The CHSH no-signalling game studies Bell nonlocality by showcasing a gap between the win rates of classical strategies, quantum-entangled strategies, and no-signalling strategies. Similarly, the CHSH* single-system game explores the advantage of irreversible processes by showcasing a gap between the win rates of classical reversible strategies, quantum reversible strategies, and irreversible strategies. The irreversible process of erasure rules supreme for the CHSH* single-system game, but this ``erasure advantage'' does not necessarily extend to every single-system game: We introduce the 32-Game, in which reversibility is irrelevant and only the distinction between classical and quantum operations matters. We showcase our new insight by modifying the CHSH* game to make it erasure-immune, while conserving its quantum advantage. We conclude by the reverse procedure: We tune the 32-Game to make it erasure-vulnerable, and erase its quantum advantage in the process. The take-home message is that, when the size of the single-system is too small for Alice to encode her whole input, quantum advantage and erasure advantage can happen independently.
Reversible simulation of irreversible algorithms is analyzed in the stylized form of a `reversible' pebble game. While such simulations incur little overhead in additional computation time, they use a large amount of additional memory space during the computation. The reacheable reversible simulation instantaneous descriptions (pebble configurations) are characterized completely. As a corollary we obtain the reversible simulation by Bennett and that among all simulations that can be modelled by the pebble game, Bennett's simulation is optimal in that it uses the least auxiliary space for the g…
We introduce a simple single-system game inspired by the Clauser-Horne-Shimony-Holt (CHSH) game. For qubit systems subjected to unitary gates and projective measurements, we prove that any strategy in our game can be mapped to a strategy in the CHSH game, which implies that Tsirelson's bound also holds in our setting. More generally, we show that the optimal success probability depends on the reversible or irreversible character of the gates, the quantum or classical nature of the system and the system dimension. We analyse the bounds obtained in light of Landauer's principle, showing the entr…
We introduce a novel generalization of the Clauser-Horne-Shimony-Holt (CHSH) game to a multiplayer setting, i.e., Hypercube game, where all $m$ players are required to assign values to vertices on corresponding facets of an $m$-dimensional hypercube. The players win if and only if their answers satisfy both parity and consistency conditions. We completely characterize the maximum winning probabilities (game value) under classical, quantum and no-signalling strategies, respectively. In contrast to the original CHSH game designed to demonstrate the superiority of quantumness, we find that the qu…
We study a general $2 \times 2$ symmetric, entangled, quantum game. When one player has access only to classical strategies while the other can use the full range of quantum strategies, there are ``miracle'' moves available to the quantum player that can direct the result of the game towards the quantum player's preferred result regardless of the classical player's strategy. The advantage pertaining to the quantum player is dependent on the degree of entanglement. Below a critical level, dependent on the payoffs in the game, the miracle move is of no advantage.
Non-local games are widely studied as a model to investigate the properties of quantum mechanics as opposed to classical mechanics. In this paper, we consider a subset of non-local games: symmetric XOR games of $n$ players with 0-1 valued questions. For this class of games, each player receives an input bit and responds with an output bit without communicating to the other players. The winning condition only depends on XOR of output bits and is constant w.r.t. permutation of players. We prove that for almost any $n$-player symmetric XOR game the entangled value of the game is $Θ(\frac{\sqrt{\l…
We analyze classically defined games for which a quantum team has an advantage over any classical team. The quantum team has a clear advantage in games in which the players of each team are separated in space and the quantum team can use unusually strong correlations of the Einstein-Podolsky-Rosen (EPR) type. We present an example of a classically defined game played at one location for which quantum players have a real advantage.
Communication games are one of the widely used tools that are designed to demonstrate quantum supremacy over classical resources. In that, two or more parties collaborate to perform an information processing task to achieve the highest success probability of winning the game. We propose a specific two-party communication game in the prepare-measure scenario that relies on an encoding-decoding task of specific information. We first demonstrate that quantum theory outperforms the classical preparation non-contextual theory, and the optimal quantum success probability of such a communication game…
We present a multipartite nonlocal game in which each player must guess the input received by his neighbour. We show that quantum correlations do not perform better than classical ones at this game, for any prior distribution of the inputs. There exist, however, input distributions for which general no-signalling correlations can outperform classical and quantum correlations. Some of the Bell inequalities associated to our construction correspond to facets of the local polytope. Thus our multipartite game identifies parts of the boundary between quantum and post-quantum correlations of maximal…
Effects of a corrupt source on the dynamics of simultaneous move strategic games are analyzed both for classical and quantum settings. The corruption rate dependent changes in the payoffs and strategies of the players are observed. It is shown that there is a critical corruption rate at which the players lose their quantum advantage, and that the classical strategies are more robust to the corruption in the source. Moreover, it is understood that the information on the corruption rate of the source may help the players choose their optimal strategy for resolving the dilemma and increase their …
Nonlocal games are extensions of Bell inequalities, aimed at demonstrating quantum advantage. These games are well suited for noisy quantum computers because they only require the preparation of a shallow circuit, followed by the measurement of non-commuting observable. Here, we consider the minimal implementation of the nonlocal game proposed in Science 362, 308 (2018). We test this game by preparing a 6-qubit cluster state using quantum computers on the cloud by IBM, Ionq, and Honeywell. Our approach includes several levels of optimization, such as circuit identities and error mitigation and…
Quantum mechanics dramatically differs from classical physics, allowing for a wide range of genuinely quantum phenomena. The goal of quantum information is to understand information processing from a quantum perspective. In this mindset, it is thus natural to focus on tasks where quantum resources provide an advantage over classical ones, and to overlook tasks where quantum mechanics provides no advantage. But are the latter tasks really useless from a more general perspective? Here we discuss a simple information-theoretic game called 'guess your neighbour's input', for which classical and qu…
Nonlocality, one of the most remarkable aspects of quantum mechanics, is closely related to Bayesian game theory. Quantum mechanics can offer advantages to some Bayesian games, if the payoff functions are related to Bell inequalities in some way. Most of these Bayesian games that have been discussed are common interest games. Recently the first conflicting interest Bayesian game is proposed in Phys. Rev. Lett. 114, 020401 (2015). In the present paper we present three new conflicting interest Bayesian games where quantum mechanics offers advantages. The first game is linked with Cereceda inequa…
We propose a set of Bell-type nonlocal games that can be used to prove an unconditional quantum advantage in an objective and hardware-agnostic manner. In these games, the circuit depth needed to prepare a cyclic cluster state and measure a subset of its Pauli stabilizers on a quantum computer is compared to that of classical Boolean circuits with the same, nearest-neighboring gate connectivity. Using a circuit-based trapped-ion quantum computer, we prepare and measure a six-qubit cyclic cluster state with an overall fidelity of 60.6% and 66.4%, before and after correcting for measurement-read…
Nonlocal games with advantageous quantum strategies give arguably the most fundamental demonstration of the power of quantum resources over their classical counterparts. Recently, certain multiplayer generalizations of nonlocal games have been used to prove unconditional separations between small computational complexity classes of shallow-depth circuits. Here, we show advantageous strategies for these nonlocal games for generic ground states of one-dimensional symmetry-protected topological orders (SPTOs), when a discrete invariant of a SPTO known as a twist phase is nontrivial and -1. Our co…
We study two forms of a symmetric cooperative game played by three players, one classical and other quantum. In its classical form making a coalition gives advantage to players and they are motivated to do so. However in its quantum form the advantage is lost and players are left with no motivation to make a coalition.
We examine the advantages that quantum strategies afford in communication-limited games. Inspired by the card game blackjack, we focus on cooperative, two-party sequential games in which a single classical bit of communication is allowed from the player who moves first to the player who moves second. Within this setting, we explore the usage of quantum entanglement between the players and find analytic and numerical conditions for quantum advantage over classical strategies. Using these conditions, we study a family of blackjack-type games with varying numbers of card types, and find a range o…
The Aharon-Vaidman (AV) game exemplifies the advantage of using simple quantum systems to outperform classical strategies. We present an experimental test of this advantage by using a three-state quantum system (qutrit) encoded in a spatial mode of a single photon passing through three slits. The preparation of a particular state is controlled as the photon propagates through the slits by varying the number of open slits and their respective phases. The measurements are achieved by placing detectors in the specific positions in the near and far fields after the slits. This set of tools allowed…
In a one-off Minority game, when a group of players agree to collaborate they gain an advantage over the remaining players. We consider the advantage obtained in a quantum Minority game by a coalition sharing an initially entangled state versus that obtained by a coalition that uses classical communication to arrive at an optimal group strategy. In a model of the quantum Minority game where the final measurement basis is randomized, quantum coalitions outperform classical ones when carried out by up to four players, but an unrestricted amount of classical communication is better for larger coa…
The optimal success probability of a communication game sets fundamental limitations on an operational theory. Quantum advantage of parity oblivious random access code (PORAC), a communication game, over classical resources reveals the preparation contextuality of quantum theory [Phys. Rev. Lett. 102, 010401 (2009)]. Optimal quantum advantage in the N-dit PORAC game for finite dimensions is an open problem. Here, we show that the degree of uncertainty allowed in an operational theory determines the amount of preparation contextuality. We connect the upper bound of fine-grained uncertainty rela…
A natural generalization of the binary XOR games to the class of XOR-d games with $d > 2$ outcomes is studied. We propose an algebraic bound to the quantum value of these games and use it to derive several interesting properties of these games. As an example, we re-derive in a simple manner a recently discovered bound on the quantum value of the CHSH-d game for prime $d$. It is shown that no total function XOR-d game with uniform inputs can be a pseudo-telepathy game, there exists a quantum strategy to win the game only when there is a classical strategy also. We then study the principle of la…
Nonlocality enables two parties to win specific games with probabilities strictly higher than allowed by any classical theory. Nevertheless, all known such examples consider games where the two parties have a common interest, since they jointly win or lose the game. The main question we ask here is whether the nonlocal feature of quantum mechanics can offer an advantage in a scenario where the two parties have conflicting interests. We answer this in the affirmative by presenting a simple conflicting interest game, where quantum strategies outperform classical ones. Moreover, we show that our …
Random access codes have provided many examples of quantum advantage in communication, but concern only one kind of information retrieval task. We introduce a related task - the Torpedo Game - and show that it admits greater quantum advantage than the comparable random access code. Perfect quantum strategies involving prepare-and-measure protocols with experimentally accessible three-level systems emerge via analysis in terms of the discrete Wigner function. The example is leveraged to an operational advantage in a pacifist version of the strategy game Battleship. We pinpoint a characteristic …
We present a formalism that captures the process of proving quantum superiority to skeptics as an interactive game between two agents, supervised by a referee. Bob, is sampling from a classical distribution on a quantum device that is supposed to demonstrate a quantum advantage. The other player, the skeptical Alice, is then allowed to propose mock distributions supposed to reproduce Bob's device's statistics. He then needs to provide witness functions to prove that Alice's proposed mock distributions cannot properly approximate his device. Within this framework, we establish three results. Fi…
We show a general method of compiling any $k$-prover non-local game into a single-prover interactive game maintaining the same (quantum) completeness and (classical) soundness guarantees (up to negligible additive factors in a security parameter). Our compiler uses any quantum homomorphic encryption scheme (Mahadev, FOCS 2018; Brakerski, CRYPTO 2018) satisfying a natural form of correctness with respect to auxiliary (quantum) input. The homomorphic encryption scheme is used as a cryptographic mechanism to simulate the effect of spatial separation, and is required to evaluate $k-1$ prover strat…
Attention to the very physical aspects of information characterizes the current research in quantum computation, quantum cryptography and quantum communication. In most of the cases quantum description of the system provides advantages over the classical approach. Game theory, the study of decision making in conflict situation has already been extended to the quantum domain. We would like to review the latest development in quantum game theory that is relevant to information processing. We will begin by illustrating the general idea of a quantum game and methods of gaining an advantage over "c…
We study the influence of entanglement and correlated noise using correlated amplitude damping, depolarizing and phase damping channels on the quantum Stackelberg duopoly. Our investigations show that under the action of amplitude damping channel a critical point exists for unentangled initial state as well, at which firms get equal payoffs. The game becomes a follower advantage game when the channel is highly decohered. Two critical points corresponding to two values of the entanglement angle are found in the presence of correlated noise. Within the range of these limits of entanglement angle…
Interesting connection has been established between two apparently unrelated concepts, namely, quantum nonlocality and Bayesian game theory. It has been shown that nonlocal correlations in the form of advice can outperform classical equilibrium strategies in common interest Bayesian games and also in conflicting interest games. However, classical equilibrium strategies can be of two types, fair and unfair. Whereas in fair equilibrium payoffs of different players are same, in unfair case they differ. Advantage of nonlocal correlation has been demonstrated over fair strategies. In this work we s…
We discuss a connection between Bell nonlocality and Bayesian games. This link offers interesting perspectives for Bayesian games, namely to allow the players to receive advice in the form of nonlocal correlations, for instance using entangled quantum particles or more general no-signaling boxes. The possibility of having such 'nonlocal advice' will lead to novel joint strategies, impossible to achieve in the classical setting. This implies that quantum resources, or more general no-signaling resources, offer a genuine advantage over classical ones. Moreover, some of these strategies can repre…
Playing Bayesian games better with separable quantum states than with any classical correlation
Universität zu Köln(科隆大学);Forschungszentrum Jülich, Institute of Quantum Control(于利希研究中心量子控制研究所);Universidad Politécnica de Madrid(马德里理工大学);ICREA & Grup d’Informació Quàntica, Departament de Física, Universitat Autònoma de Barcelona(加泰罗尼亚高级研究学院与巴塞罗那自治大学物理系量子信息组)
Game theory is a well established branch of mathematics whose formalism has a vast range of applications from the social sciences, biology, to economics. Motivated by quantum information science, there has been a leap in the formulation of novel game strategies that lead to new (quantum Nash) equilibrium points whereby players in some classical games are always outperformed if sharing and processing joint information ruled by the laws of quantum physics is allowed. We show that, for a bipartite non zero-sum game, input local quantum correlations, and separable states in particular, suffice to …
We study the applicability of quantum algorithms in computational game theory and generalize some results related to Subtraction games, which are sometimes referred to as one-heap Nim games. In quantum game theory, a subset of Subtraction games became the first explicitly defined class of zero-sum combinatorial games with provable separation between quantum and classical complexity of solving them. For a narrower subset of Subtraction games, an exact quantum sublinear algorithm is known that surpasses all deterministic algorithms for finding solutions with probability $1$. Typically, both Nim …
Games involving quantum strategies often yield higher payoff. Here, we study a practical realization of the three-player dilemma game using the superconductivity-based quantum processors provided by IBM Q Experience. We analyze the persistence of the quantum advantage under corruption of the input states and how this depends on parameters of the payoff table. Specifically, experimental fidelity and error are observed not to be properly anti correlated, i.e., there are instances where a class of experiments with higher fidelity yields a greater error in the payoff. Further, we find that the cla…
We address the question of when quantum entanglement is a useful resource for information processing tasks by presenting a new class of nonlocal games that are simple, direct, generalizations of the Clauser Horne Shimony Holt game. For some ranges of the parameters that specify the games, quantum mechanics offers an advantage, while, surprisingly, for others quantum mechanics is no more powerful than classical mechanics in performing the nonlocal task. This sheds new light on the difference between classical, quantum and super-quantum correlations.
A protocol for considering decoherence in quantum games is presented. Results for two-player, two-strategy quantum games subject to decoherence are derived and some specific examples are given. Decoherence in other types of quantum games is also considered. As expected, the advantage that a quantum player achieves over a player restricted to classical strategies is diminished for increasing decoherence but only vanishes in the limit of maximum decoherence.
In quantum game theory, one of the most intriguing and important questions is, "Is it possible to get quantum advantages without any modification of the classical game?" The answer to this question so far has largely been negative. So far, it has usually been thought that a change of the classical game setting appears to be unavoidable for getting the quantum advantages. However, we give an affirmative answer here, focusing on the decision-making process (we call 'reasoning') to generate the best strategy, which may occur internally, e.g., in the player's brain. To show this, we consider a cla…
The quantum Pusey--Barrett--Rudolph (PBR) theorem addresses the question of whether the quantum state corresponds to a $ψ$-ontic model (system's physical state) or to a $ψ$-epistemic model (observer's knowledge about the system). We reformulate the PBR theorem as a Monty Hall game, and show that winning probabilities, for switching doors in the game, depend whether it is a $ψ$-ontic or $ψ$-epistemic game. For certain cases of the latter, switching doors provides no advantage. We also apply the concepts involved to quantum teleportation, in particular for improving reliability.
We analyze quantum game with correlated noise through generalized quantization scheme. Four different combinations on the basis of entanglement of initial quantum state and the measurement basis are analyzed. It is shown that the advantage that a quantum player can get by exploiting quantum strategies is only valid when both the initial quantum state and the measurement basis are in entangled form. Furthermore, it is shown that for maximum correlation the effects of decoherence diminish and it behaves as a noiseless game.
The last two decades have witnessed a rapid development of quantum information processing, a new paradigm which studies the power and limit of "quantum advantages" in various information processing tasks. Problems such as when quantum advantage exists, and if existing, how much it could be, are at a central position of these studies. In a broad class of scenarios, there are, implicitly or explicitly, at least two parties involved, who share a state, and the correlation in this shared state is the key factor to the efficiency under concern. In these scenarios, the shared \emph{entanglement} or …
Understanding the role that quantum entanglement plays as a resource in various information processing tasks is one of the crucial goals of quantum information theory. Here we propose a new perspective for studying quantum entanglement: distributed computation of functions without communication between nodes. To formalize this approach, we propose identity games. Surprisingly, despite of no-signaling, we obtain that non-local quantum strategies beat classical ones in terms of winning probability for identity games originating from certain bipartite and multipartite functions. Moreover we show …
We study the relation between the quantum games, communication complexity problems and Bell inequalities. In particular we are interested in answering the question whether for every element of one of these groups there is a corresponding element in the other two. We show that there are cases where there is no such relation. Moreover, in the communication complexity problems for which there is no Bell inequality the advantage of the quantum strategies over the classical ones is much higher.
Through the two specific problems, the 2D hidden linear function problem and the 1D magic square problem, Bravyi et al. have recently shown that there exists a separation between $\mathbf{QNC^0}$ and $\mathbf{NC^0}$, where $\mathbf{QNC^0}$ and $\mathbf{NC^0}$ are the classes of polynomial-size and constant-depth quantum and classical circuits with bounded fan-in gates, respectively. In this paper, we present another problem with the same property, the magic pentagram problem based on the magic pentagram game, which is a nonlocal game. In other words, we show that the problem can be solved with…
Recent developments surrounding resource theories have shown that any quantum state or measurement resource, with respect to a convex (and compact) set of resourceless objects, provides an advantage in a tailored subchannel or state discrimination task, respectively. Here we show that an analogous, more general result is also true in the case of dynamical quantum resources, i.e., channels and instruments. In the scenario we consider, the tasks associated to a resource are input-output games. The advantage a resource provides in these games is naturally quantified by a generalized robustness me…
Quantum pseudo-telepathy games are good examples of explaining the strangeness of quantum mechanics and demonstrating the advantage of quantum resources over classical resources. Most of the quantum pseudo-telepathy games are common interest games, nevertheless conflicting interest games are more widely used to model real world situations. Recently Pappa et al. (Phys. Rev. Lett. 114, 020401, 2015) proposed the first two-party conflicting interest game where quantum advice enhances social optimality. In the present paper we give two new three-party conflicting interest games and show that quant…
For many protocols, quantum strategies have advantages compared with their classical counter-partners, and these advantages have attracted many interests and applications. One of the famous examples is the Clauser-Horne-Shimony-Holt (CHSH) game, which recasts Bell's theorem~\cite{2} into the framework of a game. In the CHSH game, two space-like separated players, Alice and Bob are each assigned a classical bit $a$ and $b$ respectively. Then they return bits $x$ and $y$ according to some pre-agreed strategies. They will win the game when $x\oplus y= a\cdot b$. In the game, if the players use th…
We study quantum games with correlated noise through a generalized quantization scheme. We investigate the effects of memory on quantum games, such as Prisoner's Dilemma, Battle of the Sexes and Chicken, through three prototype quantum-correlated channels. It is shown that the quantum player enjoys an advantage over the classical player for all nine cases considered in this paper for the maximally entangled case. However, the quantum player can also outperform the classical player for subsequent cases that can be noted in the case of the Battle of the Sexes game. It can be seen that the Nash e…