This paper studies the game of guessing riffle-shuffled cards with complete feedback. A deck of $n$ cards labelled 1 to $n$ is riffle-shuffled once and placed on a table. A player tries to guess the cards from top and is given complete feedback after each guess. The goal is to find the guessing strategy with maximum reward (expected number of correct guesses). We give the optimal strategy for this game and prove that the maximum expected reward is $n/2+\sqrt{2/π}\cdot\sqrt{n}+O(1)$, partially solving an open problem of Bayer and Diaconis.
We study the cutoff phenomenon for generalized riffle shuffles where, at each step, the deck of cards is cut into a random number of packs of multinomial sizes which are then riffled together.
The well-known Gilbert-Shannon-Reeds model for riffle shuffles assumes that the cards are initially cut 'about in half' and then riffled together. We analyze a natural variant where the initial cut is biased. Extending results of Fulman (1998), we show a sharp cutoff in separation and L-infinity distances. This analysis is possible due to the close connection between shuffling and quasisymmetric functions along with some complex analysis of a generating function.
In the Gilbert-Shannon-Reeds shuffle, a deck of $N$ cards is cut into two approximately equal parts which are then riffled uniformly at random. Bayer and Diaconis famously showed that this Markov chain undergoes cutoff in total variation after $\frac{3\log(N)}{2 \log(2)}$ shuffles. We establish cutoff for the more general asymmetric riffle shuffles in which one cuts the deck into differently sized parts before riffling. The value of the cutoff point confirms a conjecture of Lalley from 2000. Some appealing consequences are that asymmetry always slows mixing and that total variation mixing is s…
We consider a generalized riffle shuffle on the colored permutation group $G_{p, n}$ and derive a determinantal formula for the probability of finding descents at given positions, proof of which is based on the bijection between the set of shuffles in question and that of non-intersecting lattice paths.
This paper concerns a probability distribution on the symmetric group generalizing the riffle shuffle of Bayer, Diaconis, and others. There are close connections with the theory of quasisymmetric and symmetric functions.
As a continuation to our previous work, we consider a generalization of carries process. Our results are : (i) right eigenvectors of the transition probability matrix, (ii) correlation of carries between different steps, and (iii) generalized riffle shuffle having the same distribution as that of the generalized carries process.
We study the Gilbert-Shannon-Reeds model for riffle shuffles and ask 'How many times must a deck of cards be shuffled for the deck to be in close to random order?'. In 1992, Bayer and Diaconis gave a solution which gives exact and asymptotic results for all decks of practical interest, e.g. a deck of 52 cards. But what if one only cares about the colors of the cards or disregards the suits focusing solely on the ranks? More generally, how does the rate of convergence of a Markov chain change if we are interested in only certain features? Our exploration of this problem takes us through random …
We study how many riffle shuffles are required to mix n cards if only certain features of the deck are of interest, e.g. suits disregarded or only the colors of interest. For these features, the number of shuffles drops from 3/2 log_2(n) to log_2(n). We derive closed formulae and an asymptotic `rule of thumb' formula which is remarkably accurate.
By a well-known result of Bayer and Diaconis, the maximum entropy model of the common riffle shuffle implies that the number of riffle shuffles necessary to mix a standard deck of 52 cards is either 7 or 11--with the former number applying when the metric used to define mixing is the total variation distance and the latter when it is the separation distance. This and other related results assume all 52 cards in the deck to be distinct and require all $52!$ permutations of the deck to be almost equally likely for the deck to be considered well mixed. In many instances, not all cards in the deck…
Consider n cards that are labeled 1 through n with n an even integer. The cards are put face down and their ordering starts with card labeled 1 on top through card labeled n at the bottom. The cards are top to random shuffled m times and placed face down on the table. Starting from the top the cards are guessed without feedback (i.e. whether the guess was correct or false and what the guessed card was) one at a time. For m > 4nlog n+cn we find a guessing strategy that maximizes the expected number of correct guesses.
Type A affine shuffles are compared with riffle shuffles followed by a cut. Although these probability measures on the symmetric group S_n are different, they both satisfy a convolution property. Strong evidence is given that when the underlying parameter $q$ satisfies $gcd(n,q-1)=1$, the induced measures on conjugacy classes of the symmetric group coincide. This gives rise to interesting combinatorics concerning the modular equidistribution by major index of permutations in a given conjugacy class and with a given number of cyclic descents. It is proved that the use of cuts does not speed up …
In 1998, Ciucu published "No-feedback card guessing for dovetail shuffles", an article which gives the optimal guessing strategy for $n$ cards ($n$ even) after $k$ riffle shuffles whenever $k>2\log_{2}\left(n\right)$. We discuss in this article the optimal guessing strategy and the asymptotic (in $n$) expected number of correct guesses for any fixed $k\geq1$. This complements the work achieved two decades ago by Ciucu.
We study deformations of the Plancherel measure of the symmetric group by lifting them to the symmetric group and using combinatorics of card shuffling. The existing methods for analyzing deformations of Plancherel measure are not obviously applicable to the examples in this paper. The main idea of this paper is to find and analyze a formula for the total variation distance between iterations of riffle shuffles and iterations of "cut and then riffle shuffle". Similar results are given for affine shuffles, which allow us to determine their convergence rate to randomness.
The random-to-top and the riffle shuffle are two well-studied methods for shuffling a deck of cards. These correspond to the symmetric group $S_n$, i.e., the Coxeter group of type $A_{n-1}$. In this paper, we give analogous shuffles for the Coxeter groups of type $B_n$ and $D_n$. These can be interpreted as shuffles on a ``signed'' deck of cards. With these examples as motivation, we abstract the notion of a shuffle algebra which captures the connection between the algebraic structure of the shuffles and the geometry of the Coxeter groups. We also briefly discuss the generalisation to building…
In this paper we study random orderings of the integers with a certain invariance property. We describe all such orders in a simple way. We define and represent random shuffles of a countable set of labels and then give an interpretation of these orders in terms of a class of generalized riffle shuffles.
Using symmetric function theory, we study the cycle structure and increasing subsequence structure of permutations after various shuffling methods, emphasizing the role of Cauchy type identities and the Robinson-Schensted-Knuth correspondence. One consequence is a cycle index for riffle shuffles when one deals from the bottom of the deck; conclusions are drawn concerning the distribution of fixed points and the asymptotic distribution of cycle structure. In studying cycle structure of unimodal permutations and their generalizations we are led to an interesting variation of the RSK corresponden…
This paper considers the effect of riffle shuffling on decks of cards, allowing for some cards to be indistinguishable from other cards. The dual problem of dealing a game with hands, such as bridge or poker, is also considered. The Gilbert-Shannon-Reeds model of card shuffling is used, along with variation distance for measuring how close to uniform a deck has become. The surprising results are that for a deck with only two types of cards (such as red and black), the shuffler can greatly improve the randomness of the deck by insuring that the top and bottom cards are the same before shuffling…
We consider the following game that has been used as a way of testing claims of extrasensory perception (ESP). One is given a deck of $mn$ cards comprised of $n$ distinct types each of which appears exactly $m$ times: this deck is shuffled and then cards are discarded from the deck one at a time from top to bottom. At each step, a player (whose psychic powers are being tested) tries to guess the type of the card currently on top, which is then revealed to the player before being discarded. We study the expected number $S_{n,m}$ of correct predictions a player can make: one could always guess t…
This paper is about the following question: How many riffle shuffles mix a deck of card for games such as blackjack and bridge? An object that comes up in answering this question is the descent polynomial associated with pairs of decks, where the decks are allowed to have repeated cards. We prove that the problem of computing the descent polynomial given a pair of decks is $#P$-complete. We also prove that the coefficients of these polynomials can be approximated using the bell curve. However, as must be expected in view of the $#P$-completeness result, approximations using the bell curve are …