Networked public goods games model scenarios in which self-interested agents decide whether or how much to invest in an action that benefits not only themselves, but also their network neighbors. Examples include vaccination, security investment, and crime reporting. While every agent's utility is increasing in their neighbors' joint investment, the specific form can vary widely depending on the scenario. A principal, such as a policymaker, may wish to induce large investment from the agents. Besides direct incentives, an important lever here is the network structure itself: by adding and removing edges, for example, through community meetings, the principal can change the nature of the utility functions, resulting in different, and perhaps socially preferable, equilibrium outcomes. We initiate an algorithmic study of targeted network modifications with the goal of inducing equilibria of a particular form. We study this question for a variety of equilibrium forms (induce all agents to invest, at least a given set $S$, exactly a given set $S$, at least $k$ agents), and for a variety of utility functions. While we show that the problem is NP-complete for a number of these scenarios, we exhibit a broad array of scenarios in which the problem can be solved in polynomial time by non-trivial reductions to (minimum-cost) matching problems.
Public goods games study the incentives of individuals to contribute to a public good and their behaviors in equilibria. In this paper, we examine a specific type of public goods game where players are networked and each has binary actions, and focus on the algorithmic aspects of such games. First, we show that checking the existence of a pure-strategy Nash equilibrium is NP-complete. We then identify tractable instances based on restrictions of either utility functions or of the underlying graphical structure. In certain cases, we also show that we can efficiently compute a socially optimal N…
A growing body of literature in networked systems research relies on game theory and mechanism design to model and address the potential lack of cooperation between self-interested users. Most game-theoretic models applied to system research only describe competitive equilibria in terms of pure Nash equilibria, that is, a situation where the strategy of each user is deterministic, and is her best response to the strategies of all the other users. However, the assumptions necessary for a pure Nash equilibrium to hold may be too stringent for practical systems. Using three case studies on comput…
We study Cournot competition among firms in a networked marketplace that is centrally managed by a market maker. In particular, we study a situation in which a market maker facilitates trade between geographically separate markets via a constrained transport network. Our focus is on understanding the consequences of the design of the market maker and on providing tools for optimal design. To that end we provide a characterization of the equilibrium outcomes of the game between the firms and the market maker. Our results highlight that the equilibrium structure is impacted dramatically by the m…
Many real-world systems such as taxi systems, traffic networks and smart grids involve self-interested actors that perform individual tasks in a shared environment. However, in such systems, the self-interested behaviour of agents produces welfare inefficient and globally suboptimal outcomes that are detrimental to all - some common examples are congestion in traffic networks, demand spikes for resources in electricity grids and over-extraction of environmental resources such as fisheries. We propose an incentive-design method which modifies agents' rewards in non-cooperative multi-agent syste…
Northwestern University(西北大学);Yale University(耶鲁大学);The Chinese University of Hong Kong(香港中文大学);University of Minnesota(明尼苏达大学)
To regulate a social system comprised of self-interested agents, economic incentives are often required to induce a desirable outcome. This incentive design problem naturally possesses a bilevel structure, in which a designer modifies the rewards of the agents with incentives while anticipating the response of the agents, who play a non-cooperative game that converges to an equilibrium. The existing bilevel optimization algorithms raise a dilemma when applied to this problem: anticipating how incentives affect the agents at equilibrium requires solving the equilibrium problem repeatedly, which…
In a multi-objective game, each individual's payoff is a \emph{vector-valued} function of everyone's actions. Under such vectorial payoffs, Pareto-efficiency is used to formulate each individual's best-response condition, inducing Pareto-Nash equilibria as the fundamental solution concept. In this work, we follow a classical game-theoretic agenda to study equilibria. Firstly, we show in several ways that numerous pure-strategy Pareto-Nash equilibria exist. Secondly, we propose a more consistent extension to mixed-strategy equilibria. Thirdly, we introduce a measurement of the efficiency of mul…
We study a model of selfish resource allocation that seeks to incorporate dependencies among resources as they exist in modern networked environments. Our model is inspired by utility functions with constant elasticity of substitution (CES) which is a well-studied model in economics. We consider congestion games with different aggregation functions. In particular, we study $L_p$ norms and analyze the existence and complexity of (approximate) pure Nash equilibria. Additionally, we give an almost tight characterization based on monotonicity properties to describe the set of aggregation functions…
In many multiagent domains a set of agents exert effort towards a joint outcome, yet the individual effort levels cannot be easily observed. A typical example for such a scenario is routing in communication networks, where the sender can only observe whether the packet reached its destination, but often has no information about the actions of the intermediate routers, which influences the final outcome. We study a setting where a principal needs to motivate a team of agents whose combination of hidden efforts stochastically determines an outcome. In a companion paper we devise and study a basi…
How can a social planner adaptively incentivize selfish agents who are learning in a strategic environment to induce a socially optimal outcome in the long run? We propose a two-timescale learning dynamics to answer this question in both atomic and non-atomic games. In our learning dynamics, players adopt a class of learning rules to update their strategies at a faster timescale, while a social planner updates the incentive mechanism at a slower timescale. In particular, the update of the incentive mechanism is based on each player's externality, which is evaluated as the difference between th…
We study the efficiency of allocations in large markets with a network structure where every seller owns an edge in a graph and every buyer desires a path connecting some nodes. While it is known that stable allocations in such settings can be very inefficient, the exact properties of equilibria in markets with multiple sellers are not fully understood even in single-source single-sink networks. In this work, we show that for a large class of natural buyer demand functions, we are guaranteed the existence of an equilibrium with several desirable properties. The crucial insight that we gain int…
Kakade, Kearns, and Ortiz (KKO) introduce a graph-theoretic generalization of the classic Arrow--Debreu (AD) exchange economy. Despite its appeal as a networked version of AD, we argue that the KKO model is too local, in the sense that goods cannot travel more than one hop through the network. We introduce an alternative model in which agents may purchase goods on credit in order to resell them. In contrast to KKO, our model allows for long-range trade, and yields equilibria in more settings than KKO, including sparse endowments. Our model smoothly interpolates between the KKO and AD equilibri…
What does it mean to fully understand the behavior of a network of adaptive agents? The golden standard typically is the behavior of learning dynamics in potential games, where many evolutionary dynamics, e.g., replicator, are known to converge to sets of equilibria. Even in such classic settings many critical questions remain unanswered. We examine issues such as: Point-wise convergence: Does the system actually equilibrate even in the presence of continuums of equilibria? Computing regions of attraction: Given point-wise convergence can we compute the region of asymptotic stability of each e…
In this work, we study the social learning problem, in which agents of a networked system collaborate to detect the state of the nature based on their private signals. A novel distributed graphical evolutionary game theoretic learning method is proposed. In the proposed game-theoretic method, agents only need to communicate their binary decisions rather than the real-valued beliefs with their neighbors, which endows the method with low communication complexity. Under mean field approximations, we theoretically analyze the steady state equilibria of the game and show that the evolutionarily sta…
Financial network games model payment incentives in the context of networked liabilities. In this paper, we advance the understanding of incentives in financial networks in two important directions: minimal clearing (arising, e.g., as a result of sequential execution of payments) and seniorities (i.e., priorities over debt contracts). We distinguish between priorities that are chosen endogenously or exogenously. For endogenous priorities and standard (maximal) clearing, the games exhibit a coalitional form of weak acyclicity. A strong equilibrium exists and can be reached after a polynomial nu…
Game theory has emerged as a fruitful paradigm for the design of networked multiagent systems. A fundamental component of this approach is the design of agents' utility functions so that their self-interested maximization results in a desirable collective behavior. In this work we focus on a well-studied class of distributed resource allocation problems where each agent is requested to select a subset of resources with the goal of optimizing a given system-level objective. Our core contribution is the development of a novel framework to tightly characterize the worst case performance of any re…
The usage of automated learning agents is becoming increasingly prevalent in many online economic applications such as online auctions and automated trading. Motivated by such applications, this paper is dedicated to fundamental modeling and analysis of the strategic situations that the users of automated learning agents are facing. We consider strategic settings where several users engage in a repeated online interaction, assisted by regret-minimizing learning agents that repeatedly play a "game" on their behalf. We propose to view the outcomes of the agents' dynamics as inducing a "meta-game…
Strategic interactions often take place in an environment rife with uncertainty. As a result, the equilibrium of a game is intimately related to the information available to its players. The \emph{signaling problem} abstracts the task faced by an informed "market maker", who must choose how to reveal information in order to effect a desirable equilibrium. In this paper, we consider two fundamental signaling problems: one for abstract normal form games, and the other for single item auctions. For the former, we consider an abstract class of objective functions which includes the social welfare …