We explore the benefits of augmenting state-of-the-art model-free deep reinforcement algorithms with simple object representations. Following the Frostbite challenge posited by Lake et al. (2017), we identify object representations as a critical cognitive capacity lacking from current reinforcement learning agents. We discover that providing the Rainbow model (Hessel et al.,2018) with simple, feature-engineered object representations substantially boosts its performance on the Frostbite game from Atari 2600. We then analyze the relative contributions of the representations of different types of objects, identify environment states where these representations are most impactful, and examine how these representations aid in generalizing to novel situations.
Given an environment with continuous state spaces and discrete actions, we investigate using a Double Deep Q-learning Reinforcement Agent to find optimal policies using the LunarLander-v2 OpenAI gym environment.
University of Edinburgh(爱丁堡大学);Sorbonne Université(索邦大学);German Aerospace Center (DLR)(德国航空航天中心)
Deep Reinforcement Learning has shown great success in a variety of control tasks. However, it is unclear how close we are to the vision of putting Deep RL into practice to solve real world problems. In particular, common practice in the field is to train policies on largely deterministic simulators and to evaluate algorithms through training performance alone, without a train/test distinction to ensure models generalise and are not overfitted. Moreover, it is not standard practice to check for generalisation under domain shift, although robustness to such system change between training and te…
Off-policy reinforcement learning has many applications including: learning from demonstration, learning multiple goal seeking policies in parallel, and representing predictive knowledge. Recently there has been an proliferation of new policy-evaluation algorithms that fill a longstanding algorithmic void in reinforcement learning: combining robustness to off-policy sampling, function approximation, linear complexity, and temporal difference (TD) updates. This paper contains two main contributions. First, we derive two new hybrid TD policy-evaluation algorithms, which fill a gap in this collec…
Istanbul Technical University(伊斯坦布尔理工大学);ITU Artificial Intelligence and Data Science Research Center(伊斯坦布尔理工大学人工智能与数据科学研究中心);Bogazici University(博阿齐奇大学)
Applications of reinforcement learning (RL) are popular in autonomous driving tasks. That being said, tuning the performance of an RL agent and guaranteeing the generalization performance across variety of different driving scenarios is still largely an open problem. In particular, getting good performance on complex road and weather conditions require exhaustive tuning and computation time. Curriculum RL, which focuses on solving simpler automation tasks in order to transfer knowledge to complex tasks, is attracting attention in RL community. The main contribution of this paper is a systemati…
Eligibility traces in reinforcement learning are used as a bias-variance trade-off and can often speed up training time by propagating knowledge back over time-steps in a single update. We investigate the use of eligibility traces in combination with recurrent networks in the Atari domain. We illustrate the benefits of both recurrent nets and eligibility traces in some Atari games, and highlight also the importance of the optimization used in the training.
University of Alberta(阿尔伯塔大学);Noah’s Ark Lab, Huawei Technologies Canada(华为加拿大诺亚方舟实验室)
Auxiliary tasks have been argued to be useful for representation learning in reinforcement learning. Although many auxiliary tasks have been empirically shown to be effective for accelerating learning on the main task, it is not yet clear what makes useful auxiliary tasks. Some of the most promising results are on the pixel control, reward prediction, and the next state prediction auxiliary tasks; however, the empirical results are mixed, showing substantial improvements in some cases and marginal improvements in others. Careful investigations of how auxiliary tasks help the learning of the ma…
A variety of representation learning approaches have been investigated for reinforcement learning; much less attention, however, has been given to investigating the utility of sparse coding. Outside of reinforcement learning, sparse coding representations have been widely used, with non-convex objectives that result in discriminative representations. In this work, we develop a supervised sparse coding objective for policy evaluation. Despite the non-convexity of this objective, we prove that all local minima are global minima, making the approach amenable to simple optimization strategies. We …
From $P(y|x)$ to $P(y)$: Investigating Reinforcement Learning in Pre-train Space
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学);National University of Singapore(新加坡国立大学);Tencent AI Lab(腾讯AI实验室)
Reinforcement learning policies based on deep neural networks are vulnerable to imperceptible adversarial perturbations to their inputs, in much the same way as neural network image classifiers. Recent work has proposed several methods to improve the robustness of deep reinforcement learning agents to adversarial perturbations based on training in the presence of these imperceptible perturbations (i.e. adversarial training). In this paper, we study the effects of adversarial training on the neural policy learned by the agent. In particular, we follow two distinct parallel approaches to investi…
School of Information Technology, Deakin University(迪肯大学信息技术学院);Institute for Intelligent Systems Research and Innovation, Deakin University(迪肯大学智能系统研究与创新学院);School of Science, Engineering and Information Technology, Federation University(联邦大学科学、工程与信息技术学院)
This paper introduces a new scalable multi-objective deep reinforcement learning (MODRL) framework based on deep Q-networks. We develop a high-performance MODRL framework that supports both single-policy and multi-policy strategies, as well as both linear and non-linear approaches to action selection. The experimental results on two benchmark problems (two-objective deep sea treasure environment and three-objective Mountain Car problem) indicate that the proposed framework is able to find the Pareto-optimal solutions effectively. The proposed framework is generic and highly modularized, which …
Current deep reinforcement learning (RL) approaches incorporate minimal prior knowledge about the environment, limiting computational and sample efficiency. \textit{Objects} provide a succinct and causal description of the world, and many recent works have proposed unsupervised object representation learning using priors and losses over static object properties like visual consistency. However, object dynamics and interactions are also critical cues for objectness. In this paper we propose a framework for reasoning about object dynamics and behavior to rapidly determine minimal and task-specif…
The enactive approach to cognition is typically proposed as a viable alternative to traditional cognitive science. Enactive cognition displaces the explanatory focus from the internal representations of the agent to the direct sensorimotor interaction with its environment. In this paper, we investigate enactive learning through means of artificial agent simulations. We compare the performances of the enactive agent to an agent operating on classical reinforcement learning in foraging tasks within maze environments. The characteristics of the agents are analysed in terms of the accessibility of…
Brigham Young University(杨百翰大学);University of Southern California(南加利福尼亚大学)
It is notoriously difficult to control the behavior of reinforcement learning agents. Agents often learn to exploit the environment or reward signal and need to be retrained multiple times. The multi-objective reinforcement learning (MORL) framework separates a reward function into several objectives. An ideal MORL agent learns to generalize to novel combinations of objectives allowing for better control of an agent's behavior without requiring retraining. Many MORL approaches use a weight vector to parameterize the importance of each objective. However, this approach suffers from lack of expr…
Virginia Polytechnic Institute and State University(弗吉尼亚理工学院暨州立大学)
This paper presents research in progress investigating the viability and adaptation of reinforcement learning using deep neural network based function approximation for the task of radio control and signal detection in the wireless domain. We demonstrate a successful initial method for radio control which allows naive learning of search without the need for expert features, heuristics, or search strategies. We also introduce Kerlym, an open Keras based reinforcement learning agent collection for OpenAI's Gym.
Université Libre de Bruxelles(布鲁塞尔自由大学(法语));Vrije Universiteit Brussel(布鲁塞尔自由大学(荷兰语));Vrije Universiteit Amsterdam(阿姆斯特丹自由大学)
Many real-world decision problems are characterized by multiple conflicting objectives which must be balanced based on their relative importance. In the dynamic weights setting the relative importance changes over time and specialized algorithms that deal with such change, such as a tabular Reinforcement Learning (RL) algorithm by Natarajan and Tadepalli (2005), are required. However, this earlier work is not feasible for RL settings that necessitate the use of function approximators. We generalize across weight changes and high-dimensional inputs by proposing a multi-objective Q-network whose…
The standard reinforcement learning (RL) formulation considers the expectation of the (discounted) cumulative reward. This is limiting in applications where we are concerned with not only the expected performance, but also the distribution of the performance. In this paper, we introduce micro-objective reinforcement learning --- an alternative RL formalism that overcomes this issue. In this new formulation, a RL task is specified by a set of micro-objectives, which are constructs that specify the desirability or undesirability of events. In addition, micro-objectives allow prior knowledge in t…
Object localization has been a crucial task in computer vision field. Methods of localizing objects in an image have been proposed based on the features of the attended pixels. Recently researchers have proposed methods to formulate object localization as a dynamic decision process, which can be solved by a reinforcement learning approach. In this project, we implement a novel active object localization algorithm based on deep reinforcement learning. We compare two different action settings for this MDP: a hierarchical method and a dynamic method. We further perform some ablation studies on th…
Deep reinforcement learning has become popular over recent years, showing superiority on different visual-input tasks such as playing Atari games and robot navigation. Although objects are important image elements, few work considers enhancing deep reinforcement learning with object characteristics. In this paper, we propose a novel method that can incorporate object recognition processing to deep reinforcement learning models. This approach can be adapted to any existing deep reinforcement learning frameworks. State-of-the-art results are shown in experiments on Atari games. We also propose a…
The Swiss AI Lab IDSIA(瑞士人工智能实验室IDSIA);USI(瑞士意大利语区大学);SUPSI(瑞士南方应用科技大学)
Biological evolution has distilled the experiences of many learners into the general learning algorithms of humans. Our novel meta reinforcement learning algorithm MetaGenRL is inspired by this process. MetaGenRL distills the experiences of many complex agents to meta-learn a low-complexity neural objective function that decides how future individuals will learn. Unlike recent meta-RL algorithms, MetaGenRL can generalize to new environments that are entirely different from those used for meta-training. In some cases, it even outperforms human-engineered RL algorithms. MetaGenRL uses off-policy…
The Max-Min Formulation of Multi-Objective Reinforcement Learning: From Theory to a Model-Free Algorithm
School of Electical Engineering, Korea Advanced Institute of Science & Technology(韩国科学技术院电气工程学院);Faculty of Engineering, Bar-Ilan University(巴伊兰大学工程学院)
Recently, successful applications of reinforcement learning to chip placement have emerged. Pretrained models are necessary to improve efficiency and effectiveness. Currently, the weights of objective metrics (e.g., wirelength, congestion, and timing) are fixed during pretraining. However, fixed-weighed models cannot generate the diversity of placements required for engineers to accommodate changing requirements as they arise. This paper proposes flexible multiple-objective reinforcement learning (MORL) to support objective functions with inference-time variable weights using just a single pre…
Since their introduction a year ago, distributional approaches to reinforcement learning (distributional RL) have produced strong results relative to the standard approach which models expected values (expected RL). However, aside from convergence guarantees, there have been few theoretical results investigating the reasons behind the improvements distributional RL provides. In this paper we begin the investigation into this fundamental question by analyzing the differences in the tabular, linear approximation, and non-linear approximation settings. We prove that in many realizations of the ta…
University of Science and Technology of China(中国科学技术大学);Institute of Computing Technology, CAS(中国科学院计算技术研究所);Cambricon Technologies(寒武纪科技);University of Chinese Academy of Sciences(中国科学院大学)
Object-oriented reinforcement learning (OORL) is a promising way to improve the sample efficiency and generalization ability over standard RL. Recent works that try to solve OORL tasks without additional feature engineering mainly focus on learning the object representations and then solving tasks via reasoning based on these object representations. However, none of these works tries to explicitly model the inherent similarity between different object instances of the same category. Objects of the same category should share similar functionalities; therefore, the category is the most critical …
Multi-objective Reinforcement Learning: A Tool for Pluralistic Alignment
Institute of Innovation, Science and Sustainability(创新、科学与可持续发展研究所);Federation University Australia(澳大利亚联邦大学);Lawrence Livermore National Laboratory(劳伦斯利弗莫尔国家实验室);School of IT(信息技术学院);Deakin University(迪肯大学)
In the past few years, deep reinforcement learning has been proven to solve problems which have complex states like video games or board games. The next step of intelligent agents would be able to generalize between tasks, and using prior experience to pick up new skills more quickly. However, most reinforcement learning algorithms for now are often suffering from catastrophic forgetting even when facing a very similar target task. Our approach enables the agents to generalize knowledge from a single source task, and boost the learning progress with a semisupervised learning method when facing…
Rutgers University(罗格斯大学);Electronics and Telecommunications Research Institute(电子与电信研究所);Rutgers Center for Cognitive Science(罗格斯认知科学中心)
Object-centric world models provide structured representation of the scene and can be an important backbone in reinforcement learning and planning. However, existing approaches suffer in partially-observable environments due to the lack of belief states. In this paper, we propose Structured World Belief, a model for learning and inference of object-centric belief states. Inferred by Sequential Monte Carlo (SMC), our belief states provide multiple object-centric scene hypotheses. To synergize the benefits of SMC particles with object representations, we also propose a new object-centric dynamic…
Utility-Based Reinforcement Learning: Unifying Single-objective and Multi-objective Reinforcement Learning
Federation University Australia(澳大利亚联邦大学);Lawrence Livermore National Laboratory(劳伦斯利弗莫尔国家实验室);University of Galway(高威大学);Deakin University(迪肯大学);Linköping University(林雪平大学);Universidade do Vale do Rio dos Sinos(南里约 dos Sinos大学);Vrije Universiteit Brussel(布鲁塞尔自由大学)
National University of Ireland Galway(爱尔兰国立高威大学);Vrije Universiteit Brussel(布鲁塞尔自由大学);Linköping University(林雪平大学);University of Amsterdam(阿姆斯特丹大学);University of Oxford(牛津大学);Deakin University(迪肯大学);University of Washington(华盛顿大学);Universidade do Vale do Rio dos Sinos(南里奥格兰德河谷大学);Politecnico di Milano(米兰理工大学);Federation University Australia(澳大利亚联邦大学)
Real-world decision-making tasks are generally complex, requiring trade-offs between multiple, often conflicting, objectives. Despite this, the majority of research in reinforcement learning and decision-theoretic planning either assumes only a single objective, or that multiple objectives can be adequately handled via a simple linear combination. Such approaches may oversimplify the underlying problem and hence produce suboptimal results. This paper serves as a guide to the application of multi-objective methods to difficult problems, and is aimed at researchers who are already familiar with …
Tsinghua University(清华大学);Institute for Interdisciplinary Information Sciences, Tsinghua University(清华大学交叉信息研究院)
Self-supervised methods have become crucial for advancing deep learning by leveraging data itself to reduce the need for expensive annotations. However, the question of how to conduct self-supervised offline reinforcement learning (RL) in a principled way remains unclear. In this paper, we address this issue by investigating the theoretical benefits of utilizing reward-free data in linear Markov Decision Processes (MDPs) within a semi-supervised setting. Further, we propose a novel, Provable Data Sharing algorithm (PDS) to utilize such reward-free data for offline RL. PDS uses additional penal…