Decisions in public health are almost always made in the context of uncertainty. Policy makers are responsible for making important decisions, faced with the daunting task of choosing from amongst many possible options. This task is called planning under uncertainty, and is particularly acute when addressing complex systems, such as issues of global health and development. Uncertainty leads to cautious or incorrect decisions that cost time, money, and human life. It is with this understanding that we pursue greater clarity on, and methods to address optimal policy making in health. Decision making under uncertainty is a challenging task, and all too often this uncertainty is averaged away to simplify results for policy makers. Our goal in this work is to implement dynamic programming which provides basis for compiling planning results into reactive strategies. We present here a description of an AI-based method and illustrate how this method can improve our ability to find an optimal vaccination strategy. We model the problem as a partially observable Markov decision process, POMDP and show how a re-active policy can be computed using dynamic programming. In this paper, we developed a framework for optimal health policy design in an uncertain dynamic setting. We apply a stochastic dynamic programming approach to identify the optimal time to change the health intervention policy and the value of decision relevant information for improving the impact of the policy.
Nara Institute of Science and Technology(奈良先端科学技术大学院大学)
In this paper, we propose cautious policy programming (CPP), a novel value-based reinforcement learning (RL) algorithm that can ensure monotonic policy improvement during learning. Based on the nature of entropy-regularized RL, we derive a new entropy regularization-aware lower bound of policy improvement that only requires estimating the expected policy advantage function. CPP leverages this lower bound as a criterion for adjusting the degree of a policy update for alleviating policy oscillation. Different from similar algorithms that are mostly theory-oriented, we also propose a novel interp…
Institut d’Investigació en Intelligència Artificial(人工智能研究所);Universidade Metodista de São Paulo(圣保罗卫理公会大学);Centro Universitário FEI(FEI大学中心)
Non-stationary domains, where unforeseen changes happen, present a challenge for agents to find an optimal policy for a sequential decision making problem. This work investigates a solution to this problem that combines Markov Decision Processes (MDP) and Reinforcement Learning (RL) with Answer Set Programming (ASP) in a method we call ASP(RL). In this method, Answer Set Programming is used to find the possible trajectories of an MDP, from where Reinforcement Learning is applied to learn the optimal policy of the problem. Results show that ASP(RL) is capable of efficiently finding the optimal …
We consider the infinite-horizon discounted optimal control problem formalized by Markov Decision Processes. We focus on Policy Search algorithms, that compute an approximately optimal policy by following the standard Policy Iteration (PI) scheme via an -approximate greedy operator (Kakade and Langford, 2002; Lazaric et al., 2010). We describe existing and a few new performance bounds for Direct Policy Iteration (DPI) (Lagoudakis and Parr, 2003; Fern et al., 2006; Lazaric et al., 2010) and Conservative Policy Iteration (CPI) (Kakade and Langford, 2002). By paying a particular attention to the …
Technical University of Munich(慕尼黑工业大学);Siemens AG(西门子股份公司)
Autonomously training interpretable control strategies, called policies, using pre-existing plant trajectory data is of great interest in industrial applications. Fuzzy controllers have been used in industry for decades as interpretable and efficient system controllers. In this study, we introduce a fuzzy genetic programming (GP) approach called fuzzy GP reinforcement learning (FGPRL) that can select the relevant state features, determine the size of the required fuzzy rule set, and automatically adjust all the controller parameters simultaneously. Each GP individual's fitness is computed usin…
We consider infinite horizon dynamic programming problems, where the control at each stage consists of several distinct decisions, each one made by one of several agents. In an earlier work we introduced a policy iteration algorithm, where the policy improvement is done one-agent-at-a-time in a given order, with knowledge of the choices of the preceding agents in the order. As a result, the amount of computation for each policy improvement grows linearly with the number of agents, as opposed to exponentially for the standard all-agents-at-once method. For the case of a finite-state discounted …
National ICT Australia(澳大利亚国家信息通信技术研究院);The Australian National University(澳大利亚国立大学)
We consider the problem of computing optimal generalised policies for relational Markov decision processes. We describe an approach combining some of the benefits of purely inductive techniques with those of symbolic dynamic programming methods. The latter reason about the optimal value function using first-order decision theoretic regression and formula rewriting, while the former, when provided with a suitable hypotheses language, are capable of generalising value functions or policies for small instances. Our idea is to use reasoning and in particular classical first-order regression to aut…
Reinforcement learning policies are often represented by neural networks, but programmatic policies are preferred in some cases because they are more interpretable, amenable to formal verification, or generalize better. While efficient algorithms for learning neural policies exist, learning programmatic policies is challenging. Combining imitation-projection and dataset aggregation with a local search heuristic, we present a simple and direct approach to extracting a programmatic policy from a pretrained neural policy. After examining our local search heuristic on a programming by example prob…
Microsoft Research(微软研究院);IBM Research AI(IBM人工智能研究院);Singapore Management University(新加坡管理大学)
We propose a framework, called neural-progressive hedging (NP), that leverages stochastic programming during the online phase of executing a reinforcement learning (RL) policy. The goal is to ensure feasibility with respect to constraints and risk-based objectives such as conditional value-at-risk (CVaR) during the execution of the policy, using probabilistic models of the state transitions to guide policy adjustments. The framework is particularly amenable to the class of sequential resource allocation problems since feasibility with respect to typical resource constraints cannot be enforced …
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-尚佩恩分校);Sandia National Laboratories(桑迪亚国家实验室);c3.ai DTI
Function approximation is widely used in reinforcement learning to handle the computational difficulties associated with very large state spaces. However, function approximation introduces errors which may lead to instabilities when using approximate dynamic programming techniques to obtain the optimal policy. Therefore, techniques such as lookahead for policy improvement and m-step rollout for policy evaluation are used in practice to improve the performance of approximate dynamic programming with function approximation. We quantitatively characterize, for the first time, the impact of lookah…
California Institute of Technology(加州理工学院);Jet Propulsion Laboratory, California Institute of Technology(加州理工学院喷气推进实验室)
We study the problem of learning sequential decision-making policies in settings with multiple state-action representations. Such settings naturally arise in many domains, such as planning (e.g., multiple integer programming formulations) and various combinatorial optimization problems (e.g., those with both integer programming and graph-based formulations). Inspired by the classical co-training framework for classification, we study the problem of co-training for policy learning. We present sufficient conditions under which learning from two views can improve upon learning from a single view …
Deep Reinforcement Learning (DRL) is regarded as a potential method for car-following control and has been mostly studied to support a single following vehicle. However, it is more challenging to learn a stable and efficient car-following policy when there are multiple following vehicles in a platoon, especially with unpredictable leading vehicle behavior. In this context, we adopt an integrated DRL and Dynamic Programming (DP) approach to learn autonomous platoon control policies, which embeds the Deep Deterministic Policy Gradient (DDPG) algorithm into a finite-horizon value iteration framew…
Microsoft Research(微软研究院);University of Pittsburgh(匹兹堡大学)
We introduce a new programming paradigm called oracle-guided decision programming in which a program specifies a Markov Decision Process (MDP) and the language provides a universal policy. We prototype a new programming language, Dodona, that manifests this paradigm using a primitive 'choose' representing nondeterministic choice. The Dodona interpreter returns either a value or a choicepoint that includes a lossless encoding of all information necessary in principle to make an optimal decision. Meta-interpreters query Dodona's (neural) oracle on these choicepoints to get policy and value estim…
On Dynamic Programming Theory for Leader-Follower Stochastic Games
University of Groningen(格罗宁根大学);ENS de Lyon(里昂高等师范学院);CNRS(法国国家科学研究中心);University Claude Bernard Lyon 1(里昂第一大学克洛德·贝尔纳大学);Inria(法国国家信息与自动化研究所);Univ Rennes(雷恩大学)
Partially Observable Monte Carlo Planning (POMCP) is an efficient solver for Partially Observable Markov Decision Processes (POMDPs). It allows scaling to large state spaces by computing an approximation of the optimal policy locally and online, using a Monte Carlo Tree Search based strategy. However, POMCP suffers from sparse reward function, namely, rewards achieved only when the final goal is reached, particularly in environments with large state spaces and long horizons. Recently, logic specifications have been integrated into POMCP to guide exploration and to satisfy safety requirements. …
There is a growing interest in using electric vehicles (EVs) and drones for many applications. However, battery-oriented issues, including range anxiety and battery degradation, impede adoption. Battery swap stations are one alternative to reduce these concerns that allow the swap of depleted for full batteries in minutes. We consider the problem of deriving actions at a battery swap station when explicitly considering the uncertain arrival of swap demand, battery degradation, and replacement. We model the operations at a battery swap station using a finite horizon Markov Decision Process mode…
In this paper we propose an on-line policy iteration (PI) algorithm for finite-state infinite horizon discounted dynamic programming, whereby the policy improvement operation is done on-line, only for the states that are encountered during operation of the system. This allows the continuous updating/improvement of the current policy, thus resulting in a form of on-line PI that incorporates the improved controls into the current policy as new states and controls are generated. The algorithm converges in a finite number of stages to a type of locally optimal policy, and suggests the possibility …
We consider the problem of finding an n-agent joint-policy for the optimal finite-horizon control of a decentralized Pomdp (Dec-Pomdp). This is a problem of very high complexity (NEXP-hard in n >= 2). In this paper, we propose a new mathematical programming approach for the problem. Our approach is based on two ideas: First, we represent each agent's policy in the sequence-form and not in the tree-form, thereby obtaining a very compact representation of the set of joint-policies. Second, using this compact representation, we solve this problem as an instance of combinatorial optimization for w…
This note provides a simple example demonstrating that, if exact computations are allowed, the number of iterations required for the value iteration algorithm to find an optimal policy for discounted dynamic programming problems may grow arbitrarily quickly with the size of the problem. In particular, the number of iterations can be exponential in the number of actions. Thus, unlike policy iterations, the value iteration algorithm is not strongly polynomial for discounted dynamic programming.
Motivated by the needs of resource constrained dialog policy learning, we introduce dialog policy via differentiable inductive logic (DILOG). We explore the tasks of one-shot learning and zero-shot domain transfer with DILOG on SimDial and MultiWoZ. Using a single representative dialog from the restaurant domain, we train DILOG on the SimDial dataset and obtain 99+% in-domain test accuracy. We also show that the trained DILOG zero-shot transfers to all other domains with 99+% accuracy, proving the suitability of DILOG to slot-filling dialogs. We further extend our study to the MultiWoZ dataset…
Nanyang Technological University(南洋理工大学);Shandong University(山东大学);Singapore Institute of Manufacturing Technology(新加坡制造技术研究院)
We propose a deep reinforcement learning (RL) method to learn large neighborhood search (LNS) policy for integer programming (IP). The RL policy is trained as the destroy operator to select a subset of variables at each step, which is reoptimized by an IP solver as the repair operator. However, the combinatorial number of variable subsets prevents direct application of typical RL algorithms. To tackle this challenge, we represent all subsets by factorizing them into binary decisions on each variable. We then design a neural network to learn policies for each variable in parallel, trained by a …
Shanghai Jiao Tong University(上海交通大学);Huawei Noah’s Ark Lab(华为诺亚方舟实验室);University College London(伦敦大学学院)
Deriving a good variable selection strategy in branch-and-bound is essential for the efficiency of modern mixed-integer programming (MIP) solvers. With MIP branching data collected during the previous solution process, learning to branch methods have recently become superior over heuristics. As branch-and-bound is naturally a sequential decision making task, one should learn to optimize the utility of the whole MIP solving process instead of being myopic on each step. In this work, we formulate learning to branch as an offline reinforcement learning (RL) problem, and propose a long-sighted hyb…