We propose a planning and perception mechanism for a robot (agent), that can only observe the underlying environment partially, in order to solve an image classification problem. A three-layer architecture is suggested that consists of a meta-layer that decides the intermediate goals, an action-layer that selects local actions as the agent navigates towards a goal, and a classification-layer that evaluates the reward and makes a prediction. We design and implement these layers using deep reinforcement learning. A generalized policy gradient algorithm is utilized to learn the parameters of these layers to maximize the expected reward. Our proposed methodology is tested on the MNIST dataset of handwritten digits, which provides us with a level of explainability while interpreting the agent's intermediate goals and course of action.
Carnegie Mellon University(卡内基梅隆大学);InfoTech Labs, Toyota Motor North America R&D(丰田北美研发公司InfoTech实验室)
Sensor-based perception on vehicles are becoming prevalent and important to enhance the road safety. Autonomous driving systems use cameras, LiDAR, and radar to detect surrounding objects, while human-driven vehicles use them to assist the driver. However, the environmental perception by individual vehicles has the limitations on coverage and/or detection accuracy. For example, a vehicle cannot detect objects occluded by other moving/static obstacles. In this paper, we present a cooperative perception scheme with deep reinforcement learning to enhance the detection accuracy for the surrounding…
PDiT: Interleaving Perception and Decision-making Transformers for Deep Reinforcement Learning
SenseTime Research(商汤科技研究院);University of Cologne(科隆大学);University of Chinese Academy of Sciences(中国科学院大学);Gaoling School of AI, Renmin University of China(中国人民大学高瓴人工智能学院);Peking University(北京大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Huazhong Agricultural University(华中农业大学)
Optimizing Attention and Cognitive Control Costs Using Temporally-Layered Architectures
Manning College of Information and Computer Science, University of Massachusetts(马萨诸塞大学曼宁信息与计算机科学学院);The Salk Institute for Biological Studies(索尔克生物研究所);Institute for Neural Computation, University of California San Diego(加州大学圣地亚哥分校神经计算研究所)
In dynamic environments, learned controllers are supposed to take motion into account when selecting the action to be taken. However, in existing reinforcement learning works motion is rarely treated explicitly; it is rather assumed that the controller learns the necessary motion representation from temporal stacks of frames implicitly. In this paper, we show that for continuous control tasks learning an explicit representation of motion improves the quality of the learned controller in dynamic scenarios. We demonstrate this on common benchmark tasks (Walker, Swimmer, Hopper), on target reachi…
Universidade Federal do Rio Grande (FURG)(里奥格兰德联邦大学(FURG));Universidad Tecnológica del Uruguay (UTEC)(乌拉圭技术大学(UTEC))
Unmanned Aerial Vehicles (UAV) have been standing out due to the wide range of applications in which they can be used autonomously. However, they need intelligent systems capable of providing a greater understanding of what they perceive to perform several tasks. They become more challenging in complex environments since there is a need to perceive the environment and act under environmental uncertainties to make a decision. In this context, a system that uses active perception can improve performance by seeking the best next view through the recognition of targets while displacement occurs. T…
Apple: Toward General Active Perception via Reinforcement Learning
Department of Computer Science, TU Darmstadt, Germany(德国图林根大学计算机科学系);LIRIS, CNRS UMR5205, École Centrale de Lyon, France(法国里里萨大学LIRIS实验室);LASR Lab & CeTI, TU Dresden, Germany(德国德累斯顿技术大学LASR实验室);DFKI, Hessian.AI, RIG, and Centre for Cognitive Science, TU Darmstadt, Germany(德国图林根大学DFKI、海德堡人工智能、RIG及认知科学中心)
MILD: Mediator Agent System with Bidirectional Perception and Multi-Layered Alignment for Human-Vehicle Collaboration
Department of Civil Engineering, McGill University(麦吉尔大学土木工程系);Systems Hub, The Hong Kong University of Science and Technology (Guangzhou)(香港科学与技术大学(广州)系统中心);Interdisciplinary Centre for Security, Reliability and Trust, University of Luxembourg(卢森堡大学安全、可靠与信任跨学科中心)
We introduce a new recurrent agent architecture and associated auxiliary losses which improve reinforcement learning in partially observable tasks requiring long-term memory. We employ a temporal hierarchy, using a slow-ticking recurrent core to allow information to flow more easily over long time spans, and three fast-ticking recurrent cores with connections designed to create an information asymmetry. The \emph{reaction} core incorporates new observations with input from the slow core to produce the agent's policy; the \emph{perception} core accesses only short-term observations and informs …
University of Oulu(奥卢大学);University of the Basque Country UPV/EHU(巴斯克大学);Virginia Tech(弗吉尼亚理工大学)
Cooperative perception plays a vital role in extending a vehicle's sensing range beyond its line-of-sight. However, exchanging raw sensory data under limited communication resources is infeasible. Towards enabling an efficient cooperative perception, vehicles need to address the following fundamental question: What sensory data needs to be shared?, at which resolution?, and with which vehicles? To answer this question, in this paper, a novel framework is proposed to allow reinforcement learning (RL)-based vehicular association, resource block (RB) allocation, and content selection of cooperati…
INESC-ID(里斯本高等理工学院信息技术与系统研究所);Instituto Superior Técnico, Universidade de Lisboa(里斯本大学高等理工学院);KTH Royal Institute of Technology(瑞典皇家理工学院)
This work addresses the problem of sensing the world: how to learn a multimodal representation of a reinforcement learning agent's environment that allows the execution of tasks under incomplete perceptual conditions. To address such problem, we argue for hierarchy in the design of representation models and contribute with a novel multimodal representation model, MUSE. The proposed model learns hierarchical representations: low-level modality-specific representations, encoded from raw observation data, and a high-level multimodal representation, encoding joint-modality information to allow rob…
Deep Reinforcement Learning-Based User Scheduling for Collaborative Perception
National Mobile Communications Research Laboratory, Southeast University(东南大学国家移动通信研究实验室);Purple Mountain Laboratories(紫金山实验室);University of California, Santa Cruz(加州大学圣克鲁兹分校);College of Electronics and Information Engineering, Shenzhen University(深圳大学电子与信息工程学院)
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学)
This paper investigates the vision-based autonomous driving with deep learning and reinforcement learning methods. Different from the end-to-end learning method, our method breaks the vision-based lateral control system down into a perception module and a control module. The perception module which is based on a multi-task learning neural network first takes a driver-view image as its input and predicts the track features. The control module which is based on reinforcement learning then makes a control decision based on these features. In order to improve the data efficiency, we propose visual…
Hierarchical End-to-End Autonomous Driving: Integrating BEV Perception with Deep Reinforcement Learning
School of Vehicle and Mobility, Tsinghua University(清华大学车辆与学院);State Key Laboratory of Intelligent Green Vehicle and Mobility, Tsinghua University(清华大学智能绿色车辆与交通全国重点实验室);School of Computer Science and Engineering, Central South University(中南大学计算机科学与工程学院)
Massachusetts Institute of Technology (MIT)(麻省理工学院)
We pose an active perception problem where an autonomous agent actively interacts with a second agent with potentially adversarial behaviors. Given the uncertainty in the intent of the other agent, the objective is to collect further evidence to help discriminate potential threats. The main technical challenges are the partial observability of the agent intent, the adversary modeling, and the corresponding uncertainty modeling. Note that an adversary agent may act to mislead the autonomous agent by using a deceptive strategy that is learned from past experiences. We propose an approach that co…
Learning Perception to Action Rules through Reinforcement Learning for Theory-of-Mind Reasoning
Saarland University(萨尔兰大学);Deutsches Forschungszentrum für Künstliche Intelligenz(德国人工智能研究中心);Télécom Paris(巴黎电信学院);Max Planck Institute for Informatics(马克斯·普朗克 informatics 研究所)
KTH Royal Institute of Technology(瑞典皇家理工学院);Institute for Systems and Robotics, Instituto Superior Técnico(高等技术学院系统与机器人研究所)
Time perception is the phenomenological experience of time by an individual. In this paper, we study how to replicate neural mechanisms involved in time perception, allowing robots to take a step towards temporal cognition. Our framework follows a twofold biologically inspired approach. The first step consists of estimating the passage of time from sensor measurements, since environmental stimuli influence the perception of time. Sensor data is modeled as Gaussian processes that represent the second-order statistics of the natural environment. The estimated elapsed time between two events is c…
We present a reinforcement learning based framework for human-centered collaborative systems. The framework is proactive and balances the benefits of timely actions with the risk of taking improper actions by minimizing the total time spent to complete the task. The framework is learned end-to-end in an unsupervised fashion addressing the perception uncertainties and decision making in an integrated manner. The framework is shown to provide more fluent coordination between human and robot partners on an example task of packaging compared to alternatives for which perception and decision-making…
Inspired by expert evaluation policy for urban perception, we proposed a novel inverse reinforcement learning (IRL) based framework for predicting urban safety and recovering the corresponding reward function. We also presented a scalable state representation method to model the prediction problem as a Markov decision process (MDP) and use reinforcement learning (RL) to solve the problem. Additionally, we built a dataset called SmallCity based on the crowdsourcing method to conduct the research. As far as we know, this is the first time the IRL approach has been introduced to the urban safety …
Training robots to navigate diverse environments is a challenging problem as it involves the confluence of several different perception tasks such as mapping and localization, followed by optimal path-planning and control. Recently released photo-realistic simulators such as Habitat allow for the training of networks that output control actions directly from perception: agents use Deep Reinforcement Learning (DRL) to regress directly from the camera image to a control output in an end-to-end fashion. This is data-inefficient and can take several days to train on a GPU. Our paper tries to overc…
Simulation-to-simulation and simulation-to-real world transfer of neural network models have been a difficult problem. To close the reality gap, prior methods to simulation-to-real world transfer focused on domain adaptation, decoupling perception and dynamics and solving each problem separately, and randomization of agent parameters and environment conditions to expose the learning agent to a variety of conditions. While these methods provide acceptable performance, the computational complexity required to capture a large variation of parameters for comprehensive scenarios on a given task suc…
We show that when a third party, the adversary, steps into the two-party setting (agent and operator) of safely interruptible reinforcement learning, a trade-off has to be made between the probability of following the optimal policy in the limit, and the probability of escaping a dangerous situation created by the adversary. So far, the work on safely interruptible agents has assumed a perfect perception of the agent about its environment (no adversary), and therefore implicitly set the second probability to zero, by explicitly seeking a value of one for the first probability. We show that (1)…
In this paper, we introduce a new set of reinforcement learning (RL) tasks in Minecraft (a flexible 3D world). We then use these tasks to systematically compare and contrast existing deep reinforcement learning (DRL) architectures with our new memory-based DRL architectures. These tasks are designed to emphasize, in a controllable manner, issues that pose challenges for RL methods including partial observability (due to first-person visual observations), delayed rewards, high-dimensional visual observations, and the need to use active perception in a correct manner so as to perform well in the…
Existing model-based reinforcement learning methods often study perception modeling and decision making separately. We introduce joint Perception and Control as Inference (PCI), a general framework to combine perception and control for partially observable environments through Bayesian inference. Based on the fact that object-level inductive biases are critical in human perceptual learning and reasoning, we propose Object-based Perception Control (OPC), an instantiation of PCI which manages to facilitate control using automatic discovered object-based representations. We develop an unsupervise…
Deep reinforcement learning algorithms require large and diverse datasets in order to learn successful policies for perception-based mobile navigation. However, gathering such datasets with a single robot can be prohibitively expensive. Collecting data with multiple different robotic platforms with possibly different dynamics is a more scalable approach to large-scale data collection. But how can deep reinforcement learning algorithms leverage such heterogeneous datasets? In this work, we propose a deep reinforcement learning algorithm with hierarchically integrated models (HInt). At training …
Autonomous vehicles (AVs) rely on environment perception and behavior prediction to reason about agents in their surroundings. These perception systems must be robust to adverse weather such as rain, fog, and snow. However, validation of these systems is challenging due to their complexity and dependence on observation histories. This paper presents a method for characterizing failures of LiDAR-based perception systems for AVs in adverse weather conditions. We develop a methodology based in reinforcement learning to find likely failures in object tracking and trajectory prediction due to seque…
Reinforcement learning-based (RL-based) energy management strategy (EMS) is considered a promising solution for the energy management of electric vehicles with multiple power sources. It has been shown to outperform conventional methods in energy management problems regarding energy-saving and real-time performance. However, previous studies have not systematically examined the essential elements of RL-based EMS. This paper presents an empirical analysis of RL-based EMS in a Plug-in Hybrid Electric Vehicle (PHEV) and Fuel Cell Electric Vehicle (FCEV). The empirical analysis is developed in fou…
Prefectural University of Hiroshima(广岛县立大学);Iyo Bank, Ltd.(伊予银行有限公司)
Hierarchical Modular Reinforcement Learning (HMRL), consists of 2 layered learning where Profit Sharing works to plan a prey position in the higher layer and Q-learning method trains the state-actions to the target in the lower layer. In this paper, we expanded HMRL to multi-target problem to take the distance between targets to the consideration. The function, called `AT field', can estimate the interests for an agent according to the distance between 2 agents and the advantage/disadvantage of the other agent. Moreover, the knowledge related to state-action rules is extracted by C4.5. The act…
Learning rational behaviors in open-world games like Minecraft remains to be challenging for Reinforcement Learning (RL) research due to the compound challenge of partial observability, high-dimensional visual perception and delayed reward. To address this, we propose JueWu-MC, a sample-efficient hierarchical RL approach equipped with representation learning and imitation learning to deal with perception and exploration. Specifically, our approach includes two levels of hierarchy, where the high-level controller learns a policy to control over options and the low-level workers learn to solve e…
Gök Us Sibernetik Ar&Ge Ltd. Şti.(Gök Us Sibernetik 研发有限公司)
We propose that operator induction serves as an adequate model of perception. We explain how to reduce universal agent models to operator induction. We propose a universal measure of operator induction fitness, and show how it can be used in a reinforcement learning model and a homeostasis (self-preserving) agent based on the free energy principle. We show that the action of the homeostasis agent can be explained by the operator induction model.
Successfully navigating a complex environment to obtain a desired outcome is a difficult task, that up to recently was believed to be capable only by humans. This perception has been broken down over time, especially with the introduction of deep reinforcement learning, which has greatly increased the difficulty of tasks that can be automated. However, for traditional reinforcement learning agents this requires an environment to be able to provide frequent extrinsic rewards, which are not known or accessible for many real-world environments. This project aims to explore and contrast existing r…
Combination of machine learning (for generating machine intelligence), computer vision (for better environment perception), and robotic systems (for controlled environment interaction) motivates this work toward proposing a vision-based learning framework for intelligent robot control as the ultimate goal (vision-based learning robot). This work specifically introduces deep reinforcement learning as the the learning framework, a General-purpose framework for AI (AGI) meaning application-independent and platform-independent. In terms of robot control, this framework is proposing specifically a …
University of Science and Technology of China(中国科学技术大学);Institute of Computing Technology, CAS(中国科学院计算技术研究所);Cambricon Technologies(寒武纪科技);University of Chinese Academy of Sciences(中国科学院大学)
Object-oriented reinforcement learning (OORL) is a promising way to improve the sample efficiency and generalization ability over standard RL. Recent works that try to solve OORL tasks without additional feature engineering mainly focus on learning the object representations and then solving tasks via reasoning based on these object representations. However, none of these works tries to explicitly model the inherent similarity between different object instances of the same category. Objects of the same category should share similar functionalities; therefore, the category is the most critical …
Stanford University(斯坦福大学);Honda Research Institute(本田研究院)
Navigating urban environments represents a complex task for automated vehicles. They must reach their goal safely and efficiently while considering a multitude of traffic participants. We propose a modular decision making algorithm to autonomously navigate intersections, addressing challenges of existing rule-based and reinforcement learning (RL) approaches. We first present a safe RL algorithm relying on a model-checker to ensure safety guarantees. To make the decision strategy robust to perception errors and occlusions, we introduce a belief update technique using a learning based approach. …
Traversing intersections is a challenging problem for autonomous vehicles, especially when the intersections do not have traffic control. Recently deep reinforcement learning has received massive attention due to its success in dealing with autonomous driving tasks. In this work, we address the problem of traversing unsignalized intersections using a novel curriculum for deep reinforcement learning. The proposed curriculum leads to: 1) A faster training process for the reinforcement learning agent, and 2) Better performance compared to an agent trained without curriculum. Our main contribution…