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arXiv 1908.02388cs.LGstat.ML
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Benchmarking Bonus-Based Exploration Methods on the Arcade Learning Environment

MILA, Université de Montréal(蒙特利尔大学米拉研究所);Google Research, Brain Team(谷歌研究院大脑团队);CIFAR Fellow(加拿大高级研究所研究员)

Adrien Ali Taïga, William Fedus, Marlos C. Machado, Aaron Courville, Marc G. Bellemare

英文摘要:

This paper provides an empirical evaluation of recently developed exploration algorithms within the Arcade Learning Environment (ALE). We study the use of different reward bonuses that incentives exploration in reinforcement learning. We do so by fixing the learning algorithm used and focusing only on the impact of the different exploration bonuses in the agent's performance. We use Rainbow, the state-of-the-art algorithm for value-based agents, and focus on some of the bonuses proposed in the last few years. We consider the impact these algorithms have on performance within the popular game Montezuma's Revenge which has gathered a lot of interest from the exploration community, across the the set of seven games identified by Bellemare et al. (2016) as challenging for exploration, and easier games where exploration is not an issue. We find that, in our setting, recently developed bonuses do not provide significantly improved performance on Montezuma's Revenge or hard exploration games. We also find that existing bonus-based methods may negatively impact performance on games in which exploration is not an issue and may even perform worse than $ε$-greedy exploration.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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