visual attention to obtain high levels of performance. Therefore, measuring eye movements can provide a rich source of information about the strategies that humans use to solve decision-making tasks. Here, we provide a large-scale, high-quality …
FABG : End-to-end Imitation Learning for Embodied Affective Human-Robot Interaction
Institute of Machine Intelligence, University of Shanghai for Science and Technology(上海理工大学机器智能研究院);Shanghai Droid Robot Co., Ltd.(上海智舱机器人有限公司);University of Hamburg(汉堡大学)
Reinforcement Twinning for Hybrid Control of Flapping-Wing Drones
Environmental and Applied Fluid Dynamics, von Karman Institute for Fluid Dynamics(环境与应用流体动力学,冯·卡门流体动力学研究所);Department of Mechanical Engineering, Vrije Universiteit Brussel(机械工程系,自由大学布鲁塞尔);Department of Electromechanical, Systems and Metal Engineering, Ghent University(机电系统与金属工程系,根特大学);Aero-Thermo-Mechanics Laboratory, École Polytechnique de Bruxelles, Université Libre de Bruxelles(航空热力学力学实验室,布鲁塞尔理工学院,自由大学布鲁塞尔);Experimental Aerodynamics and Propulsion Lab, Universidad Carlos III de Madrid(实验空气动力学与推进实验室,马德里卡洛斯三世大学)
McGovern Institute for Brain Research(麦戈文脑科学研究所);Massachusetts Institute of Technology(麻省理工学院)
From smoothly pursuing moving objects to rapidly shifting gazes during visual search, humans employ a wide variety of eye movement strategies in different contexts. While eye movements provide a rich window into mental processes, building generative models of eye movements is notoriously difficult, and to date the computational objectives guiding eye movements remain largely a mystery. In this work, we tackled these problems in the context of a canonical spatial planning task, maze-solving. We collected eye movement data from human subjects and built deep generative models of eye movements usi…
Humans race drones faster than neural networks trained for end-to-end autonomous flight. This may be related to the ability of human pilots to select task-relevant visual information effectively. This work investigates whether neural networks capable of imitating human eye gaze behavior and attention can improve neural network performance for the challenging task of vision-based autonomous drone racing. We hypothesize that gaze-based attention prediction can be an efficient mechanism for visual information selection and decision making in a simulator-based drone racing task. We test this hypot…