This paper studies a problem of learning surface mesh via implicit functions in an emerging field of deep learning surface reconstruction, where implicit functions are popularly implemented as multi-layer perceptrons (MLPs) with rectified linear units (ReLU). To achieve meshing from learned implicit functions, existing methods adopt the de-facto standard algorithm of marching cubes; while promising, they suffer from loss of precision learned in the MLPs, due to the discretization nature of marching cubes. Motivated by the knowledge that a ReLU based MLP partitions its input space into a number of linear regions, we identify from these regions analytic cells and analytic faces that are associated with zero-level isosurface of the implicit function, and characterize the theoretical conditions under which the identified analytic faces are guaranteed to connect and form a closed, piecewise planar surface. Based on our theorem, we propose a naturally parallelizable algorithm of analytic marching, which marches among analytic cells to exactly recover the mesh captured by a learned MLP. Experiments on deep learning mesh reconstruction verify the advantages of our algorithm over existing ones.
South China University of Technology(华南理工大学);University of California at Berkeley(加州大学伯克利分校)
Reconstruction of object or scene surfaces has tremendous applications in computer vision, computer graphics, and robotics. In this paper, we study a fundamental problem in this context about recovering a surface mesh from an implicit field function whose zero-level set captures the underlying surface. To achieve the goal, existing methods rely on traditional meshing algorithms; while promising, they suffer from loss of precision learned in the implicit surface networks, due to the use of discrete space sampling in marching cubes. Given that an MLP with activations of Rectified Linear Unit (Re…
Unsigned Distance Fields (UDFs) can be used to represent non-watertight surfaces. However, current approaches to converting them into explicit meshes tend to either be expensive or to degrade the accuracy. Here, we extend the marching cube algorithm to handle UDFs, both fast and accurately. Moreover, our approach to surface extraction is differentiable, which is key to using pretrained UDF networks to fit sparse data.
ETH Zurich(苏黎世联邦理工学院);Microsoft(微软);University of Amsterdam(阿姆斯特丹大学)
The generation of triangle meshes from point clouds, i.e. meshing, is a core task in computer graphics and computer vision. Traditional techniques directly construct a surface mesh using local decision heuristics, while some recent methods based on neural implicit representations try to leverage data-driven approaches for this meshing process. However, it is challenging to define a learnable representation for triangle meshes of unknown topology and size and for this reason, neural implicit representations rely on non-differentiable post-processing in order to extract the final triangle mesh. …
Sphere-Guided Training of Neural Implicit Surfaces
Skolkovo Institute of Science and Technology(斯科尔科沃科技学院);Friedrich-Alexander-Universität Erlangen-Nürnberg(埃尔朗根-纽伦堡弗里德里希-亚历山大大学);Artificial Intelligence Research Institute(人工智能研究所)
NVIDIA(英伟达);University of Toronto(多伦多大学);Vector Institute(矢量研究所)
We introduce DMTet, a deep 3D conditional generative model that can synthesize high-resolution 3D shapes using simple user guides such as coarse voxels. It marries the merits of implicit and explicit 3D representations by leveraging a novel hybrid 3D representation. Compared to the current implicit approaches, which are trained to regress the signed distance values, DMTet directly optimizes for the reconstructed surface, which enables us to synthesize finer geometric details with fewer artifacts. Unlike deep 3D generative models that directly generate explicit representations such as meshes, o…
We introduce Neural Marching Cubes (NMC), a data-driven approach for extracting a triangle mesh from a discretized implicit field. Classical MC is defined by coarse tessellation templates isolated to individual cubes. While more refined tessellations have been proposed, they all make heuristic assumptions, such as trilinearity, when determining the vertex positions and local mesh topologies in each cube. In principle, none of these approaches can reconstruct geometric features that reveal coherence or dependencies between nearby cubes (e.g., a sharp edge), as such information is unaccounted fo…
We present a method for differentiable rendering of 3D surfaces that supports both explicit and implicit representations, provides derivatives at occlusion boundaries, and is fast and simple to implement. The method first samples the surface using non-differentiable rasterization, then applies differentiable, depth-aware point splatting to produce the final image. Our approach requires no differentiable meshing or rasterization steps, making it efficient for large 3D models and applicable to isosurfaces extracted from implicit surface definitions. We demonstrate the effectiveness of our method…
Recent progress in neural implicit functions has set new state-of-the-art in reconstructing high-fidelity 3D shapes from a collection of images. However, these approaches are limited to closed surfaces as they require the surface to be represented by a signed distance field. In this paper, we propose NeAT, a new neural rendering framework that can learn implicit surfaces with arbitrary topologies from multi-view images. In particular, NeAT represents the 3D surface as a level set of a signed distance function (SDF) with a validity branch for estimating the surface existence probability at the …
Recent advances in learning 3D shapes using neural implicit functions have achieved impressive results by breaking the previous barrier of resolution and diversity for varying topologies. However, most of such approaches are limited to closed surfaces as they require the space to be divided into inside and outside. More recent works based on unsigned distance function have been proposed to handle complex geometry containing both the open and closed surfaces. Nonetheless, as their direct outputs are point clouds, robustly obtaining high-quality meshing results from discrete points remains an op…
University of Toronto(多伦多大学);Vector Institute(向量研究所);Intel Labs(英特尔实验室)
Recent advances in neural rendering have shown great potential for reconstructing scenes from multiview images. However, accurately representing objects with glossy surfaces remains a challenge for existing methods. In this work, we introduce ENVIDR, a rendering and modeling framework for high-quality rendering and reconstruction of surfaces with challenging specular reflections. To achieve this, we first propose a novel neural renderer with decomposed rendering components to learn the interaction between surface and environment lighting. This renderer is trained using existing physically base…
Deep Medial Voxels: Learned Medial Axis Approximations for Anatomical Shape Modeling
Graz University of Technology, Institute of Computer Graphics and Vision(格拉茨技术大学计算机图形学与视觉研究所);Ruhr University Bochum, Faculty of Mathematics(博德大学数学系);Essen University Hospital, Institute for Artificial Intelligence in Medicine(埃森大学医院人工智能医学研究所);University of Stuttgart(斯图加特大学)
École Polytechnique Fédérale de Lausanne(洛桑联邦理工学院);Neural Concept;Interl Labs(Interl实验室);Meta Reality Labs(Meta现实实验室)
Geometric Deep Learning has recently made striking progress with the advent of continuous deep implicit fields. They allow for detailed modeling of watertight surfaces of arbitrary topology while not relying on a 3D Euclidean grid, resulting in a learnable parameterization that is unlimited in resolution. Unfortunately, these methods are often unsuitable for applications that require an explicit mesh-based surface representation because converting an implicit field to such a representation relies on the Marching Cubes algorithm, which cannot be differentiated with respect to the underlying imp…
Geometric Deep Learning has recently made striking progress with the advent of continuous Deep Implicit Fields. They allow for detailed modeling of watertight surfaces of arbitrary topology while not relying on a 3D Euclidean grid, resulting in a learnable parameterization that is not limited in resolution. Unfortunately, these methods are often not suitable for applications that require an explicit mesh-based surface representation because converting an implicit field to such a representation relies on the Marching Cubes algorithm, which cannot be differentiated with respect to the underlying…
From Transparent to Opaque: Rethinking Neural Implicit Surfaces with $α$-NeuS
Key Laboratory of System Software (CAS) and State Key Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences(中国科学院软件研究所);University of Chinese Academy of Sciences(中国科学院大学);College of Computing and Data Science, Nanyang Technological University(南洋理工大学计算与数据科学学院);Department of Computer Science, Stony Brook University(石溪大学计算机科学系);SenseTime Research(商汤科技研究院)