Vis4Vis: Visualization for (Empirical) Visualization Research
Daniel Weiskopf
备注:
This is a preprint of a chapter for a planned book that was initiated by participants of the Dagstuhl Seminar 18041 ("Foundations of Data Visualization") and that is expected to be published by Springer. The final book chapter will differ from this preprint
Appropriate evaluation is a key component in visualization research. It is typically based on empirical studies that assess visualization components or complete systems. While such studies often include the user of the visualization, empirical research is not necessarily restricted to user studies but may also address the technical performance of a visualization system such as its computational speed or memory consumption. Any such empirical experiment faces the issue that the underlying visualization is becoming increasingly sophisticated, leading to an increasingly difficult evaluation in complex environments. Therefore, many of the established methods of empirical studies can no longer capture the full complexity of the evaluation. One promising solution is the use of data-rich observations that we can acquire during studies to obtain more reliable interpretations of empirical research. For example, we have been witnessing an increasing availability and use of physiological sensor information from eye tracking, electrodermal activity sensors, electroencephalography, etc. Other examples are various kinds of logs of user activities such as mouse, keyboard, or touch interaction. Such data-rich empirical studies promise to be especially useful for studies in the wild and similar scenarios outside of the controlled laboratory environment. However, with the growing availability of large, complex, time-dependent, heterogeneous, and unstructured observational data, we are facing the new challenge of how we can analyze such data. This challenge can be addressed by establishing the subfield of visualization for visualization (Vis4Vis): visualization as a means of analyzing and communicating data from empirical studies to advance visualization research.
In each of the last five years, a few dozen empirical studies appeared in visualization journals and conferences. The existing empirical studies have already featured a large number of variables. There are many more variables yet to be studied. While empirical studies enable us to obtain knowledge and insight about visualization processes through observation and analysis of user experience, it seems to be a stupendous challenge for exploring such a huge variable space at the current pace. In this position paper, we discuss the implication of not being able to explore this space effectively and…
Empirical studies form an integral part of visualization research. Not only can they facilitate the evaluation of various designs, techniques, systems, and practices in visualization, but they can also enable the discovery of the causalities explaining why and how visualization works. This state-of-the-art report focuses on controlled and semi-controlled empirical studies conducted in laboratories and crowd-sourcing environments. In particular, the survey provides a taxonomic analysis of over 129 empirical studies in the visualization literature. It juxtaposes these studies with topic developm…
Knowledge of human perception has long been incorporated into visualizations to enhance their quality and effectiveness. The last decade, in particular, has shown an increase in perception-based visualization research studies. With all of this recent progress, the visualization community lacks a comprehensive guide to contextualize their results. In this report, we provide a systematic and comprehensive review of research studies on perception related to visualization. This survey reviews perception-focused visualization studies since 1980 and summarizes their research developments focusing on…
This study describes a detailed analysis of museum visitors' decoding process as they used a visualization designed to support exploration of a large, complex dataset. Quantitative and qualitative analyses revealed that it took, on average, 43 seconds for visitors to decode enough of the visualization to see patterns and relationships in the underlying data represented, and 54 seconds to arrive at their first correct data interpretation. Furthermore, visitors decoded throughout and not only upon initial use of the visualization. The study analyzed think-aloud data to identify issues visitors h…
A growing number of efforts aim to understand what people see when using a visualization. These efforts provide scientific grounding to complement design intuitions, leading to more effective visualization practice. However, published visualization research currently reflects a limited set of available methods for understanding how people process visualized data. Alternative methods from vision science offer a rich suite of tools for understanding visualizations, but no curated collection of these methods exists in either perception or visualization research. We introduce a design space of exp…
This workshop focuses on visualization education, literacy, and activities. It aims to streamline previous efforts and initiatives of the visualization community to provide a format for education and engagement practices in visualization. It intends to bring together junior and senior scholars to share research and experience and to discuss novel activities, teaching methods, and research challenges. The workshop aims to serve as a platform for interdisciplinary researchers within and beyond the visualization community such as education, learning analytics, science communication, psychology, o…
There are numerous opportunities for engaging in research at the intersection of psychology and visualization. While most opportunities taken up by the VIS community will likely focus on the psychology of users, there are also opportunities for studying the psychology of designers. In this position paper, I argue the importance of studying design cognition as a necessary component of a holistic program of research on visualization psychology. I provide a brief overview of research on design cognition in other disciplines, and discuss opportunities for VIS to build an analogous research program…
Inclusion and accessibility in visualization research have gained increasing attention in recent years. However, many challenges still remain to be solved on the road toward a more inclusive, shared-experience-driven visualization design and evaluation process. In this position paper, we discuss challenges and speculate about potential solutions, based on related work, our own research, as well as personal experiences. The goal of this paper is to start discussions on the role of accessibility and inclusion in visualization design and evaluation.
In this paper, we report the development of a model and a proof-of-concept visual text analytics (VTA) tool to enhance documentdiscovery in a problem-driven visualization research (PDVR) con-text. The proposed model captures the cognitive model followed bydomain and visualization experts by analyzing the interdisciplinarycommunication channel as represented by keywords found in twodisjoint collections of research papers. High distributional inter-collection similarities are employed to build informative keywordassociations that serve as entry points to drive the exploration of alarge document …
Visualizations have a potentially enormous influence on how data are used to make decisions across all areas of human endeavor. However, it is not clear how this power connects to ethical duties: what obligations do we have when it comes to visualizations and visual analytics systems, beyond our duties as scientists and engineers? Drawing on historical and contemporary examples, I address the moral components of the design and use of visualizations, identify some ongoing areas of visualization research with ethical dilemmas, and propose a set of additional moral obligations that we have as des…
In recent years, narrative visualization has gained much attention. Researchers have proposed different design spaces for various narrative visualization genres and scenarios to facilitate the creation process. As users' needs grow and automation technologies advance, increasingly more tools have been designed and developed. In this study, we summarized six genres of narrative visualization (annotated charts, infographics, timelines & storylines, data comics, scrollytelling & slideshow, and data videos) based on previous research and four types of tools (design spaces, authoring tools, ML/AI-s…
Most sports visualizations rely on a combination of spatial, highly temporal, and user-centric data, making sports a challenging target for visualization. Emerging technologies, such as augmented and mixed reality (AR/XR), have brought exciting opportunities along with new challenges for sports visualization. We share our experience working with sports domain experts and present lessons learned from conducting visualization research in SportsXR. In our previous work, we have targeted different types of users in sports, including athletes, game analysts, and fans. Each user group has unique des…
Visualizations themselves have become a data format. Akin to other data formats such as text and images, visualizations are increasingly created, stored, shared, and (re-)used with artificial intelligence (AI) techniques. In this survey, we probe the underlying vision of formalizing visualizations as an emerging data format and review the recent advance in applying AI techniques to visualization data (AI4VIS). We define visualization data as the digital representations of visualizations in computers and focus on data visualization (e.g., charts and infographics). We build our survey upon a cor…
Developments in data visualization research have enabled visualization systems to achieve great general usability and application across a variety of domains. These advancements have improved not only people's understanding of data, but also the general understanding of people themselves, and how they interact with visualization systems. In particular, researchers have gradually come to recognize the deficiency of having one-size-fits-all visualization interfaces, as well as the significance of individual differences in the use of data visualization systems. Unfortunately, the absence of compr…
There are still many potential literature visualizations to be discovered. By focusing on a single text, the author surveys many existing visualizations across research domains, in the wild, and creates new visualizations. 58 techniques are indicated, suggesting a wider variety of visualizations beyond research disciplines.
Technical progress in hardware and software enables us to record gaze data in everyday situations and over long time spans. Among a multitude of research opportunities, this technology enables visualization researchers to catch a glimpse behind performance measures and into the perceptual and cognitive processes of people using visualization techniques. The majority of eye tracking studies performed for visualization research is limited to the analysis of gaze distributions and aggregated statistics, thus only covering a small portion of insights that can be derived from gaze data. We argue th…
Visualization guidelines, if defined properly, are invaluable to both practical applications and the theoretical foundation of visualization. In this paper, we present a collection of research activities for studying visualization guidelines according to Grounded Theory (GT). We used the discourses at VisGuides, which is an online discussion forum for visualization guidelines, as the main data source for enabling data-driven research processes as advocated by the grounded theory methodology. We devised a categorization scheme focusing on observing how visualization guidelines were featured in …
We developed and validated a rating scale to assess the aesthetic pleasure (or beauty) of a visual data representation: the BeauVis scale. With our work we offer researchers and practitioners a simple instrument to compare the visual appearance of different visualizations, unrelated to data or context of use. Our rating scale can, for example, be used to accompany results from controlled experiments or be used as informative data points during in-depth qualitative studies. Given the lack of an aesthetic pleasure scale dedicated to visualizations, researchers have mostly chosen their own terms …
We introduce a conceptual model for scalability designed for visualization research. With this model, we systematically analyze over 120 visualization publications from 1990-2020 to characterize the different notions of scalability in these works. While many papers have addressed scalability issues, our survey identifies a lack of consistency in the use of the term in the visualization research community. We address this issue by introducing a consistent terminology meant to help visualization researchers better characterize the scalability aspects in their research. It also helps in providing…
The scalability of a particular visualization approach is limited by the ability for people to discern differences between plots made with different datasets. Ideally, when the data changes, the visualization changes in perceptible ways. This relation breaks down when there is a mismatch between the encoding and the character of the dataset being viewed. Unfortunately, visualizations are often designed and evaluated without fully exploring how they will respond to a wide variety of datasets. We explore the use of an image similarity measure, the Multi-Scale Structural Similarity Index (MS-SSIM…
General design principles for visualization have been relatively well-established based on a combination of cognitive and perceptual theory and empirical evaluations over the past 20 years. To determine how these principles hold up across use contexts and end-users, I argue that we should emphasize conceptual replication focused on determining practical significance and reducing methodological biases. This shift in thinking aims to determine how design principles interact with methodological approaches, laying the groundwork for visualization meta-science.
Data visualization is powerful in persuading an audience. However, when it is done poorly or maliciously, a visualization may become misleading or even deceiving. Visualizations give further strength to the dissemination of misinformation on the Internet. The visualization research community has long been aware of visualizations that misinform the audience, mostly associated with the terms "lie" and "deceptive." Still, these discussions have focused only on a handful of cases. To better understand the landscape of misleading visualizations, we open-coded over one thousand real-world visualizat…
Visual representations are becoming important in science communication and education. This explorative study investigates the perception of STEM researchers, without any specific visual design background, and the value of visual representations as tools to support the communication of technical and scientific knowledge among academics and a wider non-technical community. Early findings show that visual representations can positively support scientists to share research outcomes in a more compelling, visually clear, and impactful manner, reaching a wider audience across different disciplines.
Coordinated Multiple views (CMVs) are a visualization technique that simultaneously presents multiple visualizations in separate but linked views. There are many studies that report the advantages (e.g., usefulness for finding hidden relationships) and disadvantages (e.g., cognitive load) of CMVs. But little empirical work exists on the impact of the number of views on visual anlaysis results and processes, which results in uncertainty in the relationship between the view number and visual anlaysis. In this work, we aim at investigating the relationship between the number of coordinated views …
Problem-based visualization research provides explicit guidance toward identifying and designing for the needs of users, but absent is more concrete guidance toward factors external to a user's needs that also have implications for visualization design and evaluation. This lack of more explicit guidance can leave visualization researchers and practitioners vulnerable to unforeseen constraints beyond the user's needs that can affect the validity of evaluations, or even lead to the premature termination of a project. Here we explore two types of external constraints in depth, regulatory and orga…
This research investigates how people engage with data visualizations when commenting on the social platform Reddit. There has been considerable research on collaborative sensemaking with visualizations and the personal relation of people with data. Yet, little is known about how public audiences without specific expertise and shared incentives openly express their thoughts, feelings, and insights in response to data visualizations. Motivated by the extensive social exchange around visualizations in online communities, this research examines characteristics and motivations of people's reaction…
Many visual representations, such as volume-rendered images and metro maps, feature a noticeable amount of information loss. At a glance, there seem to be numerous opportunities for viewers to misinterpret the data being visualized, hence undermining the benefits of these visual representations. In practice, there is little doubt that these visual representations are useful. The recently-proposed information-theoretic measure for analyzing the cost-benefit ratio of visualization processes can explain such usefulness experienced in practice, and postulate that the viewers' knowledge can reduce …
We develop a new perspective on research conducted through visualization design study that emphasizes design as a method of inquiry and the broad range of knowledge-contributions achieved through it as multiple, subjective, and socially constructed. From this interpretivist position we explore the nature of visualization design study and develop six criteria for rigor. We propose that rigor is established and judged according to the extent to which visualization design study research and its reporting are INFORMED, REFLEXIVE, ABUNDANT, PLAUSIBLE, RESONANT, and TRANSPARENT. This perspective and…