With the implementation of reinforcement learning (RL) algorithms, current state-of-art autonomous vehicle technology have the potential to get closer to full automation. However, most of the applications have been limited to game domains or discrete action space which are far from the real world driving. Moreover, it is very tough to tune the parameters of reward mechanism since the driving styles vary a lot among the different users. For instance, an aggressive driver may prefer driving with high acceleration whereas some conservative drivers prefer a safer driving style. Therefore, we propose an apprenticeship learning in combination with deep reinforcement learning approach that allows the agent to learn the driving and stopping behaviors with continuous actions. We use gradient inverse reinforcement learning (GIRL) algorithm to recover the unknown reward function and employ REINFORCE as well as Deep Deterministic Policy Gradient algorithm (DDPG) to learn the optimal policy. The performance of our method is evaluated in simulation-based scenario and the results demonstrate that the agent performs human like driving and even better in some aspects after training.
In apprenticeship learning (AL), agents learn by watching or acquiring human demonstrations on some tasks of interest. However, the lack of human demonstrations in novel tasks where they may not be a human expert yet, or when it is too expensive and/or time consuming to acquire human demonstrations motivated a new algorithm: Apprenticeship bootstrapping (ABS). The basic idea is to learn from demonstrations on sub-tasks then autonomously bootstrap a model on the main, more complex, task. The original ABS used inverse reinforcement learning (ABS-IRL). However, the approach is not suitable for co…
University of Hamburg(汉堡大学);Universidad Central de Chile(智利中央大学);Osaka University(大阪大学);National Institute of Information and Communications Technology(信息通信研究机构)
Interactive reinforcement learning has become an important apprenticeship approach to speed up convergence in classic reinforcement learning problems. In this regard, a variant of interactive reinforcement learning is policy shaping which uses a parent-like trainer to propose the next action to be performed and by doing so reduces the search space by advice. On some occasions, the trainer may be another artificial agent which in turn was trained using reinforcement learning methods to afterward becoming an advisor for other learner-agents. In this work, we analyze internal representations and …
Technical University of Munich(慕尼黑工业大学);German Aerospace Center (DLR)(德国航空航天中心)
We propose an inverse reinforcement learning (IRL) approach using Deep Q-Networks to extract the rewards in problems with large state spaces. We evaluate the performance of this approach in a simulation-based autonomous driving scenario. Our results resemble the intuitive relation between the reward function and readings of distance sensors mounted at different poses on the car. We also show that, after a few learning rounds, our simulated agent generates collision-free motions and performs human-like lane change behaviour.
Autonomous driving technologies are expected to not only improve mobility and road safety but also bring energy efficiency benefits. In the foreseeable future, autonomous vehicles (AVs) will operate on roads shared with human-driven vehicles. To maintain safety and liveness while simultaneously minimizing energy consumption, the AV planning and decision-making process should account for interactions between the autonomous ego vehicle and surrounding human-driven vehicles. In this chapter, we describe a framework for developing energy-efficient autonomous driving policies on shared roads by exp…
Stanford University(斯坦福大学);Honda Research Institute(本田研究院)
Decision making in dense traffic can be challenging for autonomous vehicles. An autonomous system only relying on predefined road priorities and considering other drivers as moving objects will cause the vehicle to freeze and fail the maneuver. Human drivers leverage the cooperation of other drivers to avoid such deadlock situations and convince others to change their behavior. Decision making algorithms must reason about the interaction with other drivers and anticipate a broad range of driver behaviors. In this work, we present a reinforcement learning approach to learn how to interact with …
East China University of Science and Technology(华东理工大学);Western Sydney University(西悉尼大学)
The ability to perform aggressive movements, which are called aggressive flights, is important for quadrotors during navigation. However, aggressive quadrotor flights are still a great challenge to practical applications. The existing solutions to aggressive flights heavily rely on a predefined trajectory, which is a time-consuming preprocessing step. To avoid such path planning, we propose a curiosity-driven reinforcement learning method for aggressive flight missions and a similarity-based curiosity module is introduced to speed up the training procedure. A branch structure exploration (BSE)…
Albert Ludwig University of Freiburg(阿尔伯特-路德维希-弗莱堡大学);The Hong Kong University of Science and Technology(香港科技大学)
This paper investigates exploration strategies of Deep Reinforcement Learning (DRL) methods to learn navigation policies for mobile robots. In particular, we augment the normal external reward for training DRL algorithms with intrinsic reward signals measured by curiosity. We test our approach in a mapless navigation setting, where the autonomous agent is required to navigate without the occupancy map of the environment, to targets whose relative locations can be easily acquired through low-cost solutions (e.g., visible light localization, Wi-Fi signal localization). We validate that the intri…
Michigan State University(密歇根州立大学);Clemson University(克莱姆森大学)
It is expected that many human drivers will still prefer to drive themselves even if the self-driving technologies are ready. Therefore, human-driven vehicles and autonomous vehicles (AVs) will coexist in a mixed traffic for a long time. To enable AVs to safely and efficiently maneuver in this mixed traffic, it is critical that the AVs can understand how humans cope with risks and make driving-related decisions. On the other hand, the driving environment is highly dynamic and ever-changing, and it is thus difficult to enumerate all the scenarios and hard-code the controllers. To face up these …
Ain Shams University(艾因夏姆斯大学);Jacobs University(雅各布大学);KTH Royal Institute of Technology(KTH皇家理工学院)
Reinforcement learning (RL) algorithms can achieve state-of-the-art performance in decision-making and continuous control tasks. However, applying RL algorithms on safety-critical systems still needs to be well justified due to the exploration nature of many RL algorithms, especially when the model of the robot and the environment are unknown. To address this challenge, we propose a data-driven safety layer that acts as a filter for unsafe actions. The safety layer uses a data-driven predictive controller to enforce safety guarantees for RL policies during training and after deployment. The RL…
We present Learning to Drive (L2D), a low-cost benchmark for real-world reinforcement learning (RL). L2D involves a simple and reproducible experimental setup where an RL agent has to learn to drive a Donkey car around three miniature tracks, given only monocular image observations and speed of the car. The agent has to learn to drive from disengagements, which occurs when it drives off the track. We present and open-source our training pipeline, which makes it straightforward to apply any existing RL algorithm to the task of autonomous driving with a Donkey car. We test imitation learning, st…
In this paper, we present an autonomous navigation system for goal-driven exploration of unknown environments through deep reinforcement learning (DRL). Points of interest (POI) for possible navigation directions are obtained from the environment and an optimal waypoint is selected, based on the available data. Following the waypoints, the robot is guided towards the global goal and the local optimum problem of reactive navigation is mitigated. Then, a motion policy for local navigation is learned through a DRL framework in a simulation. We develop a navigation system where this learned policy…
University of Virginia(弗吉尼亚大学);University of Illinois at Urbana Champaign(伊利诺伊大学厄巴纳-香槟分校);Rice University(莱斯大学)
Inspired by human visual attention, we propose a novel inverse reinforcement learning formulation using Maximum Entropy Deep Inverse Reinforcement Learning (MEDIRL) for predicting the visual attention of drivers in accident-prone situations. MEDIRL predicts fixation locations that lead to maximal rewards by learning a task-sensitive reward function from eye fixation patterns recorded from attentive drivers. Additionally, we introduce EyeCar, a new driver attention dataset in accident-prone situations. We conduct comprehensive experiments to evaluate our proposed model on three common benchmark…
Accelerating the Evolution of Personalized Automated Lane Change through Lesson Learning
Key Laboratory of Road and Traffic Engineering of the Ministry of Education, Tongji University(教育部道路与交通工程重点实验室,同济大学);Cooperative Vehicle Infrastructure System (CVIS), Intelligent Transportation Products Department, AI Cloud Group, Baidu Inc.(协同车路系统(CVIS)、智能交通产品部、AI云团队,百度公司);V2X AI Road Open Platform, AI Cloud Group, Baidu Inc.(V2X AI道路开放平台,AI云团队,百度公司)
To develop driving automation technologies for human, a human-centered methodology should be adopted for ensured safety and satisfactory user experience. Automated lane change decision in dense highway traffic is challenging, especially when considering the personalized preferences of different drivers. To fulfill human driver centered decision algorithm development, we carry out driver-in-the-loop experiments on a 6-Degree-of-Freedom driving simulator. Based on the analysis of the lane change data by drivers of three specific styles,personalization indicators are selected to describe the driv…
Priority-Driven Control and Communication in Decentralized Multi-Agent Systems via Reinforcement Learning
Department of Electrical Engineering and Automation, Aalto University, Espoo, Finland(埃因霍恩理工大学电气工程与自动化系,芬兰 Espoo);Finnish Center for Artificial Intelligence, Helsinki, Finland(芬兰人工智能中心,芬兰 Helsinki)
Zenuity AB(泽纽蒂公司);Chalmers University of Technology(查尔姆斯理工大学);AI Innovation of Sweden(瑞典人工智能创新中心)
In this paper, we propose a decision making algorithm intended for automated vehicles that negotiate with other possibly non-automated vehicles in intersections. The decision algorithm is separated into two parts: a high-level decision module based on reinforcement learning, and a low-level planning module based on model predictive control. Traffic is simulated with numerous predefined driver behaviors and intentions, and the performance of the proposed decision algorithm was evaluated against another controller. The results show that the proposed decision algorithm yields shorter training epi…
Reinforcement learning (RL)-based driver assistance systems seek to improve fuel consumption via continual improvement of powertrain control actions considering experiential data from the field. However, the need to explore diverse experiences in order to learn optimal policies often limits the application of RL techniques in safety-critical systems like vehicle control. In this paper, an exponential control barrier function (ECBF) is derived and utilized to filter unsafe actions proposed by an RL-based driver assistance system. The RL agent freely explores and optimizes the performance object…
At an early age, human infants are able to learn and build a model of the world very quickly by constantly observing and interacting with objects around them. One of the most fundamental intuitions human infants acquire is intuitive physics. Human infants learn and develop these models, which later serve as prior knowledge for further learning. Inspired by such behaviors exhibited by human infants, we introduce a graphical physics network integrated with deep reinforcement learning. Specifically, we introduce an intrinsic reward normalization method that allows our agent to efficiently choose …
The needs describe the necessities for a system to survive and evolve, which arouses an agent to action toward a goal, giving purpose and direction to behavior. Based on Maslow hierarchy of needs, an agent needs to satisfy a certain amount of needs at the current level as a condition to arise at the next stage -- upgrade and evolution. Especially, Deep Reinforcement Learning (DAL) can help AI agents (like robots) organize and optimize their behaviors and strategies to develop diverse Strategies based on their current state and needs (expected utilities or rewards). This paper introduces the ne…
Recent successes combine reinforcement learning algorithms and deep neural networks, despite reinforcement learning not being widely applied to robotics and real world scenarios. This can be attributed to the fact that current state-of-the-art, end-to-end reinforcement learning approaches still require thousands or millions of data samples to converge to a satisfactory policy and are subject to catastrophic failures during training. Conversely, in real world scenarios and after just a few data samples, humans are able to either provide demonstrations of the task, intervene to prevent catastrop…