Simulation-to-simulation and simulation-to-real world transfer of neural network models have been a difficult problem. To close the reality gap, prior methods to simulation-to-real world transfer focused on domain adaptation, decoupling perception and dynamics and solving each problem separately, and randomization of agent parameters and environment conditions to expose the learning agent to a variety of conditions. While these methods provide acceptable performance, the computational complexity required to capture a large variation of parameters for comprehensive scenarios on a given task such as autonomous driving or robotic manipulation is high. Our key contribution is to theoretically prove and empirically demonstrate that a deep attention convolutional neural network (DACNN) with specific visual sensor configuration performs as well as training on a dataset with high domain and parameter variation at lower computational complexity. Specifically, the attention network weights are learned through policy optimization to focus on local dependencies that lead to optimal actions, and does not require tuning in real-world for generalization. Our new architecture adapts perception with respect to the control objective, resulting in zero-shot learning without pre-training a perception network. To measure the impact of our new deep network architecture on domain adaptation, we consider autonomous driving as a use case. We perform an extensive set of experiments in simulation-to-simulation and simulation-to-real scenarios to compare our approach to several baselines including the current state-of-art models.
Heating and cooling systems in buildings account for 31\% of global energy use, much of which are regulated by Rule Based Controllers (RBCs) that neither maximise energy efficiency nor minimise emissions by interacting optimally with the grid. Control via Reinforcement Learning (RL) has been shown to significantly improve building energy efficiency, but existing solutions require access to building-specific simulators or data that cannot be expected for every building in the world. In response, we show it is possible to obtain emission-reducing policies without such knowledge a priori--a parad…
University of California, Berkeley(加州大学伯克利分校);Intrinsic Innovation LLC(Intrinsic创新有限责任公司);Tsinghua University(清华大学)
Humans are capable of abstracting various tasks as different combinations of multiple attributes. This perspective of compositionality is vital for human rapid learning and adaption since previous experiences from related tasks can be combined to generalize across novel compositional settings. In this work, we aim to achieve zero-shot policy generalization of Reinforcement Learning (RL) agents by leveraging the task compositionality. Our proposed method is a meta- RL algorithm with disentangled task representation, explicitly encoding different aspects of the tasks. Policy generalization is th…
Reinforcement learning (RL) has drawn increasing interests in recent years due to its tremendous success in various applications. However, standard RL algorithms can only be applied for single reward function, and cannot adapt to an unseen reward function quickly. In this paper, we advocate a general operator view of reinforcement learning, which enables us to directly approximate the operator that maps from reward function to value function. The benefit of learning the operator is that we can incorporate any new reward function as input and attain its corresponding value function in a zero-sh…
Pavlov Institute of Physiology RAS(俄罗斯科学院巴甫洛夫生理学研究所);State University of Aerospace Instrumentation(国立航空航天仪器大学)
We consider convolutional neural network (CNN) ensemble learning with the objective function inspired by least action principle; it includes resource consumption component. We teach an agent to perceive images through the set of pre-trained classifiers and want the resulting dynamically configured system to unfold the computational graph with the trajectory that refers to the minimal number of operations and maximal expected accuracy. The proposed agent's architecture implicitly approximates the required classifier selection function with the help of reinforcement learning. Our experimental re…
Recently, model-free reinforcement learning algorithms have been shown to solve challenging problems by learning from extensive interaction with the environment. A significant issue with transferring this success to the robotics domain is that interaction with the real world is costly, but training on limited experience is prone to overfitting. We present a method for learning to navigate, to a fixed goal and in a known environment, on a mobile robot. The robot leverages an interactive world model built from a single traversal of the environment, a pre-trained visual feature encoder, and stoch…
In this article, we extend the conventional framework of convolutional-Restricted-Boltzmann-Machine to learn highly abstract features among abitrary number of time related input maps by constructing a layer of multiplicative units, which capture the relations among inputs. In many cases, more than two maps are strongly related, so it is wise to make multiplicative unit learn relations among more input maps, in other words, to find the optimal relational-order of each unit. In order to enable our machine to learn relational order, we developed a reinforcement-learning method whose optimality is…
Safety is the primary concern when it comes to air traffic. In-flight safety between Unmanned Aircraft Vehicles (UAVs) is ensured through pairwise separation minima, utilizing conflict detection and resolution methods. Existing methods mainly deal with pairwise conflicts, however due to an expected increase in traffic density, encounters with more than two UAVs are likely to happen. In this paper, we model multi-UAV conflict resolution as a multi-agent reinforcement learning problem. We implement an algorithm based on graph neural networks where cooperative agents can communicate to jointly ge…
Recent research has shown that map raw pixels from a single front-facing camera directly to steering commands are surprisingly powerful. This paper presents a convolutional neural network (CNN) to playing the CarRacing-v0 using imitation learning in OpenAI Gym. The dataset is generated by playing the game manually in Gym and used a data augmentation method to expand the dataset to 4 times larger than before. Also, we read the true speed, four ABS sensors, steering wheel position, and gyroscope for each image and designed a mixed model by combining the sensor input and image input. After traini…
Learning to cooperate is crucially important in multi-agent environments. The key is to understand the mutual interplay between agents. However, multi-agent environments are highly dynamic, where agents keep moving and their neighbors change quickly. This makes it hard to learn abstract representations of mutual interplay between agents. To tackle these difficulties, we propose graph convolutional reinforcement learning, where graph convolution adapts to the dynamics of the underlying graph of the multi-agent environment, and relation kernels capture the interplay between agents by their relat…
The Chinese University of Hong Kong(香港中文大学);Tsinghua University(清华大学);Huawei Noah’s Ark Lab(华为诺亚实验室);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室)
University of New South Wales(新南威尔士大学);University of Technology Sydney(悉尼科技大学);University of California San Diego(加州大学圣迭戈分校);RMIT University(皇家墨尔本理工大学)
Zero-Shot Learning (ZSL) aims to transfer learned knowledge from observed classes to unseen classes via semantic correlations. A promising strategy is to learn a global-local representation that incorporates global information with extra localities (i.e., small parts/regions of inputs). However, existing methods discover localities based on explicit features without digging into the inherent properties and relationships among regions. In this work, we propose a novel Entropy-guided Reinforced Partial Convolutional Network (ERPCNet), which extracts and aggregates localities progressively based …
Deep Reinforcement Learning has enabled the learning of policies for complex tasks in partially observable environments, without explicitly learning the underlying model of the tasks. While such model-free methods achieve considerable performance, they often ignore the structure of task. We present a natural representation of to Reinforcement Learning (RL) problems using Recurrent Convolutional Neural Networks (RCNNs), to better exploit this inherent structure. We define 3 such RCNNs, whose forward passes execute an efficient Value Iteration, propagate beliefs of state in partially observable …
Portfolio management aims at maximizing the return on investment while minimizing risk by continuously reallocating the assets forming the portfolio. These assets are not independent but correlated during a short time period. A graph convolutional reinforcement learning framework called DeepPocket is proposed whose objective is to exploit the time-varying interrelations between financial instruments. These interrelations are represented by a graph whose nodes correspond to the financial instruments while the edges correspond to a pair-wise correlation function in between assets. DeepPocket con…
Domain adaptation is an important open problem in deep reinforcement learning (RL). In many scenarios of interest data is hard to obtain, so agents may learn a source policy in a setting where data is readily available, with the hope that it generalises well to the target domain. We propose a new multi-stage RL agent, DARLA (DisentAngled Representation Learning Agent), which learns to see before learning to act. DARLA's vision is based on learning a disentangled representation of the observed environment. Once DARLA can see, it is able to acquire source policies that are robust to many domain …
University of Michigan(密歇根大学);Google Brain(谷歌大脑);Microsoft Research(微软研究院)
As a step towards developing zero-shot task generalization capabilities in reinforcement learning (RL), we introduce a new RL problem where the agent should learn to execute sequences of instructions after learning useful skills that solve subtasks. In this problem, we consider two types of generalizations: to previously unseen instructions and to longer sequences of instructions. For generalization over unseen instructions, we propose a new objective which encourages learning correspondences between similar subtasks by making analogies. For generalization over sequential instructions, we pres…
Stevens Institute of Technology(斯蒂文斯理工学院);Massachusetts Institute of Technology(麻省理工学院);Wing, Alphabet Inc.(Alphabet公司Wing部门)
This paper studies the problem of autonomous exploration under localization uncertainty for a mobile robot with 3D range sensing. We present a framework for self-learning a high-performance exploration policy in a single simulation environment, and transferring it to other environments, which may be physical or virtual. Recent work in transfer learning achieves encouraging performance by domain adaptation and domain randomization to expose an agent to scenarios that fill the inherent gaps in sim2sim and sim2real approaches. However, it is inefficient to train an agent in environments with rand…
University College London(伦敦大学学院);Huber+Suhner Polatis
Proportional-integral-derivative (PID) control underlies more than $97\%$ of automated industrial processes. Controlling these processes effectively with respect to some specified set of performance goals requires finding an optimal set of PID parameters to moderate the PID loop. Tuning these parameters is a long and exhaustive process. A method (patent pending) based on deep reinforcement learning is presented that learns a relationship between generic system properties (e.g. resonance frequency), a multi-objective performance goal and optimal PID parameter values. Performance is demonstrated…
Last year, IEEE 802.11 Extremely High Throughput Study Group (EHT Study Group) was established to initiate discussions on new IEEE 802.11 features. Coordinated control methods of the access points (APs) in the wireless local area networks (WLANs) are discussed in EHT Study Group. The present study proposes a deep reinforcement learning-based channel allocation scheme using graph convolutional networks (GCNs). As a deep reinforcement learning method, we use a well-known method double deep Q-network. In densely deployed WLANs, the number of the available topologies of APs is extremely high, and …
Télécom SudParis, Institut Polytechnique de Paris(巴黎理工学院南巴黎电信学院);Huawei Technologies Ltd.(华为技术有限公司)
In this paper, we explore the use of multi-agent deep learning as well as learning to cooperate principles to meet stringent service level agreements, in terms of throughput and end-to-end delay, for a set of classified network flows. We consider agents built on top of a weighted fair queuing algorithm that continuously set weights for three flow groups: gold, silver, and bronze. We rely on a novel graph-convolution based, multi-agent reinforcement learning approach known as DGN. As benchmarks, we propose centralized and distributed deep Q-network approaches and evaluate their performances in …
McGill University(麦吉尔大学);Samsung AI Center Montreal(三星蒙特利尔人工智能中心)
In this paper, hypernetworks are trained to generate behaviors across a range of unseen task conditions, via a novel TD-based training objective and data from a set of near-optimal RL solutions for training tasks. This work relates to meta RL, contextual RL, and transfer learning, with a particular focus on zero-shot performance at test time, enabled by knowledge of the task parameters (also known as context). Our technical approach is based upon viewing each RL algorithm as a mapping from the MDP specifics to the near-optimal value function and policy and seek to approximate it with a hyperne…
McGill University(麦吉尔大学);Quebec AI Institute(魁北克人工智能研究所);UC Berkeley(加州大学伯克利分校);Google Brain(谷歌大脑)
Reinforcement learning (RL) agents are widely used for solving complex sequential decision making tasks, but still exhibit difficulty in generalizing to scenarios not seen during training. While prior online approaches demonstrated that using additional signals beyond the reward function can lead to better generalization capabilities in RL agents, i.e. using self-supervised learning (SSL), they struggle in the offline RL setting, i.e. learning from a static dataset. We show that performance of online algorithms for generalization in RL can be hindered in the offline setting due to poor estimat…
The ability to identify and localize new objects robustly and effectively is vital for robotic grasping and manipulation in warehouses or smart factories. Deep convolutional neural networks (DCNNs) have achieved the state-of-the-art performance on established image datasets for object detection and segmentation. However, applying DCNNs in dynamic industrial scenarios, e.g., warehouses and autonomous production, remains a challenging problem. DCNNs quickly become ineffective when tasked with detecting objects that they have not been trained on. Given that re-training using the latest data is ti…
A zero-shot RL agent is an agent that can solve any RL task in a given environment, instantly with no additional planning or learning, after an initial reward-free learning phase. This marks a shift from the reward-centric RL paradigm towards "controllable" agents that can follow arbitrary instructions in an environment. Current RL agents can solve families of related tasks at best, or require planning anew for each task. Strategies for approximate zero-shot RL ave been suggested using successor features (SFs) [BBQ+ 18] or forward-backward (FB) representations [TO21], but testing has been limi…
University College London(伦敦大学学院);University of California, Berkeley(加州大学伯克利分校);Meta AI Research(Meta人工智能研究院)
The study of zero-shot generalisation (ZSG) in deep Reinforcement Learning (RL) aims to produce RL algorithms whose policies generalise well to novel unseen situations at deployment time, avoiding overfitting to their training environments. Tackling this is vital if we are to deploy reinforcement learning algorithms in real world scenarios, where the environment will be diverse, dynamic and unpredictable. This survey is an overview of this nascent field. We rely on a unifying formalism and terminology for discussing different ZSG problems, building upon previous works. We go on to categorise e…
Few-Shot Learning for Dynamic Operations of Automated Electric Taxi Fleets under Evolving Charging Infrastructure: A Meta-Deep Reinforcement Learning Approach
Department of Industrial Engineering, Tsinghua University(清华大学工业工程系);School of Management Science and Engineering, Central University of Finance and Economics(中央财经大学管理科学与工程学院)
Soft Forward-Backward Representations for Zero-shot Reinforcement Learning with General Utilities
ETH Zurich, Zurich, Switzerland(苏黎世联邦理工学院);Max Planck Institute for Intelligent Systems, Tubingen, Germany(智能系统马克斯·普朗克研究所);University of Tubingen, Tubingen, Germany(图宾根大学)