Signal temporal logic (STL) is an expressive language to specify time-bound real-world robotic tasks and safety specifications. Recently, there has been an interest in learning optimal policies to satisfy STL specifications via reinforcement learning (RL). Learning to satisfy STL specifications often needs a sufficient length of state history to compute reward and the next action. The need for history results in exponential state-space growth for the learning problem. Thus the learning problem becomes computationally intractable for most real-world applications. In this paper, we propose a compact means to capture state history in a new augmented state-space representation. An approximation to the objective (maximizing probability of satisfaction) is proposed and solved for in the new augmented state-space. We show the performance bound of the approximate solution and compare it with the solution of an existing technique via simulations.
Agents trained by reinforcement learning (RL) often fail to generalize beyond the environment they were trained in, even when presented with new scenarios that seem similar to the training environment. We study the query complexity required to train RL agents that generalize to multiple environments. Intuitively, tractable generalization is only possible when the environments are similar or close in some sense. To capture this, we introduce Weak Proximity, a natural structural condition that requires the environments to have highly similar transition and reward functions and share a policy pro…
Indian Institute of Technology (BHU)(印度理工学院(贝拿勒斯印度教大学));Indian Institute of Technology, Hyderabad(印度理工学院海得拉巴分校)
We consider the finite horizon continuous reinforcement learning problem. Our contribution is three-fold. First,we give a tractable algorithm based on optimistic value iteration for the problem. Next,we give a lower bound on regret of order $Ω(T^{2/3})$ for any algorithm discretizes the state space, improving the previous regret bound of $Ω(T^{1/2})$ of Ortner and Ryabko \cite{contrl} for the same problem. Next,under the assumption that the rewards and transitions are Hölder Continuous we show that the upper bound on the discretization error is $const.Ln^{-α}T$. Finally,we give some simple exp…
Google Research(谷歌研究院);University of Texas at Austin(德克萨斯大学奥斯汀分校);YouTube, LLC(YouTube有限责任公司)
Most practical recommender systems focus on estimating immediate user engagement without considering the long-term effects of recommendations on user behavior. Reinforcement learning (RL) methods offer the potential to optimize recommendations for long-term user engagement. However, since users are often presented with slates of multiple items - which may have interacting effects on user choice - methods are required to deal with the combinatorics of the RL action space. In this work, we address the challenge of making slate-based recommendations to optimize long-term value using RL. Our contr…
Google Brain Robotics(谷歌大脑机器人团队);University of Oxford(牛津大学);UC Berkeley(加州大学伯克利分校)
The principle of optimism in the face of uncertainty is prevalent throughout sequential decision making problems such as multi-armed bandits and reinforcement learning (RL). To be successful, an optimistic RL algorithm must over-estimate the true value function (optimism) but not by so much that it is inaccurate (estimation error). In the tabular setting, many state-of-the-art methods produce the required optimism through approaches which are intractable when scaling to deep RL. We re-interpret these scalable optimistic model-based algorithms as solving a tractable noise augmented MDP. This fo…
Brigham Young University(杨百翰大学);University of Southern California(南加利福尼亚大学)
It is notoriously difficult to control the behavior of reinforcement learning agents. Agents often learn to exploit the environment or reward signal and need to be retrained multiple times. The multi-objective reinforcement learning (MORL) framework separates a reward function into several objectives. An ideal MORL agent learns to generalize to novel combinations of objectives allowing for better control of an agent's behavior without requiring retraining. Many MORL approaches use a weight vector to parameterize the importance of each objective. However, this approach suffers from lack of expr…
This work introduces a neuro-symbolic agent that combines deep reinforcement learning (DRL) with temporal logic (TL) to achieve systematic zero-shot, i.e., never-seen-before, generalisation of formally specified instructions. In particular, we present a neuro-symbolic framework where a symbolic module transforms TL specifications into a form that helps the training of a DRL agent targeting generalisation, while a neural module learns systematically to solve the given tasks. We study the emergence of systematic learning in different settings and find that the architecture of the convolutional l…
Deep reinforcement learning (RL) methods often require many trials before convergence, and no direct interpretability of trained policies is provided. In order to achieve fast convergence and interpretability for the policy in RL, we propose a novel RL method for text-based games with a recent neuro-symbolic framework called Logical Neural Network, which can learn symbolic and interpretable rules in their differentiable network. The method is first to extract first-order logical facts from text observation and external word meaning network (ConceptNet), then train a policy in the network with …
Safe Reinforcement learning (Safe RL) aims at learning optimal policies while staying safe. A popular solution to Safe RL is shielding, which uses a logical safety specification to prevent an RL agent from taking unsafe actions. However, traditional shielding techniques are difficult to integrate with continuous, end-to-end deep RL methods. To this end, we introduce Probabilistic Logic Policy Gradient (PLPG). PLPG is a model-based Safe RL technique that uses probabilistic logic programming to model logical safety constraints as differentiable functions. Therefore, PLPG can be seamlessly applie…
Knowledge Representation is important issue in reinforcement learning. In this paper, we bridge the gap between reinforcement learning and knowledge representation, by providing a rich knowledge representation framework, based on normal logic programs with answer set semantics, that is capable of solving model-free reinforcement learning problems for more complex do-mains and exploits the domain-specific knowledge. We prove the correctness of our approach. We show that the complexity of finding an offline and online policy for a model-free reinforcement learning problem in our approach is NP-c…
Using reinforcement learning to learn control policies is a challenge when the task is complex with potentially long horizons. Ensuring adequate but safe exploration is also crucial for controlling physical systems. In this paper, we use temporal logic to facilitate specification and learning of complex tasks. We combine temporal logic with control Lyapunov functions to improve exploration. We incorporate control barrier functions to safeguard the exploration and deployment process. We develop a flexible and learnable system that allows users to specify task objectives and constraints in diffe…
Conventional deep reinforcement learning methods are sample-inefficient and usually require a large number of training trials before convergence. Since such methods operate on an unconstrained action set, they can lead to useless actions. A recent neuro-symbolic framework called the Logical Neural Networks (LNNs) can simultaneously provide key-properties of both neural networks and symbolic logic. The LNNs functions as an end-to-end differentiable network that minimizes a novel contradiction loss to learn interpretable rules. In this paper, we utilize LNNs to define an inference graph using ba…
Gulf University for Science and Technology(海湾科技大学)
We present a probabilistic logic programming framework to reinforcement learning, by integrating reinforce-ment learning, in POMDP environments, with normal hybrid probabilistic logic programs with probabilistic answer set seman-tics, that is capable of representing domain-specific knowledge. We formally prove the correctness of our approach. We show that the complexity of finding a policy for a reinforcement learning problem in our approach is NP-complete. In addition, we show that any reinforcement learning problem can be encoded as a classical logic program with answer set semantics. We als…
Deep reinforcement learning (DRL) has achieved significant breakthroughs in various tasks. However, most DRL algorithms suffer a problem of generalizing the learned policy which makes the learning performance largely affected even by minor modifications of the training environment. Except that, the use of deep neural networks makes the learned policies hard to be interpretable. To address these two challenges, we propose a novel algorithm named Neural Logic Reinforcement Learning (NLRL) to represent the policies in reinforcement learning by first-order logic. NLRL is based on policy gradient m…
The University of Texas at Austin(德克萨斯大学奥斯汀分校);Amazon(亚马逊);Sony AI(索尼AI)
In continuing tasks, average-reward reinforcement learning may be a more appropriate problem formulation than the more common discounted reward formulation. As usual, learning an optimal policy in this setting typically requires a large amount of training experiences. Reward shaping is a common approach for incorporating domain knowledge into reinforcement learning in order to speed up convergence to an optimal policy. However, to the best of our knowledge, the theoretical properties of reward shaping have thus far only been established in the discounted setting. This paper presents the first …
We study the problem of learning control policies for complex tasks given by logical specifications. Recent approaches automatically generate a reward function from a given specification and use a suitable reinforcement learning algorithm to learn a policy that maximizes the expected reward. These approaches, however, scale poorly to complex tasks that require high-level planning. In this work, we develop a compositional learning approach, called DiRL, that interleaves high-level planning and reinforcement learning. First, DiRL encodes the specification as an abstract graph; intuitively, verti…
Relational Reinforcement Learning (RRL) can offers various desirable features. Most importantly, it allows for incorporating expert knowledge into the learning, and hence leading to much faster learning and better generalization compared to the standard deep reinforcement learning. However, most of the existing RRL approaches are either incapable of incorporating expert background knowledge (e.g., in the form of explicit predicate language) or are not able to learn directly from non-relational data such as image. In this paper, we propose a novel deep RRL based on a differentiable Inductive Lo…
This paper addresses the problem of learning control policies for mobile robots, modeled as unknown Markov Decision Processes (MDPs), that are tasked with temporal logic missions, such as sequencing, coverage, or surveillance. The MDP captures uncertainty in the workspace structure and the outcomes of control decisions. The control objective is to synthesize a control policy that maximizes the probability of accomplishing a high-level task, specified as a Linear Temporal Logic (LTL) formula. To address this problem, we propose a novel accelerated model-based reinforcement learning (RL) algorit…
Reinforcement learning (RL) has gained increasing interest since the demonstration it was able to reach human performance on video game benchmarks using deep Q-learning (DQN). The current consensus for training neural networks on such complex environments is to rely on gradient-based optimization. Although alternative Bayesian deep learning methods exist, most of them still rely on gradient-based optimization, and they typically do not scale on benchmarks such as the Atari game environment. Moreover none of these approaches allow performing the analytical inference for the weights and biases d…
This paper presents the concept of an adaptive safe padding that forces Reinforcement Learning (RL) to synthesise optimal control policies while ensuring safety during the learning process. Policies are synthesised to satisfy a goal, expressed as a temporal logic formula, with maximal probability. Enforcing the RL agent to stay safe during learning might limit the exploration, however we show that the proposed architecture is able to automatically handle the trade-off between efficient progress in exploration (towards goal satisfaction) and ensuring safety. Theoretical guarantees are available…
NEC Data Science Research Laboratories(NEC数据科学研究实验室);PKSHA Technology Inc.(PKSHA科技公司)
This paper is the first attempt to learn the policy of an inquiry dialog system (IDS) by using deep reinforcement learning (DRL). Most IDS frameworks represent dialog states and dialog acts with logical formulae. In order to make learning inquiry dialog policies more effective, we introduce a logical formula embedding framework based on a recursive neural network. The results of experiments to evaluate the effect of 1) the DRL and 2) the logical formula embedding framework show that the combination of the two are as effective or even better than existing rule-based methods for inquiry dialog p…
The problem-solving in automated theorem proving (ATP) can be interpreted as a search problem where the prover constructs a proof tree step by step. In this paper, we propose a deep reinforcement learning algorithm for proof search in intuitionistic propositional logic. The most significant challenge in the application of deep learning to the ATP is the absence of large, public theorem database. We, however, overcame this issue by applying a novel data augmentation procedure at each iteration of the reinforcement learning. We also improve the efficiency of the algorithm by representing the syn…
Brown University(布朗大学);American University in Cairo(开罗美国大学)
Logic synthesis requires extensive tuning of the synthesis optimization flow where the quality of results (QoR) depends on the sequence of optimizations used. Efficient design space exploration is challenging due to the exponential number of possible optimization permutations. Therefore, automating the optimization process is necessary. In this work, we propose a novel reinforcement learning-based methodology that navigates the optimization space without human intervention. We demonstrate the training of an Advantage Actor Critic (A2C) agent that seeks to minimize area subject to a timing cons…
Hierarchical reinforcement learning (HRL) has seen widespread interest as an approach to tractable learning of complex modular behaviors. However, existing work either assume access to expert-constructed hierarchies, or use hierarchy-learning heuristics with no provable guarantees. To address this gap, we analyze HRL in the meta-RL setting, where a learner learns latent hierarchical structure during meta-training for use in a downstream task. We consider a tabular setting where natural hierarchical structure is embedded in the transition dynamics. Analogous to supervised meta-learning theory, …
Reward engineering is an important aspect of reinforcement learning. Whether or not the user's intentions can be correctly encapsulated in the reward function can significantly impact the learning outcome. Current methods rely on manually crafted reward functions that often require parameter tuning to obtain the desired behavior. This operation can be expensive when exploration requires systems to interact with the physical world. In this paper, we explore the use of temporal logic (TL) to specify tasks in reinforcement learning. TL formula can be translated to a real-valued function that meas…
Boston University(波士顿大学);Massachusetts Institute of Technology(麻省理工学院)
Reinforcement learning (RL) depends critically on the choice of reward functions used to capture the de- sired behavior and constraints of a robot. Usually, these are handcrafted by a expert designer and represent heuristics for relatively simple tasks. Real world applications typically involve more complex tasks with rich temporal and logical structure. In this paper we take advantage of the expressive power of temporal logic (TL) to specify complex rules the robot should follow, and incorporate domain knowledge into learning. We propose Truncated Linear Temporal Logic (TLTL) as specification…
Université Libre de Bruxelles(布鲁塞尔自由大学);Sony Computer Science Laboratories Inc.(索尼计算机科学实验室公司)
Human ability at solving complex tasks is helped by priors on object and event semantics of their environment. This paper investigates the use of similar prior knowledge for transfer learning in Reinforcement Learning agents. In particular, the paper proposes to use a first-order-logic language grounded in deep neural networks to represent facts about objects and their semantics in the real world. Facts are provided as background knowledge a priori to learning a policy for how to act in the world. The priors are injected with the conventional input in a single agent architecture. As proof-of-c…
Hierarchical Decision-Making for Autonomous Navigation: Integrating Deep Reinforcement Learning and Fuzzy Logic in Four-Wheel Independent Steering and Driving Systems
School of Automation, Central South University(自动化学院,中南大学)
University of Oxford(牛津大学);Monash University(莫纳什大学)
In this paper, we study the problem of learning to satisfy temporal logic specifications with a group of agents in an unknown environment, which may exhibit probabilistic behaviour. From a learning perspective these specifications provide a rich formal language with which to capture tasks or objectives, while from a logic and automated verification perspective the introduction of learning capabilities allows for practical applications in large, stochastic, unknown environments. The existing work in this area is, however, limited. Of the frameworks that consider full linear temporal logic or ha…
Continuously learning new tasks using high-level ideas or knowledge is a key capability of humans. In this paper, we propose Lifelong reinforcement learning with Sequential linear temporal logic formulas and Reward Machines (LSRM), which enables an agent to leverage previously learned knowledge to fasten learning of logically specified tasks. For the sake of more flexible specification of tasks, we first introduce Sequential Linear Temporal Logic (SLTL), which is a supplement to the existing Linear Temporal Logic (LTL) formal language. We then utilize Reward Machines (RM) to exploit structural…
Northwestern University(西北大学);IBM Research(IBM研究院);IBM T.J. Watson Research Center(IBM托马斯·J·沃森研究中心);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室);IBM Zurich Lab(IBM苏黎世实验室);The University of Auckland(奥克兰大学)
Automated theorem provers have traditionally relied on manually tuned heuristics to guide how they perform proof search. Deep reinforcement learning has been proposed as a way to obviate the need for such heuristics, however, its deployment in automated theorem proving remains a challenge. In this paper we introduce TRAIL, a system that applies deep reinforcement learning to saturation-based theorem proving. TRAIL leverages (a) a novel neural representation of the state of a theorem prover and (b) a novel characterization of the inference selection process in terms of an attention-based action…
Logical Specifications-guided Dynamic Task Sampling for Reinforcement Learning Agents
Tufts University(塔夫茨大学);University of Texas at Austin(德克萨斯大学奥斯汀分校);Georgia Tech Research Institute(佐治亚理工学院研究所);University of Colorado Boulder(科罗拉多大学博尔德分校)
We propose an actor-critic, model-free, and online Reinforcement Learning (RL) framework for continuous-state continuous-action Markov Decision Processes (MDPs) when the reward is highly sparse but encompasses a high-level temporal structure. We represent this temporal structure by a finite-state machine and construct an on-the-fly synchronised product with the MDP and the finite machine. The temporal structure acts as a guide for the RL agent within the product, where a modular Deep Deterministic Policy Gradient (DDPG) architecture is proposed to generate a low-level control policy. We evalua…
Logic-informed reinforcement learning for cross-domain optimization of large-scale cyber-physical systems
State Key Laboratory of Robotics and Intelligent Systems(机器人与智能系统国家重点实验室);Shenyang Institute of Automation(沈阳自动化研究所);Chinese Academy of Sciences(中国科学院);University of Chinese Academy of Sciences(中国科学院大学)
Nanyang Technological University(南洋理工大学);Tianjin University(天津大学);University of Alberta(阿尔伯塔大学)
Despite achieving superior performance in human-level control problems, unlike humans, deep reinforcement learning (DRL) lacks high-order intelligence (e.g., logic deduction and reuse), thus it behaves ineffectively than humans regarding learning and generalization in complex problems. Previous works attempt to directly synthesize a white-box logic program as the DRL policy, manifesting logic-driven behaviors. However, most synthesis methods are built on imperative or declarative programming, and each has a distinct limitation, respectively. The former ignores the cause-effect logic during syn…
Learning-from-demonstrations is an emerging paradigm to obtain effective robot control policies for complex tasks via reinforcement learning without the need to explicitly design reward functions. However, it is susceptible to imperfections in demonstrations and also raises concerns of safety and interpretability in the learned control policies. To address these issues, we use Signal Temporal Logic to evaluate and rank the quality of demonstrations. Temporal logic-based specifications allow us to create non-Markovian rewards, and also define interesting causal dependencies between tasks such a…
Model-free continuous control for robot navigation tasks using Deep Reinforcement Learning (DRL) that relies on noisy policies for exploration is sensitive to the density of rewards. In practice, robots are usually deployed in cluttered environments, containing many obstacles and narrow passageways. Designing dense effective rewards is challenging, resulting in exploration issues during training. Such a problem becomes even more serious when tasks are described using temporal logic specifications. This work presents a deep policy gradient algorithm for controlling a robot with unknown dynamics…
Osaka University(大阪大学);Graduate School of Engineering Science(工程科学研究生院)
Deep reinforcement learning (DRL) has attracted much attention as an approach to solve optimal control problems without mathematical models of systems. On the other hand, in general, constraints may be imposed on optimal control problems. In this study, we consider the optimal control problems with constraints to complete temporal control tasks. We describe the constraints using signal temporal logic (STL), which is useful for time sensitive control tasks since it can specify continuous signals within bounded time intervals. To deal with the STL constraints, we introduce an extended constraine…
Recently, reinforcement learning has been used to address logic synthesis by formulating the operator sequence optimization problem as a Markov decision process. However, through extensive experiments, we find out that the learned policy makes decisions independent from the circuit features (i.e., states) and yields an operator sequence that is permutation invariant to some extent in terms of operators. Based on these findings, we develop a new RL-based method that can automatically recognize critical operators and generate common operator sequences generalizable to unseen circuits. Our algori…
Logic synthesis is one of the most important steps in design and implementation of digital chips with a big impact on final Quality of Results (QoR). For a most general input circuit modeled by a Directed Acyclic Graph (DAG), many logic synthesis problems such as delay or area minimization are NP-Complete, hence, no optimal solution is available. This is why many classical logic optimization functions tend to follow greedy approaches that are easily trapped in local minima that does not allow improving QoR as much as needed. We believe that Artificial Intelligence (AI) and more specifically Re…
Techniques based on Reinforcement Learning (RL) are increasingly being used to design control policies for robotic systems. RL fundamentally relies on state-based reward functions to encode desired behavior of the robot and bad reward functions are prone to exploitation by the learning agent, leading to behavior that is undesirable in the best case and critically dangerous in the worst. On the other hand, designing good reward functions for complex tasks is a challenging problem. In this paper, we propose expressing desired high-level robot behavior using a formal specification language known …