The reinforcement learning (RL) research area is very active, with an important number of new contributions; especially considering the emergent field of deep RL (DRL). However a number of scientific and technical challenges still need to be addressed, amongst which we can mention the ability to abstract actions or the difficulty to explore the environment which can be addressed by intrinsic motivation (IM). In this article, we provide a survey on the role of intrinsic motivation in DRL. We categorize the different kinds of intrinsic motivations and detail for each category, its advantages and limitations with respect to the mentioned challenges. Additionnally, we conduct an in-depth investigation of substantial current research questions, that are currently under study or not addressed at all in the considered research area of DRL. We choose to survey these research works, from the perspective of learning how to achieve tasks. We suggest then, that solving current challenges could lead to a larger developmental architecture which may tackle most of the tasks. We describe this developmental architecture on the basis of several building blocks composed of a RL algorithm and an IM module compressing information.
Moscow Institute of Physics and Technology(莫斯科物理技术学院);Federal Research Center “Computer Science and Control” of Russian Academy of Sciences(俄罗斯科学院计算机科学与控制联邦研究中心);AIRI
The reinforcement learning research area contains a wide range of methods for solving the problems of intelligent agent control. Despite the progress that has been made, the task of creating a highly autonomous agent is still a significant challenge. One potential solution to this problem is intrinsic motivation, a concept derived from developmental psychology. This review considers the existing methods for determining intrinsic motivation based on the world model obtained by the agent. We propose a systematic approach to current research in this field, which consists of three categories of me…
Efficient exploration for automatic subgoal discovery is a challenging problem in Hierarchical Reinforcement Learning (HRL). In this paper, we show that intrinsic motivation learning increases the efficiency of exploration, leading to successful subgoal discovery. We introduce a model-free subgoal discovery method based on unsupervised learning over a limited memory of agent's experiences during intrinsic motivation. Additionally, we offer a unified approach to learning representations in model-free HRL.
Reinforcement Learning faces an important challenge in partial observable environments that has long-term dependencies. In order to learn in an ambiguous environment, an agent has to keep previous perceptions in a memory. Earlier memory based approaches use a fixed method to determine what to keep in the memory, which limits them to certain problems. In this study, we follow the idea of giving the control of the memory to the agent by allowing it to have memory-changing actions. This learning mechanism is supported by an intrinsic motivation to memorize rare observations that can help the agen…
Reward design is a critical part of the application of reinforcement learning, the performance of which strongly depends on how well the reward signal frames the goal of the designer and how well the signal assesses progress in reaching that goal. In many cases, the extrinsic rewards provided by the environment (e.g., win or loss of a game) are very sparse and make it difficult to train agents directly. Researchers usually assist the learning of agents by adding some auxiliary rewards in practice. However, designing auxiliary rewards is often turned to a trial-and-error search for reward setti…
TECNALIA(泰克纳利亚);Basque Research & Technology Alliance (BRTA)(巴斯克研究与技术联盟(BRTA));University of the Basque Country (UPV/EHU)(巴斯克大学(UPV/EHU))
In the last few years, the research activity around reinforcement learning tasks formulated over environments with sparse rewards has been especially notable. Among the numerous approaches proposed to deal with these hard exploration problems, intrinsic motivation mechanisms are arguably among the most studied alternatives to date. Advances reported in this area over time have tackled the exploration issue by proposing new algorithmic ideas to generate alternative mechanisms to measure the novelty. However, most efforts in this direction have overlooked the influence of different design choice…
In recent years, reinforcement learning (RL) methods have been applied to model gameplay with great success, achieving super-human performance in various environments, such as Atari, Go, and Poker. However, those studies mostly focus on winning the game and have largely ignored the rich and complex human motivations, which are essential for understanding different players' diverse behaviors. In this paper, we present a novel method called Multi-Motivation Behavior Modeling (MMBM) that takes the multifaceted human motivations into consideration and models the underlying value structure of the p…
TECNALIA, Basque Research and Technology Alliance (BRTA)(TECNALIA,巴斯克研究与技术联盟(BRTA));University of the Basque Country (UPV/EHU)(巴斯克大学(UPV/EHU))
Reinforcement Learning has emerged as a strong alternative to solve optimization tasks efficiently. The use of these algorithms highly depends on the feedback signals provided by the environment in charge of informing about how good (or bad) the decisions made by the learned agent are. Unfortunately, in a broad range of problems the design of a good reward function is not trivial, so in such cases sparse reward signals are instead adopted. The lack of a dense reward function poses new challenges, mostly related to exploration. Imitation Learning has addressed those problems by leveraging demon…
We consider an agent's uncertainty about its environment and the problem of generalizing this uncertainty across observations. Specifically, we focus on the problem of exploration in non-tabular reinforcement learning. Drawing inspiration from the intrinsic motivation literature, we use density models to measure uncertainty, and propose a novel algorithm for deriving a pseudo-count from an arbitrary density model. This technique enables us to generalize count-based exploration algorithms to the non-tabular case. We apply our ideas to Atari 2600 games, providing sensible pseudo-counts from raw …
Exploration in complex domains is a key challenge in reinforcement learning, especially for tasks with very sparse rewards. Recent successes in deep reinforcement learning have been achieved mostly using simple heuristic exploration strategies such as $ε$-greedy action selection or Gaussian control noise, but there are many tasks where these methods are insufficient to make any learning progress. Here, we consider more complex heuristics: efficient and scalable exploration strategies that maximize a notion of an agent's surprise about its experiences via intrinsic motivation. We propose to lea…
MIT Computer Science and Artificial Intelligence Laboratory(麻省理工学院计算机科学与人工智能实验室);Facebook Artificial Intelligence Research(脸书人工智能研究院)
We study the role of intrinsic motivation as an exploration bias for reinforcement learning in sparse-reward synergistic tasks, which are tasks where multiple agents must work together to achieve a goal they could not individually. Our key idea is that a good guiding principle for intrinsic motivation in synergistic tasks is to take actions which affect the world in ways that would not be achieved if the agents were acting on their own. Thus, we propose to incentivize agents to take (joint) actions whose effects cannot be predicted via a composition of the predicted effect for each individual …
In this paper we address the challenge of exploration in deep reinforcement learning for robotic manipulation tasks. In sparse goal settings, an agent does not receive any positive feedback until randomly achieving the goal, which becomes infeasible for longer control sequences. Inspired by touch-based exploration observed in children, we formulate an intrinsic reward based on the sum of forces between a robot's force sensors and manipulation objects that encourages physical interaction. Furthermore, we introduce contact-prioritized experience replay, a sampling scheme that prioritizes contact…
The reinforcement learning (RL) research area is very active, with an important number of new contributions; especially considering the emergent field of deep RL (DRL). However a number of scientific and technical challenges still need to be resolved, amongst which we can mention the ability to abstract actions or the difficulty to explore the environment in sparse-reward settings which can be addressed by intrinsic motivation (IM). We propose to survey these research works through a new taxonomy based on information theory: we computationally revisit the notions of surprise, novelty and skill…
The problem of sparse rewards is one of the hardest challenges in contemporary reinforcement learning. Hierarchical reinforcement learning (HRL) tackles this problem by using a set of temporally-extended actions, or options, each of which has its own subgoal. These subgoals are normally handcrafted for specific tasks. Here, though, we introduce a generic class of subgoals with broad applicability in the visual domain. Underlying our approach (in common with work using "auxiliary tasks") is the hypothesis that the ability to control aspects of the environment is an inherently useful skill to ha…
Taking inspiration from developmental learning, we present a novel reinforcement learning architecture which hierarchically learns and represents self-generated skills in an end-to-end way. With this architecture, an agent focuses only on task-rewarded skills while keeping the learning process of skills bottom-up. This bottom-up approach allows to learn skills that 1- are transferable across tasks, 2- improves exploration when rewards are sparse. To do so, we combine a previously defined mutual information objective with a novel curriculum learning algorithm, creating an unlimited and explorab…
Leiden Institute of Advanced Computer Science(莱顿高级计算机科学研究所);Leiden University(莱顿大学)
Go-Explore achieved breakthrough performance on challenging reinforcement learning (RL) tasks with sparse rewards. The key insight of Go-Explore was that successful exploration requires an agent to first return to an interesting state ('Go'), and only then explore into unknown terrain ('Explore'). We refer to such exploration after a goal is reached as 'post-exploration'. In this paper we present a systematic study of post-exploration, answering open questions that the Go-Explore paper did not answer yet. First, we study the isolated potential of post-exploration, by turning it on and off with…
The University of Texas at Austin(德克萨斯大学奥斯汀分校);Sony AI(索尼人工智能)
Learning with an objective to minimize the mismatch with a reference distribution has been shown to be useful for generative modeling and imitation learning. In this paper, we investigate whether one such objective, the Wasserstein-1 distance between a policy's state visitation distribution and a target distribution, can be utilized effectively for reinforcement learning (RL) tasks. Specifically, this paper focuses on goal-conditioned reinforcement learning where the idealized (unachievable) target distribution has full measure at the goal. This paper introduces a quasimetric specific to Marko…
BMW Group(宝马集团);University of Amsterdam(阿姆斯特丹大学);University of Hertfordshire(赫特福德大学)
We consider multi-agent reinforcement learning (MARL) for cooperative communication and coordination tasks. MARL agents can be brittle because they can overfit their training partners' policies. This overfitting can produce agents that adopt policies that act under the expectation that other agents will act in a certain way rather than react to their actions. Our objective is to bias the learning process towards finding reactive strategies towards other agents' behaviors. Our method, transfer empowerment, measures the potential influence between agents' actions. Results from three simulated co…
A Simple "Motivation" Can Enhance Reinforcement Finetuning of Large Reasoning Models
Generative AI Lab, College of Computing and Data Science, Nanyang Technological University, Singapore(生成式人工智能实验室,计算与数据科学学院,南洋理工大学,新加坡);Tongyi Lab, Alibaba Group(通义实验室,阿里巴巴集团)
Instituto Nacional de Astrofisica Optica y Electronica (INAOE)(国家天体物理、光学与电子学研究所(INAOE))
We use an analogy between non-isomorphic mathematical structures defined over the same set and the algebras induced by associative and causal levels of information in order to argue that Reinforcement Learning, in its current formulation, is not a causal problem, independently if the motivation behind it has to do with an agent taking actions.
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院)
When dealing with a series of imminent issues, humans can naturally concentrate on a subset of these concerning issues by prioritizing them according to their contributions to motivational indices, e.g., the probability of winning a game. This idea of concentration offers insights into reinforcement learning of sophisticated Large-scale Multi-Agent Systems (LMAS) participated by hundreds of agents. In such an LMAS, each agent receives a long series of entity observations at each step, which can overwhelm existing aggregation networks such as graph attention networks and cause inefficiency. In …
University of Edinburgh(爱丁堡大学);University of Wisconsin–Madison(威斯康星大学麦迪逊分校)
Intrinsic rewards can improve exploration in reinforcement learning, but the exploration process may suffer from instability caused by non-stationary reward shaping and strong dependency on hyperparameters. In this work, we introduce Decoupled RL (DeRL) as a general framework which trains separate policies for intrinsically-motivated exploration and exploitation. Such decoupling allows DeRL to leverage the benefits of intrinsic rewards for exploration while demonstrating improved robustness and sample efficiency. We evaluate DeRL algorithms in two sparse-reward environments with multiple types…
Sparebank 1 SR-Bank;Center for Artificial Intelligence Research(人工智能研究中心);University of Agder(阿格德大学)
The common purpose of applying reinforcement learning (RL) to asset management is the maximization of profit. The extrinsic reward function used to learn an optimal strategy typically does not take into account any other preferences or constraints. We have developed a regularization method that ensures that strategies have global intrinsic affinities, i.e., different personalities may have preferences for certain assets which may change over time. We capitalize on these intrinsic policy affinities to make our RL model inherently interpretable. We demonstrate how RL agents can be trained to orc…
Learning goal-directed behavior in environments with sparse feedback is a major challenge for reinforcement learning algorithms. The primary difficulty arises due to insufficient exploration, resulting in an agent being unable to learn robust value functions. Intrinsically motivated agents can explore new behavior for its own sake rather than to directly solve problems. Such intrinsic behaviors could eventually help the agent solve tasks posed by the environment. We present hierarchical-DQN (h-DQN), a framework to integrate hierarchical value functions, operating at different temporal scales, …
To be capable of lifelong learning in a real-life environment, robots have to tackle multiple challenges. Being able to relate physical properties they may observe in their environment to possible interactions they may have is one of them. This skill, named affordance learning, is strongly related to embodiment and is mastered through each person's development: each individual learns affordances differently through their own interactions with their surroundings. Current methods for affordance learning usually use either fixed actions to learn these affordances or focus on static setups involvi…
Go-Explore achieved breakthrough performance on challenging reinforcement learning (RL) tasks with sparse rewards. The key insight of Go-Explore was that successful exploration requires an agent to first return to an interesting state ('Go'), and only then explore into unknown terrain ('Explore'). We refer to such exploration after a goal is reached as 'post-exploration'. In this paper, we present a clear ablation study of post-exploration in a general intrinsically motivated goal exploration process (IMGEP) framework, that the Go-Explore paper did not show. We study the isolated potential of …
Expanding the Active Inference Landscape: More Intrinsic Motivations in the Perception-Action Loop
Araya Inc.(Araya公司);Computational Creativity Group, Department of Computing, Goldsmiths, University of London(Goldsmiths大学计算创意小组);Game Innovation Lab, Department of Computer Science and Engineering, New York University(纽约大学游戏创新实验室);Sepia Lab, Adaptive Systems Research Group, Department of Computer Science, University of Hertfordshire(赫特福德大学计算机科学系Sepia实验室);Institute of Perception, Action and Behaviour, School of Informatics, The University of Edinburgh(爱丁堡大学信息学院感知、行为与行为研究所)
At an early age, human infants are able to learn and build a model of the world very quickly by constantly observing and interacting with objects around them. One of the most fundamental intuitions human infants acquire is intuitive physics. Human infants learn and develop these models, which later serve as prior knowledge for further learning. Inspired by such behaviors exhibited by human infants, we introduce a graphical physics network integrated with deep reinforcement learning. Specifically, we introduce an intrinsic reward normalization method that allows our agent to efficiently choose …
Sparse rewards are double-edged training signals in reinforcement learning: easy to design but hard to optimize. Intrinsic motivation guidances have thus been developed toward alleviating the resulting exploration problem. They usually incentivize agents to look for new states through novelty signals. Yet, such methods encourage exhaustive exploration of the state space rather than focusing on the environment's salient interaction opportunities. We propose a new exploration method, called Don't Do What Doesn't Matter (DoWhaM), shifting the emphasis from state novelty to state with relevant act…
Zhejiang University(浙江大学);Westlake University(西湖大学);Westlake Institute for Advanced Study(西湖高等研究院)
It is of significance for an agent to learn a widely applicable and general-purpose policy that can achieve diverse goals including images and text descriptions. Considering such perceptually-specific goals, the frontier of deep reinforcement learning research is to learn a goal-conditioned policy without hand-crafted rewards. To learn this kind of policy, recent works usually take as the reward the non-parametric distance to a given goal in an explicit embedding space. From a different viewpoint, we propose a novel unsupervised learning approach named goal-conditioned policy with intrinsic mo…
Technion - Israel Institute of Technology(以色列理工学院)
We consider the problem of reinforcement learning using function approximation, where the approximating basis can change dynamically while interacting with the environment. A motivation for such an approach is maximizing the value function fitness to the problem faced. Three errors are considered: approximation square error, Bellman residual, and projected Bellman residual. Algorithms under the actor-critic framework are presented, and shown to converge. The advantage of such an adaptive basis is demonstrated in simulations.
Google Research(谷歌研究院);Univ. Lille(里尔大学);CNRS(法国国家科学研究中心);Inria(法国国家信息与自动化研究所)
The study of exploration in the domain of decision making has a long history but remains actively debated. From the vast literature that addressed this topic for decades under various points of view (e.g., developmental psychology, experimental design, artificial intelligence), intrinsic motivation emerged as a concept that can practically be transferred to artificial agents. Especially, in the recent field of Deep Reinforcement Learning (RL), agents implement such a concept (mainly using a novelty argument) in the shape of an exploration bonus, added to the task reward, that encourages visiti…
Intrinsic-Motivation Multi-Robot Social Formation Navigation with Coordinated Exploration
School of Computer Science and Technology(计算机科学与技术学院);Wuhan University of Science and Technology(武汉科技大学);Hubei Province Key Laboratory of Intelligent Information Processing(湖北省智能信息处理重点实验室)
New York University(纽约大学);Facebook AI Research(脸书人工智能研究院)
We describe a simple scheme that allows an agent to learn about its environment in an unsupervised manner. Our scheme pits two versions of the same agent, Alice and Bob, against one another. Alice proposes a task for Bob to complete; and then Bob attempts to complete the task. In this work we will focus on two kinds of environments: (nearly) reversible environments and environments that can be reset. Alice will "propose" the task by doing a sequence of actions and then Bob must undo or repeat them, respectively. Via an appropriate reward structure, Alice and Bob automatically generate a curric…
Joint Intrinsic Motivation for Coordinated Exploration in Multi-Agent Deep Reinforcement Learning
ECE Paris \& Sorbonne Universit\' e , CNRS,\ ISIR F-75005 Paris France;Sorbonne Universit\' e , CNRS, ISIR F-75005 Paris France;ECE Paris \& Sorbonne Universit\' e , CNRS,\ ISIR;Sorbonne Universit\' e , CNRS, ISIR
Massachusetts Institute of Technology(麻省理工学院);Google DeepMind(谷歌DeepMind);Princeton University(普林斯顿大学)
We propose a unified mechanism for achieving coordination and communication in Multi-Agent Reinforcement Learning (MARL), through rewarding agents for having causal influence over other agents' actions. Causal influence is assessed using counterfactual reasoning. At each timestep, an agent simulates alternate actions that it could have taken, and computes their effect on the behavior of other agents. Actions that lead to bigger changes in other agents' behavior are considered influential and are rewarded. We show that this is equivalent to rewarding agents for having high mutual information be…
UC Berkeley(加州大学伯克利分校);University of Toronto(多伦多大学);Google Research, Brain Team(谷歌研究院大脑团队);Stanford University(斯坦福大学)
Humans and animals explore their environment and acquire useful skills even in the absence of clear goals, exhibiting intrinsic motivation. The study of intrinsic motivation in artificial agents is concerned with the following question: what is a good general-purpose objective for an agent? We study this question in dynamic partially-observed environments, and argue that a compact and general learning objective is to minimize the entropy of the agent's state visitation estimated using a latent state-space model. This objective induces an agent to both gather information about its environment, …
TECNALIA, Basque Research and Technology Alliance (BRTA)(TECNALIA,巴斯克研究与技术联盟);University of the Basque Country (UPV/EHU)(巴斯克大学)
In the early stages of human life, babies develop their skills by exploring different scenarios motivated by their inherent satisfaction rather than by extrinsic rewards from the environment. This behavior, referred to as intrinsic motivation, has emerged as one solution to address the exploration challenge derived from reinforcement learning environments with sparse rewards. Diverse exploration approaches have been proposed to accelerate the learning process over single- and multi-agent problems with homogeneous agents. However, scarce studies have elaborated on collaborative learning framewo…