Multi-modality perception is essential to develop interactive intelligence. In this work, we consider a new task of visual information-infused audio inpainting, \ie synthesizing missing audio segments that correspond to their accompanying videos. We identify two key aspects for a successful inpainter: (1) It is desirable to operate on spectrograms instead of raw audios. Recent advances in deep semantic image inpainting could be leveraged to go beyond the limitations of traditional audio inpainting. (2) To synthesize visually indicated audio, a visual-audio joint feature space needs to be learned with synchronization of audio and video. To facilitate a large-scale study, we collect a new multi-modality instrument-playing dataset called MUSIC-Extra-Solo (MUSICES) by enriching MUSIC dataset. Extensive experiments demonstrate that our framework is capable of inpainting realistic and varying audio segments with or without visual contexts. More importantly, our synthesized audio segments are coherent with their video counterparts, showing the effectiveness of our proposed Vision-Infused Audio Inpainter (VIAI). Code, models, dataset and video results are available at https://hangz-nju-cuhk.github.io/projects/AudioInpainting
Binaural audio gives the listener the feeling of being in the recording place and enhances the immersive experience if coupled with AR/VR. But the problem with binaural audio recording is that it requires a specialized setup which is not possible to fabricate within handheld devices as compared to traditional mono audio that can be recorded with a single microphone. In order to overcome this drawback, prior works have tried to uplift the mono recorded audio to binaural audio as a post processing step conditioning on the visual input. But all the prior approaches missed other most important inf…
University of Amsterdam(阿姆斯特丹大学);Inception Institute of Artificial Intelligence(起源人工智能研究院);Terminus Group(特斯联集团)
This paper strives for activity recognition under domain shift, for example caused by change of scenery or camera viewpoint. The leading approaches reduce the shift in activity appearance by adversarial training and self-supervised learning. Different from these vision-focused works we leverage activity sounds for domain adaptation as they have less variance across domains and can reliably indicate which activities are not happening. We propose an audio-adaptive encoder and associated learning methods that discriminatively adjust the visual feature representation as well as addressing shifts i…
University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校);University of Maryland at College Park(马里兰大学帕克分校)
Reflective and textureless surfaces such as windows, mirrors, and walls can be a challenge for object and scene reconstruction. These surfaces are often poorly reconstructed and filled with depth discontinuities and holes, making it difficult to cohesively reconstruct scenes that contain these planar discontinuities. We propose Echoreconstruction, an audio-visual method that uses the reflections of sound to aid in geometry and audio reconstruction for virtual conferencing, teleimmersion, and other AR/VR experience. The mobile phone prototype emits pulsed audio, while recording video for RGB-ba…
Netease Fuxi AI Lab(网易伏羲人工智能实验室);Xiamen University(厦门大学);Zhejiang University(浙江大学)
For few-shot learning, it is still a critical challenge to realize photo-realistic face visually dubbing on high-resolution videos. Previous works fail to generate high-fidelity dubbing results. To address the above problem, this paper proposes a Deformation Inpainting Network (DINet) for high-resolution face visually dubbing. Different from previous works relying on multiple up-sample layers to directly generate pixels from latent embeddings, DINet performs spatial deformation on feature maps of reference images to better preserve high-frequency textural details. Specifically, DINet consists …
Meta AI Research(Meta人工智能研究院);Toyota Technological Institute at Chicago(芝加哥丰田技术研究所);Meta Reality Labs Research(Meta现实实验室);The Hebrew University of Jerusalem(耶路撒冷希伯来大学)
Prior works on improving speech quality with visual input typically study each type of auditory distortion separately (e.g., separation, inpainting, video-to-speech) and present tailored algorithms. This paper proposes to unify these subjects and study Generalized Speech Enhancement, where the goal is not to reconstruct the exact reference clean signal, but to focus on improving certain aspects of speech. In particular, this paper concerns intelligibility, quality, and video synchronization. We cast the problem as audio-visual speech resynthesis, which is composed of two steps: pseudo audio-vi…
Tokyo Institute of Technology(东京工业大学);Baidu Inc.(百度公司);The University of Sydney(悉尼大学);Monash University(莫纳什大学);Nanyang Technological University(南洋理工大学)
Previous studies have explored generating accurately lip-synced talking faces for arbitrary targets given audio conditions. However, most of them deform or generate the whole facial area, leading to non-realistic results. In this work, we delve into the formulation of altering only the mouth shapes of the target person. This requires masking a large percentage of the original image and seamlessly inpainting it with the aid of audio and reference frames. To this end, we propose the Audio-Visual Context-Aware Transformer (AV-CAT) framework, which produces accurate lip-sync with photo-realistic q…