We propose a novel network formation game that explains the emergence of various hierarchical structures in groups where self-interested or utility-maximizing individuals decide to establish or severe relationships of authority or collaboration among themselves. We consider two settings: we first consider individuals who do not seek the other party's consent when establishing a relationship and then individuals who do. For both settings, we formally relate the emerged hierarchical structures with the novel inclusion of well-motivated hierarchy promoting terms in the individuals' utility functions. We first analyze the game via a static analysis and characterize all the hierarchical structures that can be formed as its solutions. We then consider the game played dynamically under stochastic interactions among individuals implementing better-response dynamics and analyze the nature of the converged networks.
Certifying Concavity and Monotonicity in Games via Sum-of-Squares Hierarchies
University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Singapore University of Technology and Design(新加坡科技设计大学);Centre for Quantum Technologies, National University of Singapore(新加坡国立大学量子技术中心);Archimedes/Athena Research Center(阿尔基米德/雅典研究中心)
Emergence of cooperation in nonlinear higher-order public goods games
Institute for Cross-disciplinary Physics and Complex Systems IFISC (CSIC-UIB)(交叉物理与复杂系统研究所);Department of Network and Data Science, Central European University Vienna(中欧大学维也纳网络与数据科学系);Human Evolutionary Ecology Group, Department of Evolutionary Anthropology, University of Zurich(苏黎世大学生物人类学系人类进化生态组);Center for Networks and Complexity, Luiss University of Rome(罗马LUISS大学网络与复杂性中心);Department of AI, Data and Decision Sciences, Luiss University of Rome(罗马LUISS大学人工智能、数据与决策科学系)