Embodied computer vision considers perception for robots in novel, unstructured environments. Of particular importance is the embodied visual exploration problem: how might a robot equipped with a camera scope out a new environment? Despite the progress thus far, many basic questions pertinent to this problem remain unanswered: (i) What does it mean for an agent to explore its environment well? (ii) Which methods work well, and under which assumptions and environmental settings? (iii) Where do current approaches fall short, and where might future work seek to improve? Seeking answers to these questions, we first present a taxonomy for existing visual exploration algorithms and create a standard framework for benchmarking them. We then perform a thorough empirical study of the four state-of-the-art paradigms using the proposed framework with two photorealistic simulated 3D environments, a state-of-the-art exploration architecture, and diverse evaluation metrics. Our experimental results offer insights and suggest new performance metrics and baselines for future work in visual exploration. Code, models and data are publicly available: https://github.com/facebookresearch/exploring_exploration
Active Spatial Inspection for Effective and Efficient Embodied Exploration
The Hong Kong Polytechnic University(香港理工大学);China Three Gorges University(三峡大学);Huazhong University of Science and Technology(华中科技大学);Shenzhen University(深圳大学);Nanjing University of Aeronautics and Astronautics(南京航空航天大学)
Facebook AI Research(Facebook AI研究院);Carnegie Mellon University(卡内基梅隆大学);UIUC(伊利诺伊大学厄巴纳-香槟分校);UC Berkeley(加州大学伯克利分校)
In this paper, we explore how we can build upon the data and models of Internet images and use them to adapt to robot vision without requiring any extra labels. We present a framework called Self-supervised Embodied Active Learning (SEAL). It utilizes perception models trained on internet images to learn an active exploration policy. The observations gathered by this exploration policy are labelled using 3D consistency and used to improve the perception model. We build and utilize 3D semantic maps to learn both action and perception in a completely self-supervised manner. The semantic map is u…
Facebook AI Research (FAIR)(脸书人工智能研究院);Facebook Reality Labs (FRL)(脸书现实实验室)
Recent advances in deep reinforcement learning require a large amount of training data and generally result in representations that are often over specialized to the target task. In this work, we present a methodology to study the underlying potential causes for this specialization. We use the recently proposed projection weighted Canonical Correlation Analysis (PWCCA) to measure the similarity of visual representations learned in the same environment by performing different tasks. We then leverage our proposed methodology to examine the task dependence of visual representations learned on rel…
Heriot-Watt University(赫瑞-瓦特大学);Amazon Alexa AI(亚马逊 Alexa AI);University of Southern California(南加州大学)
Language-guided robots performing home and office tasks must navigate in and interact with the world. Grounding language instructions against visual observations and actions to take in an environment is an open challenge. We present Embodied BERT (EmBERT), a transformer-based model which can attend to high-dimensional, multi-modal inputs across long temporal horizons for language-conditioned task completion. Additionally, we bridge the gap between successful object-centric navigation models used for non-interactive agents and the language-guided visual task completion benchmark, ALFRED, by int…
Indiana University(印第安纳大学);Facebook AI Research(脸书人工智能研究院);Georgia Institute of Technology(佐治亚理工学院)
Passive visual systems typically fail to recognize objects in the amodal setting where they are heavily occluded. In contrast, humans and other embodied agents have the ability to move in the environment, and actively control the viewing angle to better understand object shapes and semantics. In this work, we introduce the task of Embodied Visual Recognition (EVR): An agent is instantiated in a 3D environment close to an occluded target object, and is free to move in the environment to perform object classification, amodal object localization, and amodal object segmentation. To address this, w…
Lund University(隆德大学);RISE Research Institutes of Sweden(瑞典RISE研究院);Google Research(谷歌研究院)
We study lifelong visual perception in an embodied setup, where we develop new models and compare various agents that navigate in buildings and occasionally request annotations which, in turn, are used to refine their visual perception capabilities. The purpose of the agents is to recognize objects and other semantic classes in the whole building at the end of a process that combines exploration and active visual learning. As we study this task in a lifelong learning context, the agents should use knowledge gained in earlier visited environments in order to guide their exploration and active l…
Empowering Embodied Visual Tracking with Visual Foundation Models and Offline RL
Peking University(北京大学);National University of Singapore(新加坡国立大学);City University of Macau(澳门城市大学);State Key Laboratory of General Artificial Intelligence(通用人工智能国家重点实验室);BIGAI(北京智源人工智能研究院);Beihang University(北京航空航天大学)
VLM Can Be a Good Assistant: Enhancing Embodied Visual Tracking with Self-Improving Vision-Language Models
State Key Laboratory of Complex & Critical Software Environment, Beihang University(北京航空航天大学复杂与关键软件环境国家重点实验室);School of Artificial Intelligence, Beijing Normal University(北京师范大学人工智能学院);City University of Macau(澳门城市大学);Center on Frontiers of Computing Studies, School of Computer Science, Nat’l Eng. Research Center of Visual Technology, Peking University(北京大学计算机学院前沿计算研究中心、国家工程视觉技术研究中心)
Tufts University(塔夫茨大学);Bosch Center for Artificial Intelligence(博世人工智能中心);Carnegie Mellon University(卡内基梅隆大学)
Generalisation to unseen contexts remains a challenge for embodied navigation agents. In the context of semantic audio-visual navigation (SAVi) tasks, the notion of generalisation should include both generalising to unseen indoor visual scenes as well as generalising to unheard sounding objects. However, previous SAVi task definitions do not include evaluation conditions on truly novel sounding objects, resorting instead to evaluating agents on unheard sound clips of known objects; meanwhile, previous SAVi methods do not include explicit mechanisms for incorporating domain knowledge about obje…
University of Washington(华盛顿大学);Facebook AI Research(脸书人工智能研究院);Georgia Institute of Technology(佐治亚理工学院)
We propose SplitNet, a method for decoupling visual perception and policy learning. By incorporating auxiliary tasks and selective learning of portions of the model, we explicitly decompose the learning objectives for visual navigation into perceiving the world and acting on that perception. We show dramatic improvements over baseline models on transferring between simulators, an encouraging step towards Sim2Real. Additionally, SplitNet generalizes better to unseen environments from the same simulator and transfers faster and more effectively to novel embodied navigation tasks. Further, given …
University of Illinois, Urbana-Champaign(伊利诺伊大学厄巴纳-尚佩恩分校);Georgia Institute of Technology(佐治亚理工学院);Facebook AI Research(Facebook AI研究院)
It is fundamental for personal robots to reliably navigate to a specified goal. To study this task, PointGoal navigation has been introduced in simulated Embodied AI environments. Recent advances solve this PointGoal navigation task with near-perfect accuracy (99.6% success) in photo-realistically simulated environments, assuming noiseless egocentric vision, noiseless actuation, and most importantly, perfect localization. However, under realistic noise models for visual sensors and actuation, and without access to a "GPS and Compass sensor," the 99.6%-success agents for PointGoal navigation on…
CLiViS: Unleashing Cognitive Map through Linguistic-Visual Synergy for Embodied Visual Reasoning
School of Computer Science and Technology, East China Normal University(东华大学计算机科学与技术学院);King Abdullah University of Science and Technology(科廷大学);Fudan University(复旦大学)
Monash University(莫纳什大学);University of Chinese Academy of Sciences(中国科学院大学);Sun Yat-sen University(中山大学);RMIT University(皇家墨尔本理工大学)
"Embodied visual navigation" problem requires an agent to navigate in a 3D environment mainly rely on its first-person observation. This problem has attracted rising attention in recent years due to its wide application in autonomous driving, vacuum cleaner, and rescue robot. A navigation agent is supposed to have various intelligent skills, such as visual perceiving, mapping, planning, exploring and reasoning, etc. Building such an agent that observes, thinks, and acts is a key to real intelligence. The remarkable learning ability of deep learning methods empowered the agents to accomplish em…
EmbodiedVSR: Dynamic Scene Graph-Guided Chain-of-Thought Reasoning for Visual Spatial Tasks
Beijing Innovation Center of Humanoid Robotics(北京人形机器人创新中心);Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));Hong Kong University of Science and Technology(香港科技大学);University of Technology Sydney(悉尼科技大学)
University of California, Riverside(加州大学河滨分校);Mitsubishi Electric Research Labs(三菱电机研究实验室)
Recent years have seen embodied visual navigation advance in two distinct directions: (i) in equipping the AI agent to follow natural language instructions, and (ii) in making the navigable world multimodal, e.g., audio-visual navigation. However, the real world is not only multimodal, but also often complex, and thus in spite of these advances, agents still need to understand the uncertainty in their actions and seek instructions to navigate. To this end, we present AVLEN~ -- an interactive agent for Audio-Visual-Language Embodied Navigation. Similar to audio-visual navigation tasks, the goal…
RIKEN Center for AIP(理化学研究所革新智能综合研究中心);Tohoku University(东北大学)
Visual exploration is a task that seeks to visit all the navigable areas of an environment as quickly as possible. The existing methods employ deep reinforcement learning (RL) as the standard tool for the task. However, they tend to be vulnerable to statistical shifts between the training and test data, resulting in poor generalization over novel environments that are out-of-distribution (OOD) from the training data. In this paper, we attempt to improve the generalization ability by utilizing the inductive biases available for the task. Employing the active neural SLAM (ANS) that learns explor…
Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation
Tsinghua University(清华大学);Beijing Institute of Technology(北京理工大学);Beihang University(北航);State Key Laboratory of General Artificial Intelligence, BIGAI, China(国家一般人工智能重点实验室, BIGAI, 中国)
Toshiba Europe Limited(东芝欧洲有限公司);University of Cambridge(剑桥大学)
We present NavACL, a method of automatic curriculum learning tailored to the navigation task. NavACL is simple to train and efficiently selects relevant tasks using geometric features. In our experiments, deep reinforcement learning agents trained using NavACL significantly outperform state-of-the-art agents trained with uniform sampling -- the current standard. Furthermore, our agents can navigate through unknown cluttered indoor environments to semantically-specified targets using only RGB images. Obstacle-avoiding policies and frozen feature networks support transfer to unseen real-world en…
We study the task of embodied visual active learning, where an agent is set to explore a 3d environment with the goal to acquire visual scene understanding by actively selecting views for which to request annotation. While accurate on some benchmarks, today's deep visual recognition pipelines tend to not generalize well in certain real-world scenarios, or for unusual viewpoints. Robotic perception, in turn, requires the capability to refine the recognition capabilities for the conditions where the mobile system operates, including cluttered indoor environments or poor illumination. This motiva…
We explore blindfold (question-only) baselines for Embodied Question Answering. The EmbodiedQA task requires an agent to answer a question by intelligently navigating in a simulated environment, gathering necessary visual information only through first-person vision before finally answering. Consequently, a blindfold baseline which ignores the environment and visual information is a degenerate solution, yet we show through our experiments on the EQAv1 dataset that a simple question-only baseline achieves state-of-the-art results on the EmbodiedQA task in all cases except when the agent is spaw…
EmbodiedPlace: Learning Mixture-of-Features with Embodied Constraints for Visual Place Recognition
Southern University of Science and Technology, Shenzhen, China(南方科技大学);Peng Cheng Laboratory, Shenzhen, China(鹏城实验室);University of Cambridge, Cambridge, United Kingdom(剑桥大学);Northeastern University, China(东北大学);MAIS, Institution of Automation, China Academic of Sciences, Beijing, China(自动化研究所)
We are witnessing significant progress on perception models, specifically those trained on large-scale internet images. However, efficiently generalizing these perception models to unseen embodied tasks is insufficiently studied, which will help various relevant applications (e.g., home robots). Unlike static perception methods trained on pre-collected images, the embodied agent can move around in the environment and obtain images of objects from any viewpoints. Therefore, efficiently learning the exploration policy and collection method to gather informative training samples is the key to thi…
FloNa: Floor Plan Guided Embodied Visual Navigation
Beijing Institute of Technology(北京理工大学);Yangtze Delta Region Academy of Beijing Institute of Technology(北京理工大学长三角研究院);Beijing Racobit Electronic Information Technology Co., Ltd.(北京睿科比特电子信息技术有限公司)
Zhejiang University(浙江大学);University of California, Santa Barbara(加州大学圣巴巴拉分校)
Visual navigation is a task of training an embodied agent by intelligently navigating to a target object (e.g., television) using only visual observations. A key challenge for current deep reinforcement learning models lies in the requirements for a large amount of training data. It is exceedingly expensive to construct sufficient 3D synthetic environments annotated with the target object information. In this paper, we focus on visual navigation in the low-resource setting, where we have only a few training environments annotated with object information. We propose a novel unsupervised reinfor…
University of Electronic Science and Technology of China(电子科技大学)
Aiming to link natural language descriptions to specific regions in a 3D scene represented as 3D point clouds, 3D visual grounding is a very fundamental task for human-robot interaction. The recognition errors can significantly impact the overall accuracy and then degrade the operation of AI systems. Despite their effectiveness, existing methods suffer from the difficulty of low recognition accuracy in cases of multiple adjacent objects with similar appearances.To address this issue, this work intuitively introduces the human-robot interaction as a cue to facilitate the development of 3D visua…
RescueBench: Can Embodied Agents Save Lives in the Wild ?
Beihang University(北京航空航天大学);Beijing Normal University(北京师范大学);Peking University(北京大学);City University of Macau(澳门城市大学);ATEC2025 Challenge Committee(ATEC2025挑战委员会)
RoboView-Bias: Benchmarking Visual Bias in Embodied Agents for Robotic Manipulation
School of Cyber Science and Engineering, Nanjing University of Science and Technology(南京理工大学计算机科学与工程学院);National University of Singapore(新加坡国立大学);Sun Yat-sen University(中山大学);Beihang University(北京航空航天大学)