In the real world, RL agents should be rewarded for fulfilling human preferences. We show that RL agents implicitly learn the preferences of humans in their environment. Training a classifier to predict if a simulated human's preferences are fulfilled based on the activations of a RL agent's neural network gets .93 AUC. Training a classifier on the raw environment state gets only .8 AUC. Training the classifier off of the RL agent's activations also does much better than training off of activations from an autoencoder. The human preference classifier can be used as the reward function of an RL agent to make RL agent more beneficial for humans.
Reinforcement Learning has suffered from poor reward specification, and issues for reward hacking even in simple enough domains. Preference Based Reinforcement Learning attempts to solve the issue by utilizing binary feedbacks on queried trajectory pairs by a human in the loop indicating their preferences about the agent's behavior to learn a reward model. In this work, we present a state augmentation technique that allows the agent's reward model to be robust and follow an invariance consistency that significantly improved performance, i.e. the reward recovery and subsequent return computed u…
Multi-Agent Reinforcement Learning via Agent-Specific Preference
Tsinghua University(清华大学);Chinese Academy of Sciences(中国科学院);CFINS;BNRist;Institute for Embodied Intelligence and Robotics(嵌入式智能与机器人研究所);Institute of Automation(自动化研究所)
Controllability in preference-conditioned multi-objective reinforcement learning
LTCI, Télécom Paris, Institut Polytechnique de Paris(LTCI,巴黎电信学院,巴黎理工学院);University of California, Berkeley(加州大学伯克利分校);TU Delft(代尔夫特理工大学);The University of Texas at Austin(德克萨斯大学奥斯汀分校)
University of Cambridge(剑桥大学);University of California, Los Angeles(加州大学洛杉矶分校);The Alan Turing Institute(艾伦·图灵研究所)
Modeling the preferences of agents over a set of alternatives is a principal concern in many areas. The dominant approach has been to find a single reward/utility function with the property that alternatives yielding higher rewards are preferred over alternatives yielding lower rewards. However, in many settings, preferences are based on multiple, often competing, objectives; a single reward function is not adequate to represent such preferences. This paper proposes a method for inferring multi-objective reward-based representations of an agent's observed preferences. We model the agent's prio…
Multi-agent reinforcement learning (MARL) has shown recent success in increasingly complex fixed-team zero-sum environments. However, the real world is not zero-sum nor does it have fixed teams; humans face numerous social dilemmas and must learn when to cooperate and when to compete. To successfully deploy agents into the human world, it may be important that they be able to understand and help in our conflicts. Unfortunately, selfish MARL agents typically fail when faced with social dilemmas. In this work, we show evidence of emergent direct reciprocity, indirect reciprocity and reputation, …
Human Implicit Preference-Based Policy Fine-tuning for Multi-Agent Reinforcement Learning in USV Swarm
Korea Military Academy (KMA)(韩国军事学院);KAIST(韩国科学技术院);Korea Advanced Institute of Science and Technology (KAIST)(韩国科学技术院);University of California, Riverside(加州大学河滨分校)
This paper focuses on reinforcement learning (RL) with limited prior knowledge. In the domain of swarm robotics for instance, the expert can hardly design a reward function or demonstrate the target behavior, forbidding the use of both standard RL and inverse reinforcement learning. Although with a limited expertise, the human expert is still often able to emit preferences and rank the agent demonstrations. Earlier work has presented an iterative preference-based RL framework: expert preferences are exploited to learn an approximate policy return, thus enabling the agent to achieve direct poli…
Frankfurt Institute for Advanced Studies(法兰克福高等研究院);EPFL(洛桑联邦理工学院)
We state the problem of inverse reinforcement learning in terms of preference elicitation, resulting in a principled (Bayesian) statistical formulation. This generalises previous work on Bayesian inverse reinforcement learning and allows us to obtain a posterior distribution on the agent's preferences, policy and optionally, the obtained reward sequence, from observations. We examine the relation of the resulting approach to other statistical methods for inverse reinforcement learning via analysis and experimental results. We show that preferences can be determined accurately, even if the obse…
This paper reveals a trap for artificial general intelligence (AGI) theorists who use economists' standard method of discounting. This trap is implicitly and falsely assuming that a rational AGI would have time-consistent preferences. An agent with time-inconsistent preferences knows that its future self will disagree with its current self concerning intertemporal decision making. Such an agent cannot automatically trust its future self to carry out plans that its current self considers optimal.
Solving the Granularity Mismatch: Hierarchical Preference Learning for Long-Horizon LLM Agents
Guangdong Laboratory of Artificial Intelligence and Digital Economy (SZ)(人工智能与数字经济广东实验室);Gaoling School of Artificial Intelligence, Renmin University of China(中国人民大学人工智能学院);Baidu Inc.(百度公司)
University College London(伦敦大学学院);Huawei Technologies(华为技术有限公司);Oxford University(牛津大学);Imperial College London(帝国理工学院)
How can artificial agents learn non-reinforced preferences to continuously adapt their behaviour to a changing environment? We decompose this question into two challenges: ($i$) encoding diverse memories and ($ii$) selectively attending to these for preference formation. Our proposed \emph{no}n-\emph{re}inforced preference learning mechanism using selective attention, \textsc{Nore}, addresses both by leveraging the agent's world model to collect a diverse set of experiences which are interleaved with imagined roll-outs to encode memories. These memories are selectively attended to, using atten…
From marketing to politics, exploitation of incomplete information through selective communication of arguments is ubiquitous. In this work, we focus on development of an argumentation-theoretic model for manipulable multi-agent argumentation, where each agent may transmit deceptive information to others for tactical motives. In particular, we study characterisation of epistemic states, and their roles in deception/honesty detection and (mis)trust-building. To this end, we propose the use of intra-agent preferences to handle deception/honesty detection and inter-agent preferences to determine …
Arizona State University(亚利桑那州立大学);Colorado State University(科罗拉多州立大学)
There is a growing interest in developing automated agents that can work alongside humans. In addition to completing the assigned task, such an agent will undoubtedly be expected to behave in a manner that is preferred by the human. This requires the human to communicate their preferences to the agent. To achieve this, the current approaches either require the users to specify the reward function or the preference is interactively learned from queries that ask the user to compare behavior. The former approach can be challenging if the internal representation used by the agent is inscrutable to…
In situations where explicit communication is limited, human collaborators act by learning to: (i) infer meaning behind their partner's actions, and (ii) convey private information about the state to their partner implicitly through actions. The first component of this learning process has been well-studied in multi-agent systems, whereas the second --- which is equally crucial for successful collaboration --- has not. To mimic both components mentioned above, thereby completing the learning process, we introduce a novel algorithm: Policy Belief Learning (PBL). PBL uses a belief module to mode…
Hewlett Packard(惠普公司);Sapienza University of Rome(罗马大学);Pontifical Catholic University of Rio Grande do Sul(南里奥格兰德天主教大学)
Recent approaches to goal recognition have leveraged planning landmarks to achieve high-accuracy with low runtime cost. These approaches, however, lack a probabilistic interpretation. Furthermore, while most probabilistic models to goal recognition assume that the recognizer has access to a prior probability representing, for example, an agent's preferences, virtually no goal recognition approach actually uses the prior in practice, simply assuming a uniform prior. In this paper, we provide a model to both extend landmark-based goal recognition with a probabilistic interpretation and allow the…
Trinity College Dublin(都柏林圣三一学院);IBM Ireland(IBM爱尔兰公司)
In complex tasks where the reward function is not straightforward and consists of a set of objectives, multiple reinforcement learning (RL) policies that perform task adequately, but employ different strategies can be trained by adjusting the impact of individual objectives on reward function. Understanding the differences in strategies between policies is necessary to enable users to choose between offered policies, and can help developers understand different behaviors that emerge from various reward functions and training hyperparameters in RL systems. In this work we compare behavior of tw…
Hefei University of Technology(合肥工业大学);University of Science and Technology of China(中国科学技术大学);Mininglamp Academy of Sciences, Mininglamp Technologies(明略科技明略科学院)
As from time to time it is impractical to ask agents to provide linear orders over all alternatives, for these partial rankings it is necessary to conduct preference completion. Specifically, the personalized preference of each agent over all the alternatives can be estimated with partial rankings from neighboring agents over subsets of alternatives. However, since the agents' rankings are nondeterministic, where they may provide rankings with noise, it is necessary and important to conduct the trustworthy preference completion. Hence, in this paper firstly, a trust-based anchor-kNN algorithm …
University College London(伦敦大学学院);Oxford University(牛津大学);Imperial College London(帝国理工学院)
Biological agents have meaningful interactions with their environment despite the absence of immediate reward signals. In such instances, the agent can learn preferred modes of behaviour that lead to predictable states -- necessary for survival. In this paper, we pursue the notion that this learnt behaviour can be a consequence of reward-free preference learning that ensures an appropriate trade-off between exploration and preference satisfaction. For this, we introduce a model-based Bayesian agent equipped with a preference learning mechanism (pepper) using conjugate priors. These conjugate p…
University of Oxford(牛津大学);Stanford University(斯坦福大学)
An important use of machine learning is to learn what people value. What posts or photos should a user be shown? Which jobs or activities would a person find rewarding? In each case, observations of people's past choices can inform our inferences about their likes and preferences. If we assume that choices are approximately optimal according to some utility function, we can treat preference inference as Bayesian inverse planning. That is, given a prior on utility functions and some observed choices, we invert an optimal decision-making process to infer a posterior distribution on utility funct…
Feasible strategies for conflict resolution within intuitionistic fuzzy preference-based conflict situations
School of Mathematics and Statistics, Changsha University of Science and Technology(长沙理工大学数学与统计学学院);Hunan Provincial Key Laboratory of Mathematical Modeling and Analysis in Engineering, Changsha University of Science and Technology(湖南省工程数学建模与分析重点实验室,长沙理工大学);Department of Computer Science, University of Manitoba(曼尼托湾大学计算机科学系)
Future of Humanity Institute(人类未来研究所);University of Oxford(牛津大学);Vector Institute(向量研究所);University of Toronto(多伦多大学);Machine Intelligence Research Institute(机器智能研究所)
Inverse reinforcement learning (IRL) attempts to infer human rewards or preferences from observed behavior. Since human planning systematically deviates from rationality, several approaches have been tried to account for specific human shortcomings. However, the general problem of inferring the reward function of an agent of unknown rationality has received little attention. Unlike the well-known ambiguity problems in IRL, this one is practically relevant but cannot be resolved by observing the agent's policy in enough environments. This paper shows (1) that a No Free Lunch result implies it i…