arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2002.10524cs.AIcs.GTcs.LGcs.MAcs.SYeess.SY

Efficient exploration of zero-sum stochastic games

Carnegie Mellon University(卡内基梅隆大学);Optimized Markets, Inc.(优化市场公司);Strategic Machine, Inc.(战略机器公司);Strategy Robot, Inc.(策略机器人公司)

Carlos Martin, Tuomas Sandholm

英文摘要:

We investigate the increasingly important and common game-solving setting where we do not have an explicit description of the game but only oracle access to it through gameplay, such as in financial or military simulations and computer games. During a limited-duration learning phase, the algorithm can control the actions of both players in order to try to learn the game and how to play it well. After that, the algorithm has to produce a strategy that has low exploitability. Our motivation is to quickly learn strategies that have low exploitability in situations where evaluating the payoffs of a queried strategy profile is costly. For the stochastic game setting, we propose using the distribution of state-action value functions induced by a belief distribution over possible environments. We compare the performance of various exploration strategies for this task, including generalizations of Thompson sampling and Bayes-UCB to this new setting. These two consistently outperform other strategies.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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