In recommender systems (RecSys) and real-time bidding (RTB) for online advertisements, we often try to optimize sequential decision making using bandit and reinforcement learning (RL) techniques. In these applications, offline reinforcement learning (offline RL) and off-policy evaluation (OPE) are beneficial because they enable safe policy optimization using only logged data without any risky online interaction. In this position paper, we explore the potential of using simulation to accelerate practical research of offline RL and OPE, particularly in RecSys and RTB. Specifically, we discuss how simulation can help us conduct empirical research of offline RL and OPE. We take a position to argue that we should effectively use simulations in the empirical research of offline RL and OPE. To refute the counterclaim that experiments using only real-world data are preferable, we first point out the underlying risks and reproducibility issue in real-world experiments. Then, we describe how these issues can be addressed by using simulations. Moreover, we show how to incorporate the benefits of both real-world and simulation-based experiments to defend our position. Finally, we also present an open challenge to further facilitate practical research of offline RL and OPE in RecSys and RTB, with respect to public simulation platforms. As a possible solution for the issue, we show our ongoing open source project and its potential use case. We believe that building and utilizing simulation-based evaluation platforms for offline RL and OPE will be of great interest and relevance for the RecSys and RTB community.
HiBid: A Cross-Channel Constrained Bidding System with Budget Allocation by Hierarchical Offline Deep Reinforcement Learning
School of Computer Science and Technology, Beijing Institute of Technology(北京理工大学计算机科学与技术学院);Meituan(美团);Institute for Advanced Algorithms Research(先进算法研究院)
Generative Auto-Bidding with Value-Guided Explorations
City University of Hong Kong(香港城市大学);Nanyang Technological University(南洋理工大学);Kuaishou Technology(快手科技);The Chinese University of Hong Kong(香港中文大学);Unaffiliated(无隶属机构)
Recently, auto-bidding technique has become an essential tool to increase the revenue of advertisers. Facing the complex and ever-changing bidding environments in the real-world advertising system (RAS), state-of-the-art auto-bidding policies usually leverage reinforcement learning (RL) algorithms to generate real-time bids on behalf of the advertisers. Due to safety concerns, it was believed that the RL training process can only be carried out in an offline virtual advertising system (VAS) that is built based on the historical data generated in the RAS. In this paper, we argue that there exis…
Google Brain(谷歌大脑);UC Berkeley(加州大学伯克利分校);MIT(麻省理工学院);Google Research(谷歌研究院)
Reinforcement learning (RL) has achieved impressive performance in a variety of online settings in which an agent's ability to query the environment for transitions and rewards is effectively unlimited. However, in many practical applications, the situation is reversed: an agent may have access to large amounts of undirected offline experience data, while access to the online environment is severely limited. In this work, we focus on this offline setting. Our main insight is that, when presented with offline data composed of a variety of behaviors, an effective way to leverage this data is to …
Google Research(谷歌研究院);University of Virginia(弗吉尼亚大学);University of Chicago(芝加哥大学)
Incrementality, which is used to measure the causal effect of showing an ad to a potential customer (e.g. a user in an internet platform) versus not, is a central object for advertisers in online advertising platforms. This paper investigates the problem of how an advertiser can learn to optimize the bidding sequence in an online manner \emph{without} knowing the incrementality parameters in advance. We formulate the offline version of this problem as a specially structured episodic Markov Decision Process (MDP) and then, for its online learning counterpart, propose a novel reinforcement learn…
Deep reinforcement learning (DRL) provides a new way to generate robot control policy. However, the process of training control policy requires lengthy exploration, resulting in a low sample efficiency of reinforcement learning (RL) in real-world tasks. Both imitation learning (IL) and learning from demonstrations (LfD) improve the training process by using expert demonstrations, but imperfect expert demonstrations can mislead policy improvement. Offline to Online reinforcement learning requires a lot of offline data to initialize the policy, and distribution shift can easily lead to performan…
Reinforcement learning (RL) provides an appealing formalism for learning control policies from experience. However, the classic active formulation of RL necessitates a lengthy active exploration process for each behavior, making it difficult to apply in real-world settings such as robotic control. If we can instead allow RL algorithms to effectively use previously collected data to aid the online learning process, such applications could be made substantially more practical: the prior data would provide a starting point that mitigates challenges due to exploration and sample complexity, while …
Accelerating Proximal Policy Optimization Learning Using Task Prediction for Solving Environments with Delayed Rewards
Boston University(波士顿大学);Worcester Polytechnic Institute(伍斯特理工学院);MIT Lincoln Laboratory(麻省理工学院林肯实验室);Anduril Industries(安杜里尔工业公司);Lehigh University(利哈伊大学);University of Maryland(马里兰大学)
Methods that extract policy primitives from offline demonstrations using deep generative models have shown promise at accelerating reinforcement learning(RL) for new tasks. Intuitively, these methods should also help to trainsafeRLagents because they enforce useful skills. However, we identify these techniques are not well equipped for safe policy learning because they ignore negative experiences(e.g., unsafe or unsuccessful), focusing only on positive experiences, which harms their ability to generalize to new tasks safely. Rather, we model the latentsafetycontextusing principled contrastive …
A Perspective of Q-value Estimation on Offline-to-Online Reinforcement Learning
The University of Sydney(悉尼大学);SenseTime Computer Vision Group(商汤科技计算机视觉组);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);CUHK MMLab(香港中文大学多媒体实验室);Institute for AI, Peking University(北京大学人工智能研究院)
The University of Tokyo(东京大学);Yale University(耶鲁大学);Google Brain(谷歌大脑)
Fine-tuning reinforcement learning (RL) models has been challenging because of a lack of large scale off-the-shelf datasets as well as high variance in transferability among different environments. Recent work has looked at tackling offline RL from the perspective of sequence modeling with improved results as result of the introduction of the Transformer architecture. However, when the model is trained from scratch, it suffers from slow convergence speeds. In this paper, we look to take advantage of this formulation of reinforcement learning as sequence modeling and investigate the transferabi…
University of Southern California(南加州大学);Department of Computer Science(计算机科学系)
Intelligent agents rely heavily on prior experience when learning a new task, yet most modern reinforcement learning (RL) approaches learn every task from scratch. One approach for leveraging prior knowledge is to transfer skills learned on prior tasks to the new task. However, as the amount of prior experience increases, the number of transferable skills grows too, making it challenging to explore the full set of available skills during downstream learning. Yet, intuitively, not all skills should be explored with equal probability; for example information about the current state can hint whic…
Despite the potential of reinforcement learning (RL) for building general-purpose robotic systems, training RL agents to solve robotics tasks still remains challenging due to the difficulty of exploration in purely continuous action spaces. Addressing this problem is an active area of research with the majority of focus on improving RL methods via better optimization or more efficient exploration. An alternate but important component to consider improving is the interface of the RL algorithm with the robot. In this work, we manually specify a library of robot action primitives (RAPS), paramete…
Meituan-Dianping Inc.(美团点评公司);University College London(伦敦大学学院)
Real-time bidding (RTB) based display advertising has become one of the key technological advances in computational advertising. RTB enables advertisers to buy individual ad impressions via an auction in real-time and facilitates the evaluation and the bidding of individual impressions across multiple advertisers. In RTB, the advertisers face three main challenges when optimizing their bidding strategies, namely (i) estimating the utility (e.g., conversions, clicks) of the ad impression, (ii) forecasting the market value (thus the cost) of the given ad impression, and (iii) deciding the optima…
Alibaba Group(阿里巴巴集团);Shanghai Jiao Tong University(上海交通大学);University College London(伦敦大学学院)
Most e-commerce product feeds provide blended results of advertised products and recommended products to consumers. The underlying advertising and recommendation platforms share similar if not exactly the same set of candidate products. Consumers' behaviors on the advertised results constitute part of the recommendation model's training data and therefore can influence the recommended results. We refer to this process as Leverage. Considering this mechanism, we propose a novel perspective that advertisers can strategically bid through the advertising platform to optimize their recommended orga…
We provide a framework for accelerating reinforcement learning (RL) algorithms by heuristics constructed from domain knowledge or offline data. Tabula rasa RL algorithms require environment interactions or computation that scales with the horizon of the sequential decision-making task. Using our framework, we show how heuristic-guided RL induces a much shorter-horizon subproblem that provably solves the original task. Our framework can be viewed as a horizon-based regularization for controlling bias and variance in RL under a finite interaction budget. On the theoretical side, we characterize …
Real-Time Bidding (RTB) display advertising is a method for purchasing display advertising inventory in auctions that occur within milliseconds. The performance of RTB campaigns is generally measured with a series of Key Performance Indicators (KPIs) - measurements used to ensure that the campaign is cost-effective and that it is purchasing valuable inventory. While an RTB campaign should ideally meet all KPIs, simultaneous improvement tends to be very challenging, as an improvement to any one KPI risks a detrimental effect toward the others. Here we present an approach to simultaneously contr…
RLHF in an SFT Way: From Optimal Solution to Reward-Weighted Alignment
Shenzhen Research Institute of Big Data(深圳大数据研究院);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Qwen LLM Application Team, Alibaba(阿里巴巴Qwen大模型应用团队);Stanford University(斯坦福大学)
The University of Hong Kong(香港大学);Southern University of Science and Technology(南方科技大学);The Chinese University of Hong Kong (Shenzhen)(香港中文大学(深圳));Peng Cheng Laboratory(鹏城实验室)
Federated edge learning (FEEL) is envisioned as a promising paradigm to achieve privacy-preserving distributed learning. However, it consumes excessive learning time due to the existence of straggler devices. In this paper, a novel topology-optimized federated edge learning (TOFEL) scheme is proposed to tackle the heterogeneity issue in federated learning and to improve the communication-and-computation efficiency. Specifically, a problem of jointly optimizing the aggregation topology and computing speed is formulated to minimize the weighted summation of energy consumption and latency. To sol…