arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2103.13192cs.LGcs.AIcs.ITmath.ITstat.ML

基于序贯贝叶斯优化与成对比较的偏好学习研究

On Preference Learning Based on Sequential Bayesian Optimization with Pairwise Comparison

GN Group(GN集团)

Tanya Ignatenko, Kirill Kondrashov, Marco Cox, Bert de Vries

AI总结:

从信息论角度将偏好学习建模为用户与智能体交互系统,提出基于序贯贝叶斯优化与成对比较的智能体,通过极大极小优化归一化加权KL散度收集最具信息量的数据,高效学习用户偏好。

摘要:

用户偏好学习通常是一个困难的问题。即使对用户自身而言,个体偏好也往往是未知的,而选择空间则是无限的。在此,我们从信息论角度研究用户偏好学习。我们将偏好学习建模为一个包含两个交互子系统的系统,其中一个子系统代表具有其偏好的用户,另一个子系统代表必须学习这些偏好的智能体。用户及其行为通过参数化偏好函数进行建模。为了高效地学习偏好并快速缩小搜索空间,我们提出了一种与用户交互的智能体,以收集用于学习的最具信息量的数据。智能体向用户提出两个方案以供评估,用户根据其偏好函数对它们进行评分。我们证明,用于数据收集和偏好学习的最优智能体策略,是真实预测用户响应分布与智能体分配的预测用户响应分布之间归一化加权 Kullback-Leibler (KL) 散度的极大极小优化的结果。KL 散度的结果值,我们亦称之为剩余系统不确定性(RSU),在缺乏真实标签的情况下提供了一种高效的性能度量。该度量表征了智能体预测用户的能力,从而反映了底层学习到的用户(偏好)模型的质量。我们提出的智能体包含用于用户模型推断和方案生成的序贯机制。为了推断用户模型(偏好函数),智能体中使用了贝叶斯近似推断。数据收集策略是生成方案,对这些方案的响应有助于最大程度地解决与预测用户响应相关的不确定性。我们通过数值模拟验证了该方法的有效性。此外,还提供了一个偏好学习应用的真实案例。

英文摘要:

User preference learning is generally a hard problem. Individual preferences are typically unknown even to users themselves, while the space of choices is infinite. Here we study user preference learning from information-theoretic perspective. We model preference learning as a system with two interacting sub-systems, one representing a user with his/her preferences and another one representing an agent that has to learn these preferences. The user with his/her behaviour is modeled by a parametric preference function. To efficiently learn the preferences and reduce search space quickly, we propose the agent that interacts with the user to collect the most informative data for learning. The agent presents two proposals to the user for evaluation, and the user rates them based on his/her preference function. We show that the optimum agent strategy for data collection and preference learning is a result of maximin optimization of the normalized weighted Kullback-Leibler (KL) divergence between true and agent-assigned predictive user response distributions. The resulting value of KL-divergence, which we also call remaining system uncertainty (RSU), provides an efficient performance metric in the absence of the ground truth. This metric characterises how well the agent can predict user and, thus, the quality of the underlying learned user (preference) model. Our proposed agent comprises sequential mechanisms for user model inference and proposal generation. To infer the user model (preference function), Bayesian approximate inference is used in the agent. The data collection strategy is to generate proposals, responses to which help resolving uncertainty associated with prediction of the user responses the most. The efficiency of our approach is validated by numerical simulations. Also a real-life example of preference learning application is provided.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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