arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2001.04644cs.GTcs.SI
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一个等级涌现的网络形成博弈

A Network Formation Game for the Emergence of Hierarchies

Pedro Cisneros-Velarde, Francesco Bullo

摘要:

我们提出了一种新的网络形成游戏,解释了各种层次结构的出现在团体中,自利或效用最大化的个人决定建立或严重的权威或合作关系。我们考虑两种设置:我们首先考虑在建立关系时不征求另一方同意的个人,然后考虑征求另一方同意的个人。对于这两种设置,我们正式与新兴的层次结构与新颖的列入动机良好的层次促进条款在个人的效用函数。我们首先通过一个静态分析来分析这个博弈,并描述所有可以作为其解形成的层次结构。然后,我们考虑在实施更好的响应动态的个体之间的随机交互下动态地玩游戏,并分析收敛网络的性质。

英文摘要:

We propose a novel network formation game that explains the emergence of various hierarchical structures in groups where self-interested or utility-maximizing individuals decide to establish or severe relationships of authority or collaboration among themselves. We consider two settings: we first consider individuals who do not seek the other party's consent when establishing a relationship and then individuals who do. For both settings, we formally relate the emerged hierarchical structures with the novel inclusion of well-motivated hierarchy promoting terms in the individuals' utility functions. We first analyze the game via a static analysis and characterize all the hierarchical structures that can be formed as its solutions. We then consider the game played dynamically under stochastic interactions among individuals implementing better-response dynamics and analyze the nature of the converged networks.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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