A general model for zero-sum stochastic games with asymmetric information is considered. In this model, each player's information at each time can be divided into a common information part and a private information part. Under certain conditions on the evolution of the common and private information, a dynamic programming characterization of the value of the game (if it exists) is presented. If the value of the zero-sum game does not exist, then the dynamic program provides bounds on the upper and lower values of the game. This dynamic program is then used for a class of zero-sum stochastic games with complete information on one side and partial information on the other, that is, games where one player has complete information about state, actions and observation history while the other player may only have partial information about the state and action history. For such games, it is shown that the value exists and can be characterized using the dynamic program. It is further shown that for this class of games, the dynamic program can be used to compute an equilibrium strategy for the more informed player in which the player selects its action using its private information and the common information belief.
This study provides a model of cyber deception with asymmetric recognition represented by private beliefs. Signaling games, which are often used in existing works, are built on the implicit premise that the receiver's belief is public information. However, this assumption, which leads to symmetric recognition, is unrealistic in adversarial decision making. For a precise evaluation of risks arising from cognitive gaps, this paper proposes epistemic signaling games based on the Mertens-Zamir model, which explicitly quantifies players' asymmetric recognition. Equilibria of the games are analytica…
In~[1],authors considered a general finite horizon model of dynamic game of asymmetric information, where N players have types evolving as independent Markovian process, where each player observes its own type perfectly and actions of all players. The authors present a sequential decomposition algorithm to find all structured perfect Bayesian equilibria of the game. The algorithm consists of solving a class of fixed-point of equations for each time $t,π_t$, whose existence was left as an open question. In this paper, we prove existence of these fixed-point equations for compact metric spaces.
The General Lotto game is a popular variant of the famous Colonel Blotto game, in which two opposing players allocate limited resources over many battlefields. In this paper, we consider incomplete and asymmetric information formulations regarding the resource budgets of the players. In particular, one of the player's resource budget is common knowledge while the other player's is private. We provide complete equilibrium characterizations in the scenario where the private resource budget is drawn from an arbitrary Bernoulli distribution. We then show that these characterizations can be used to…
Smart Jammer and LTE Network Strategies in An Infinite-Horizon Zero-Sum Repeated Game with Asymmetric and Incomplete Information
Intel Corporation(英特尔公司);Georgia Institute of Technology(佐治亚理工学院);Florida A&M University - Florida State University College of Engineering(佛罗里达农工大学-佛罗里达州立大学工程学院);King Abdullah University of Science and Technology(阿卜杜拉国王科技大学)
Asymmetric-Information Resource Allocation Games: An LP Approach to Purposeful Deception
School of Aerospace Engineering, Georgia Institute of Technology(佐治亚理工学院航空航天工程学院);College of Engineering and Computing, George Mason University(乔治梅森大学工程与计算学院)
We consider in discrete time, a general class of sequential stochastic dynamic games with asymmetric information with the following features. The underlying system has Markovian dynamics controlled by the agents' joint actions. Each agent's instantaneous utility depends on the current system state and the agents' joint actions. At each time instant each agent makes a private noisy observation of the current system state and the agents' actions in the previous time instant. In addition, at each time instant all agents have a common noisy observation of the current system state and their actions…
We consider a dynamic game with asymmetric information where each player observes privately a noisy version of a (hidden) state of the world V, resulting in dependent private observations. We study structured perfect Bayesian equilibria that use private beliefs in their strategies as sufficient statistics for summarizing their observation history. The main difficulty in finding the appropriate sufficient statistic (state) for the structured strategies arises from the fact that players need to construct (private) beliefs on other players' private beliefs on V, which in turn would imply that an …
We consider a non-zero-sum linear quadratic Gaussian (LQG) dynamic game with asymmetric information. Each player observes privately a noisy version of a (hidden) state of the world $V$, resulting in dependent private observations. We study perfect Bayesian equilibria (PBE) for this game with equilibrium strategies that are linear in players' private estimates of $V$. The main difficulty arises from the fact that players need to construct estimates on other players' estimate on $V$, which in turn would imply that an infinite hierarchy of estimates on estimates needs to be constructed, rendering…
Individual behaviors play an essential role in the dynamics of transmission of infectious diseases, including COVID--19. This paper studies a dynamic game model that describes the social distancing behaviors during an epidemic, assuming a continuum of players and individual infection dynamics. The evolution of the players' infection states follows a variant of the well-known SIR dynamics. We assume that the players are not sure about their infection state, and thus they choose their actions based on their individually perceived probabilities of being susceptible, infected or removed. The cost …
Multi-agent reinforcement learning (MARL) is often modeled using the framework of Markov games (also called stochastic games or dynamic games). Most of the existing literature on MARL concentrates on zero-sum Markov games but is not applicable to general-sum Markov games. It is known that the best-response dynamics in general-sum Markov games are not a contraction. Therefore, different equilibria in general-sum Markov games can have different values. Moreover, the Q-function is not sufficient to completely characterize the equilibrium. Given these challenges, model based learning is an attract…