Efficiently Breaking the Curse of Horizon in Off-Policy Evaluation with Double Reinforcement Learning
Cornell University(康奈尔大学)
Nathan Kallus, Masatoshi Uehara
备注:
In V3, we significantly changed the derivation of the efficiency bound to follow standard (iid) semiparametric theory. We also derive the efficient influence function. In V4, we add an experiment in a continuous-state environment employing function approximation. In v6, we fixed several typos. Please refer to this version as the final version
Off-policy evaluation (OPE) in reinforcement learning is notoriously difficult in long- and infinite-horizon settings due to diminishing overlap between behavior and target policies. In this paper, we study the role of Markovian and time-invariant structure in efficient OPE. We first derive the efficiency bounds for OPE when one assumes each of these structures. This precisely characterizes the curse of horizon: in time-variant processes, OPE is only feasible in the near-on-policy setting, where behavior and target policies are sufficiently similar. But, in time-invariant Markov decision processes, our bounds show that truly-off-policy evaluation is feasible, even with only just one dependent trajectory, and provide the limits of how well we could hope to do. We develop a new estimator based on Double Reinforcement Learning (DRL) that leverages this structure for OPE using the efficient influence function we derive. Our DRL estimator simultaneously uses estimated stationary density ratios and $q$-functions and remains efficient when both are estimated at slow, nonparametric rates and remains consistent when either is estimated consistently. We investigate these properties and the performance benefits of leveraging the problem structure for more efficient OPE.
Multi-agent reinforcement learning (MARL) achieves significant empirical successes. However, MARL suffers from the curse of many agents. In this paper, we exploit the symmetry of agents in MARL. In the most generic form, we study a mean-field MARL problem. Such a mean-field MARL is defined on mean-field states, which are distributions that are supported on continuous space. Based on the mean embedding of the distributions, we propose MF-FQI algorithm that solves the mean-field MARL and establishes a non-asymptotic analysis for MF-FQI algorithm. We highlight that MF-FQI algorithm enjoys a "bles…
Stanford University(斯坦福大学);Mila - University of Montreal(米拉研究所 - 蒙特利尔大学)
Off-policy policy estimators that use importance sampling (IS) can suffer from high variance in long-horizon domains, and there has been particular excitement over new IS methods that leverage the structure of Markov decision processes. We analyze the variance of the most popular approaches through the viewpoint of conditional Monte Carlo. Surprisingly, we find that in finite horizon MDPs there is no strict variance reduction of per-decision importance sampling or stationary importance sampling, comparing with vanilla importance sampling. We then provide sufficient conditions under which the p…
University of California, Berkeley(加州大学伯克利分校);Université de Lorraine(洛林大学);Inria(法国国家信息与自动化研究所);IECL(IECL研究所)
In this paper, we investigate the sample complexity of policy evaluation in infinite-horizon offline reinforcement learning (also known as the off-policy evaluation problem) with linear function approximation. We identify a hard regime $dγ^{2}>1$, where $d$ is the dimension of the feature vector and $γ$ is the discount rate. In this regime, for any $q\in[γ^{2},1]$, we can construct a hard instance such that the smallest eigenvalue of its feature covariance matrix is $q/d$ and it requires $Ω\left(\frac{d}{γ^{2}\left(q-γ^{2}\right)\varepsilon^{2}}\exp\left(Θ\left(dγ^{2}\right)\right)\right)$ sam…
Tsinghua University(清华大学);University of Washington(华盛顿大学)
Episodic reinforcement learning and contextual bandits are two widely studied sequential decision-making problems. Episodic reinforcement learning generalizes contextual bandits and is often perceived to be more difficult due to long planning horizon and unknown state-dependent transitions. The current paper shows that the long planning horizon and the unknown state-dependent transitions (at most) pose little additional difficulty on sample complexity. We consider the episodic reinforcement learning with $S$ states, $A$ actions, planning horizon $H$, total reward bounded by $1$, and the agent …
A unique challenge in Multi-Agent Reinforcement Learning (MARL) is the curse of multiagency, where the description length of the game as well as the complexity of many existing learning algorithms scale exponentially with the number of agents. While recent works successfully address this challenge under the model of tabular Markov Games, their mechanisms critically rely on the number of states being finite and small, and do not extend to practical scenarios with enormous state spaces where function approximation must be used to approximate value functions or policies. This paper presents the f…
College of Intelligence and Computing, Tianjin University(天津大学智能与计算学部);Noah’s Ark Lab, Huawei(华为诺亚方舟实验室);The Chinese University of Hong Kong(香港中文大学);Northwestern Polytechnical University(西北工业大学)
The state space in Multiagent Reinforcement Learning (MARL) grows exponentially with the agent number. Such a curse of dimensionality results in poor scalability and low sample efficiency, inhibiting MARL for decades. To break this curse, we propose a unified agent permutation framework that exploits the permutation invariance (PI) and permutation equivariance (PE) inductive biases to reduce the multiagent state space. Our insight is that permuting the order of entities in the factored multiagent state space does not change the information. Specifically, we propose two novel implementations: a…
Off-policy evaluation (OPE) in reinforcement learning is an important problem in settings where experimentation is limited, such as education and healthcare. But, in these very same settings, observed actions are often confounded by unobserved variables making OPE even more difficult. We study an OPE problem in an infinite-horizon, ergodic Markov decision process with unobserved confounders, where states and actions can act as proxies for the unobserved confounders. We show how, given only a latent variable model for states and actions, policy value can be identified from off-policy data. Our …
Off-policy estimation for long-horizon problems is important in many real-life applications such as healthcare and robotics, where high-fidelity simulators may not be available and on-policy evaluation is expensive or impossible. Recently, \cite{liu18breaking} proposed an approach that avoids the \emph{curse of horizon} suffered by typical importance-sampling-based methods. While showing promising results, this approach is limited in practice as it requires data be drawn from the \emph{stationary distribution} of a \emph{known} behavior policy. In this work, we propose a novel approach that el…
To overcome the curse of dimensionality and curse of modeling in Dynamic Programming (DP) methods for solving classical Markov Decision Process (MDP) problems, Reinforcement Learning (RL) algorithms are popular. In this paper, we consider an infinite-horizon average reward MDP problem and prove the optimality of the threshold policy under certain conditions. Traditional RL techniques do not exploit the threshold nature of optimal policy while learning. In this paper, we propose a new RL algorithm which utilizes the known threshold structure of the optimal policy while learning by reducing the …
Wasserstein distributionally robust optimization (DRO) aims to find robust and generalizable solutions by hedging against data perturbations in Wasserstein distance. Despite its recent empirical success in operations research and machine learning, existing performance guarantees for generic loss functions are either overly conservative due to the curse of dimensionality, or plausible only in large sample asymptotics. In this paper, we develop a non-asymptotic framework for analyzing the out-of-sample performance for Wasserstein robust learning and the generalization bound for its related Lipsc…
Inverse reinforcement learning (IRL) seeks to infer a cost function that explains the underlying goals and preferences of expert demonstrations. This paper presents receding horizon inverse reinforcement learning (RHIRL), a new IRL algorithm for high-dimensional, noisy, continuous systems with black-box dynamic models. RHIRL addresses two key challenges of IRL: scalability and robustness. To handle high-dimensional continuous systems, RHIRL matches the induced optimal trajectories with expert demonstrations locally in a receding horizon manner and 'stitches' together the local solutions to lea…
Breaking the curse of dimensionality in structured density estimation
Berlin Institute for the Foundations of Learning and Data (BIFOLD)(柏林学习与数据基础研究所(BIFOLD));Technische Universität Berlin(柏林工业大学);Nanyang Technological University(南洋理工大学)
Duke University(杜克大学);Microsoft(微软);Virginia Tech(弗吉尼亚理工大学);Amazon(亚马逊);Fudan University(复旦大学);KAUST(阿卜杜拉国王科技大学)
InfoNCE-based contrastive representation learners, such as SimCLR, have been tremendously successful in recent years. However, these contrastive schemes are notoriously resource demanding, as their effectiveness breaks down with small-batch training (i.e., the log-K curse, whereas K is the batch-size). In this work, we reveal mathematically why contrastive learners fail in the small-batch-size regime, and present a novel simple, non-trivial contrastive objective named FlatNCE, which fixes this issue. Unlike InfoNCE, our FlatNCE no longer explicitly appeals to a discriminative classification go…
Exploration in reinforcement learning (RL) suffers from the curse of dimensionality when the state-action space is large. A common practice is to parameterize the high-dimensional value and policy functions using given features. However existing methods either have no theoretical guarantee or suffer a regret that is exponential in the planning horizon $H$. In this paper, we propose an online RL algorithm, namely the MatrixRL, that leverages ideas from linear bandit to learn a low-dimensional representation of the probability transition model while carefully balancing the exploitation-explorati…
We consider the problem of off-policy evaluation for reinforcement learning, where the goal is to estimate the expected reward of a target policy $π$ using offline data collected by running a logging policy $μ$. Standard importance-sampling based approaches for this problem suffer from a variance that scales exponentially with time horizon $H$, which motivates a splurge of recent interest in alternatives that break the "Curse of Horizon" (Liu et al. 2018, Xie et al. 2019). In particular, it was shown that a marginalized importance sampling (MIS) approach can be used to achieve an estimation er…
Models with many signals, high-dimensional models, often impose structures on the signal strengths. The common assumption is that only a few signals are strong and most of the signals are zero or close (collectively) to zero. However, such a requirement might not be valid in many real-life applications. In this article, we are interested in conducting large-scale inference in models that might have signals of mixed strengths. The key challenge is that the signals that are not under testing might be collectively non-negligible (although individually small) and cannot be accurately learned. This…
University of Pennsylvania(宾夕法尼亚大学);Carnegie Mellon University(卡内基梅隆大学)
This paper studies multi-agent reinforcement learning in Markov games, with the goal of learning Nash equilibria or coarse correlated equilibria (CCE) sample-optimally. All prior results suffer from at least one of the two obstacles: the curse of multiple agents and the barrier of long horizon, regardless of the sampling protocol in use. We take a step towards settling this problem, assuming access to a flexible sampling mechanism: the generative model. Focusing on non-stationary finite-horizon Markov games, we develop a fast learning algorithm called \myalg~and an adaptive sampling scheme tha…