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arXiv 2004.00151cs.NEcs.AI

Interactive Evolution and Exploration Within Latent Level-Design Space of Generative Adversarial Networks

Southwestern University(西南大学);Southern University of Science and Technology(南方科技大学);Queen Mary University of London(伦敦玛丽女王大学);IT University of Copenhagen(哥本哈根信息技术大学)

Jacob Schrum, Jake Gutierrez, Vanessa Volz, Jialin Liu, Simon Lucas, Sebastian Risi

英文摘要:

Generative Adversarial Networks (GANs) are an emerging form of indirect encoding. The GAN is trained to induce a latent space on training data, and a real-valued evolutionary algorithm can search that latent space. Such Latent Variable Evolution (LVE) has recently been applied to game levels. However, it is hard for objective scores to capture level features that are appealing to players. Therefore, this paper introduces a tool for interactive LVE of tile-based levels for games. The tool also allows for direct exploration of the latent dimensions, and allows users to play discovered levels. The tool works for a variety of GAN models trained for both Super Mario Bros. and The Legend of Zelda, and is easily generalizable to other games. A user study shows that both the evolution and latent space exploration features are appreciated, with a slight preference for direct exploration, but combining these features allows users to discover even better levels. User feedback also indicates how this system could eventually grow into a commercial design tool, with the addition of a few enhancements.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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