Negotiation is a process where agents aim to work through disputes and maximize their surplus. As the use of deep reinforcement learning in bargaining games is unexplored, this paper evaluates its ability to exploit, adapt, and cooperate to produce fair outcomes. Two actor-critic networks were trained for the bidding and acceptance strategy, against time-based agents, behavior-based agents, and through self-play. Gameplay against these agents reveals three key findings. 1) Neural agents learn to exploit time-based agents, achieving clear transitions in decision preference values. The Cauchy distribution emerges as suitable for sampling offers, due to its peaky center and heavy tails. The kurtosis and variance sensitivity of the probability distributions used for continuous control produce trade-offs in exploration and exploitation. 2) Neural agents demonstrate adaptive behavior against different combinations of concession, discount factors, and behavior-based strategies. 3) Most importantly, neural agents learn to cooperate with other behavior-based agents, in certain cases utilizing non-credible threats to force fairer results. This bears similarities with reputation-based strategies in the evolutionary dynamics, and departs from equilibria in classical game theory.
Strategic Bargaining in Multi-Buyer Markets: Reinforcement Learning from Verifiable Rewards for LLM Negotiations
Institute for Data, Systems, and Society, Massachusetts Institute of Technology(数据、系统与社会研究所,麻省理工学院);Mitch Daniels School of Business, Purdue University(米奇·丹尼尔斯商学院,普渡大学);The Division of Physics, Mathematics and Astronomy, California Institute of Technology(物理、数学与天文学部,加州理工学院);Department of Computing and Mathematical Sciences, California Institute of Technology(计算与数学科学系,加州理工学院);H. Milton Stewart School of Industrial and Systems Engineering, Georgia Institute of Technology(H. 米尔顿·斯图尔特工业与系统工程学院,佐治亚理工学院);Department of Civil and Environmental Engineering, Operations Research Center, Massachusetts Institute of Technology(土木与环境工程系、运筹学中心,麻省理工学院)
Federation University Australia(澳大利亚联邦大学);Deakin University(迪肯大学)
We report a previously unidentified issue with model-free, value-based approaches to multiobjective reinforcement learning in the context of environments with stochastic state transitions. An example multiobjective Markov Decision Process (MOMDP) is used to demonstrate that under such conditions these approaches may be unable to discover the policy which maximises the Scalarised Expected Return, and in fact may converge to a Pareto-dominated solution. We discuss several alternative methods which may be more suitable for maximising SER in MOMDPs with stochastic transitions.
In this research, some of the issues that arise from the scalarization of the multi-objective optimization problem in the Advantage Actor Critic (A2C) reinforcement learning algorithm are investigated. The paper shows how a naive scalarization can lead to gradients overlapping. Furthermore, the possibility that the entropy regularization term can be a source of uncontrolled noise is discussed. With respect to the above issues, a technique to avoid gradient overlapping is proposed, while keeping the same loss formulation. Moreover, a method to avoid the uncontrolled noise, by sampling the actio…
Nanjing University of Aeronautics and Astronautics(南京航空航天大学);PHENIKAA University(phenikaa大学);Nanyang Technological University(南洋理工大学)
Future Internet involves several emerging technologies such as 5G and beyond 5G networks, vehicular networks, unmanned aerial vehicle (UAV) networks, and Internet of Things (IoTs). Moreover, future Internet becomes heterogeneous and decentralized with a large number of involved network entities. Each entity may need to make its local decision to improve the network performance under dynamic and uncertain network environments. Standard learning algorithms such as single-agent Reinforcement Learning (RL) or Deep Reinforcement Learning (DRL) have been recently used to enable each network entity a…
We consider the issue of multiple agents learning to communicate through reinforcement learning within partially observable environments, with a focus on information asymmetry in the second part of our work. We provide a review of the recent algorithms developed to improve the agents' policy by allowing the sharing of information between agents and the learning of communication strategies, with a focus on Deep Recurrent Q-Network-based models. We also describe recent efforts to interpret the languages generated by these agents and study their properties in an attempt to generate human-language…
The complexity of multiagent reinforcement learning (MARL) in multiagent systems increases exponentially with respect to the agent number. This scalability issue prevents MARL from being applied in large-scale multiagent systems. However, one critical feature in MARL that is often neglected is that the interactions between agents are quite sparse. Without exploiting this sparsity structure, existing works aggregate information from all of the agents and thus have a high sample complexity. To address this issue, we propose an adaptive sparse attention mechanism by generalizing a sparsity-induci…
MIT(麻省理工学院);UC Berkeley(加州大学伯克利分校);Microsoft Research NYC(微软研究院纽约分院)
How do you incentivize self-interested agents to $\textit{explore}$ when they prefer to $\textit{exploit}$? We consider complex exploration problems, where each agent faces the same (but unknown) MDP. In contrast with traditional formulations of reinforcement learning, agents control the choice of policies, whereas an algorithm can only issue recommendations. However, the algorithm controls the flow of information, and can incentivize the agents to explore via information asymmetry. We design an algorithm which explores all reachable states in the MDP. We achieve provable guarantees similar to…
Since the inception of Deep Reinforcement Learning (DRL) algorithms, there has been a growing interest in both research and industrial communities in the promising potentials of this paradigm. The list of current and envisioned applications of deep RL ranges from autonomous navigation and robotics to control applications in the critical infrastructure, air traffic control, defense technologies, and cybersecurity. While the landscape of opportunities and the advantages of deep RL algorithms are justifiably vast, the security risks and issues in such algorithms remain largely unexplored. To faci…
We start with a brief introduction to reinforcement learning (RL), about its successful stories, basics, an example, issues, the ICML 2019 Workshop on RL for Real Life, how to use it, study material and an outlook. Then we discuss a selection of RL applications, including recommender systems, computer systems, energy, finance, healthcare, robotics, and transportation.
Nanyang Technological University(南洋理工大学);University of Technology Sydney(悉尼科技大学);Shenzhen Institute of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院);York University(约克大学);University of Electronic Science and Technology of China(电子科技大学);Sungkyunkwan University(成均馆大学)
This paper presents a comprehensive literature review on applications of deep reinforcement learning in communications and networking. Modern networks, e.g., Internet of Things (IoT) and Unmanned Aerial Vehicle (UAV) networks, become more decentralized and autonomous. In such networks, network entities need to make decisions locally to maximize the network performance under uncertainty of network environment. Reinforcement learning has been efficiently used to enable the network entities to obtain the optimal policy including, e.g., decisions or actions, given their states when the state and a…
Nanjing University of Aeronautics and Astronautics(南京航空航天大学)
Learning a stable and generalizable centralized value function (CVF) is a crucial but challenging task in multi-agent reinforcement learning (MARL), as it has to deal with the issue that the joint action space increases exponentially with the number of agents in such scenarios. This paper proposes an approach, named SMIX($λ$), to address the issue using an efficient off-policy centralized training method within a flexible learner search space. As importance sampling for such off-policy training is both computationally costly and numerically unstable, we proposed to use the $λ$-return as a prox…
State Key Laboratory of Automotive Safety and Energy, Tsinghua University(清华大学汽车安全与节能国家重点实验室);Carnegie Mellon University(卡内基梅隆大学)
Action and observation delays exist prevalently in the real-world cyber-physical systems which may pose challenges in reinforcement learning design. It is particularly an arduous task when handling multi-agent systems where the delay of one agent could spread to other agents. To resolve this problem, this paper proposes a novel framework to deal with delays as well as the non-stationary training issue of multi-agent tasks with model-free deep reinforcement learning. We formally define the Delay-Aware Markov Game that incorporates the delays of all agents in the environment. To solve Delay-Awar…
Federal Institute of Bahia(巴伊亚联邦学院);Salvador University(萨尔瓦多大学)
Reinforcement learning (RL) is currently used in various real-life applications. RL-based solutions have the potential to generically address problems, including the ones that are difficult to solve with heuristics and meta-heuristics and, in addition, the set of problems and issues where some intelligent or cognitive approach is required. However, reinforcement learning agents require a not straightforward design and have important design issues. RL agent design issues include the target problem modeling, state-space explosion, the training process, and agent efficiency. Research currently ad…
Reinforcement Learning has suffered from poor reward specification, and issues for reward hacking even in simple enough domains. Preference Based Reinforcement Learning attempts to solve the issue by utilizing binary feedbacks on queried trajectory pairs by a human in the loop indicating their preferences about the agent's behavior to learn a reward model. In this work, we present a state augmentation technique that allows the agent's reward model to be robust and follow an invariance consistency that significantly improved performance, i.e. the reward recovery and subsequent return computed u…
N-discount optimality was introduced as a hierarchical form of policy- and value-function optimality, with Blackwell optimality lying at the top level of the hierarchy Veinott (1969); Blackwell (1962). We formalize notions of myopic discount factors, value functions and policies in terms of Blackwell optimality in MDPs, and we provide a novel concept of regret, called Blackwell regret, which measures the regret compared to a Blackwell optimal policy. Our main analysis focuses on long horizon MDPs with sparse rewards. We show that selecting the discount factor under which zero Blackwell regret …
Federation University Australia(澳大利亚联邦大学);Institute of Innovation, Science and Sustainability(创新、科学与可持续发展研究所)
Multi-objective reinforcement learning (MORL) is a relatively new field which builds on conventional Reinforcement Learning (RL) to solve multi-objective problems. One of common algorithm is to extend scalar value Q-learning by using vector Q values in combination with a utility function, which captures the user's preference for action selection. This study follows on prior works, and focuses on what factors influence the frequency with which value-based MORL Q-learning algorithms learn the optimal policy for an environment with stochastic state transitions in scenarios where the goal is to ma…
DeepMind(深度思维);Imperial College London(伦敦帝国理工学院);Santa Fe Institute(圣塔菲研究所)
We characterise the problem of abstraction in the context of deep reinforcement learning. Various well established approaches to analogical reasoning and associative memory might be brought to bear on this issue, but they present difficulties because of the need for end-to-end differentiability. We review developments in AI and machine learning that could facilitate their adoption.
University of California, Berkeley(加州大学伯克利分校);Facebook AI Research(Facebook AI研究院)
Model-based reinforcement learning (MBRL) has been shown to be a powerful framework for data-efficiently learning control of continuous tasks. Recent work in MBRL has mostly focused on using more advanced function approximators and planning schemes, with little development of the general framework. In this paper, we identify a fundamental issue of the standard MBRL framework -- what we call the objective mismatch issue. Objective mismatch arises when one objective is optimized in the hope that a second, often uncorrelated, metric will also be optimized. In the context of MBRL, we characterize …
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院)
When dealing with a series of imminent issues, humans can naturally concentrate on a subset of these concerning issues by prioritizing them according to their contributions to motivational indices, e.g., the probability of winning a game. This idea of concentration offers insights into reinforcement learning of sophisticated Large-scale Multi-Agent Systems (LMAS) participated by hundreds of agents. In such an LMAS, each agent receives a long series of entity observations at each step, which can overwhelm existing aggregation networks such as graph attention networks and cause inefficiency. In …
Blockchain-enabled Federated Learning (BFL) enables mobile devices to collaboratively train neural network models required by a Machine Learning Model Owner (MLMO) while keeping data on the mobile devices. Then, the model updates are stored in the blockchain in a decentralized and reliable manner. However, the issue of BFL is that the mobile devices have energy and CPU constraints that may reduce the system lifetime and training efficiency. The other issue is that the training latency may increase due to the blockchain mining process. To address these issues, the MLMO needs to (i) decide how m…
Preference-based Reinforcement Learning (PbRL) methods utilize binary feedback from the human in the loop (HiL) over queried trajectory pairs to learn a reward model in an attempt to approximate the human's underlying reward function capturing their preferences. In this work, we investigate the issue of a high degree of variability in the initialized reward models which are sensitive to random seeds of the experiment. This further compounds the issue of degenerate reward functions PbRL methods already suffer from. We propose a data-driven reward initialization method that does not add any addi…
Interpretability, explainability and transparency are key issues to introducing Artificial Intelligence methods in many critical domains: This is important due to ethical concerns and trust issues strongly connected to reliability, robustness, auditability and fairness, and has important consequences towards keeping the human in the loop in high levels of automation, especially in critical cases for decision making, where both (human and the machine) play important roles. While the research community has given much attention to explainability of closed (or black) prediction boxes, there are tr…
Tokyo Institute of Technology(东京工业大学);negocia, Inc.(Negocia公司);Hanjuku-Kaso Co., Ltd.(Hanjuku-Kaso有限公司);Cornell University(康奈尔大学)
In recommender systems (RecSys) and real-time bidding (RTB) for online advertisements, we often try to optimize sequential decision making using bandit and reinforcement learning (RL) techniques. In these applications, offline reinforcement learning (offline RL) and off-policy evaluation (OPE) are beneficial because they enable safe policy optimization using only logged data without any risky online interaction. In this position paper, we explore the potential of using simulation to accelerate practical research of offline RL and OPE, particularly in RecSys and RTB. Specifically, we discuss ho…
Reinforcement learning has seen great advancements in the past five years. The successful introduction of deep learning in place of more traditional methods allowed reinforcement learning to scale to very complex domains achieving super-human performance in environments like the game of Go or numerous video games. Despite great successes in multiple domains, these new methods suffer from their own issues that make them often inapplicable to the real world problems. Extreme lack of data efficiency, together with huge variance and difficulty in enforcing safety constraints, is one of the three m…
As modern games continue growing both in size and complexity, it has become more challenging to ensure that all the relevant content is tested and that any potential issue is properly identified and fixed. Attempting to maximize testing coverage using only human participants, however, results in a tedious and hard to orchestrate process which normally slows down the development cycle. Complementing playtesting via autonomous agents has shown great promise accelerating and simplifying this process. This paper addresses the problem of automatically exploring and testing a given scenario using re…
This paper introduces the Behaviour Suite for Reinforcement Learning, or bsuite for short. bsuite is a collection of carefully-designed experiments that investigate core capabilities of reinforcement learning (RL) agents with two objectives. First, to collect clear, informative and scalable problems that capture key issues in the design of general and efficient learning algorithms. Second, to study agent behaviour through their performance on these shared benchmarks. To complement this effort, we open source github.com/deepmind/bsuite, which automates evaluation and analysis of any agent on bs…
Reinforcement learning optimizes policies for expected cumulative reward. Need the supervision be so narrow? Reward is delayed and sparse for many tasks, making it a difficult and impoverished signal for end-to-end optimization. To augment reward, we consider a range of self-supervised tasks that incorporate states, actions, and successors to provide auxiliary losses. These losses offer ubiquitous and instantaneous supervision for representation learning even in the absence of reward. While current results show that learning from reward alone is feasible, pure reinforcement learning methods ar…
Knowledge Representation is important issue in reinforcement learning. In this paper, we bridge the gap between reinforcement learning and knowledge representation, by providing a rich knowledge representation framework, based on normal logic programs with answer set semantics, that is capable of solving model-free reinforcement learning problems for more complex do-mains and exploits the domain-specific knowledge. We prove the correctness of our approach. We show that the complexity of finding an offline and online policy for a model-free reinforcement learning problem in our approach is NP-c…
Columbia University(哥伦比亚大学);Imperial College London(帝国理工学院);Nokia-Bell Laboratories(诺基亚贝尔实验室)
Intelligent Transportation Systems (ITSs) are envisioned to play a critical role in improving traffic flow and reducing congestion, which is a pervasive issue impacting urban areas around the globe. Rapidly advancing vehicular communication and edge cloud computation technologies provide key enablers for smart traffic management. However, operating viable real-time actuation mechanisms on a practically relevant scale involves formidable challenges, e.g., policy iteration and conventional Reinforcement Learning (RL) techniques suffer from poor scalability due to state space explosion. Motivated…
Google Research(谷歌研究院);UT Austin(德克萨斯大学奥斯汀分校);UC Berkeley(加州大学伯克利分校);University of Alberta(阿尔伯塔大学);Georgia Tech(佐治亚理工学院)
Representation learning often plays a critical role in reinforcement learning by managing the curse of dimensionality. A representative class of algorithms exploits a spectral decomposition of the stochastic transition dynamics to construct representations that enjoy strong theoretical properties in an idealized setting. However, current spectral methods suffer from limited applicability because they are constructed for state-only aggregation and derived from a policy-dependent transition kernel, without considering the issue of exploration. To address these issues, we propose an alternative s…
Sample efficiency has been a key issue in reinforcement learning (RL). An efficient agent must be able to leverage its prior experiences to quickly adapt to similar, but new tasks and situations. Meta-RL is one attempt at formalizing and addressing this issue. Inspired by recent progress in meta-RL, we introduce BIMRL, a novel multi-layer architecture along with a novel brain-inspired memory module that will help agents quickly adapt to new tasks within a few episodes. We also utilize this memory module to design a novel intrinsic reward that will guide the agent's exploration. Our architectur…
The development of quantum machine learning (QML) has received a lot of interest recently thanks to developments in both quantum computing (QC) and machine learning (ML). One of the ML paradigms that can be utilized to address challenging sequential decision-making issues is reinforcement learning (RL). It has been demonstrated that classical RL can successfully complete many difficult tasks. A leading method of building quantum RL agents relies on the variational quantum circuits (VQC). However, training QRL algorithms with VQCs requires significant amount of computational resources. This iss…
The University of Edinburgh(爱丁堡大学);Heriot-Watt university(赫瑞-瓦特大学)
Power consumption is one of the major issues in massive MIMO (multiple input multiple output) systems, causing increased long-term operational cost and overheating issues. In this paper, we consider per-antenna power allocation with a given finite set of power levels towards maximizing the long-term energy efficiency of the multi-user systems, while satisfying the QoS (quality of service) constraints at the end users in terms of required SINRs (signal-to-interference-plus-noise ratio), which depends on channel information. Assuming channel states to vary as a Markov process, the constraint pro…
In reinforcement learning, domain randomisation is an increasingly popular technique for learning more general policies that are robust to domain-shifts at deployment. However, naively aggregating information from randomised domains may lead to high variance in gradient estimation and unstable learning process. To address this issue, we present a peer-to-peer online distillation strategy for RL termed P2PDRL, where multiple workers are each assigned to a different environment, and exchange knowledge through mutual regularisation based on Kullback-Leibler divergence. Our experiments on continuo…
In this paper, we study Reinforcement Learning from Demonstrations (RLfD) that improves the exploration efficiency of Reinforcement Learning (RL) by providing expert demonstrations. Most of existing RLfD methods require demonstrations to be perfect and sufficient, which yet is unrealistic to meet in practice. To work on imperfect demonstrations, we first define an imperfect expert setting for RLfD in a formal way, and then point out that previous methods suffer from two issues in terms of optimality and convergence, respectively. Upon the theoretical findings we have derived, we tackle these t…
Reinforcement learning is a promising paradigm for solving sequential decision-making problems, but low data efficiency and weak generalization across tasks are bottlenecks in real-world applications. Model-based meta reinforcement learning addresses these issues by learning dynamics and leveraging knowledge from prior experience. In this paper, we take a closer look at this framework, and propose a new Thompson-sampling based approach that consists of a new model to identify task dynamics together with an amortized policy optimization step. We show that our model, called a graph structured su…
This is a brief technical note to clarify some of the issues with applying the application of the algorithm posterior sampling for reinforcement learning (PSRL) in environments without fixed episodes. In particular, this paper aims to: - Review some of results which have been proven for finite horizon MDPs (Osband et al 2013, 2014a, 2014b, 2016) and also for MDPs with finite ergodic structure (Gopalan et al 2014). - Review similar results for optimistic algorithms in infinite horizon problems (Jaksch et al 2010, Bartlett and Tewari 2009, Abbasi-Yadkori and Szepesvari 2011), with particular att…
Online Action-Stacking Improves Reinforcement Learning Performance for Air Traffic Control
Project Bluebird, NATS(Project Bluebird,NATS);Department of Computer Science, University of Exeter(计算机科学系,埃克塞特大学);Project Bluebird, The Alan Turing Institute(Project Bluebird,艾伦·图灵研究所);The Alan Turing Institute and the University of Exeter(艾伦·图灵研究所和埃克塞特大学)
In this paper, we introduce d3rlpy, an open-sourced offline deep reinforcement learning (RL) library for Python. d3rlpy supports a set of offline deep RL algorithms as well as off-policy online algorithms via a fully documented plug-and-play API. To address a reproducibility issue, we conduct a large-scale benchmark with D4RL and Atari 2600 dataset to ensure implementation quality and provide experimental scripts and full tables of results. The d3rlpy source code can be found on GitHub: \url{https://github.com/takuseno/d3rlpy}.